Psychological games with children 6 7 years old. Card file of psychological games and exercises for preschool children card file on the topic. Materials and visual aids for the game
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Communal state institution
"Kapitonovskaya secondary school»
Bulandinsky district of Akmola region
"Psychological games for preschoolers
(4-5 years)"
Prepared by: Litvyakova Nadezhda Vladimirovna
educational psychologist
2016-2017 academic year
Psychological games for preschoolers
"Cacti grow in the desert"
The game is intended
Everyone stands in a circle, join hands, walk and say:
“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.
The host asks: "What's wrong with you?"
The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).
After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.
Those children who most often find themselves outside the circle are the most active and have great leadership abilities.
"Cubs on a walk"
It is useful to involve preschool and younger children in such a game. school age. It can be played in kindergarten Or at an elementary school party.
First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”
Cheerful music sounds, children walk around the room and pretend to be cubs - roll over, pretend to pick berries, sing songs.
At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.
After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game is on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.
The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.
“Far, far away, in a dense forest…”
The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.
The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.
When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.
You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."
It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.
"Shipwreck"
The game is for children of preschool and school age.
The host announces: “We sailed on big ship and he ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"
The situation may be different, the main thing is that there are several ways out of it.
The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.
As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.
"Fire brigade"
For preschool children.
At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.
Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.
"Photographer"
Game for preschoolers.
At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.
Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.
"I'm the best, and you?"
For preschool children.
All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and Have a good mood children at least for a while will forget about their fears and doubts. The game is designed for the participation of not too many children (from 3 to 5).
One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.
Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.
"On the main street with an orchestra"
For preschool children.
The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that children would like and cause them positive emotions is useful.
All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...
"Gardener"
For children of preschool and primary school age; It is desirable that the number of participants be at least 10.
Choose a leader. They often become an adult.
All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.
Nose, mouth...
For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.
Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: “Nose, nose, mouth ...”, but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.
The winner is the player who stays the longest in the game.
"Product base"
For children of preschool and primary school age.
The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “base director” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”
The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.
The psychology of the game has a unique specificity, since the attention of the subject is more captured by the process itself than by a specific goal. If a computer game captures a teenager or even an adult, he can mentally delay its final passage because of the desire to enjoy being in the virtual universe longer. Socio-psychological games are no less entertaining, and parents should pay attention to the intellectual development of the child, giving him the opportunity to become a participant in such a training at least once.
The fact that the game allows with a high degree of efficiency to form in the child a number of positive changes in mental properties, as well as the ability to communicate and empathize with others - proven in theory and confirmed practical experience fact. The basic functions of gaming activities are:
- uplifting, entertainment;
- identification of deviations in the development and behavior of the child;
- revealing talents and acquiring useful skills;
- positive transformation of personality at the structural level;
- socialization of the child, simplifying it later life in society.
There are a huge number of different psychological games: organizational and training, aimed at the development of mental activity, innovative, positional and many others. Living games allow you to comprehend the fundamental personal values, and the ability to respect the point of view of the interlocutor. Project games form personal criticality, as well as the ability to set certain goals and achieve them through competent work on planning and systematization.
Psychological games: basic rules
Psychologist's classes with teenagers and children are most effective if they are served to a young audience in the format of a game in which all the participants are involved. The game allows you to comprehend certain aspects of human psychology and adapt in the most effective way within the framework of society. The organizer of such events must have practical experience and adhere to the following basic rules for working with children of primary school and adolescence:
- Explain the rules and objectives of each psychological training in an accessible language. A good help will be examples of real life situations with a similar psychological mechanism of action.
- It is important to constantly monitor the emotional state of all group members. To do this, it is recommended to maintain the dynamics of the process at the proper level, avoiding drag and boring atmosphere.
- Participants in the game process need motivation. The organizer should be able not only to interest the children, but also to demonstrate to them the advantages of psychological training on the example of specific situations.
- It is important to explain to children that collective work is based on the principles of mutual respect, warmth and tolerance for the shortcomings of others.
After each psychological game, you need to arrange a collective discussion in which everyone should be involved. Such steps make it possible to build an optimal algorithm for activities that are interesting to the largest number of children and adolescents. The organizer should not position his own person as a harsh adult, capable of punishing certain misconduct. On the contrary, the most effective is the model of a kind and patient assistant, ready to help in any difficult or conflict situation.
