Outdoor games card file on physical education (senior group) on the topic. Conducting the outdoor game "Bird Flight", aimed at forming the purposefulness of the children of the preparatory group Game flight of birds goal
THEME WEEK
"BIRDS"
Facial massage "Flying ducks"
Ducks flew Above the forest edge. | Lightly move your fingers across your forehead 6 times |
hit the fir The very top. | Just as easy to swipe 6 times on the cheeks |
And a long tree She shook the branches. | index fingers massage the wings of the nose |
Why don't we start the massage over? | Repeat |
Educator. Do you know how chicks are born? The embryo first develops in the shell. After the allotted time, he breaks it with his little beak and crawls out. He opens up a big, bright, unknown world, full of mysteries and surprises. Everything is new to him: flowers, grass, and shell fragments. After all, he had never seen all this. Shall we play chicks? Then squat down and start breaking the shell. Like this! (Show) Everything! Smashed! Now explore the world- let's get to know each other, walk around the room, sniff at objects. But keep in mind, the chicks do not know how to talk, they only squeak.
Finger gymnastics "Migratory birds"
Tili-tili, tili-tili - | Cross your thumbs, wave your hands. |
Birds have come from the south! | |
A starling flew to us - | Alternately bend the fingers on both hands, starting with the little finger of the left hand. |
Gray feather. | |
Lark, nightingale | |
Everyone returned, flew in, | Again, with their thumbs crossed, they wave their hands. |
Ringing songs sang! | Forefinger and thumb make a beak - “birds sing” |
Finger gymnastics "Come, birds!"
Breathing exercises"Bird"
Goals: coordination of hand movements with respiratory movements of the chest; the formation of deep breathing, rhythmic deep inspiration.
Equipment: bird toy, bird mask caps.
The bird sat on the window.
Sit with us for a while
Wait, don't fly away.
The bird has flown away... Ay!
The teacher shows the correct execution of the exercise: on a deep breath, raise your hands high up. On the exhale - lower.
Repeat 4-5 times.
Logorhythmic exercises without musical accompaniment
"The bird sings a song"
The bird sings a song: | Children rhythmically tap the fingertips of one hand against the fingers of the other. |
Movable
Movable "Birds"
Children form a circle, stand at some distance from each other. They turn to face the teacher, who is in the center of the circle. The teacher reads the text of the poem and shows the movements.
little birds,(Perform hand waving)
One-two, one-two!
Hop-hop, jump-hop!
(Jump in place on two legs, hands on the belt)
little birds,(Perform hand waving)
One-two, one-two!
Clap-clap, clap-clap!(Clap hands)
little birds,(Perform hand waving)
One-two, one-two!
Top-top, top-top!(Stomp feet, hands on waist)
little birds,(Perform hand waving)
One-two, one-two!
Scatter who where!(Scattered away)
Note. After the words of the teacher"Scatter who where!"children run away to a place indicated by the teacher in advance on playground.
Small game mobility "Gulenki"
Children form a circle with the teacher, hold hands. Under the reading of the Text of the poem by the teacher, they go in a round dance to the rightside:
Oh, lyuli, lyuli, lyulenki!
The gulenki flew to us,
The gulls have arrived.
They sat down near the cradle.
Everyone goes around in circles together reverse side, teacherpronounces:
They began to coo
Don't let Vanya sleep.
Oh, you ghouls, don't coo,
Let Vanya sleep.
Children stop, teacherpronounces:
The first ghoul says:
"We need to feed the porridge".
Children imitate food with a spoon.
And the second one says:
"Vanya should be told to sleep".
Children squat down, hands under the cheek.
And the third ghoul says:
"You have to go for a walk".
Children scatter around the playground, walk next to the teacher.
Movable games for younger preschool age
mobile game "Birds in the nest"
On the playground3-4 circles are indicated by lines or cords(diameter of circles 1-1.3 m)These are bird nests. Bird children are placed in nests. The teacher is in the center of the playground. HeHe speaks:
The beautiful spring has come, Bringing warmth and joy. Where are you, little birds - Sparrows and titmouse? Fly out of the nests, Spread your wings!
Children step over the lines of outlined circles - fly out of the nests and scatter all over the site. teacher"feeds"
birds on one, then on the other sidesites: children squat down, tapping their knees with their fingertips, pecking grains. Then they run again, jump around the site. teacherHe speaks:
Lovely birds, Sparrows and titmouse! Fly to your nests, Lower your wings! The children run to the nests by stepping over the lines. All birds must take their nests. The game is repeated.
Notes. 1. At the stage of learning the game, you can put a visual landmark in each of the nests(dice, skittle, etc. red, yellow, blue or green). 2. When repeating the game, you can invite children to jump out of circles on two legs, and not step over the line. 3. The teacher needs to dose physical activity(run)and children's recreation.
mobile game "Sparrows and a cat"
Inventory: cat mask.
