Games count of duty 4. Storyline. secrets to successful game completion
Hi all. Today I want to present you the passage of the game "Call of Duty 4: Modern Warfare". Everyone has come across the Call of Duty series at some point, but for me this part is my favorite. So, let's begin…
First, I want to tell you about the plot. The first video in the game already suggests that the Russian ultra-nationalist Imran Zakhaev wants revenge: for this he arranges a civil war in Russia in order to seize power and annex new territory. He also stages a coup in the Middle East, staged by his ally Khaled al-Assad, to distract the world from Russia. However, US and British intelligence reveal Zakhaev's plans and send their troops to both regions.
In the game, we will be able to play as several heroes: Sergeant John "Soap" McTavish, Captain John Price (2 missions), US Marine Sgt. Paul Jackson, the silent operator of the AC-130 Specter bomber, President Yasser Al-Fulani and an unknown OTG-141 fighter (in the epilogue).
Rookie
Like any other game, this game starts with practice. Your future partner named Gaz (Gaz) helps you get ready for the first task. You will have to hit several targets, cut a watermelon and go to your captain, whose name is John Price.
You run to the right point, and there you will see a small group of people, led by the same Captain Price.
Price will tell you that in order to prepare further, you will need to run several positions in 60 seconds. After the test, approach Price and the game will offer you the appropriate difficulty level. After that, the first mission will begin.
Ship
In this mission, the action takes place on a ship in the Bering Strait. There is no difficulty in this mission. You just have to follow Captain Price and other fighters all the time. In this mission you need to find data. But instead, you will find some papers in Arabic in one container.
But at one unfortunate moment there will be an explosion: someone struck the ship. You will almost lose consciousness, but Captain Price will quickly pick you up and tell you to run out of the ship. Again, you just need to follow your group. Soon, when you run outside, a helicopter will already be waiting for you. To get on it, you have to jump. No matter how much you want to jump, in any case, Captain Price will have to save you from falling into the water. This will complete the mission.
coup
The easiest mission in the game. All you have to do is watch... watch your own execution. You find yourself in someone's captivity, as it turns out somewhere in the Middle East. While you are driving in an unknown direction in a car, you can look around: separatists are landing everywhere from tanks, helicopters, trucks, etc. In two places you can see civilians being shot mercilessly with machine guns. When you finally arrive, it turns out that you were brought to the execution, where the ultra-nationalist Khaled Al-Sad is recording his speech on camera. The mission ends with you being executed with a pistol. As it turns out later, the President of the Middle Eastern country, Yasser al-Fulani, was executed.
Full eclipse
This time the mission takes place in the Caucasus, in Russia. Your task will be to free your agent under the code name Nikolai, but first you will have to help Sergeant Komarov's detachment, because. he knew where Nikolai was and demanded help for information. After you receive the data from Sergeant Komarov, you can say by force, you will need to storm one house after another (there will be 2-3 of them in total), you will find and free Nikolai. When you release him, the mission will end there.
Charlie don't surf
And here we are again appearing somewhere in the Middle East, with the aim of capturing the ultra-nationalist Khaled Al-Sad. You first have to go down with a team of fighters and break the line of defense of the separatists. After you pass this residential area that was recently bombed, you will see a fairly large modern building that you will have to storm. Be careful there, because. 5 terrorists will fly out on each corner, so be on the lookout, especially when you wander into a huge office, where a whole crowd will be waiting for you. When you kill everyone, you will need to go a few meters with the team and storm one room where Al-Sad was supposed to be, but later it turns out that they put a tape with Al-Sad's speech there. Thus, the task will not be completed, but the mission will end there.
In this mission, you need to get through the line of fire and help protect the allies' only Abrams tank. First, you clear one building after another. Then go out to a rather open area, where you will have to shoot back for some time and gradually make your way forward. Next, you will see how enemy tanks pass on the nearby bridge, and then the command comes to destroy with the help of Javelin. Having fought off all the enemies, we run a certain distance, after which it will be possible to hear continuous shots coming from afar. We soon see how our allies are surrounded, who are desperately trying to save their last tank.
Here your task is simple - sit next to the tank and not let any enemy face closer than 100 meters, otherwise the tank will be blown up. Once you have eliminated all the enemies in the area, you will need to return back to the tank, where your commander will explain the plan of further actions, which will be funny and incomprehensibly written in chalk on the tank. This is where the mission ends.
The pursuit
The next mission starts in a helicopter somewhere over Western Russia. Your helicopter is knocked out by someone with a stinger and you crash. You get a little shell-shocked ... After that, you will have to wade the three of us unnoticed through the territory of enemies. First you will need to run under the bridge so that the patrol does not notice you. Then you have to go unnoticed through one yard, but no such luck. You will have such a picture in front of you: several enemies will interrogate just an old man on the street. During the interrogation, it turns out that they are already looking for you. You will have to shoot them from the trap, thereby freeing the old man. Then you have to go unnoticed across the field. At this time, a helicopter will fly by, and Captain Price tells you to lie down and not fire. The most interesting thing is that hide, don't hide, but anyway, sooner or later people will come to you from the rear shouting. But it doesn't matter: we will beat off the enemy attack, because Captain Price is with us. While you are shooting back, Gus at this time will open the entrance to the basement ... We pass a little further and exit from the other side. Then we pass several houses, also shoot back from enemies. You run a little more and there is another field in front of you, through which you must pass unnoticed, but the easiest way is to shoot everyone again and run further to the breakthrough (I don’t know about you, but I never managed to pass this field unnoticed).
Again, after that we run through several dilapidated buildings, and in front of you will be a barn with weapons. There will be 5-6 more people in the warehouse, whom we will naturally destroy. Next, your task is to destroy the helicopter with the help of a stinger (it will work only on the second attempt). After talking with Price about how to proceed, the mission ends.
God's punishment
This mission is a continuation of the previous one. You now need to help Captain Price and his team break through the line of fire from the air to land on the helicopter. I don’t want to rant for a long time, because there is nothing special about this mission. You just need not to confuse where the enemies are and where the allies are. Remember: allies are marked with flashing beacons. And listen to the orders of the chief!
This mission is a continuation of the "Swamp" mission. Now you need to help the Abrams tank get through the line of fire. Your task is to follow the tank, helping to destroy the enemies. The difficulty in this is that there will be a myriad of enemies. In every building, on every balcony, I will shoot at you with all the guns, so long as you do not pass. Make your way through, sitting behind the tank along the way. Further, having cleared the last house, the last headquarters, an enemy tank appears in front of you, accompanied by a small platoon. But our tank, an ally's tank, comes to our aid. After a spectacular explosion and turning one of the civilian vehicles into a poop, the mission ends.
Shock and Awe
This mission starts with you in a helicopter and sitting behind a machine gun. Your main task: to destroy the last troops of Al-Assad in the capital. First you will have to destroy all anti-aircraft installations, all tanks, all trucks, enemies, etc.
Next, you will be informed that your allies are surrounded by the enemy and they need your help. Your helicopter lands and you run to the spot marked with green smoke. After rescuing the allied squad, you return to the helicopter and fly away, but while you are flying, the tail of another helicopter is knocked out, in which there is a female pilot and asks for help. The team decides to land and rescue the pilot, but the controller warns them of the danger of a nuclear explosion. The helicopter lands, and you have to run to the pilot, save the woman and get back in 90 seconds. When you finally fly away, there will be a nuclear explosion and you will crash.
Effects
This mission is tragic. You will need to get out of the helicopter, walk a few meters and, unfortunately, die. While walking, you can enjoy how beautifully the developers "destroyed" the city.
safe house
This mission starts in the north of Azerbaijan. According to the reconnaissance group, the headquarters of Khaled al-Sad is located here. Your task is to find, interrogate him and kill him. First, you and Captain Price, Gus and the others land near a river next to some abandoned gas station. You will need to run a few meters uphill, and there you will see a whitish house in which enemies are already waiting for you. You will need to capture it, examine it and run further. After the first house, there will be three more houses in front of you: in the middle there is a burning house, on the right there is probably some barn, and on the left there is a residential one. Naturally, from three sides they begin to fire at you. The first couple of minutes will be difficult, but then it will be possible to call a helicopter for help, you just need to point to the place that the helicopter should storm. After the helicopter arrives, you will need to run into each of these buildings and check if Al-Sad is there. While you're running, don't forget to admire the word written on the wall in red and big letters.
Further, after attacking these three buildings, you will need to run into another house, which is located a little higher. After that, you will need to go out onto the road, run a little up and go to some next field, where again our unfriendly comrades-in-arms are waiting for us ... When you kill everyone, it turns out that it is in this place that you can find Khaled Al-Sad himself. Then darkness sets in, some blows are heard, Ravshan's voice: “It's not me" ... When the picture appears, it turns out that Captain Price Al-Sada was beating, Ravshan's voice belonged to Khaled. Thus, Price interrogated him, and you can literally watch for 3-4 seconds how he beats him ...
After Al-Sad's phone rings, Price answers the call and silently listens to the voice from the other side. After the call ends, Price kills Al-Sad in cold blood. He was asked: “Who was it?”, and Price answered like James Bond: “Zakhaev. Imran Zakhaev.
All in camouflage
This mission is background. It is about how, when and where Captain Price was 15 years ago, but while still a lieutenant, Price first saw the main ultranationalist, Imran Zakhaev. The action begins in Pripyat. Your task: to get into the hotel near the meeting place of Imran Zakhaev with some arms dealers and destroy him. In this mission, you need to listen very carefully to the orders and even the advice of Captain MacMillan. You will need to stealthily kill a couple of people with a sniper rifle at the beginning of the mission. Move on and exit to the church. There will only be a couple of people there. Destroy them and follow MacMillan further.
After a short run, there will be a real intrigue. This part of the mission is my favorite. As I said, after a short run, you will have a large clearing in front of you, where you need to ... no, do not walk or run, but crawl, because. in front of you will be a crowd of terrorists, which will also be accompanied by 5-6 tanks. Your advantage is that you are in camouflage and can sneak past all enemies and tanks unnoticed.
After this intriguing test, you will have 4 more people in front of you, who will also have to be killed quietly, otherwise Captain Macmillan will go broke on you. Next, you will have to sneak through the old containers unnoticed. There will be a little joke: Macmillan will show you how to properly kill enemies. He'll run up behind one and yell, "Hey Susie!" and hit the enemy with the butt. After will begin even more dangerous situation: Captain MacMillan will order you to get ready to run unnoticed by the enemies. It will be exciting madness. Just run on the heels of the captain ... You will have to crawl under the trucks and crawl under them unnoticed.