Psychological games for children enable the child to overcome the accumulated fears and complexes, and also have the following positive potential:
- allow the child to feel a sense of unity with a group of peers;
- increase self-esteem and strengthen self-esteem;
- help children learn to respect themselves and those around them;
- teach the child to effectively overcome difficulties and obstacles;
- teach children to coordinate group work;
- develop in the child empathy and the ability to empathize with others.
It is very important for the leader of psychological trainings for adolescents to learn how to create a cozy and friendly atmosphere in which even a closed child will feel comfortable. When a new group of children who are unfamiliar with each other gathers, they may feel a certain constraint, the task of overcoming which lies with the organizer of psychological games.
Psychological games for preschool children
Training in a playful way for preschool children should be short in time, since the attention of the children dissipates very quickly. It is best to play three or more games in one session with 5-15 minute breaks between them.
Dragon biting its own tail
The purpose of this game is to get rid of obsessive neuroses and ingrained fears. It is necessary to select musical accompaniment in advance, and the playlist should consist mainly of cheerful major songs and melodies. The game is played as follows: children line up one after another in the form of a living chain. Each of the guys should hold on to the shoulders of his comrade in front. The task of the first kid, personifying the head of the dragon, is to catch the child closing the chain as quickly as possible.
Exercises to improve self-control
For children, psychological training is important, which helps them deal with negative emotions. Preschool children should be reminded as often as possible of the destructive nature of anger, and if they are overcome by anger, they need to pause, and then do it. Then, straightening up straight, you will need to count to 10 in your mind and smile from ear to ear. Anger and irritability do not endure calmness and goodwill. At the same time, it is necessary to remind the child that only by learning to direct his own emotions in a constructive way, he will be able to become an adult and independent person.
Psychological games for children of primary school age
Psychological games for younger students should be aimed at working out internal problems and teaching steps to overcome them on their own. AT psychological trainings for children aged 6 to 9 years, it is worth including the following elements:
- Role-playing games. To fully immerse yourself in the plot, you need the appropriate props. For example, for role play in builders, children will need plastic spatulas, scoops, buckets, tape measures and other equipment bought in a toy store.
- Exercises for relaxation and achieving a peaceful psychological state.
- Art therapy. Similar therapy the best way suitable for hyperactive children and children prone to depressive disorders and experiencing psychological discomfort within the framework of the children's team.
Art therapy is a complex of various techniques. Isotherapy is intended for children who experience certain difficulties with self-expression and who are trying to convey their own experiences, feelings and thoughts to the people around them. Choreographic practices are suitable for children of both primary and secondary school age who are prone to hyperactivity and aggressive behavior. Music therapy is the most universal technique, and covers almost all age groups. Psychological games for children aged 6–9 are based on modeling various situations and playing options behavior in them.
What do you like to do?
This game is suitable for getting to know a new group, where most of its participants do not actually know anything about each other. It is necessary to call in turn from among the young spectators one person at a time, who will be given the following task: not using words, but only movements, facial expressions and gestures, to tell the gathered children about their own hobby. For example, a released child demonstrates his hobby in free form to those around him, after which they are obliged to guess it. The kid who managed to do it first goes on an impromptu stage and
Make Princess Nesmeyanu laugh
A chair is placed in the center of the room, on which one participant in this unusual competition is seated. The one who came out is awarded the title of "Princess Nesmeyana", which he is obliged to justify 100% and keep as long as possible. The surrounding people begin to provoke the imperturbable participant in every possible way, and as soon as a smile appears on his face, the next participant takes over the post of "Nesmeyany". The winner is the child who manages to hold out the longest without laughing.
Tell me what you like
Children form a circle, sitting comfortably on chairs or stools prepared in advance. By voting or drawing lots, it is determined who starts the game first. The starter turns to the child along left side from himself and speaks publicly about those features that he likes most in a neighbor. A compliment can be about a beautiful eye color, a graceful profile, or any other trait that evokes sympathy. The only condition is that you cannot prevaricate and emphasize those features appearance or character that you don't really like.
