October decks. Choosing a budget Hearthstone deck. Guides on current Hunter decks
Today, Azeroth is on fire again. The ancient enemy has returned, stronger than before, but Mother Hazel will show that her branches are stronger than their blades! Play Hearthstone for free: https://playhearthstone.com Subscribe to our channel!
Descent of Dragons Overview | Hearthstone
YouTube | ru | December 11, 2019 at 13:23The fateful day has arrived. Rafaam and the League of EVIL have moved on to the final part of their plan - the resurrection of the progenitor of the dragons, Galakrond. But the League of Explorers is determined to stop the villains... and other dragons will help the heroes in this! Take to the skies 'cause
Hearthside Conversations: "News from Dragonblight" | Onslaught of dragons
YouTube | ru | November 25, 2019 at 11:56 pmChadd Nervig shares his insights into the fierce battle in the skies above Dragonblight. Play Hearthstone for free: https://playhearthstone.com Subscribe to our channel! http://www.youtube.com/user/HearthstoneRU?sub_confirmation=1
Improvements | "Battlefields" | Carbot (subtitles)
YouTube | ru | November 20, 2019 at 07:07 pmIn the final issue, Carbot will talk about improving the tavern and creatures! Play Hearthstone for free: https://playhearthstone.com Subscribe to our channel! http://www.YouTube.com/user/HearthstoneRU?sub_confirmation=1 Other Hearthstone videos:
Properties and maps of the "Battlefields" | Carbot (subtitles)
YouTube | ru | November 19, 2019 at 04:28 pmCarbot will tell you about the properties and maps of the new Battlegrounds mode! Play Hearthstone for free: https://playhearthstone.com Subscribe to our channel! http://www.YouTube.com/user/HearthstoneRU?sub_confirmation=1 More videos
Heroes and creatures of "Battlefields" | Carbot (subtitles)
YouTube | ru | November 18, 2019 at 06:21 pmCarbot will tell you about the heroes and creatures of the new Battlegrounds mode! Play Hearthstone for free: https://playhearthstone.com Subscribe to our channel! http://www.YouTube.com/user/HearthstoneRU?sub_confirmation=1 More videos
Descent of Dragons Announcement
YouTube | ru | November 02, 2019 at 02:18Alec Dawson talks about the new Hearthstone expansion Descent of Dragons! 135 new cards are waiting for you in the new addition, including cards of the hero Galakrond; side quests, the new Invocation property, and of course, a huge variety of dragons!
Hello, dear readers of the site!
Begins new year 2017, which will see a lot of great events for Hearthstone: the spring rotation of the Standard mode, as well as the release of three new expansions. But at the very beginning of the year, this is still very far away, but players can fully enjoy the Mean Town of Gadgetzan meta, which has been formed over the past month and is unlikely to change significantly at the beginning of the new year. This means that you can start the game on the ladder with almost fully formed top decks that the editors of the site have prepared for you. In this article you will find top decks Hearthstone 2017 for each class, from the most popular to the least played classes. With each of these top decks, you can lay your own path to legend in January season Hearthstone 2017.
Top Shaman DecksHearthstone 2017
Shaman remained the leading class in the meta, but his top decks Hearthstone 2017 have undergone significant changes. If before the leader Midrange Shaman, now the championship has passed to Agro Shaman, which received excellent tools for a quick start - pirates. There are two versions of this archetype, the first is complemented by the Jade Lotus mechanic, the second by Doomhammers and Rockbiters.
Top Aggro Shaman Deck by Spo
Top Aggro Shaman Deck by Demigod
Nowhere to go and Midrange Shaman, although its assembly has undergone significant changes. This one from Bearnugget looks more like a hybrid version of Midrange, Aggro and Jade Shaman, however, she has proven herself extremely well at the high ranks of the legend.
Top Midrange Shaman Deck by Bearnugget
Remained and slower versions of Shaman, but compared to the above decks, they are significantly inferior in strength, as well as in popularity.
Top Deck Control Shaman by WiRer
Shaman will likely continue to be the most efficient, popular, and meta-forming class in Hearthstone 2017, and the rest of the archetypes will have to adapt to match-ups with Agro Shaman And Midrange Shaman if they claim a high percentage of wins.
Top Warrior DecksHearthstone 2017
Warrior- another class claiming the first lines of popularity in Hearthstone 2017, there are three completely different top Warrior decks, which are represented in varying degrees in the ladder at different rank intervals, but they are all extremely strong.