Next, you will finally arrive at the right hotel, where you must take a sniper position. While you get to the top floor, listen to MacMillan's speech, admire the atmosphere of the city, because in fact the city was not so ugly as it seems at first glance. You can talk about this mission for a long time, everyone should play this mission: everything is so realistically recreated - houses, hotels, streets, ferris wheel, etc., everything is very cool!
Kill with one shot
When you reach your position, you will need to take into account all factors when shooting: since you are very far from Zakhaev, a gust of wind can affect the bullet, Imran Zakhaev constantly walks and does not even want to crouch to be finished off well.
But the fact is that whenever you want to shoot, you will hit only when MacMillan advises (not orders) to shoot. And also, no matter where you aim: in the eye, nose, in the testicles of him, the bullet will tear off his left arm. After this shot, you will be calculated, and you will have to run to the landing site. While running, shoot back from enemies, do not delay and do not stand in one place, because. Enemies will arrive indefinitely. Then you will need to fight with the helicopter itself and you will defeat it, but Captain Macmillan will suffer, and you will have to carry him until the landing.
While you are carrying your captain, you will have to put him on the ground 10 times in order to shoot back from enemies. After you arrive at the extraction point, you will need to place mines wherever possible, while Captain MacMillan will call for a helicopter.
You will have to shoot back 5-6 minutes. First, protect the point with sniper rifle, and then switch to automatic. At the end of the mission, a helicopter arrives with a rescue squad, you only need to grab your captain and help him get to the helicopter.
This mission is a continuation of the "Safe House" mission... 8 hours after the death of Khaled Al-Sad. Large enemy forces are heading towards you, and you need to take a defensive position and wait for the moment when the evacuation plane arrives. First, you will go to the backyard of one house and there you will shoot back with everyone. When the situation begins to develop not in your favor, you will have to step back a bit and sit down at the minigun located in the crashed plane. But even here the enemies made their way to your territory. Then the order will sound to return to where 3 buildings were stormed in search of Khaled Al-Sad. The territory around these houses will be mined, your task is to go into one of the houses and wait for the moment when the enemies come closer to the mined area.
But even here everything will not be perfect. Your final retreat point is the barn where you killed Al-Sad. There you have to wait for a helicopter to evacuate, while destroying enemy tanks with a stinger.
But a little later, the dispatcher reports that the helicopter cannot land here, because. the danger is great, and you and your team are sent to the other end of the map. For some reason, only Gus was indignant ... And the second place of evacuation is the place where the "Safe Apartment" mission began, i.e. a place where there is a river and an abandoned gas station. To get there, you are given 2 minutes, and through heavy fire you need to make your way to the river. If you do this, you will only have to shoot back and wait for the helicopter.
Sins of the Fathers
In this mission, we again find ourselves in the west of Russia. Our task is to catch Zakhaev's son. His name is Victor.
First, together with the group of Sergeant Komarov, we must capture the enemy border point, near which there is a restaurant called "Restaurant", and if you look closely, you can again see the well-known 3-letter swear word on the wall of this building. After capturing the point, you change into border guards and wait 2 hours for the arrival of Viktor Zakhaev with artillery. You sit with Griggs waiting for further orders while you just watch. When, among the convoy, we find out in which car Victor is sitting, shooting and screaming begin, and Victor breaks ahead, but, to his regret, and to ours too, he crashes into a wooden tower in which we are sitting. After the fall, we get up heavily and begin to chase Zakhaev on our feet. We will have to catch him, while not inflicting a single injury, because. he needs to be alive. You will be running for a long time. When you run, enemies will run towards you. In order not to waste time on them, blind them with stun grenades and run around the corner of the house and further along the indicated route. After the chase, you run into an apartment building and climb onto the roof, shooting back from the others. When you find him there, you will be ordered to disarm him. When you run up to him, Victor will beautifully shoot himself. Mission completed.
Ultimatum
Now all subsequent actions will take place in Altai, Russia. Your main task in this mission is to find Sergeant Griggs and interrupt the launcher's power supply. First you need to walk through the foggy field and fill up a few terrorists. After that, you will need to storm several houses to find Staff Sergeant Griggs. When you do this, you will go to the power plant to temporarily cut off the power so that your allies on the other side can quietly and unnoticed enter enemy territory.
After the explosion of the tower, you will need to storm several buildings: this time there will be a lot of them, but we are no strangers to it ... After you destroy everyone, you will need to meet with snipers on the road, sent from Sergeant Komarov. But at this beautiful moment, 2 nuclear missiles will be launched.
Everything is in place
At the end of the previous mission, it was clear that these missiles needed to be stopped. You need to get to the place where all control is carried out. Before us are enemies who do not give a pass, besides, they rolled up with tanks. There will be a myriad of them, but there will be a lot of shelters. Our extra defense is containers and a smokescreen to destroy the tank and everyone else. We can destroy tanks in 2 ways: either from an RPG (requires 2 rockets per tank), or quietly run up to the tank and install C4 explosives. Then we move on and slowly, little by little, we destroy everyone in our path ... Then we get to a rounded territory, in the middle and on the sides of which there are mines from which smoke pours. After Price and Gus "open" the entrance to the mine with the help of huge grinders, you jump into it on a cable.
At the command post
When you are in the mine you need to find the control center and cancel the rocket launch. From the mine you get out through the shower room. Next, you need to walk along thin corridors and break through the line of fire. Enemies will crawl out like cockroaches from all cracks and corners, so be careful. While you run and kill everyone, the dispatcher will report that soon all the rooms will be filled with fire, and you need to hurry. You run into a room with an iron door and, as usual, Price closes this door at the very last second. After that, you will have to wait until Gus opens the door. When the door opens, Gus makes fun of Price:
"Gus, can't you open this door quickly?"
“You can push her if it makes you feel better!!”
Then you will find yourself in a room where everything that happens there is controlled. They send you codes to cancel missiles, enter them, and thereby save the lives of tens of thousands of people.
After that, you will have to roll. At the bottom, the rest are already waiting for you to leave on someone else's transport away from there. You go down the elevator, grab the transport and leave.
The game is over
Now you just have to get out of here as soon as possible and at the same time stay alive. But crowds of trucks full of enemy soldiers are chasing us, and later an enemy helicopter appears that tries to finish us off, and he almost succeeded: he blew up the bridge on which we almost die. There is practically no chance of survival. It remains only to shoot back and pray that help will arrive soon, but we are told that help will be only in 15 minutes. Well, here a voice familiar to everyone sounds on the radio - the voice of Sergeant Komarov. Hope appeared, we continue to shoot back, quietly waiting for support. Suddenly there is an explosion, everyone is injured, Griggs tries to drag me into cover, shooting back along the way, but he is mortally wounded and he dies first. You see that Griggs is trying to save us. And here we see, for the first time, from Soup's face, that one-armed Zakhaev, Imran Zakhaev, is slowly walking towards us, accompanied by two soldiers. We see him kill Gus with a gun and head towards us. But suddenly he is distracted, because. Komarov's plane blows up that very damned enemy helicopter. At this time, the camera slowly pans to the side where Captain Price lies, who hands you a gun. Your task is to kill Zakhaev.
After you finally kill him, Komarov's help arrives, but we see that only you are left alive ... This is where the whole game ends, it ends tragically ... Next comes the credits, followed by an epilogue.
Epilogue
Above the clouds
This mission has nothing to do with the previous ones. You find yourself in a helicopter, where you have to go ahead with the team and kill the enemies of this mission, you have to shoot all the enemies in the plane. When it comes to the ending, an enemy soldier emerges from a closed room holding a V.I.P. person we need to save.
Gracefully kill the enemy, mine the plane and evacuate with V.I.P. parachute person. End.
If you are having problems with Walkthrough of Modern Warfare, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Call of Duty Modern Warfare. In the most difficult places, we add pictures that can help you. Walkthrough Call of Duty Modern Warfare read on our website.
Rookie
In this mission you will be taught to walk, jump, use a knife, shoot and perform other actions. Go to the hangar, talk to the commander. After a little training, you will have to go through an obstacle course. You can take any weapon and grenades, your task is to meet the allotted time. Constant hints will help you complete the task. If you can't complete the obstacle course on time - don't worry, you can try again or continue playing the game.
Ship
The helicopter will fly over the ship, jump down and eliminate all the terrorists on the deck. Then go down the stairs, pass the barracks (kill the sleeping soldiers so that later they do not interfere with your task). Next, on the second tier, eliminate the sentries, when your partners open the doors, follow on. You can throw grenades into long corridors, then deal with enemies faster. Continue to make your way through the corridors, be careful and look around, otherwise you will get a bullet in the back. Examine the containers and find the bomb, talk to your comrades. Take required documents, run after your comrades (if you hesitate, drown), after leaving the deck, jump into the helicopter with a run.
coup
This mission consists of a long cutscene in which you will be killed. Watch your execution.
Full eclipse
After talking with the captain, go to the house, kill the guards who are in it and watch TV. Terrorists are still sitting in other houses - plant bombs near the doors and start shooting, the enemies will go outside and explode. Having met Russian soldiers, take a rifle in your hands and take up a position for shooting in a marked place. You will have to protect your friends from enemies, try to shoot as accurately as possible. Go to the power line, wait for Captain Price. Now go down the rope, shoot at the enemies, when you go down, clear the houses. Climb up the road to the mansion, turn on the night vision mode and go into the building. Quietly kill the guards, go up to the second floor and quickly eliminate the head of the terrorists. Release the hostage, go outside and get into the helicopter.
Charlie don't surf
Now you will control the second main character. The President of the United States asks to deal with the situation in the East, where a crowd of terrorists are constantly planning bad deeds. After the cutscene, go downstairs and go into the building with the squad, be ready to immediately shoot at the bad guys. After you kill everyone, you can choose any weapon for yourself (take grenades and a shotgun). Go outside, eliminate the fighters in the car area, wait until your friends take up a fighting position. Go through the opening in the fence, go straight, and then to the left, take a position. Now help your comrades in killing the terrorists. Get to the building where the bad guys are broadcasting threats to the whole world. Enter the building, go to the central hall and throw grenades at different corners of the large room, otherwise it will be difficult to defeat the bandits. There will be no one in the broadcast room, so defend your positions. Chat with your comrades after the victory.
Swamp
The whole mission will have to go through local houses and streets, kill enemies and help the tanks in cleaning up the city.