Ball racing
The exercise is suitable for both hyperactive and calm children. younger age. The organizers form teams consisting of a pair of guys. Each participant must, holding with a partner together balloon, run to the finish line, then touch the checkpoint and return in the same way, passing the ball to the next pair. The team that completes the relay first wins. Touching the ball while racing is prohibited.
Important information! The psychological game for preschoolers "Racing with balls" allows you to establish mutual understanding in pairs and learn how to work harmoniously within a single team in a playful way.
Psychological games for children 10–12 years old
Chained by one chain
In order to complete the exercise, you need props in the form of a thin long rope and an ordinary lock key, which is attached to one end of the rope. Participants are arranged in a circle and take turns passing an impromptu chain so that it is threaded from above through the collar and exits below the level of the belt. When all members of the group are connected to each other, the facilitator invites them to perform a small one in the form of squats, bends and other simple exercises.
Interesting information! After completing the exercise, it is worth inviting the children to make the key a symbol of friendship and mutual assistance. The training has a metaphorical meaning, and allows the children to understand the importance of support from others.
Funny pantomimes
Listing psychological role-playing games for children aged 10–12 years, one cannot ignore “Funny pantomimes”. The organizer prepares props in advance in the form of various items such as a children's synthesizer, drumsticks, a guitar, a wooden horse, walking boots, and so on. Each participant randomly gets the number of the object, with which he is obliged to perform a pantomime with or without musical accompaniment.
Important information! The exercise contributes to the development of imagination and acting talents in children.
Truth or lie
The group settles in a comfortable environment, after which the organizer announces the conditions of the game: he reads to the children various entertaining facts, then they decide whether what is said is true or pure water fiction. The child who answered the question correctly gets 1 point. For an incorrect answer, 1 point is also deducted, the one who first raised his hand offers his version. The child who scores at the end of the game wins the largest number points.
It is interesting! This psychological game is designed to develop analytical thinking in children aged 6 to 12 years.
Psychological games and exercises for teenagers
Psychological exercises for teenagers should be aimed at gaining self-confidence, developing a sense of purpose and improving communication skills. Thanks to participation in psychological games, the progress of a teenager increases, and leadership qualities are also formed.
living mirrors
The organizer will need to group all teenagers present at the training into subgroups of three people. After the music turns on, one member of each group dances, and the rest play the role of living mirrors, copying all his body movements. When the music stops, the leaders in the subgroups change. The game continues until all participants try themselves as a "projector". The exercise allows you to rally the team and cheer up all those present.
Mysterious rhymes
The facilitator divides all the participants into two teams, after which he hands one of the parties sheets of paper on which simple and common words like “face”, “laziness” or “bridge” are written. The task of the first team is to come up with as many rhymes as possible and read them to the second group so that they can guess the original words. You can not point to any objects of the external interior or clothing details. The game takes place in several rounds, during which the groups change roles.
Important information! The team that shows best time in solving rhyming riddles. This exercise is suitable for the development of non-verbal expression, observation and the ability to creatively and unconventionally express one's own thoughts. The training develops the ability to perceive the interlocutor at the level of gestures, facial expressions, as well as associative verbal thinking.
Mafia
And teenagers in popularity today are confidently headed by the Mafia. The creator of this role-playing game is a student of Moscow University Dmitry Davydov, who designed the basic rules back in the mid-eighties of the twentieth century. Their essence is as follows:
- A group of 7 to 16 participants is recruited, each of which is randomly given cards. It is by them that belonging to civilians, a sheriff or a mafia group that terrorizes ordinary citizens is determined.
- In the game there is a change of day and night. Their alternation is closely monitored by a leader chosen in advance from among those present or by card drawing. At night, mafia members kill another victim, with the onset of the day, all those present choose which of them is the criminal.
- The game is played until complete victory, when all civilians, including the sheriff, are killed, or the identities of all bandits are revealed.
Playing the "Mafia" directly engages even unfamiliar children and adults in lively discussions and teaches them to find compromises, and also contributes to the development of talents, analytical thinking, ingenuity and useful teamwork skills. The rules of the game are so simple that it takes no more than a few minutes to familiarize yourself with them. In the process, participants need to engage in communication, conduct heated debates and clearly demonstrate the degree of diplomatic skills.