On the playground, colored cords, ribbons, ground marks are used to mark 2 lines 3.5-4 m long parallel to each other. The distance between the lines is 4-5 m. A little aside, at an equal distance from the lines, there is a cat's house. Children stand behind the first line facing the second line - these are sparrows in nests. teacherpronounces:
Fly out of the nests, sparrows!
Peck at the grains, sparrows!
Fly fast
Wave your wings!
One-two, one-two
Wave your wings!
Children go out onto the playing field, put their hands to the sides - the sparrows spread their wings, - scatter in all directions on the site between the two lines. The cat wakes up saying"Meow meow"and runs after sparrows. They should quickly fly to the nests, behind the second line. The cat takes the caught sparrows to her house.
Notes. 1. Caught sparrows do not miss the repetitions of the game, they again get up with the rest of the children, occupy their nests. 2. The teacher assigns more active children to the role of a cat, changing the driver with each repetition of the game. 3. Remind the children that when escaping from a cat, they must run behind the opposite line, and not behind the one they originally stood behind.
Movable voice acting game "Merry Sparrow"
Children form a circle, stand facing the center at some distance from each other. The teacher is in the middle of the circle, shows the movements that the children repeat after him.
Sparrow from a birch
Jump on the road!
No more frost(Clap hands)
Chick-chirp!
Here it gurgles in the groove(Perform tilts left-right)
fast stream,
And the paws do not chill -(Jump on two legs, hands down)
Hop-hop-hop!
The ravines dry up -(Clap hands)
Jump, jump, jump!
Insects will come out -(Perform"spring", hands on the belt)
Chick-chirp!
Small game mobility "Where is the sparrow hiding?"
Inventory: plastic or rubber sparrow toy(toy height 10-15 cm).
The teacher hides the toy in the playground in advance. The teacher stands in the center of the playground, the children scatter around him. teacherHe speaks:
Jumping nimble sparrow
Everything faster, faster, faster!
I pecked at the crumbs of bread,
flew over the earth,
I sat on the birch.
Shy. Fly away somewhere!
I ask you, my friends,
You find a sparrow!
After the words of the teacher, the children go to look for a toy. The one who finds it first brings the toy to the teacher.
Movable
mobile game "Swallows"
The swallows flew(Children run in a circle, waving their hands)
All the people were watching.
The swallows sat down(Squat down, hands down behind back)
All the people were amazed.
Sit down, sit down
Soared, flew.(Run in a circle, wave their hands)
Fly, fly
The songs were sung.
mobile game "Pigeons and a cat" .
We choose the leader by counting.
A nimble sparrow gallops among the white doves,
Sparrow - birdie, gray shirt.
Respond, sparrow, fly out, don't be shy!
On site(in the room)several large hoops are laid out -"houses for pigeons". At the signal of the teacher"Doves, fly!""pigeons"fly out of the nest-houses and fly all over the site,"cat"at this time trying to catch as much as possible"pigeons". At the second signal of the teacher"Pigeons, go home!"« birds » fly to their homes. The teacher together with the children calculates how many"pigeons"caught"cat".
mobile game « birder »
Children become in a circle, is selected« birder » - a driver who is blindfolded. Everyone chooses for himselfbird whose voice he will imitate. The children walk in circleswords:
In the forest, in the woods
On a snowy oak tree
Birds perched ,
Quietly they sang songs.
Herethe birder is coming
He will take us prisoner.
The children run away« birder » trying to catch someone. The one who was caught portrays hisbird voice , a« birder » guess which one« bird » he caught. Then a new one is chosen« birder » .
mobile game « Birds in a cage »
Half of the children stand in a circle, holding hands. Hands up"collars"is a cell. The other half of the children run in and out in"collars". At the signal of the teacher(clap hands)"collars"drop down, caught kids call any migratorybird th come out of the cage . The game is repeated 2-3 times.
Movable games for senior preschool age
mobile game « birder »
The players are divided into 3-4 groups of 4-6 people each. Each group of children chooses for themselves some sort of migratorybird whose cry they would like to imitate. (For example, the first group -"geese", characteristic cry -"ha-ha-ha", the second group"ducks", characteristic cry -"quack quack", the third group"cuckoo", characteristic cry -"coo-coo", the fourth group -"cranes", characteristic cry -"curls-curls".) All children stand in a circle, in the center of which is the driver« birder » blindfolded.« Birds » arbitrarily walk, circle around the area around« birder » andpronounce:
Birds spread their wings ,
To the southbirds fly away ,
The birds sing merrily .
Ay!The birder is coming !