The pursuit
Wake up. Go to the houses, kill the terrorists that have appeared and a few more on the street. Lie down on the ground so that the helicopter does not destroy you, then you need to clean up the local houses and hide in the basement. Make your way into the forest through the stream, there are bad guys walking around, so try to kill them quietly (don't forget that the dogs are noisy, so it's better to eliminate them in close combat). Next, you will need not to shoot at all and try to get to the next locality. Kill everyone in it, go into a huge hangar and get a rocket launcher, use it to blow up an enemy helicopter. Then your friends will appear, finish off the terrorists with them.
God's punishment
Throughout the mission, you will control the gunner, who is in a special military aircraft. On the last mission, you realized that a friendly squad is trying to leave the city, so your task is to help your guys. Shoot at dots of a certain color, listen to the tips of the main pilot.
Boar
You and your squad have rested, so it's time to move on. There is constant shooting in the bus area, so crawl along the ground and take cover with tanks. Watch the rooftops, there are a lot of enemies with rocket launchers (keep in mind that you are moving with tanks, this species terrorists are the most dangerous for you). Get to the store, clear it and continue on your way. Until the end of the mission, just follow through the streets and kill your enemies, you can not be afraid of the enemy tank (your colossus will destroy it). Enter the courtyard, get into the helicopter and leave the war zone.
Shock and Awe
Fly in a helicopter, destroy enemies with a calm face, because your troops are about to win. Shoot at the bad guys from the helicopter, and then go down and, together with your squad, clear the streets from the enemy. Storm the building (throw grenades), try to shoot quickly and accurately, because there are many terrorists, and there are few places for shelters. Climb to the second floor, kill everyone. Go outside, get into the helicopter and fly out of the city, but you will be shot down by an enemy missile. Come to your senses, get your friends out of the helicopter, kill the terrorists. Watch the final video.
Effects
After recovering, go down the rope. Look around the area and be horrified by the consequences of a nuclear attack.
safe house
This level is quite difficult due to the huge number of enemies, but you can kill them with a helicopter in a friendly squad (although you can’t use it all the time). Listen to the Russian commander in chief, he will advise which building to clear first. The main thing - try to shoot accurately and do not poke your head under the bullets, it is better to throw a grenade once again or shoot from a powerful weapon. Preferably use a helicopter. With it, you can quickly and quietly eliminate large crowds of enemies. As a result, after a long shooting you will find yourself in the house. Climb up, kill everyone, go outside and make your way to the farm. Enemies will not be so strong now, kill them without the help of a helicopter. In the last part of the mission, break into the right room and watch the cutscene.
All in camouflage
In this mission, you should not have any problems: you don’t need to shoot at all. Listen to Captain Price's commands and repeat everything he does. Most importantly, do not try to stand out and be a hero, do everything as the boss asks.
Kill with one shot
You will have to complete the entire mission with a rifle in your hands, so you will need maximum accuracy when shooting. First inspect the area, then kill the helicopter pilot, run to the window and down the rope. Take the machine gun, now you have exactly 20 minutes to evacuate. With the Captain, kill dogs and other soldiers, do not shoot at the helicopter and do not fall into his field of vision at all. A little later, Price will be wounded and you will have to go around the enemies and drag your comrade in your arms. Next, you will deliver the Captain to the firing positions, and attack the enemies yourself (your partner will cover). Skip the amusement park. Get into the arrived helicopter, finish off the last enemies.
Heat
You and your squad managed to capture the terrorist, but his troops are trying to kill you. Defend in the house, throw grenades into the aisles and shoot as accurately as possible. When one of the commanders-in-chief gives an order, change position. Take a machine gun in a burning helicopter and shoot at everything that moves. A little later, go to the farm, take a rocket launcher upstairs and shoot at the helicopters. Help is not far away in the river area, go outside and run. You can call in an air strike, but you need to accurately select the zone of fire, otherwise you will just waste time. Get in the helicopter.
Sins of the Fathers
Follow your comrades to the tower, kill the enemies with a sniper rifle. You must intercept Zakayev's son. Then, after the video, shoot at the terrorists, but you should not injure your target. Go outside and keep killing crowds of enemies until you reach the goal (house). Get behind cover to avoid machine gun fire. As a result, a helicopter will arrive, get on it and go upstairs, try to catch Zakayev.
Ultimatum
Go along the road, eliminate two enemies in the car, then you have to follow through the forest with the terrorists (they have lights, so try not to catch their eyes). Then go into the first house and quickly kill everyone in it, go outside and eliminate the sentries. Next, go to the next building, plant a bomb on the door, blow it up and send a couple more terrorists to the next world. Rescue your partner from captivity. Continue through the forest when the helicopter appears - lie down. Walk a little straight and blow electric meter, now the enemy base will be in the dark and you can get on it through the fence. Beware of the helicopter in the future, and eliminate the terrorists with a sniper rifle. After clearing a few buildings, you will have to follow the road and meet a friendly squad.
Everything is in place
Keep the path to the enemy base, do not stick out too much, so as not to get a bullet in the head. At some point, an infantry fighting vehicle will appear, which will have to be destroyed, you will need to approach it point-blank to lay explosives on the hull. Use a smoke bomb so that you can go to the car with different parties. Then defend positions near one of the buildings and at the end of the mission, destroy two more BMPs. Comrades will open the hatch, get down into the mines.
At the command post
Crawl through the ventilation after your commander, then go downstairs to the showers (at this point, the countdown to the explosion will begin). You will pass the first two corridors without problems, so the enemies will not give you many problems. Next you have to use a large number of grenades, because the enemies will be standing next to each other in groups. After reaching the iron door, wait until your partners close it. After going a little further, blow up the door with dynamite. Once in the room with computers, eliminate the guards and turn off the launch of rocket launchers. Go to the elevator, go upstairs, get into the car and leave the area.
The game is over
You saved the world, but the terrorists still want to kill you. You need to sit in the car and shoot at enemy cars and helicopters, after a long drive you will have an accident. Wake up, crawl across the bridge, take a machine gun and keep shooting at the enemies. Zakaev will appear while he is fighting Captain Price, take the gun and kill the leader of the terrorists.
Above the clouds
Zakayev is dead, but your adventures continue. A group of terrorists hijacked the plane and you must find the president in two and a half minutes and save him. There is nothing complicated in this mission, just go through the compartments and kill crowds of enemies. At the end of the path, you will see how the bandit, having taken the president hostage, threatens him and is going to kill him. Turn on the slowdown, shoot the bandit in the head. Now take your target in hand, put on a parachute and jump out of the plane, which is about to fall. Game over!
Although call game of Duty 4: Modern Warfare is somewhat outdated due to the active movement of the gaming industry forward, it still excites thoughts with a stylish plot and caresses the eye with a beautiful picture. In addition, the COD series of games differ from other single-player shooters in that they have a strong tactical component. It is the knowledge of military strategy and combat tactics that underlies success here! a rather painstaking process, and therefore let's take a look at some of the secrets of this action ...
6 secrets to successfully passing the game
- Shoot with aim. A parameter has been introduced into the game - offhand shooting. When firing from the waist or from the shoulder, the dispersion changes significantly and the accuracy of any weapon increases. Including machine guns. The tactical advantage is that in a one-on-one duel, you can easily outshoot any offline opponent.
- Shoot me in the head. No one will refute the logic of this statement. The human movement control center is right there, a well-aimed hit to the head will deprive you of your opponent in exactly the time it takes for the bullet to cover the distance to the opponent.
- Use grenades. Undoubtedly, the most valuable player is the one who accurately throws grenades. At one time in Imperial Russia there was a special kind of troops called "grenadiers". Fast and agile soldiers served there, capable of reaching the enemy camp without damage and baking it with a grenade. In addition, you can put one of the modifications that introduce different types grenades, which, in turn, will make it much easier for you to Walkthrough Call of Duty 4 Modern Warfare.
- shelters. Yes, that's also pretty obvious. In the game, health regenerates over time, so after a charge in the ass, there is little that can save you, since the next bullet will be the last one. Try to run and hide to catch your breath. But remember, grenades can (if you can) throw not only you.
- Traffic. The infantryman is a highly mobile combat unit. So do not sit on the fifth point and do not wait to be bombarded with grenades or squeezed from different sides. Run between covers and don't be afraid to start at the enemy. Most likely, he will be confused and will not be able to adequately resist you. A melee knife kills instantly and quickly.
- Juggernaut. Here you can be saved either by luck or by knowing the weak points of this guy. A heavily armored fighter armed with a machine gun is a serious and very serious opponent. But there are tools against it too. Jag's legs are his weak point. Since the armor is thinner there, mines and grenades will be a great solution. Let him follow your trail, lining the road with "claymores". Most likely, he will not reach you, or a couple of bullets from the "Python" will be enough for him. The helmet and body armor are very thick and reliable. Don't dump all your ammo there. Heavy sniper rifles are great for shooting low-mobility juggs. Four bullets in .50 or .338 Lapua Magnum, and even a heavy helmet won't fit this guy's head. There is another type of Juggernaut - armed with a shield. The rear of a fighter is a weak point, you can run around him and slash with a knife. Or throw grenades at him.
Conclusion
Listed above are a few tips on the game that will allow you to interact effectively in gaming world and do Walkthrough Call of Duty 4 Modern Warfare as simple as possible. Don't be afraid to come up with your own own solutions perhaps they will be the most effective for you!Once upon a time, a fresh thought came to the bright minds of Infinity Ward - Second World War ended over half a century ago. The development of Call of Duty 3 was entrusted to the Treyarch studio, the transfer of the game to personal computers was forgotten, and the developers plunged into deep thought that lasted almost two years. It was not difficult to guess what would be the fruit of the titanic work of the intellect. An example of a Battlefield that jumped from World War II to contemporary conflicts turned out to be not only contagious, but also successful. Therefore, the action of the fourth part of Call of Duty has moved to our time, and the game has acquired the unambiguous subtitle Modern Warfare.
East Ultimatum
The action of Call of Duty 4 has moved to the present day, and a meaningful story has emerged. Previously, communication between missions, by and large, was nominal. As such, the game did not have a specific goal - not to consider winning the war and surviving at the front. In the fourth part, this bad tradition was broken. We are clearly explained why the trouble happened, what needs to be done and what will follow. Thanks to this, what is happening is perceived much easier, you begin to think about it. Although the story is still pretty straightforward. Troubled times have come in Russia, and the rebellious General Zakayev hatches plans to take revenge on the treacherous capitalists for the destruction of the USSR. To do this, he enters into a criminal conspiracy with a terrorist from an unnamed Middle Eastern country.