The organizer divides all those present into pairs and explains the task: during the first three minutes, the partners look for as many similar qualities and character traits as possible. The partners spend the next three minutes looking for differences. The team that manages to boast the most impressive score wins. After the end of the game, the host needs to convey in an accessible form for the teenage audience the idea that all people are very different, but at the same time they have a lot in common.
Directors
Psychological training for teenagers often ends with the following exercise: the facilitator distributes the players into teams of 5-10 participants, after which a director is randomly selected from each group. The rest of the guys have to become real actors. The director's task is to distribute roles among his team and prepare a short theatrical production that parodies a popular movie or book. If the director has chosen "Alice in Wonderland" as a competition work, he is obliged to explain to the public why this or that member of his group is chosen for a certain role. The team that best copes with the task wins.
Psychological classes for teenagers
Individual lessons allow you to make adjustments to the behavior model of both a difficult and withdrawn child who has problems communicating with peers. The task of a savvy and knowledgeable specialist is the competent selection individual approach to the child and his involvement in game process, which will form a positive behavioral pattern, as well as relieve obsessive fears, anxiety and complexes.
A noteworthy psychologist and practicing hypnologist is Nikita Valerievich Baturin. The hypnotist has an impressive number of session consultations, as a result of which the lives of their participants radically changed: problems that had accumulated over the years were resolved, self-esteem increased, relationships with others improved, and achievements in the field of career and private business. For example, in this video, Nikita Baturin talks about how to get rid of self-doubt and bodily clamps, which is very important for most teenagers.
Games aimed at developing the child's psychological stability, emotional contact with others
Dad (Mom) does this...
Purpose of the game: development of mutual understanding, observation, imitative ability, skills in handling tools.
: rag, screwdriver, knife, hammer, etc.
Game progress: it is best to play on Sundays, when the whole family is together, there are common things that need to be done so that the house is comfortable and clean.
If the mother is cleaning, she can ask the child to remove the toys, but, as a rule, the children are reluctant to fulfill this request, so the mother should go for a trick and change roles with the baby, now the child is the mother, and the mother is his daughter. Mom slowly collects toys, the baby wipes the dust, tries to wash the floors, vacuum. Mom introduces an additional element into the game: she asks to show where to put the toys, and offers the game “Who will collect the toys faster”. The child, as a rule, picks up the game and puts the toys away with the mother. At the end of the game, you need to praise the baby for his speed and agility, say that he is very big and cannot keep up with him.
The child can provide all possible assistance in housekeeping, he must have a defined range of responsibilities, but taking into account the fact that when you fulfill them, you can praise the baby, emphasizing that he grows and learns everything very quickly and does everything almost like dad or mom.
It may happen that when doing some homework, the child will become nervous, angry. In this, you should pay special attention to your own emotions when performing homework, because the behavior of the child in this case is a direct reflection of your actions. Analyze your behavior, and you will understand the reasons for the "bad" behavior of the baby.
Screen
Purpose of the game: development of control over feelings and Actions, restoration of emotional contact, development of will, psychological protection.
Game progress: before daytime or nighttime sleep, sit next to the child (near the bed or on the bed), ask him to close his eyes, look at his facial expression, run your hand over his body from his forehead to the tips of his toes. Watch how the baby's facial expression changes. As a rule, the tense expression is replaced by a more calm and relaxed one (1). Ask the child to imagine a TV screen in front of him, ask what color it is (2), and then ask him to mentally color it green (blue or another color that the child likes) color (3). Again observe the expression on the baby's face. It is necessary to ensure that he performs all actions calmly, without tension. If you notice that he is having difficulty doing this, then again and again run over his body from the top of his head to the tips of his toes. You can stroke only the face with gentle movements, as if washing the baby and relaxing his tense muscles (4). After all the manipulations, ask the child about what color the TV screen is currently. For many children, the object itself disappears from thoughts, for many it loses its color, and only for some children both the screen and its color remain. Such children are most capable of internal control.
If something has changed in the baby, ask him to re-imagine the screen, paint it blue (the color of the sky) and imagine how clouds float across the sky, how slowly they float, ask the child to swim with the clouds (5). If the child performs the exercise correctly, his body becomes relaxed and his facial expression becomes calm. After the exercise, and even during it, he easily falls asleep.