Birds , fly away!
« birder » clapping hands playing-birds freeze in place (you can’t hide behind any objects, but« birder » starts looking for them. The player that the driver finds imitates the crybirds which he chose.« birder » trying to guess the namebirds and the name of the player he caught. The caught player becomes the driver« bird-catcher » . The game is repeated 2-3 times.
mobile game "Starlings and a cat"
3-4 children are selected -"Starling", one child -"cat". All are wearing matching masks. The rest of the children, 3-4 people each, hold hands, form circles -"birdhouses". Each contains 1-2"Starling". "Cat"is on the sidelines. To light cheerful music"starlings"running around the hall. With the end of the music appears"cat"and trying to catch"starlings". "Starlings"hide in birdhouses, which can contain no more than 2"starlings". Caught"Starling""cat"takes him to his house. The game is repeated 3-4 times.
Mobile game "Owl and birds"
The players choose an owl, he goes to his nest. Imitating the crybirds , which was chosen, the players fly around the site.
On signal"Owl!"allbirds trying to fly to their nests. If the eagle owl manages to catch someone, then he must guess which one it is.bird , and only then the one caught becomes an owl.
Instructions for carrying out. Before the start of the game, children choose for themselves the names of thosebirds whose voice they can imitate(for example, dove, crow, jackdaw, sparrow, tit, crane, etc.). nestsbirds and an owl is better to choose on high objects(on stumps, benches, etc.). Birds each hides from the owl in its own nest.
Option. Children are divided into 3-4 subgroups and agree on whatbirds they will portray. Then they approach the owl andthey say: “We are magpies, where is our home?”; "We are seagulls, where is our home?"; "We are ducks, where is our home?"Owl names the place wherebirds must live . Birds fly across the playground , on word"Owl"hiding in their nests. Caughtthe owl must recognize the bird .
Junior group
Mobile game "Hatchling and chickens"
Target: to teach children to crawl under the rope without touching it, to dodge the driver, to be careful and attentive; to teach them to act on a signal, not to push other children, to help them.
Children depicting chickens, together with the teacher - the "hen" - are behind a rope stretched between chairs at a height of 35-40 cm - the "house". On the opposite side of the site sits a large "bird". The “hen” leaves the “house” and goes in search of food, she calls the “chickens”: “Ko-ko-ko-ko”. At her call, “chickens” crawl under the rope, run to the “hen” and walk with her, looking for food. On signal: big bird!" - "chickens" quickly run into the house. The role of the “brood hen” is initially performed by the educator, and then this role can be given to children, first at their request, and then at the direction of the educator. When the “chickens” return to the “house”, running away from the big “bird”, the teacher can raise the rope higher so that the children do not touch it.
Mobile game "Mice in the pantry"
Target: to develop in children the ability to perform movements on a signal; exercise children in crawling, running and squatting.
Children - "mice" are on one side of the site. On the opposite side, a rope is stretched at a height of 50 cm from ground level - this is a "pantry". To the side of the players is a “cat” (her role is played by the teacher). The "cat" falls asleep, and the "mice" slowly run into the "pantry". Penetrating into the "pantry", they bend down so as not to touch the rope. There they sit down and seem to “nibble” crackers. The "cat" wakes up, meows and runs after the "mice". They quickly run into their burrows. The game is restarted. In the future, as the rules of the game are mastered, the role of the “cat” can be played by one of the children.
"The bear is walking on the bridge"
Description: Boards are laid on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child's raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, on a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time - the bears get raspberries. When all the children crawl, the teacher offers to run with ribbons around the playground. At a signal, everyone gathers, the teacher hangs ribbons on a rope. The game is repeated.
Rules: walk on the bench on all fours (on the feet and palms); reach the end of the board.
"Crawl - do not hurt"
Children sit on one side of the room. At a distance of 3-4 m from them, chairs are placed, on their seats - gymnastic sticks or long slats. Two or three children should crawl under the sticks, trying not to hit them, crawl to the bench on which the flags lie, stand up, take the flags and wave them, then run back.
"Run like a mouse, walk like a bear"
Children are located at one wall of the room. The instructor puts two arcs in front of them: the first arc is 50 cm high, behind it at a distance of 2-3 m the second, 30-35 cm high. The instructor calls one child and invites him to go under the first arc on all fours, like a bear, i.e. leaning on the soles of the feet and on the palms. Under the second arc - run like a mouse (on the palms and knees, then return to your place.
"Into the gates"
Description: Children sit on chairs. Ahead at a distance of 2.5 m is an arc - gates. Further, at a distance of 2 m, there is a rack with a net, a ball lies on the floor at the rack. The teacher calls one of the children and offers to crawl on all fours to the arc, crawl under it, crawl to the ball, then stand up, pick up the ball with both hands and lower it into the net.
middle group
"The Shepherd and the Flock"
Target: Strengthening the ability to play by the rules of the game. Exercise in crawling on all fours around the hall.