If you call a spade a spade, this country is Lebanon. Having enlisted the support of a like-minded person, Zakayev starts a big game, in which the stake is millions. human lives. Actually, the whole plot revolves around the capture of the villain, the destruction of his plans, as well as the destruction of henchmen. The story is somewhat delusional, but you have to give credit to the writers, they were able to maintain interest throughout the game.
You will find many interesting twists and turns that will naturally shock you with their inconsistency with the canons. Thinking of hearing another sugary story about the saviors of the world? No matter how. Get ready to break stereotypes. The developers are already surprising with the scene with the president at the beginning of the game. What happens at the end of the first chapter ... however, I will not spoil your pleasure.
There are two heroes in Call of Duty 4 that you will play alternately. A British saboteur roaming around Russia and the southern republics, and an American infantryman participating in a military operation to destroy separatists in Lebanon. The heroes, according to tradition, are stubbornly silent, but the comrades have become somewhat more talkative. With their mean dialogues, they create the feeling that we are participating in a real military operation. True, there are gaps. When the captain communicates with you on the radio, standing two meters from the enemy, and he does not hear anything ... this is perhaps too much.
hell of a day off
Gameplay has not undergone major changes. It has become less dynamic when compared with the second part, but, believe me, there will be no time to relax.
An aircraft machine gun will not give the enemy a single chance.
An unpleasant feature that annoyed even in the first part has not gone away. The enemy will respawn until you step on an invisible trigger. Thanks to the finely tuned balance on the maps, this is not too striking, but occasionally there are situations when you realize that it is easier to brazenly run up to enemy positions, rush into a safe bush and lie there until your comrades clear the area.
But not so much gameplay captivates Call of Duty 4 - although it is very good. The staging of the fights that all parts of the game were famous for has reached an incredible level. There is always something going on around. Here we break through the bridge at night, hiding behind the cars and waiting for the lights to go out. The enemy undermines the helicopter, which crashes with a terrible roar. Somewhere overhead, charges from a grenade launcher fly by, and we stubbornly crawl towards the building. Having cleared the checkpoint and dressed in enemy uniform, so as not to give ourselves away ahead of time, we wait for the target to appear. The motorcade stops, comrades imperceptibly surround the enemy, and soon begins. The sergeant shoots the truck driver in the head. A grenade launcher destroys an infantry fighting vehicle with one shot. We frantically shoot at the soldiers who are trying unsuccessfully to get out of the car.
There are many situations, and they never repeat. Furious breakthrough to the pier, when we clear the area, using aircraft. The defense of the village with the undermining of the placed mines and the retreat to predetermined positions. Even the standard situations that are found in almost every action movie are made in a very original way. How many times have we blown up tanks with a grenade launcher? Do not count. But in Call of Duty 4, the grenade launcher fires rockets, which then hit the target from above. Looks amazingly fresh.
Fear and Loathing in Pripyat
Just do not think that the game is a continuous attraction than the second part sinned. Fortunately, the tension and dynamics do not turn into a farce. Call of Duty 4 is full of intense moments. For example, cleaning up a house in which the power was turned off: the opponents frantically look around, while we confidently wield a knife so as not to make too much noise. At the most crucial moments, a weapon with a silencer is used. The main thing is that the hostage does not get hurt.
The photo reminds you of who you have to kill today.
Be sure to pay attention to the mission with the flight. It is extremely pleasant to play the role of a gunner, you can watch for a very long time how the figures of enemy soldiers fly apart. True, the image is monochrome, but this almost does not interfere with enjoyment.
And this is not all that the game can surprise you with.
My partner and I are lying on the roof of the hotel. A kilometer to the target, a photograph of the target near the rifle. We carefully peer into the figures of opponents, looking for a target with our eyes. Suddenly, a helicopter appears nearby. For a second you start to get nervous, but the "turntable" does not notice anything and goes home. Finally the wind subsides, you can shoot. Aim at the target and gently pull the trigger. The bullet goes right through, killing the guard standing behind the victim.
Two missions in Pripyat are perhaps the best in the game - silent kills of guards with a silenced rifle; fast dashes, desperate jerks. Try to remain calm if a detachment of soldiers with armored vehicles is walking towards you, and you are lying in an open field. It remains only to hope for a camouflage suit and the right position. Retreating after a kill will also not seem like a cakewalk to you. Repulsing an attack and waiting for a helicopter can take a long time, especially on a difficult level.
It is for missions, vivid situations and unusual variety that you can fall in love with Call of Duty 4. But, unfortunately, the developers failed to completely get rid of the shortcomings of the previous parts. We will not ride a tank, but we will have to undermine the enemy’s armored vehicles three times with the help of explosives; not without dashing races in cars with the shooting of soldiers in trucks. In some ways, this is even interesting, but on a general level it still looks wild.
The beauty of life
The graphics quality of Call of Duty 4 can compete even with Crysis: excellent character models, beautiful and, most importantly, wisely used special effects. Explosions of grenades, dust knocked out by bullets, shooting through the walls look so convincing that at first you can’t even believe it. The landscapes were especially successful - the dusty streets of an Arab town, with low buildings and shabby walls, an Azerbaijani village with a small church.
And of course, Pripyat. An abandoned city, destroyed houses, lawns and looted apartments with broken doors. The cemetery of technology is not forgotten either. Despondency and sadness rule the ball here. The authors spared no time to carefully work out each location. An inquisitive player will always find something to study and consider if a free minute falls out. As a result, a great atmosphere is created.
Last but not least, for an excellent picture, you need to thank the right filters. It is they who visually convey the mood: devastation and oblivion in Pripyat, heat in an Arab town and peace in an Azerbaijani village. Thanks to the work of artists, designers and programmers, the game looks great in terms of aesthetics. Sometimes, however, the animation is lame - poses and movements are ridiculous, and the “tragic death”, when the enemy falls and spins, while simultaneously shooting from a machine gun at the floor, soon becomes boring. But overall not bad.
Music perfectly complements what is happening on the screen, skillfully adding finishing touches to the picture; only the rap composition in the final credits stands out from the general series so much that it cuts the ear. The actors honestly work out the fee, and the military on the screen yell and growl indecently naturally. One thing is upsetting - the voice acting of Russians. Most speak with a terrible accent, although clear speech is also found.
After running a single player campaign (six to seven hours is enough), be sure to pay attention to network modes. Even in the second part, they turned out to be very good and gained great popularity. In the fourth, the developers developed old ideas. Completely new maps, expanded rules for previous modes, and most importantly, you now grow in rank and can create a unique class. Choose a weapon to your liking, put special devices on it, decide on the character's skills and rush into battle.
This is all, of course, props, and it doesn’t smell like tactics, but it looks great.
If you try, in Call of Duty 4 you can easily find something to complain about. You will say that the game is too short, the opponents are not smart, and the levels are linear - I agree. There are lees to every wine. But is it necessary to consider this as a disadvantage? Straight as a stick levels are bad when they have nothing to do, and stupid opponents are disgusting when they are commanded by scripts.
Call of Duty has never claimed to be a smart and serious game. The developers promised us a bright spectacle, a dynamic action movie, which is primarily designed to entertain the player. So, as an entertaining action movie, Call of Duty 4 fully justifies itself. It is full of bright scenes, the staging and direction of the fights are good, the action is incredibly dynamic. In addition, the game thoroughly surprises with its approach to the plot and characters. This is not about how Russian and Arab terrorists are going to arrange a local apocalypse for the United States, but about the fact that ... However, I am silent.
But the main thing is that Call of Duty 4 evokes strong emotions in you - whether it's a scene with the president at the beginning of the game, a mission in Pripyat, or the last battle when you need to hold positions on the bridge. The game really knows how to surprise and is not afraid to do it. Add here a successful network mode. It remains to wait for the release of the localized version from the "New Disk" and proceed to storm the world servers.
ADVANTAGES | LIMITATIONS | |
Fascination 9 | dynamics, change of scenery, staging fights and commercials | some bad ideas left over from the last part |
Graphic arts 9 | textures, special effects, character models | animation is not always good |
Sound 8 | dialogues, music | Russian speech |
Game world 8 | strong story, without logical punctures ... | ... but with a fair amount of insanity |
Convenience 8 | control, interface | sometimes scripts don't work |
Call of Duty 4 is enough simple game It won't be hard to get used to it. Briefly tell about the main thing. There are plenty of weapons in the game, but they can be divided into three groups: sniper rifles - hit at long distances; assault rifles and machine guns - medium range; machine guns and submachine guns - close range. Separately, there are grenade launchers, which serve to destroy equipment and enemy clusters.
Cars tend to explode, so don't hide behind them.
The difference between the weapons is quite large, but it is felt only in a network game. In the single player campaign, choose weapons based on range and personal tastes. One of the interesting innovations in the game is shootable walls. The enemy, hiding behind a door or a thin wall, will no longer feel safe (however, not every wall breaks through). This is especially significant in online battles, where blind shooting is becoming a common practice.
There are more pomegranates. In addition to smoke and explosive, blinding appeared, allowing you to disorient the enemy for three to four seconds. They are especially effective in confined spaces, but can also be useful in open spaces. Mines have also appeared that need to be placed in narrow passages so that the enemy is definitely blown up. But again, they are useful in a multiplayer game, and in a single player campaign they are of little use.
Do not forget about the underbarrel grenade launcher, which is installed on some types of weapons. It allows you to clear rooms from afar and destroy machine gunners. And the weapon with a silencer closes the list of new products, relevant for those missions in which silence is required. Where exactly, we'll talk in the walkthrough.
Now the character can make a sharp dash for a short time. To do this, press the Shift key, but remember that before the next jerk, you need to restore strength. If you run out of ammo, and the enemy is nearby, hit him with a knife (V key). When choosing a position for shooting, do not forget that cars are not the best cover - they have a bad habit of exploding. However, the enemy does not know about this at all, which is why he constantly suffers.
Don't forget about the night vision device, which is turned on and off with the N key. If you are thrown a grenade, quickly press the G key to throw it back. And remember the main thing - opponents will stop respawning only when you step on an invisible trigger. Therefore, willy-nilly, you will have to constantly attack in order to move forward.
Walkthrough
Prologue
F.N.G.
The blinding grenade works wonders. The enemy immediately forgets about the resistance.
As expected, the game will start with practice. You will be told how to use weapons, fight with knives and test your speed shooting skills. Then you will be sent to the commander, who is waiting in the hangar. Run there and after a short conversation, climb the stairs to the tower. Pick up blinding grenades and machine gun and get down the rope into the room. See the stopwatch in the right corner? In principle, it does not oblige you to anything, but it is still desirable to act faster.