The exercise is divided into several stages (in this case, 5), it takes time to master each of them, for each child this time period is individual. The criteria for the correct performance of exercises during the game are a calm facial expression, even breathing. If these signs appear, then you can move on.
This exercise can be used when the child is tired, overexcited, cannot fall asleep, is naughty.
Note to parents. Listen carefully to the child's questions, note what he prefers to do, observe natural interests.
If I were an adult
Purpose of the game: the development of psychological protection, the ability to formulate one's thoughts, the restoration of emotional comfort during communication.
Required materials and visual aids: tape recorder (dictaphone), sketchbook, colored pencils.
Game progress: invite the baby to speak on the topic "if I were an adult ...". It is necessary to see the hidden negative consequences of upbringing, therefore, to find methods to eliminate them. In his story, the child will directly or indirectly make it clear what does not suit him in his life, what he would like to change.
Invite the child to draw what he would do if he were an adult.
By matching the story with the picture, you can find common ground with your child to restore the shaky balance in your relationship.
Note to parents. A child never considers himself small, he is always an adult, already from the second day of life (Selma Freiberg, 1956).
➣ Children experience disappointment and annoyance if they see that their parents are not interested in their thoughts and feelings, so they conclude that their thoughts are stupid, and no one loves them.
➣ Keep a diary where you will note the achievements of the child, which is an incentive for self-improvement.
➣ Do not interfere with the child to be a child, do not interfere with his natural development, do not interfere with being independent, courageous, truthful, kind.
➣ In this period (4-6 years), children are characterized by the predominance of feelings over reason.
➣ Protecting children from difficulties, you become the progenitors of uncertainty, passivity, inability and unwillingness to cope with the problems that have arisen.
Before sending a hyperactive child to a group for collective play sessions, it is advisable to conduct several individual, training sessions with children. This is especially needed for children who are inhibited, retarded, overly shy and children with poor coordination of movements. When conducting individual lessons You can use the following games and exercises.
1. Games for the development of arbitrariness:
Game "Yes" and "no" do not say "(3-5 min).
Instruction: the parent (psychologist) says to the child: “Now we are with you
Let's play, I'll ask questions. When answering, you should not use the words "yes" and "no".
The following questions are asked in turn:
Are you at home now?
Are you 6 years old?
Are you in school?
Do you like watching cartoons?
Can cats bark?
Do apples grow on a tree?
Is it night now? Etc.
If the child uses “yes” or “no” when answering, it is necessary to repeat the question. During the game, the child can be asked to answer 1-3 questions.
The game "Flies - does not fly" (3-5 min).
Instruction: the parent (psychologist) says to the child: “Now I will name different words, and you will raise your hands up only when I pronounce the name of an object that can fly. Provoking the child, the parent (psychologist) raises his hands up at the pronunciation of each word. Sample words: basket, airplane, button, cup, fly, shelf, sparrow, blanket, table, notebook, crocodile, bird, window, crane, hare, TV, nightingale, kitten, chicken.
Game "Edible-inedible" (5-7 min).
Instruction: the parent (psychologist) takes the ball and stands in front of the child (distance - 5 steps). Naming an object, the parent (psychologist) throws the ball to the child. If the name of an edible object was heard, the child catches the ball, inedible - pushes it away. When the task is completed correctly, the child takes a step forward. When the child reaches the parent (psychologist), he becomes the leader. Then the game is repeated
Game "Forbidden Movement" (5min).
Instruction: the parent (psychologist) says: "I will show various movements, and you will repeat all these movements, except for one."
First, the parent (psychologist) shows different movements, for example, hands - up, to the sides, etc. The child repeats them. Then the parent (psychologist) names and shows the “forbidden” movement. For example, bouncing on one leg, which the child should not repeat. The signal is given to start the game. The child repeats all the movements of the parent (psychologist), except for the “forbidden” one. Mistakes that a child makes usually cause violent emotional reactions, laughter, but the game should not be stopped.
Game "Forbidden word" (5 min).
Instruction: the child, following the parent (psychologist), repeats all the words, except for one, which was "designated forbidden." Instead of this word, he can, for example, clap his hands;
The game "The sea is worried" (10 min).