Material: For the shepherd's hat, whip and horn.
Game progress: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:
Early, early in the morning And the cows are in harmony with him
Shepherd: "Tu-ru-ru-ru." Tightened: "Moo-mu-mu."
Children perform actions to the words, then the shepherd drives the herd into the field (to the agreed lawn), everyone roams around it. After a while, the shepherd cracks his whip, drives the flock home.
Firefighters in training
Target:
to consolidate the ability to climb on gymnastic walls, to develop dexterity, speed; improve the ability to act on a signal.
Game progress : children stand in 3-4 columns facing the gymnastic walls - these are firefighters. The first in columns stand in front of the line at a distance of 4-5 meters from the wall. On each span, bells are tied at the same height. On a signal, the children standing first run to the gymnastic wall, climb it and ring the bell. They go down, return to their column and stand at its end, the teacher marks the one who completed the task faster. Then a signal is given and the next pair of children runs.
"Do not call!"
Children sit on chairs. At some distance, a rope is stretched (at a height of 60 - 40 cm), to which bells are tied. Behind the rope (at a distance of 2 - 3 m) different toys are placed, one per child. Children of 3 - 4 people approach the rope and crawl under it so as not to touch the bells, each chooses a toy for himself, so that later he can play with it.
"Rabbits"
Circles are outlined on one side of the site - "rabbit cages". Chairs are placed in front of them, to which hoops are vertically tied. On the opposite side, a chair is placed - the "watchman's house", on which the teacher sits. Between the house and the cages of the rabbits is a "meadow". Children in small groups, 3-4 people each, become outlined circles. "Rabbits sit in cages," says the teacher, the children squat down. The teacher, who plays the role of a watchman, alternately approaches the cages and releases the rabbits onto the grass. The rabbits climb through the hoop and start running and jumping. After a while, the teacher says: "Run into the cells." The rabbits run home, and each returns to his cage, crawling back into the hoop. The rabbits rest until the caretaker releases them from the cage again.
"Bird flight"
Target: Develop a response to verbal cues. Practice climbing the gymnastic ladder.
Game progress: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the signal of the teacher: “The birds are flying away!” Birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - hiding from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.
"Monkeys"
Target : exercise in the ability to climb the gymnastic wall with an attached or variable step, without missing the rails, climbing from one span to another.
Game progress : The teacher offers the children one or two to go to the gymnastic wall, stand facing it and climb up to 3-4 slats. These are monkeys. The rest of the children sit or stand and watch the monkeys pick fruit from the trees. Then other monkeys climb the trees.
When the children learn to confidently climb the ladder and descend from it, it is necessary to complicate the task by inviting them to move from span to span of the wall - from tree to tree.
Senior and preparatory group
"The Bear and the Bees"
Target: Teach children to get off and climb on the gymnastic wall. develop dexterity and speed.
Game progress: The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. At a prearranged signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal “bears”, the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.
Directions. After two repetitions, the children switch roles. The teacher makes sure that the children do not jump off, but get off the stairs; help if necessary.
"Birds and cage"
Target: increase motivation for gaming activities, exercise in crawling in a half-sitting position with acceleration and deceleration of the pace of movement.
Game progress: Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. Birds fly into a cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” children throw up their hands. Birds left in the cage are considered to be caught. They stand in a circle. The cage increases and the game continues until 1-3 birds remain. Then the children switch roles.
"Don't Stay on the Floor"
Target: Exercise children to quickly climb a hill and jump off a hill with both feet.
Game progress: To the music, we begin to move in a circle, as soon as the music ends, the participants must take a position so that the feet do not touch the floor.
"Squirrels in the Forest"
Target: To develop attention, speed, dexterity in children; practice climbing.
Game progress: The game is played on the court or in a room where there is a gymnastic wall. In addition to it, portable climbing devices are placed: a double ladder, a pyramid with trailer boards and ladders, benches, boards laid on large cubes, etc. A hunter is chosen to lead. He becomes a house - a circle drawn in the opposite part of the site or room. The rest of the players are squirrels, they are placed on devices - trees. At the signal: "Beware!" or by hitting a tambourine - all the squirrels change places: they quickly get off, jump off the devices and climb onto others. At this time, the hunter catches them - touches them with his hand. Squirrels are considered caught, which the driver will touch with his hand while they were on the floor, as well as those that remained in their original places. They go to the hunter's house and miss one game.
"Do not be late"
Target: To consolidate the skills of children to crawl on all fours in combination with crawling and crawling in any way (straight or sideways).