Once at the bottom, hit the three targets in the room and go inside. Go down the stairs, throw a flash grenade into the passage and clear the room. Then you are expected to run along the corridor, another flash grenade into the room and a sharp dash to the finish line. Return to the captain. After the conversation, you will be prompted to select the difficulty level of the game. It depends on how fast you passed the obstacle course. But if you do not agree with the proposed, you can choose any other level of difficulty. This will end the training and the first level will begin.
Crew Expendable
When the helicopter flies up to the ship and you find yourself on the deck, open fire on command in the wheelhouse. The enemy will not even have time to understand what happened. Enter the room and go down to the lower level. Shoot the drunken soldier and the two sleeping on the bunks. You leave to the deck and iditol for the captain Price. Shoot the two sentries with flashlights on the second tier. When they open fire on you from the windows, hide behind the box and wait until the helicopter clears the area.
Wait for the comrades to open the door, and go into the room. Go down the stairs and shoot the guards in the corridor. You can try to destroy them with a grenade, since they have nowhere to hide. Then go out into the hall and shoot the guards below. Go down the stairs and clear the room. Wait until the door opens and carefully enter the next room. Remember that because of the scattered containers and boxes, you can miss the enemy and get a turn in the back.
After destroying the resistance, go to the desired container - where it is located, you can guess by the compass - in which you will find a bomb. After a long conversation, pick up the document and run after your comrades. True, soon you will be covered by an explosive wave, and the ship will begin to sink. Now you really have to hurry up. In order not to drown, run after the captain and do not lag behind a single step. The main thing is to keep track of where colleagues are turning. Once on the deck, run to the helicopter and jump into the transport bay. The first level is passed, and the story begins to gain momentum.
The Coup
This is not even a level, but an interactive scene. Look around carefully and admire. You don't see that very often.
Act one
Blackout
After disembarking, talk to the captain and go forward. Two sentries wander around the house, two more sit in the room and watch TV. It is quite possible to shoot them all from a machine gun with a silencer so that they do not have time to raise the alarm. However, even if they succeed, it's okay - no one will come to their aid.
Shootouts in night vision mode are very unusual.
Help sits in distant houses and stubbornly ignores what is happening. These opponents will be offered to destroy with the help of mines. The captain suggests the following: put a charge next to the door, then lure them out into the street so that they are blown up. The plan, of course, is not bad, but it’s just faster and more reliable to shoot from a machine gun. Through the house, go out into the field, where you will meet a detachment of Russian special forces. Get a sniper rifle, run after the captain and take a position near the fence for shooting. Your task is to cover the attack of the allies. First of all, finish off the machine gunner in the house, and then shoot the bustling soldiers. It is almost impossible to notice you, so they will rarely shoot back.
After entering the field, shoot the soldiers running along the slope with a sniper rifle. If there is not enough ammo, use a machine gun and an underbarrel grenade launcher. When the enemy is destroyed, go to the hole in the fence and use a sniper rifle to cover the advance of your comrades. Watch out for grenade launchers, they love to shoot you with RPG-7s. Do not pay attention to the BMP, it will be destroyed without your help.
Then go up to the power lines, and when the captain finishes talking to the Russian sergeant, go down the ropes. Get the machine gun and break through to the house opposite. Before entering, throw some grenades to scare off the enemy. Be careful inside - you can get caught in the crossfire. After clearing the house, return to the street and destroy the surviving soldiers.
Climb up the road to the house. Turn on the night vision device and carefully go inside. There is no light in the rooms, and the enemy simply does not see you. Use a knife or weapon with a silencer. Wait until the first soldier is silent to quietly finish him off. Then kill the second soldier sneaking along the wall. Climb up the stairs to the second floor. Shoot the sitting soldier, then through the door, destroy the peeking sentry.
Then go to the room where the prisoner is sitting. Approaching the door, be prepared for the enemy to jump out from behind it. A bullet in his forehead, and that's it. When the prisoner is free, wait until the end of the conversation and leave the house. The helicopter is already here, it remains only to climb into the cockpit and wait for the next level to load.
Charlie Don't Surf
Let's leave the British special forces alone for now and get acquainted with a new hero - an American soldier. The action takes place in the Middle East, where, as we found out from the video with the president, something is wrong again. While flying in a helicopter, you can relax and watch the Arabs firing grenade launchers. Still, the RPG-7 is not the best remedy to destroy aviation technology.
Once on the ground, follow your comrades and go into the house. Go down the stairs and throw a blinding grenade into the room. Terrorists collecting weapons will be greatly surprised. By the way, you can choose a barrel to your liking, here is a whole collection. When clearing the room, be careful - several separatists are sitting in a closed room in order to jump out of there at the most unexpected moment. Keep clearing the room. I advise you to use a shotgun and not spare grenades.
Contrary to all the laws of the genre, RPG-7 helicopters go astray disgustingly.
Having reached the alley, blow up the car on the right, behind which the terrorists were hiding, and look around the corner. Comrades should already take a position at the fence, so you can not be afraid of a stray bullet. But this is not for long; soon you will see an enemy unit that will try to take a defensive position. Throw them two grenades and, clinging to the sheets of iron, bypass along the right edge.
Go through the hole in the fence, finish off the bandit and search the house on the right for weapons. If you want, you can change the American arsenal to the Russian one. Go straight down the street, turn right and take a position for shooting. Soon a jeep with a machine gunner will appear, which it is advisable to shoot on the go, otherwise you will have to undermine it for a long time with grenades or from an underbarrel grenade launcher. Comrades will handle the rest of the riff-raff.
Without entering the lanes, go left to the gate and turn right. A grenade launcher will open fire from the building opposite, and soldiers will fuss around the fence. Let comrades deal with them, and you, clinging to the fence, bypass them on the left side. Reunite with your partners and run to the local television (building with large windows). At first it will be quiet, but when you approach the room with the equipment, they will open fire on you. Shoot back and move forward.
The problems will start when you go out into the big office hall. Crawling between the tables if they are shooting from different sides, including from the upper tier, is a dubious pleasure. Break through to the side offices, you can go around half of the hall through them and shoot opponents through the windows. Here you can hide or retreat if something goes wrong. Then go out into the hall and go up to the roof. You will be asked to help destroy the militants in the parking lot. An RPG-7 grenade launcher or a sniper rifle that someone forgot by the window is perfect for this. After repelling the attack, follow your comrades until you get to the studio. The chatter of colleagues will be followed by loading a new level.
The God
This level may already be familiar to you from the demo. Arabian night and leaden rains. Fire is being fired from the windows of the building on the right - and not only from machine guns, but also from machine guns and grenade launchers. There is no need to contact the enemy; run from cover to cover and go down the stairs to the right. If you are still strongly pressed, send a charge from the grenade launcher out the window.
Once at the bottom, turn on the night vision device and start shooting terrorists who see clearly worse in the dark than you. Then go into the corridor on the right and up the stairs. When an Arab pounces on a private, carefully shoot him so as not to cripple a comrade. There are especially many opponents in the corridor - two or three grenades are simply necessary. After clearing the far room, stand behind the machine gun and shoot the enemies bustling about in the building opposite.
While covering the tank, don't forget to hide behind the armor to protect yourself from automatic fire.
Then throw the machine gun, jump to the first floor and run to your comrades. Go right through the rooms and run to the next house. After knocking out the militants from the first floor, climb the stairs to the roof. Help your comrades clear the courtyard and shoot the soldiers on the bridge until you are given the command to get to the grenade launcher.
Jump off the roof, grab the grenade launcher from the fallen soldier and aim the missile at the vehicles. This happens automatically, the main thing is to keep the green square in sight. When the target is captured, press the left mouse button. In general, nothing complicated, although the enemy briskly shoots from RPG-7 and throws grenades. Wait until the comrades cut a hole in the grate, and run along the alleys to the wasteland.
A tank is stuck there, which needs to be protected from grenade launchers. There are a lot of weapons scattered around, you can pick up a sniper rifle. The hardest thing here is not to stay alive, and not to miss the grenade launcher, who can destroy the tank. They mainly attack from the south-western direction, but periodically go around from the flank. Carefully inspect the surroundings so as not to miss the enemy.
When the task is completed, go to the houses where the enemy attacked from - this is the southwestern direction - and move along the fence to the anti-aircraft gun. This path is the safest and most pleasant, because practically no one shoots at us. Having reached the building, behind which there is an anti-aircraft gun, throw grenades at the enemy. Then approach the anti-aircraft gun and plant the explosives. Move away and use the detonator.
Immediately after that, before the conversations end, run to the point indicated on the map and call the aircraft. Then hide in cover and wait for the helicopter to destroy the enemy. If you don't run right away, you'll come under heavy fire and have to move in short dashes, from cover to cover, and sometimes even crawling. In any case, after completing the task, go to the tank to talk to the team and finish the level.
Hunted
British special forces did not manage to fly far. Say thanks to the rocket that emerged from behind the forest. Waking up after the accident, pick up a weapon and run after your comrades. Once under the bridge, stop and wait for the enemy to move away. Go to the house, go into the room and wait until the enemies show up. Without waiting for them to talk to a civilian, open fire to kill. Enemies stand in a crowd and are unlikely to have time to scatter. Two soldiers will remain alive, but it is not difficult to deal with them.
Jump over the fence and run across the field until you see a helicopter. Plunge down on the ground and wait for the "turntable" to finish inspecting the area and fly away. Now quickly run to the house and take up a firing position. It will be necessary for some time to shoot opponents who will land from a helicopter and attack from the side of the village. It will soon become clear that the forces are unequal and we will not last long. Captain Price will order you to go down to the basement.
Most importantly, don't shoot. All present and so the end.
Climb up the stairs and, shooting through the windows, move to the exit. When you find yourself in the hallway, the soldiers will break down the door, so prepare a grenade in advance. Run in the direction indicated on the compass. At the house you will be ambushed - they will shoot from two sides. This, of course, is unpleasant, but before attacking the enemy, finish off the dogs that will try to bite you to death. Then take on the soldiers.
Go around the building on the left and climb the stairs to the upper tier. From here, the courtyard is perfectly shot through, which will allow you to quickly destroy the enemy. The main thing is that the dogs do not get up from the back. Having got out into the field, step along the stream bed, clinging to the wall until the captain orders you to stop. Wait until the enemy leaves and keep moving.
You will find yourself on a field where soldiers with flashlights roam. Are they looking for us? Get close, find a good firing position, and greet the nearest enemy with a bullet to the forehead. Then gradually push the enemy out of position until a helicopter arrives. Shoot the machine gunner on the "turntable", which distracts with fire, and continue the offensive. Coming closer, throw grenades at the enemy. You can try to go along the right flank, pressing against the wall, but this is risky.