Instruction: children (child) run around the hall, depicting wave movements with their hands. The parent (psychologist) says: “The sea worries once, the sea worries two, the sea worries three, the sea figure - freeze!”
The children (child) must stop and hold the position in which they were before the “death” command sounded. The parent (psychologist) walks around the room, examines the “sea figures”, praises the children (child) for the unusualness, beauty of the figure, for immobility, etc.
2. For the development of attention and memory:
Game "What's gone?" (5 minutes).
Instruction: the parent (psychologist) puts 10 toys on the table. The child examines them and closes his eyes.
The parent (psychologist) removes one toy. The child opens his eyes and determines "what has disappeared."
Game "What has changed?" (5 minutes).
This game is similar to the previous one, only the toys are not removed, but swapped.
The game "Listen to the pops" (7 min).
Instruction: the parent (psychologist) agrees with the child that if one clap sounds, you need to march in place, two clap - stand on one leg (like a stork), three clap - jump (like a frog).
The game "Look at the toy, and then describe it" (7 min).
Instruction: the parent (psychologist) shows the child a toy (for a few seconds), then hides it, the child describes the toy as he remembered it.
The game "Magic bag" (5 - 7 min).
The child examines 7-8 small toys. Then the parent (psychologist), unnoticed by the child, puts one of the toys in a cloth bag and says: “Touch the bag and guess what is in it.” The child feels the toy in the bag and expresses his assumptions. The parent (psychologist) takes out a toy and shows it to the child. The game is played several times.
Describe the toy game (10 min) .
Instruction: the parent (psychologist) puts all the toys in a bag. The child, in turn, takes out one toy and writes a story-description about it.
If you have any questions, you can ask questions:
- What is the toy made of?
- "What color is it?"
- “What does it consist of (what does it have)?”,
- "How can you play with her?"
Game "Remember and repeat the movements" (5 - 7 min)
Instruction: the parent (psychologist) shows three different movements, the child watches, remembers and repeats them. Then four movements are shown.
3. For the development of motor skills and coordination of movements:
The game "Spikins" (5 min).
Instructions: small toys or matches lie on the table in a slide. They need to be taken with two fingers so as not to hurt the rest.
For the development of motor skills and coordination of movements, body-oriented games and exercises are recommended.
Game "Pump and ball" (5 min).
Instruction: the parent (psychologist) invites the child to play with the pump and the ball. One of the participants in the game depicts a ball, the other - a pump. Everyone performs movements in accordance with the role received.
"The ball is deflated" - the child is squatting.
"The pump inflates the ball" - the child makes the appropriate movements with his hands, accompanying them with the sounds "Ssss ...".
“The ball is getting bigger” - the child gradually gets up, puffs out his cheeks, raises his hands up.
"The pump stops working" - the child pretends to pull out the hose.
“The ball deflates again” - the child slowly sits down, releases air from his cheeks, lowers his hands.
The exercise is repeated several times, then the participants in the game change roles.
Barbell game (3 min).
Instruction: the parent (psychologist) invites the child to attend a physical education class and imagine that they are lifting a heavy barbell. The child spreads his legs wide and tenses his leg muscles. Leaning forward and clenching his hands into fists. Slowly straightens up, bending tense arms at the elbows, jerks up an imaginary barbell, then lowers it down and relaxes the muscles.
Game "Clowns" (2-3 min).
Instruction: the parent (psychologist) invites the child, at the command of an adult, to sequentially perform the following movements: the hands go down; arms are bent at the elbows; hands relax and fall down; the body is bent, the head is lowered down; knees bend, child squats.
The game "Polyagushechki" (2 min).
Instruction: parent (psychologist) and child squat down and close their eyes. The adult says: “So we woke up, stretched sweetly.”
The child opens his eyes, slowly stands up, stretches his arms forward, then raises them up, takes them behind his head and rises on his toes.
Game "Depict the phenomenon" (8 min).
Instruction: the parent (psychologist) and the child list the signs of autumn: the wind blows, trees sway, leaves fall, it rains, puddles form. An adult shows movements that correspond to these phenomena:
"The wind blows" - blows, stretching his lips.
“Trees sway” - shakes his arms outstretched.
“Leaves are falling” - performs smooth hand movements from top to bottom.
"It's raining" - performs small movements with his hands from top to bottom.