Game progress: 2-3 benches are placed in one row. Lines are marked in front of them and behind them at a distance of 3 m. 5-6 children get on all fours, crawl to the benches, crawl over them and, standing up, run to the line. There they turn, get back on all fours, crawl to the benches, crawl under them and run to the starting line.
"Relay race with crawling"
Target: Strengthen the ability of children to crawl in a plastunsky way, coordinating the movements of the arms and legs.
Game progress: Children stand in two columns. On a signal, they crawl in a plastunsky manner, under a gymnastic bench (height 20 cm), crawl to the landmark and run back to the column, passing the baton with the palm of their hand to the next one. Complications. Landmarks of different heights, change the way of climbing, increase the distance, complete tasks with objects in hand.
"Kittens and Guys"
Target: to consolidate the ability of children to climb the gymnastic wall in alternating steps, without missing the rails; act on a signal.
Game progress: A subgroup of children represent kittens, the rest are their owners (each has I-2 kittens). Kittens on the fence - on the second or third rung of the ladder. The hosts are sitting on a bench - “Milk, who needs milk,” the teacher says, approaches the hosts and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call; "Kitty Kitty Kitty!" Kittens get off the fence and run to drink milk. The guys - the owners say: "Shaggy, mustachioed, he will start eating, he sings songs." FROM last word kittens run away, the owners catch them. Whoever caught the kitten changes roles with him. Rules; on a signal to get in and get off in any way; run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence).
"Crawl into the tunnel"
Target: Continue to teach children to crawl in a certain way (leaning on their knees and palms, on their feet and palms, without touching the floor with their hands), without touching the obstacle.
Game progress: The teacher puts the hoop with a rim on the floor, holding it with his hand from above. The called child must crawl on all fours through the hoop without touching it, then stand up and clap his hands over his head.
Municipal budgetary preschool educational institution « Kindergarten№23 "Brusnichka"
(MBDOU "Kindergarten No. 23 "Brusnichka")
Movable games
for preschool ikov
(preparatory group)
Compiled by:
Physical education instructor
Ryadnova M.V.
Khanty-Mansiysk, 2015
Mobile game "Homeless Hare"
Goals: exercise of short-term fast running and dodging, development of a reaction to a quick decision.
From among the players, a "hunter" and a "homeless hare" are selected. The rest of the children - hares are located in the houses (circles drawn on the ground). A homeless hare runs away from a hunter. A hare can escape by running into someone's house, but then the hare standing in the circle becomes a homeless hare and must immediately run away. After 2-3 minutes, the teacher changes the hunter.
Outdoor game "Traps" (with ribbons)
Target: to teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.
Game progress:
Children are built in a circle, each has a colored ribbon tucked into the back of the belt. Lovishka stands in the center of the circle. At the signal of the teacher: "One, two, three - catch!" children run around the playground. The trap is trying to pull the ribbon. On a signal: "One, two, three in a circle, run quickly - all the children are built in a circle." After counting those caught, the game is repeated.
Option 2
A circle is drawn in the center stands Lovishka. At the signal “One, two, three catch,” the children run across the circle, and Trap tries to grab the tape.
Mobile group "Owl"
Target: to teach children to act on a signal, to run, imitating birds in all directions, to maintain a motionless posture. Develop balance.
Game progress:
All playing birds, one child is an owl, which is located on the side of the playground. At the signal "day" the birds fly away, flap their wings, peck at the grains. At the signal "night" everyone stops and stands motionless. An owl flies out, looks out for those who move and take them to the nest. after 15-20 sec. The “day” signal is given again, the owl flies to the nest, the children - birds fly around the site.
Option 2:
Two owls are selected. Take interesting poses.
Mobile game "Wolf in the ditch"
Target: to teach children to jump over a ditch, 70-100 cm wide, from a running start, trying not to touch the wolf. Develop dexterity, speed of movement.
Game progress:
In the middle of the site, two lines are drawn at a distance of 70-100 cm from one another, this is a moat. On one side of the site is a goat house. All playing goats are one wolf. Goats are located in the house of the wolf in the moat. At the signal of the educator - “goats to the meadow”, the goats run to the opposite side of the site, jumping over the ditch, the wolf does not touch the goats, at the signal - “domra goats”, they run into the house jumping over the ditch. The wolf, without leaving the moat, catches the goats by touching them with his hand. Those caught go to the end of the moat. After 2-3 runs, another wolf is assigned.
Option 2 :
Enter the second wolf; make 2 ditches in each wolf; increase the width of the moat - 90-120cm.
Mobile game "Flight of birds"
Target: to teach children to run freely around the hall, imitating the flight of birds, jump on cubes, benches, without the help of hands, jump, landing on toes, half-bent legs. Teach children to act on a signal.