In the greenhouse, they will open fire on you again. Don't shoot back; run out into the street and run into the barn on the right. There is only one soldier there. Then fire on enemies not expecting a flank attack. Further there will be another greenhouse, where several shooters dug in.
Finally, you will come out into the ruins opposite which there is a hangar. Shoot down the machine gunner in the helicopter and take on the soldiers. Taking out the outer guard is easy. But inside the hangar, the enemy set up an ambush, so throw a grenade or let your comrades go forward.
Find a missile system in the hangar, go outside and shoot at the helicopter. First you need the guidance system to lock on to the target. Wait for the characteristic signal. The charge will not hit the target, so return to the hangar, take another complex and destroy the helicopter. Then exit through the back door; Seeing the enemy, do not open fire. Soon they will all die. By the way, if you want, you can finish off the survivors. They are shell-shocked and do not understand anything. But there is no need for this.
Death from Above
The main thing is not to bomb the church and not kill your own. The rest is much easier.
Here is something new. In addition to the first Call of Duty, we played as a shooter, but this is completely different - a gunner-gunner in a modern aircraft, whose task is to cover his comrades on the ground. Yes, yes, it is your squad that is now breaking through with battles. The image on the monitor is transmitted in black and white, so only the general contours differ, but the heat of human bodies is captured. And so that you definitely do not confuse your own with the enemy, beacons are installed on the comrades, which flicker slightly. By the way, the F key changes the color rendering. Decide for yourself what is more convenient for you: to observe white color from thermal radiation on a black background or black color on a white background.
Weapons include the following. A huge cannon, the projectile from which covers a decent area, but reloads for a long time. A smaller caliber automatic cannon that shoots much faster but deals less damage. And finally, a stunted machine gun, suitable for the destruction of single targets. Each weapon has its own line of sight. By switching to a large gun, you will see almost the entire map, but you can shoot a specific enemy with a machine gun.
There are only two restrictions: do not shoot at the church and comrades. Bomb the rest as much as you want. Destroy large units with a large cannon, destroy smaller units with a medium cannon. Watch carefully what is happening on the ground and who is running where. Continue to sow death until you receive a message that there is civilian traffic on the road. Do not shoot at him, as well as at the drivers who run after the confiscation of the transport.
When the comrades get into the car, cover them on the way. Pay special attention to the roofs of buildings - grenade launchers like to hide there. The enemy will begin to attack more aggressively, so quickly inspect the area so as not to miss any squad. When friendly helicopters arrive, do not accidentally let them go to waste. Better finish off the surviving opponents and wait for the level to load.
war pig
Shooting through optics allows you to reduce the dispersion, which is important even at close distances.
The night has passed, so we need to move forward. Heavy fire is being fired from the side of the bus, so it will definitely not work to launch a frontal attack. Slowly move forward, hiding behind tanks and choosing convenient positions for shooting. It will be especially hot when two helicopters arrive with troops.
Once outside, finish off the grenade launchers on the roof before they destroy the tank. Then, clinging to the houses on the right side, crawl into the shop. Shoot and wait for your comrades to come to the rescue. Then again go on the right side, go into the store and destroy the soldiers. True, to begin with, I advise you to throw two or three grenades.
After clearing the first floor, go up to the second and exit to the balcony. Oh, how many enemies are opposite... Hold the defense by throwing grenades and firing from a grenade launcher until your comrades come up. Then jump down and go to the assault. Examine the second floor. There are two opponents; one will throw a grenade and close the door. Get down to the first floor and go outside. In the alley you will come under heavy fire, so first of all try not to destroy the enemy, but get closer. This will make it easier to attack.
When the comrades open the door, go up to the second floor, lie down on the floor and shoot at the running soldiers. Soon an enemy tank will drive up, which you can ignore. As soon as he menacingly leads the muzzle in your direction, the Abrams will destroy him with a direct hit on the tower. After that, you need to run to the courtyard, where a helicopter will fly and take you to the next mission.
Shock and Awe
The level will start off extremely nicely. You are flying in a helicopter, and the numerical superiority is clearly on our side. You have been put in charge of a cannon that needs to destroy enemy infantry fighting vehicles and air defense systems. The latter are a nest reinforced with bags, in which a grenade launcher sits. In general, nothing complicated - shoot at everything that moves, and make sure that the weapon does not overheat.
Sometimes you come across incredibly strong comrades. This one, for example, survived a grenade explosion and threw out a second one.
When the helicopter lands, cover your comrades with fire. The militants who settled in the house will have a hard time. Then you will be taken a little further and asked to leave the helicopter. Well, we were left alone with the enemy. Look outside, throw a grenade and run across to left side. Here you are partially sheltered from the fire, so you can relax a little and rest before the assault. The main thing is that at this moment no one threw a grenade.
Throw grenades at the room and enter the building. The walls there are very thin, and hiding behind them is life-threatening. Climb the stairs, jump down and run into the building on the right. If you run quickly, you will have time to shoot the enemy on the way; otherwise, you will have to break through under heavy fire, smoking out soldiers with grenades. One consolation is that there is nowhere to run away on the second floor, so two grenades will clear the room of all unwanted elements.
Killed the enemy? Run to the helicopter, killing the surviving enemies along the way. True, it will not be possible to fly far, because the militants will shoot down an attack helicopter. While the pilot is circling over the crash site, fire cannons at enemies so that they cannot reach the pilot. When the car hits the ground, you will receive an order to evacuate the pilot in a minute and a half. The enemy, of course, will try to interfere with you.
If you are in a hurry, you can run to the downed helicopter before the militants come running. Just before pulling out the pilot, throw a blinding grenade. You need to run back even faster, because you won’t be able to shoot back. Until the helicopter rises into the air, continue to shoot the militants. Soon the level will end, but not at all in the way you might expect.
Aftermath
When the hero comes to his senses, crawl out of the helicopter and jump down. Look around and walk away from the explosion until the next level starts. It doesn't smell like victory at all.
Act two
Safe house
A long and difficult mission in which we have to find the leader of the terrorists. There will be many enemies, and they attack from different directions, because of which you are constantly under crossfire. One thing pleases - you can call a helicopter that will cover you. True, he will not always help. After firing, he will fly to the base to replenish ammunition and fuel.
An underbarrel grenade launcher will help to shut up the enemy if he is stuck in a building.
When the map loads, listen to what the Russian military has to say and run up the path. In the village, you will be caught in the crossfire. They will shoot from the house and the church on the left. Call a helicopter on the opponents on the left, throw grenades at the soldiers in the house and go inside. Be careful, there are plenty of windows and rooms, so you can get a queue in the back. After clearing the first floor, go up to the second and destroy the enemy.
Nobody's here; go outside and go to the house in the northwest. They will shoot a lot and hurt, so call a helicopter and go around the house on the right side. I advise you to go through the back entrance, it will be easier to get through there. Again, clear the first and second floors and go outside. Now you need to break through to the house, which is located just above the previous one. Call the helicopter again and go around on the right side. There are many rooms in this building, get ready for a protracted firefight.
Now let's take care of the house in the south. Machine guns are installed in the windows, and it will be more difficult to get close. Order the helicopter pilots to fire at the house, and go up the stairs to the right - there is an interesting word written on the wall - and crawl towards the house. Enter through the back entrance and throw grenades at the enemy. And there is no one here. There are two buildings left to check, so soon the terrorist will have nowhere to hide.
Climb up the stairs and order the pilots to bombard the house. When he opens fire, run up to the building and enter through the right door. Clear two rooms and run to the farm. There are very few enemies here, and you can do without a helicopter. You will wait longer until he arrives, shoots and flies away. On your own, faster. Then go to the door and watch an interesting scene.
All Ghillied Up
When the captain gets up, follow him, exactly following his orders. It is best to copy his movements exactly and generally walk with a tail when they are not required to do anything - so no one will definitely find you. Walking a little forward, you will meet two sentries. When they talk enough and won't look at each other, shoot one in the head. The second will be finished off by the captain.
Listen to the captain's orders so as not to give yourself away.
Go further - do not touch the militants in the house - and shoot the guard at the car. Jump over the fence and finish off the soldier in the chapel and on the road. You need to shoot exactly in the head so that you don’t have time to utter a word, otherwise the alarm will be raised and militants with a dog will run out of the house. When you reach the cemetery gate, lie down on your stomach and press against the fence until the helicopter flies by.
Jump over the pipe, lie down in the grass and crawl forward. Now is the most difficult moment - you need to remain unnoticed until a large detachment passes. Crawl to the left of the captain and look for a "clearance" between the infantry and armored vehicles. You can crawl under the very nose of the enemy with impunity, which allows you to quietly adjust your position. The main thing is not to step on you.
When the squad passes, crawl forward a little and run to the tech graveyard. There are four guards here, so let's not make a fuss and crawl past. The captain will move close to the vehicle, and you will have to make a solid detour on the left side. After passing the dangerous area, climb up and follow the captain. Here it is enough to follow his orders, you do not have to do anything yourself.
Once in the container overlooking the road, wait for the command and run to the convoy. Lie down on your stomach, crawl under the car and crawl after the captain. Wait for the command again, get out from under the car and run to the containers. The most dangerous area is behind. Ahead is only the killing of an enemy sniper, who is standing on the fire escape of a five-story building. You will also be asked to go around a wild dog having lunch with some poor guy. The rest of the time you will run after the captain and look at the landscapes of the abandoned city.
One Shot, One Kill
Take a rifle in your hand and look for a target. Pay no attention to helicopters. Now watch the flag on the car. If it stops swaying, then the wind has died down and you can shoot. One shot is enough. Shoot the helicopter pilot, drop your weapon and run to the window. Go down the rope and destroy the detachment of soldiers in the courtyard. This has to be done quickly because you only have twenty minutes to get to the extraction point. Pick up a machine gun, it is now more needed than a pistol.
When given the command, cover your comrades with a sniper rifle. Pay special attention to the machine gunner.
Entering the building, follow the captain and get over from one window to another. Wait until your partner shoots the dog and move on. Place a mine at the entrance to undermine the patrol, which will go to inspect the building. Get out into the courtyard and shoot the opponents until they have time to get closer. Do not pay attention to the helicopter, it will be destroyed without your help. True, the captain was wounded, and he will have to be dragged in his arms.
While you are carrying it, you cannot shoot. But when lowered, the partner will briskly spin and shoot opponents with a sniper rifle. Therefore, you can leave him alone, nothing bad will happen. He is quite capable of taking care of himself. You will meet the first squad in the alley. After destroying the enemy, wait for the second detachment, which attacks from the rear.