“Puddles appear” - closes his hands in a ring in front of him.
When the child remembers the movements shown, the rules of the game are explained: while the music is playing, the child runs, dances, as soon as the music stops, he stops and listens to what the adult calls the phenomenon. The child must perform movements that correspond to this phenomenon.
Annoying Fly game (2 min).
Instruction: the parent (psychologist) says: “Imagine that you are lying on the beach, the sun is warming you, you don’t want to move. Suddenly a fly flew in and sat on the forehead. To drive away the fly, move your eyebrows. The fly circles around the eyes, blink, try to drive the fly away with your eyes, weaves from cheek to cheek - inflate each cheek in turn, sits on your chin - move your jaw, etc.
"Walking in a line": the child should walk in a straight line, placing the heel of one foot in front of the toe of the other and keeping the arms out to the sides.
"Cross claps": an adult and a child stand opposite each other. First, regular clap is made, then clap with the hands of an adult on the hands of a child, again ordinary clap, then the right hand of an adult clap on the right hand of a child, again ordinary clap, then clap with the left hand of an adult on the left hand of a child and ordinary clap .
Robot game
Instruction: the parent (psychologist) says: that the child will now turn into a robot that can only obey commands. The child freezes at attention. Yes, the adult gives him commands, for example: “Three steps forward, two steps to the right, right hand forward, two steps to the left, left hand to the side, hands down, stand still.
For the development of motor skills and coordination of movements, any finger or gesture games that cause difficulties for this child are recommended.
4. To overcome shyness.
Game "Dunno" : the child is offered to play the role of Dunno. In response to any question that an adult asks him, he should make a surprised face, shrug his shoulders and say “I don’t know ...”
Game "Bunny scared" : the child must imagine himself as a hare who is afraid of the wolf, and portray fright with the help of pantomime.
Game "Bad Wolf" : the child, with the help of pantomime, depicts an angry and hungry wolf.
Game "Roosters" ": the child, with the help of pantomime, depicts a brave cockerel, a proud cockerel, a sad cockerel, a cheerful cockerel.
Game "Delicious Candy" : the child must imagine that he was treated to a delicious candy, and show how he unfolds, takes it in his mouth and slowly bites it, while his face depicts pleasure.
5. To activate the subcortical structures of the brain:
a) breathing exercises: breathing with a delay on inhalation - exhalation, first in your own, and then in the established rhythm.
It is performed sitting on the floor “in Turkish” or kneeling, the palms are placed on the diaphragm area, the child, sitting on the floor “in Turkish” and raising his hands up, takes a breath. When exhaling, slowly leans forward, lowering his hands and saying: "Down"; the child, sitting on the floor, spreads his arms to the sides, clenching all fingers, except for the thumb, into a fist. When inhaling, the child raises thumb up, with a slow exhalation - gradually lowers down and whistles; the child, lying on the floor, puts his hands on his stomach. Taking a slow breath in and out with the stomach, the child imagines that a balloon is inflating and deflating in the stomach.
b) exercises to normalize muscle tone:
Snowman game : the child is offered to imagine himself as a snowman just made - the body must be very tense, like frozen snow. But the sun warmed up, and the snowman began to melt: first the head melts and hangs, then the shoulders drop, the arms relax, etc. At the end of the exercise, the child gently falls to the floor and lies relaxed, imagining that he is a puddle of water.
Game "Seed" : a child, depicting a seed, squats, his head is on his knees, his hands hug his knees.
Game "Tree" sprouts and turns into a tree - the child raises his head, then slowly gets up, straightens up, raises his hands. Suddenly the wind came up and broke the tree - the child bends at the waist, relaxing the upper part of the body, his head and arms hang lifelessly.
Game "Fingers" : in a sitting or standing position, the child bends his arms at the elbows and begins to squeeze and unclench his hands, gradually speeding up the pace. Then he lowers his hands, relaxes and shakes his hands.
Game "Boat" : the child lies on his back, stretching his arms on command, he simultaneously raises his head, straight legs and arms. The pose is held for as long as possible. Then the child performs the exercise, lying on his stomach.
c) exercises for spatial orientation: the child picks up the ball, and at the command of the psychologist, lifts it up, lowers it down, puts it in front of him, to the right and left of himself, puts it under, on, at the table, etc. . Then the child jumps on two legs forward, backward, left, right.