Game progress:
At one end of the hall are children - they are birds. At the other end of the hall, the climbable aids are trees.
At the signal of the teacher: “The birds are flying away!” - children, waving their arms, scatter like wings all over the hall, at the next signal: “Storm!” - children run to the hills and hide there. When the teacher says: “The storm has stopped!” the children descend from the hills and again scatter around the hall (the birds continue their flight). During the game, the educator without fail carries out the insurance of children.
Option 2:
When approaching the projectiles - trees to decompose obstacles, the children must jump over them.
Mobile game "Birds and a cage"
Target: increasing motivation for gaming activities, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.
Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle, holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. Birds fly into a cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” children throw up their hands. Birds left in the cage are considered to be caught. They stand in a circle. The cage increases and the game continues until 1-3 birds remain. Then the children switch roles.
Mobile game "Hunters and hares"
Target: Improve the skills of jumping and throwing at a target on both legs. Develop dexterity, speed and orientation in space.
Equipment: ball.
Separation of roles: Choose one or two "hunters" who stand on one side of the site, the rest of the children are "hares".
Game progress.
Hares sit in their "minks" located on the opposite side of the site. "Hunters" go around the site and pretend to be looking for "hares", then go to their places, hide behind "trees" (chairs, bench).
In the teacher's words:
Bunny jump-jump. jumping gallop
Into the green forest
"Hares" go to the site and jump. To the word "Hunter!" The "hares" run to their "minks", one of the "hunters" aims the ball at their feet and whoever hits, he takes with him. The "hares" again go out into the forest and the "hunter" hunts them again, but throws the ball with his second hand. When the game is repeated, new "hunters" are chosen.
Game instructions. Make sure that the "hunter" throws the ball with both the right and left hand. "Hunters" throw the ball only at the feet of "hares". The ball is picked up by the one who threw it.
Mobile game "Geese - Swans"
Target: To develop in children endurance, the ability to perform movements on a signal. Practice dodging. Promote the development of speech.
Description: At one end of the site, a “house” line is drawn, where the geese are located, at the opposite end there is a shepherd. To the side of the house is the "wolf's lair". The rest of the place is "meadow". The teacher appoints one as a shepherd, another as a wolf, the rest depict geese. The shepherd drives out the geese to graze on the meadow. Geese walk, fly across the meadow. The shepherd calls them "Geese, geese." The geese answer: "Ha-ha-ha." "Do you want to eat?" "Yes Yes Yes". "So fly." "We can not. Grey Wolf under the mountain, does not let us go home. "So fly as you like, just take care of the wings." The geese, spreading their wings, fly home through the meadow, and the wolf runs out, cuts off their path, trying to catch more geese (touch with your hand). The captured geese are carried away by the wolf. After 3-4 runs, the number of those caught is counted, then a new wolf and a shepherd are appointed.
Rules: Geese can fly home, and the wolf can catch them only after the words "So fly as you want, just take care of your wings." The wolf can catch geese in the meadow up to the border of the house.
Options: Increase distance. Enter the second wolf. On the way of the wolf obstacles, which must be jumped over.
Mobile game "We are funny guys"
Target: To develop in children the ability to perform movements on a verbal signal. Exercise in running in a certain direction with dodging. Contribute to the development of speech.
Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. To the side of the children, in the middle, between the two lines, there is a trap appointed by the teacher. The children say in unison: “We are funny guys, we love to run and jump, well, try to catch up with us. One, two, three - catch! After the word “catch”, the children run to the other side of the playground, and the trap catches up with the runners. The one who was touched by the trap before the player crossed the line is considered to be caught and sits near the trap. After 2-3 runs, the caught ones are recalculated and a new trap is selected.
Rules : You can run across to the other side only after the word "catch". The one who was touched by the trap steps aside. The one who ran across to the other side, beyond the line, cannot be caught.
Options: Enter the second trap. On the way of the evaders - an obstacle - running between objects.
Mobile game "Find the ball"
Target: To develop in children observation, dexterity.
Description: All players stand in a circle close to the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying "hands". The player extends both hands forward, palms up. The one who had the ball or who dropped it, becomes in the middle, and the driver takes his place.
Rules: The ball is passed in any direction. The ball is passed only to a neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.
Options: Put two balls into play. Increase the number of drivers. Give the task to the one who had the ball: jump, dance, etc.
Work description: This mobile game "Migratory Birds" will be useful for educators, physical education instructors, teachers primary school. The game can be used in calendar-thematic planning during the passage of the topic "Migratory Birds". Recommended for older preschoolers and younger students.
Target: To create conditions for the preservation and promotion of health.
Tasks:
Improve the health of the players.