Go to the courtyard and put the captain in a position convenient for shooting. The enemy helicopter will drop troops, and it is important that the enemy cannot throw grenades at you. Here, by the way, it is better to fight back with a machine gun and not disdain grenades. Having beaten off the attack, carry the captain into the house, go up to the second floor and go to the next building. Put your partner on the floor and finish off the two guards with the sheepdogs.
Go outside and go to the pool. Don't touch the dogs, let them eat. Finish off two sentries in the amusement park and take the captain to the hillock. Here he will keep the defense. Place mines near the passages to the amusement park so that life does not seem like honey to the enemy. Get behind the booth on the Ferris wheel, get your rifle and wait. Now the enemy will trample on with an immense crowd.
There is nothing to do, you need to hold on until the helicopter arrives. Shoot enemies with a sniper rifle; kill the most frisky with a machine gun. It will be very difficult, especially if you play on the Hard level. When the helicopter arrives, destroy the enemies that prevent you from passing, grab the captain and drag him to the passenger compartment. The nightmare is over, the level is over too.
Heat
Listen carefully to what your comrades are saying. They often tell you when is the best time to attack.
We caught the terrorist, now we need to hold our positions until help arrives, which is much more difficult. Run after your comrades, lie down by the fence and wait for the mines to blow up. Then open fire on the enemy. From a machine gun, and even from such a distance, it is almost impossible to miss. Fight off enemies until they throw smoke bombs. Wait for the command and retreat to a new position.
Crawl into the burnt-out helicopter and sit down behind the machine gun. With such a "toy" to keep the enemy is not difficult. Don't forget to shoot down helicopters with troops. The fun will not last long, and soon you will receive an order to retreat. Run after your comrades and enter the house on the right. Use the four detonators in the windows on the second floor to detonate the charges. It doesn't matter how many enemies fall under the blast wave, the main thing is to blow it up.
Then return to your comrades and run to the farm. Enter the shed and pick up the rocket launcher. Ignoring the fleeing enemies, destroy four tanks. Then indicate where to bomb aircraft. The help of the pilots will come in handy. You have nine challenges in total, and they need to be used wisely.
Now you need to break through to the embankment in four minutes. Use aircraft to clear the way. True, you will have to quickly figure out which area you need to bomb. But if you calculate correctly, you will practically not have to fight, you will only finish off the survivors. Having reached the embankment, spit on the enemy and run to the helicopter, which should already be near the water. Comrades will get on their own.
The Sin of the Father
You can get close to enemies in full growth. They still don't hear the clatter of army boots.
The hunt for the main villains continues. Your task is to capture the enemy checkpoint and ambush Zakayev's son. Follow your comrades and use a sniper rifle to finish off two sentries on the tower. Then help your comrades take the building, shooting the enemies who have settled inside. Soon everything will be over, and we will only have to wait.
The screen will fade, and you will find yourself on the tower. Instead of a pistol, pick up a sniper rifle, switch back to a machine gun and wait. When the comrades start shooting, open fire, but don't shoot at Zakayev. He needs to be alive. When the tower falls down and main character wakes up, go after the fugitive.
Once out on the road, destroy a squad of soldiers with a sniper rifle and turn left. Switch to the machine gun, run into the right lane and shoot the sentry with the dog. Throw a grenade on the second floor, go up the stairs there and shoot through the window of the militants who were carried away by firing at your comrades. Then slowly step along the alley, destroying the insolent terrorists.
After reaching the house and getting under machine gun fire, hide in cover and wait until the helicopter clears the road. Then go inside. There will be fights in the premises, so change the machine gun to the machine gun and actively use grenades. One floor above, you will come under machine gun fire, but the helicopter will rescue you again. On the very roof you will find Zakaev. After listening to the conversation, try to approach him to finish the level.
Act three
Ultimatum
Follow the road until you meet the UAZ. Two soldiers will crawl out of it, who will immediately die from the shots of their comrades. A little further, a detachment of militants combs the forest. Get close to them and open fire. It's hard to miss - flashlights tell you where to aim. If you try, you can kill the enemy before he raises the alarm.
Partners are not stupid either, and if you shoot at the enemy with a silencer, they will definitely take on a second target so as not to make a fuss.
Enter the house and kill the guard on the first floor. There are already four militants on the second floor, but they can also be killed with a knife. The main thing is to act decisively and not to let the weapons be raised. There is no one in the house, go outside. Remove two sentries from the machine with a silencer and go into the house. Immediately go up to the second floor and wait for the comrades to install explosives on the door. After a short assault, untie your partner's hands and go outside.
Climbing up the road, flop down on your stomach and wait until an enemy helicopter flies by. Set the explosives on the power pole, move away and use the detonator. The base was left without electricity. As if this will help us somehow ... When they make a hole in the fence, run down the road.
Climb over the fence, take the sniper rifle and go right. Look out of the building and start shooting at the soldiers. Don't forget the grenade launchers on the roof. They shoot amazingly accurately. Try to take out as many paratroopers as possible while they are rappelling. Also try to break through and clear the building on the right - it is convenient to hold the defense there. True, you can catch a grenade or find that some soldier managed to approach from the rear.
Go through the building and destroy the soldiers on the road and on the tower. By the way, the helicopter will somehow decide that landing on the road is a great idea. The poor guys don't even have time to run away. But the next battle is much more difficult. First, use a sniper rifle to remove the enemy on the roof. By the way, angry shepherds are running around somewhere nearby. Break through to the building on the right, trying not to die from the well-aimed burst. From here, destroy the remaining enemies and go out onto the road.
Two trucks will appear, in which soldiers are sitting. You can do it brazenly - do not retreat, but throw two or three grenades at one truck so that the enemy jumps out and is immediately blown up. Take aim at the second car and shoot the helpless soldiers. Then go down the road where you will meet American snipers. When you reach the gate, wait for the level to load.
All In
The graphics in Call of Duty 4 inspire respect, but to fully enjoy its beauties, you need a powerful computer.
Go to the base and, running between the containers, shoot the opponents. The main thing is not to stick out in open space. Soon you will be ordered to destroy the BMP. Looking for a grenade launcher? Forget! Now you will see the classic Call of Duty for a second. Armored vehicles must be destroyed with explosives. Throw a smoke bomb, wait until the smoke covers the target, sneak up to the car and plant the explosives. Do not forget to undermine it by moving to a safe distance.
See the building on the right? Trying to reach it by road is life-threatening and useless. First, run to the corner of the box, near which a friend is standing. From there, make a sharp dash to the container opposite. Shoot the soldiers on the roof and run across to the building. Stand down and shoot at the hands protruding from the railing. Soon the opponents will realize their mistake and disappear in an unknown direction.
When the comrades blow up the gate, run to the launch pad. Now you need to destroy two infantry fighting vehicles with explosives. The scheme of actions is the same - a smoke bomb, sneaking up from behind and setting a charge, except that the soldiers will be less distracting. After destroying the equipment, wait until the comrades open the hatch, and go down the rope into the mine.
No Fighting in the War Room
Comrades demonstrate a rare observation. Here is an infantryman on the left guarding a suspicious pillar.
You will start in a ventilation shaft. Crawl after the commander, looking sympathetically through the bars at the mess going on below. When you jump down and pass the shower rooms, a countdown will begin. On the average level of difficulty, you are given eleven minutes, but the higher the level, the less time is given. The first two corridors can be passed in one jerk: hide in the side "pockets", abruptly go out and bring down the enemy.
You will have to suffer with the hall, so prepare grenades. Then get down. In the warehouse, kill two soldiers and turn right. Shooting the militants, approach the gate and finish off the insidious attack from the enemy's flank, which is not expecting. The next corridor will be a little more difficult. There are four or five people sitting in the rooms on the side, and grenades are indispensable. You should also be wary of gas pipes - they have a habit of exploding and burning with fire.
After clearing the room, run to the iron door and wait until your comrades close it. Then wait for the steel gate to be opened from the control panel. Immediately throw a blinding grenade and run into the room on the right. Shoot down the opponents in the side room and the far corridor. Get down into the room on the left and place the charge on the wall. After the explosion, go inside and finish off the guards. Now you need to enter the codes to stop the missiles. Look at the compass, which remote control is needed, and press the F key. The task is completed.
Time no longer ticks, so you can slowly get to the surface. Squeeze out enemies from positions, gradually recapturing every meter. After reaching the elevator, go up to the first floor and clear the garage. This is the last test in the mission, and you can relax for a while. The end of the game is near.
game over
That's how militants went... The car overturned, and they don't give a damn about the laws of physics.
We saved the world, and you can think about saving your own skin. Several trucks full of soldiers are chasing you. Just a classic of the genre: you are from a machine gun, cursing the shaking and the driver, trying to shoot enemies. You need to shoot back quickly, there is nowhere to hide.
Enemy vehicles periodically crash into walls, roll over and explode. From time to time, a helicopter arrives, which plays the role of an interactive interior more. It flies, shoots, but does no harm. True, later he will be asked to shoot down from the RPG-7. To put it mildly, this task is not trivial. I never succeeded. However, this is not at all necessary, because in the end your UAZ will be shot anyway.
After recovering from the explosion, get out of the crumbling bridge before it collapses into the abyss, sit down behind the fallen asphalt and hold the defense. There will be many enemies, but it is safe in our makeshift trench. However, then a helicopter will fly in, and everything will end badly. Watch the scripted scene, and when Captain Price throws a gun to the main character, shoot the main villain and the guards in the head. Not enough time and ammo. Then it remains only to relax and look around.
epilogue
Mile High Club
Zakayev's plans failed, but the main character is alive and is sent on a new mission. Terrorists have hijacked the plane and are holding hostages. You need to find and save a VIP in two minutes and thirty seconds. There are many enemies on the plane, and it seems that all the passengers were terrorists. Actively throw blinding grenades. You can hide behind the walls, but be careful - they are shot through.
When you reach the hostage room, you will witness how the terrorist is hiding behind a VIP. There is no time to think, you need to save a person. Time will slow down so you can aim and shoot the terrorist in the head. Just don't delay, four seconds isn't that long. Did you manage? Well done! Jump out of the plane before it falls apart.
The game is over, but you are unlikely to be bored. In addition to all sorts of nice pluses, Call of Duty 4 has an excellent online mode. And believe me, it is not only exciting, but also made a big step forward compared to the second part. We will definitely return to it in the "Advice of the Masters".
- undoubtedly one of the best representatives of this genre. So let's start our walkthrough. Call of Duty 4 Modern Warfare and we hope you do better.