Game "Find the treasure" : a toy is hidden in the room. The child must find it, focusing on commands: “Two steps forward, one to the right, etc.
Days left: 477
Vacancies
As of 03/15/2020, the institution is undergoing rehabilitation 14 pupils.
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Game interaction training for children 6–7 years old
Purpose: group cohesion; development of the ability to understand another, creative imagination and thinking.
Introductory part Participants get acquainted with each other and with the rules of the training. For this age, we suggest using the following form. The facilitator, starting the training, memorizes or plays with the participants the poem "To make it fun to play ...", which was given at the beginning.
Warm-up Exercise "Imagine yourself" Purpose: development of associative thinking. Instruction: introduce yourself not with your own name, but with the name of the plant or flower that you like.
Exercise "Touch the color" Purpose: development of attention, increase in emotional background. Instruction: the presenter pronounces sentences in which there are words denoting the names of any color. The task of the participants is to quickly find an object of the same color with their eyes and, at the expense of “one-two-three”, touch it. A white hare ran in the forest. A gray rocket flew into space. In winter and summer, she was slender, orange. The green sun shines brightly in the sky. The chicken laid an egg, but not a simple one, but a red one. A grasshopper was sitting in the grass, just like a cucumber, but it was pink.
Exercise "Island of Friendship" Purpose: rallying the group, establishing tactile contact. Instructions: “Imagine that you are on an island. The tide has begun. In order to be saved, everyone must fit on the remaining small piece of land. The newspaper will serve as such an island of salvation for us, ”says the presenter.
Main part
Exercise "Sculpture" Purpose: development of the ability to understand the other; development of creative thinking and imagination. Instructions Leading: - There lived a king and a queen - the Creator and the Muse. They didn't have children for a long time. Finally, a daughter was born - Clay. Parents cherished and cherished her, did not show anyone. She grew up, and all the sculptors learned that the Creator and the Muse have a charming daughter. Many wanted to marry her, but the king refused everyone. The Muse was upset, and the Creator answered: "They love themselves, their talent, not hers." One day a young sculptor came to town. I saw Clay and was captivated by her grace and plasticity. Clay asked the sculptor: "Do you want to be a king?" – “No, I like your originality, softness, plasticity. I see your image,” the sculptor replied. And Clay became his wife. Stand opposite each other face to face, forming two circles. The inner circle is sculptors, the outer circle is clay. The task of the sculptor is to “sculpt” any image that arises in his imagination when he sees clay. The sculptor puts his "clay" in any position he chooses, helps (with his hands) to take the desired facial expression ... Time to work - 3 minutes. Then the roles change.
Exercise "Association" Purpose: development of associative thinking and the ability to generalize. Instruction: the first participant names any word that can denote an object, phenomenon, concept. The second participant says his word. The task of the third participant is to combine these two words into a sentence. The game continues with the second participant.
Exercise "Interview" Purpose: development of the ability to feel the other, to reincarnate in him. Instructions: Participants should split into pairs, turn to face each other and take turns learning as much as possible about each other in one minute. The task of the participant is to tell everything that he remembers about the partner, on his own behalf. Trainees can ask additional questions. Summarizing. Questions are asked around the circle. When was it easier for you - when you listened to yourself or spoke for someone else? Do you agree with the other person's view of you?
Final part Exercise "Bonfire of Problems" Purpose: to give an orientation to the possibility of internal self-improvement, reducing anxiety and increasing security. Instructions: Distribute strips of paper. On strips of paper, write down the problems that you would like to get rid of. The paper is then set on fire.
Exercise "Silver Hoof" Purpose: stabilization of the emotional background, relaxation. Instructions Facilitator: - Imagine (with your eyes closed) that each of you is a beautiful, strong deer with your head held high. On the left leg is a silver hoof. Hitting the ground with a hoof will not bring fabulous coins, but it will make your heart golden. His tenderness and kindness should be felt by everyone who is around. Turn to the right, put your hands on the shoulders of the neighbor in front and massage them. Reflection at the end of the training is based on the example of the Circle exercise. All participants stand in a circle and take turns speaking or performing some action.