Contribute to their proper physical development.
Promote the acquisition of vital motor skills.
Perform game actions in accordance with the text.
To form the ability to move in different directions without bumping into each other.
Develop orientation in space.
Cultivate endurance, patience.
Educational areas: « Physical Culture”, “Health”, “Cognition”, “Communication”,
Types of children's activities: communicative, game, cognitive, motor.
Equipment: breeze cap
Mobile game "Migratory birds"
Game progress:
Host: We have one game, you will like it.
Children: Birds all fly south, they want to spend the winter
Where the sun is warm, it will be easy to wait for spring
Only the wind interferes with them and knocks them off the road
1 option: According to the counting rhyme, “breeze” is selected. Children stand on one side of the hall, read the recitative, at the end of the words, the children run across to the opposite side of the hall " warm countries”,“ the breeze ”catches them“ leads astray ”, who is tarnished, he misses one game.
Option 2: According to the counting rhyme, the “breeze” is selected, it becomes in the middle of the circle. Children go in a circle, read the recitative, at the end of the text they scatter, the “breeze” catches who they stained, they miss one game.
"Wind" choose according to the counting rhyme:
Rhymes:
The wind flew across the sea
The wind of songbirds counted.
Counted all to one!
And then he took the day off.
One, two, three, four, five!
We're here to play.
Well, who should start?
One two Three -
You start driving!
One, two, three, four, five,
The sun must rise.
Six seven eight nine ten,
The sun is sleeping, there is a month in the sky.
Run away, whoever
Tomorrow is a new game.
Puzzles:
Cleverly builds a nest under the roof,
He constantly brings out his chicks,
Flying very low before the rain
This bird, every child knows
We love watching her
What is the name of this bird. /martin/
Blacker than all migratory birds,
Cleans arable land from worms.
Jump back and forth across the arable land.
And the bird is called / rook /
So important she walks through the swamp!
And the marsh living creatures run away.
After all, if the frog cannot hide,
Then no one will help this frog. /heron/
Who is without legs and without a flute
Who is this? /nightingale/
He keeps saying one thing - ha-ha,
Who offended? Where? When?
I'm not afraid of anyone
Well, of course it is. /goose/
Front - awl,
Behind - fork,
Top - black cloth,
Below is a white towel.
Long-legged, long-necked,
Long-billed, gray body,
And the back of the head is bare, red,
Wandering through the dirty marshes,
Catches frogs in them,
Stupid jumpers./heron/
High under the clouds
Over fields and meadows
As if fluttering out of sleep,
The song starts. /lark/
It is important to walk on the ground,
Pierces the soil with its beak,
Harmful - eat, he's done!
"THIRD WHEEL".
Target: consolidate knowledge about the diversity of birds.
Game progress . The teacher calls the birds mixed up, whoever notices a mistake should clap his hands (sparrow, crow, fly, bullfinch, etc.).
"WHAT IS THIS BIRD?"
Target: at Teach children to describe birds according to their characteristic features.
Game progress . Children are divided into two groups: one group describes the bird (or riddles), and the other must guess what kind of bird it is. Then the groups change places.
"BIRDS".
Target: to consolidate the ability to classify and name animals, birds, fish.
Game progress . Children become in a circle. The host calls a bird (fish, animal, tree ...), for example, “sparrow” and passes the ball to a neighbor, he calls “crow”, etc. Whoever fails to answer is out of the circle.
"DO NOT SNOOZE!" (birds wintering, migratory).
Target : develop auditory attention, speed of reaction.
Game progress . The teacher gives all the children the names of the birds and asks them to carefully follow: as soon as their name is heard, they should stand up and clap their hands; who misses his name, out of the game.
"CORRECT THE MISTAKE".
Target : to teach children to understand the meaning of the sentence.
Game progress . The teacher reads the sentences. They made mistakes that the guys should correct.
Sparrow walks on the ground.
A crow is chopping a tree.
The crossbill pecks at lard, etc.
"BIRDS AND CAT"
Target:
Move: 3-4 the child is depicted as birds, the rest are chicks, one child is a cat. Before the start of the game, birds and chicks are on trees - benches, stumps, logs. The cat is at a distance of 20-30 steps from the birds in a circle drawn on the floor.
Birds fly off the trees (jump), fly to the site and after a while call the chicks. They also jump, squat (peck food), fly. At the “cat” signal, the birds fly away to the trees - they climb or jump onto a hill, the cat tries to catch the birds. Caught becomes a cat.
Rules : chicks fly out only at the call of birds; children run only within the playground; a cat cannot catch someone who stands on a raised platform.
"OWL"
Target: exercise in running with the performance of role-playing movements; in the ability to quickly respond to a sound signal, to maintain a static posture for some time; develop endurance; organization.