Introduction
Rookie Soap, i.e. we, joins the special forces group. Shooting training begins.
You are given a G36C rifle - a fairly light but accurate weapon, and a 12-shot USP 45-caliber pistol (indispensable when the magazine of the main weapon ends).
After we shoot at the targets and kill a couple of watermelons, practicing stabbing, we are sent to Captain Price to examine the newcomer. In order to get into the group, you need to confirm that you are worthy of it and pass the test for melee skills. You need to pass the training ground in less than 60 seconds. After that, we are given an MP-5 rifle - a more serious weapon and 4 flash grenades. Depending on how this test is passed, the appropriate level of difficulty is suggested. Well, then - the first task.
Mission 1
One of the spies from Russia reported that a ship with an important cargo on board would pass in the Bering Strait area.
Our task is to board the ship and find out what is being transported there.
We and five other commandos fly to our destination under the cover of a storm. We land on the ship next to the main cabin and remove all the enemies who are inside the cabin.
Gus stays on deck, covering the back, while the five of us go to check the cabins. We go down the stairs, there we kill a drunken Russian in a hat with earflaps. To the right, two sailors are sleeping in the cabin, we also finish them, without waiting for the sleep to wake up. We go down to the cargo deck, disperse along the perimeter and go along the ship.
We remove two guards on the platform. We go further, on the second floor there are many well-armed people. They found us, but they are liquidated from a helicopter with a heavy machine gun. The helicopter runs out of fuel, and it flies to the base. We climb onto the platform, blow up the iron door with a plastid and storm the room, leaving two of ours at the entrance.
We go down the stairs to the lower level, there we find three terrorists. Short firefight, we go further along the corridor to the left. More terrorists. Blinding them
light grenade and break into a large cargo hold filled with containers. We clean it up. On the left we find the door, the captain takes it out with his foot, and we burst inside.
There is exactly the same adjacent cargo compartment. Here you have to tinker a little. The terrorists have sat down behind the boxes and are firing at us.
We pass this compartment, behind it is a room half the size, there are also terrorists, they throw grenades at us. We throw a flash (light grenade) there and, while they are blinded, we remove them.
On the left, what we are looking for is found in the container, but they transmit from the base that there is no time for loading, because two helicopters are flying towards us. We grab the cargo documentation and run away, but halfway through the ship is already being hit with missiles.
We are shell-shocked. The ship is sinking, everything around is collapsing and breaking, we run back to the helicopter. The main thing here is not to lose sight of the captain. We jump into the helicopter and fly away.
We see a video: President Al-Fulani is being driven in a jeep in some Middle Eastern country and dropped off near a crowd of jubilant armed people. And lead to execution. That's it.
Mission 2
The next task is in Russia, in the Caucasus. We need to save our spy, who leaked information about the cargo transportation to us. We were promised help by Russian loyalists (from the word loyalty) if we help them with the storming of the settlement, which was captured by the separatists.
We landed in some kind of swamp. We need to meet with the Russian troops and provide sniper support. We go north knee-deep in water, in a wooden house on the shore next to the UAZ we find a laptop with useful information. We go to the northwest, we pass under the bridge and go out to a small settlement.
I mine the exit from the wooden house and shoot to attract attention. I wave my hands in front of the entrance and run away. Stupid Russians (this is only about virtual Russians, of course) are running in a crowd to a mine, then the hype begins. A few more terrorists run out and are immediately taken out of the M4A1. Further northwest. We see a clearing, there is a meeting with the loyalists, their leader is Komarov.
We go to the sniper positions further to the northwest, up the hill and further along the road until we see anti-aircraft salvos. We are located at the top of the road and wet everyone like cockroaches. In the midst of the battle, helicopters arrive, we leave the hill.
Komarov is trying to manipulate us, using us supposedly to break through to Nikolai, our spy. Down below, many separatists are running towards us. It's good that the M4A1 has an M201 underbarrel grenade launcher, this will solve most of the problem. Then we cover Komarov's people with sniper fire and run north to the power plant.
Captain Price is nervous, Komarov does not say exactly where the spy is being held, so he has to put some pressure on him. We break through in the northeast direction to the house where the spy is being held. The gas cuts the wires, and we storm the house with night vision devices.
Nicholas is on the second floor. All mission accomplished. A helicopter is already waiting for us in the southeast of the house.
Mission 3
The action is transferred from the Caucasus to the Middle East. Another special the group is to storm the house where al-Assad is believed to be. We play as Sergeant Paul Jackson. We disembark in the city block and run north. We undermine the door of the building where Al-Assad is hiding with a plastid. In the hall we kill two terrorists who did not expect such a turn. On the left, we go up the stairs to the basement, where several terrorists hid behind the boxes in the dining room.
Al-Assad was not found in the building. New information has been received that he is performing in live half a kilometer southeast of this place. We make our way along the narrow eastern streets. Halfway to the TV center, the street is blocked by a car, a couple of terrorists are sitting behind it. There are a lot of terrorists sitting on the roofs and throwing grenades. There are many ways to the TV center, but everywhere there are ambushes behind cars and terrorists on the roofs. We kill them, we get to the TV center. In the southern part of the television center, we blow up the door with a plastid and run in. Directly along the corridor is a room with television equipment, there are seven terrorists there. Then through the archive with records we pass into the large hall. A couple dozen terrorists are sitting here, armed with AK-74Us, grenades and RPGs. They throw grenades, just have time to throw back. In the right left corner is the door to the main hall from which you can go up to the 3rd floor to the TV studio. One - zero in favor of Al-Assad. Instead, a recording of his speech was launched at the television center.
Mission 4
In the suburbs, half a kilometer to the north, a tank from the Alpha group is stuck, the task is to help them. At the very beginning, an ambush awaits us, the entire building on the right is stuffed with militants. We have to clean it up, climb onto the 2nd floor and kill four terrorists. The building begins to be stormed from the back side, we fix ourselves at the windows, we go to the roof to fire from there. Several terrorists are also sitting on the roof. From the roof we kill everyone below. From above there is very strong fire from the bridge from grenade launchers. Intelligence reported that several tanks were moving towards their destination, across the bridge. But this is nothing when there is a Javelin FGM-148. It is very good to hit tanks from it in order to immediately destroy more infantry along with them. After the destruction of the tanks, we go to the northwest along the passage and to the left, we pass under the bridge to the Abrams tank. There are a lot of enemies, air support is needed, but there is an anti-aircraft gun in the southwest. You need to get to it and blow it up. We make our way to the ZPU. The main thing is to remove the machine gunners from the roofs so that you can safely crawl where you need to. We blow up ZPU.
After the destruction of the anti-aircraft installation, you need to put an infrared beacon for helicopters. The lighthouse must be installed in front of the house in the southwest, machine gunners are hitting from the building, it is better to crawl behind shelters and install a lighthouse. Then helicopters arrive and launch a couple of dozen rockets into the building. Mission successfully completed.
Mission 5
The action is again transferred to Russia. We see the Video: the helicopter returns with Soap's group that saved the spy. A pinwheel flies over western Russia when he is shot down by a stinger. The pilot is dead. They sent an AC-130 plane for us, we need to get to the landing site in the west.
We go west along the road, hiding under the bridge from the convoy of trucks. When everything is quiet, we move on. We reach a small village. We deal with three separatists who have stuck to a local resident. We go further in the same direction, a patrol helicopter with a searchlight flies, we were spotted. We hide from the pursuers in the basement of the nearest house. From the basement we rise to the first floor and shoot back from our pursuers. We make our way to the west through the village, there are still separatists with dogs. Dogs, by the way, are very realistic. We make our way through the village, cross the stream, then we are discovered by a large group of separatists. I advise you to immediately kill the machine gunner in a helicopter, there is nowhere to hide from him. We cross the field, behind it is another stream. There we go to the right through the greenhouse, the separatists have settled behind it. To the north-west of the greenhouse in the barn are stingers, with the help of them you can finally shoot down annoying helicopters. Right behind the barn comes a message that the AC-130 has arrived in our square, and that he will help us get to the helicopter landing point.
Mission 6
In this mission, we control weapons on an incoming AC-130 aircraft, we need to provide air support to our people making their way to the landing site. We have at our disposal a heavy machine gun and two guns of 40 and 105 caliber. Combining them, you need to destroy the enemy, not letting him in to our guys, and try not to hurt your own.
Mission 7
Near East. Sergeant Jackson.
We need to escort the Abrams M1A2 tank, which we saved in mission 5, to the evacuation site. We need to move to the east, where terrorists have dug in behind broken equipment, a helicopter helps them. The tank is advancing behind Sergeant Jackson (i.e., behind me), so that you can run through some places, crawl, and the tank will follow you, but it will be much more interesting to deal with all the hated enemies.
Having dealt with a small ambush, the tank turns left, crushing parked cars along the way. The tank covers well, destroying machine gunners in the windows. The narrow streets are full of cars that take turns exploding, so it's best to stay away from them. On the second floor of the building, in front of the bus standing across the road, there is an RPD (such a large belt machine gun). Behind the bus blocking the road, there is a left turn, there is an enemy tank. To kill him, you need to take a grenade launcher, which lies on the second floor of a building with a completely destroyed wall on the second floor. After that, everything ends happily, the tank is delivered, alive and unharmed.
Mission 8
Intelligence reported that Al-Assad had a nuclear warhead at his disposal, and it was urgent to put an end to it. Our task is to weaken the ground forces and capture Al-Assad. The mission begins with an air attack on troop concentrations from the MK-19.
After a successful sweep, we fly to rescue the encircled reconnaissance group. They set off a green smoke bomb to help us find them. Green smoke is visible to the northwest of the landing site. We storm the house in which the allies took refuge, 4 terrorists are hiding on the ground floor.
There are 4 terrorists with RPD sitting on the roof and inside by the windows. The helicopter is waiting for us in the northeast. Just to the right of this building - she's landing. A nuclear device was discovered in Al-Assad's palace, and then, as luck would have it, a second helicopter was shot down, with Cobra. 90 seconds are given to save her, then the helicopter explodes. It took me 40 seconds to run to the crashed helicopter and save Cobra, carrying it on my own shoulders, ignoring the bullets hitting me, falling and getting up.
Well, everyone was rescued, put into a helicopter, flew...beautiful...from the window the city is in full view, a large mushroom cloud is growing... NUCLEAR EXPLOSION!
"Woke up with him again together
We are in the white medical unit"
Yep, how? :)
I woke up alone, in a crumpled helicopter, everything was floating, I had enough strength just to stick out...
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