Stroke: all children are birds, butterflies, etc., one is an owl, which is located on the side of the playground. At the signal "day" the birds fly away. At the signal "night" everyone stops and stands motionless. An owl flies out, looking for those who are moving, and takes them to the nest. After 15-20 sec. The day signal is given again. Options : you can give such signals “the day is coming - everything comes to life”, “the night is coming - everything freezes”; or signals can be musical: day - loud music, night - quiet.
"BIRDS AND CAT"
Target: exercise in soft jumping, landing on half-bent legs; in the ability to enter the game on a signal; in following the rules of the game.
Stroke: Vosp-l lays out a circle of rope or cord. Children stand in a circle from the outside. One child is assigned to lead - a cat (crow), which is in the center of the circle; The cat falls asleep, and the birds jump in a circle, fly. At a wake-la signal, the cat wakes up, says: “Meow!”, And begins to catch the birds, and they fly away outside the circle. The cat leaves the caught birds near itself. The game is repeated with another driver, after the previous one catches 4-5 birds.
Rules : you can catch only those birds that are in a circle.
Complication: children do not jump in a circle, but only jump in and jump out;
"Sparrows and a car»
Target: develop the ability to disperse throughout the area of the hall; speed of reaction; spatial orientation; generate the need for physical activity
Stroke: benches are placed on one side of the hall, sparrows sit on them. On the other, they indicate a place for a garage. “The sparrows fly out of the nest,” says the Vos, and the children jump from the bench (20 cm), run in all directions, raising their arms to the sides. A horn sounds, and a "car" appears - a child in whose hands the steering wheel is. Sparrows quickly fly to their nests. The car is returned to the garage. The game is repeated.
"Bird and chicks"
Target: exercise in the ability to use the entire court for the game; perform game actions; change the direction of movement on a signal; generate the need for physical activity.
Stroke: Children are divided into groups of 5-6 people. Each group has its own house - a nest (a circle drawn with chalk, a large hoop laid on the floor or a rope tied at the ends, etc.). The kids, squatting, depict chicks in nests, the teacher - a bird. To the words “Flew - flew!” the chicks fly out of the nests and try to fly far away for food. To the words of the educator “Flew home!” The chicks return to their nests. The game is repeated 3-4 times.
Rules: The teacher makes sure that the chicks act on a signal, reminds them that you can’t fly into someone else’s nest, you need to fly away from home - there is more food.
"Sparrows and a cat
Target: exercise in soft landing on bent legs; in the ability to quickly respond to a signal; run with dodge.
Stroke: Children stand on benches or on large cubes laid out on the floor on one side of the playground. These are sparrows on the roof. A cat sits on the side (a teacher or one of the children). The cat is sleeping. “Sparrows flew,” says the teacher. Sparrows jump off the roof, spreading their wings, scatter in all directions. But then the cat wakes up. He says "meow-meow" and runs to catch sparrows that are hiding on the roof. Caught cat takes to his house. The game is repeated 5-6 times.
"The Cat and the Sparrows"
Target: exercise in the ability to maintain the direction of movement and change it depending on the situation; develop attention; the ability to act only after pronouncing a conditional phrase.
Stroke: the cat is located on one side of the hall, the sparrows are on the other.
Sparrows are approaching the cat:
Kitty, kitty, kitty,
Kitten - black tail,
He lies on a log
He pretended to be asleep.
After these words, the cat exclaims: "Meow!" - and begins to catch sparrows that run away from him into the house, beyond
"Birds in their nests»
Target: exercise in running in different directions while performing swings with straight (bent) arms; develop spatial orientation; reaction.
Stroke: children are divided into 3-4 groups and become inside the nest (hoops or circles of cords). On a signal, they “flew” - they fly out of the nest and scatter throughout the hall, performing role-playing actions. At the signal "birds, to the nests" - they run away to their places. Repeats 3 times.
"Sparrows"
Target: exercise in walking and running for endurance; continue to improve the skills of changing direction on a signal.
Stroke: children stand in a line (or in their places - in nests). Sparrows wake up in the morning - they stretch, spread their wings, clean their beaks, jump out of the nest and fly. At the signal “fly away”, music sounds and sparrows fly freely around the hall. As soon as the music stops, the signal “to the nests” sounds, and the children quickly take their places.
“Jump like….”
Target: exercise in the ability to convey the image of an animal in motion; develop a positive attitude towards the independent execution of movements; imagination in the transfer of figurative movements.
Stroke: children depict jumping animals, birds, insects that they know. The teacher passes by and tries to guess if she was mistaken, the children say: “No, they didn’t guess,” and they themselves name the animal. If you guessed right: "That's right, you guessed it."