The most popular top Warrior deck in Hearthstone 2017 – Pirate Warrior, the assembly of this archetype was established in the first weeks of the Mean City of Gadgetzan and you will very rarely see any experimental cards in it. The author of the deck is Sintolol.
Top deck Pirate Warrior by Sintolol
Another fast one, but focused more on building up the pace and capturing the table top deck Warrior Hearthstone 2017 – Warrior on dragons. The assembly also contains pirates in order to confidently gain a foothold on the table at an early stage of the game. This top deck again doesn't change much, except sometimes they use one copy of Arcanite Reaper to improve the matchup with Miracle Rogue.
Top Dragon Warrior deck by Zalae
Last Warrior top deck began to meet a little more often in the ladder only in recent weeks, but in Hearthstone 2017 more confident positions in the meta are waiting for her. It's about Control Warrior. The author of this assembly has achieved incredible results at the highest legendary ranks.
Top deck Control Warrior by Vlps
Top Warlock DecksHearthstone 2017
Among top Warlock decks in Hearthstone 2017 remained, unfortunately, only Renolock, A zoolok fallen into oblivion due to the most disadvantageous matchups with the leaders of the meta. Renolock himself feels more than confident in the meta, and the variety of archetype builds is also pleasing. The most optimal top Renolock deck in Hearthstone 2017 collected by player Asmodai.
Top Renolock Deck by Asmodai
Top Rogue DecksHearthstone 2017
Rogue very popular in Hearthstone 2017, but thanks to only one archetype - Miracle Rogue. Other top decks of this class disappeared from the meta after Mean City Gadgetzan.
There are two top Miracle Rogue decks in Hearthstone 2017, the former is slower and uses Adventurers, while the latter does without these creatures, which helps in matchups with aggressive archetypes.
Top Miracle Rogue Adventurer Deck by Casie/Freakeh
Casie/Freakeh Miracle Rogue Top Deck with Hearthstone Adventurers 2017
Top deck Miracle Rogue by MrYagut
Top Priest DecksHearthstone 2017
Top Hearthstone Priest Decks 2017 can be divided into two types. First - Dragon Priest, this archetype consistently shows itself in the meta, and therefore in Hearthstone 2017 he will continue to delight Anduin fans with stability and good matchups with a large number of ladder decks. final assembly Priest on dragons not yet, players have room for imagination, some are even experimenting with Inner Fire, with which you can profitably exchange with opponent's creatures, and also surprise him.
Top Dragon Priest Deck by WiRer
Top Dragon Priest deck by Thijs
The second popular class archetype is Renault Priest, which also has good potential in Hearthstone 2017. Reno Priest Top Deck uses dragon synergy for a stable early and mid game.
Trump Reno Priest Top Deck
Top Druid DecksHearthstone 2017
IN Hearthstone 2017 Druid doesn't have many archetypes with which it is possible to conquer the ladder. The first most common is Jade Druid. Top deck Jade Druid Hearthstone 2017 formed a relatively long time ago, and then stopped evolving, many people continue to play it, but it is unlikely to become successful in tournaments and higher ranks legends.
Jade Druid Top Deck by JustSaiyans
But there is a chance Malygos Druid Hearthstone 2017 top decks, which after the Mean City of Gadgetzan got a new card - Kun, the Forgotten King, this creature interacts well with Aviana, allowing you to play a huge number of cards in one turn. This top Druid deck has room to grow in Hearthstone 2017.
HotMEOWTH Malygos Druid Top Deck
Top Mage decksHearthstone 2017
Only one top deck Mage finds its place in Hearthstone 2017- This Renault Mag. However, this archetype has a huge number of different builds, the optimal one has yet to be found, but for now, players have a huge field for experimentation. The two options presented top Hearthstone Mage decks 2017 not very similar to each other, but both of them have proven their effectiveness.
Top deck Reno Maga from Lifecoach
Top deck Reno Mage from Rage
Top Paladin decksHearthstone 2017
Paladin- one of two classes that will have a very difficult time in Hearthstone 2017, because the Vile City of Gadgetzan did not give too many good cards to the class, however, even before this addition, Uther's affairs were extremely deplorable. The only one truly deserving of its title top decks assembly is owned by ApDrop.
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No matter how expensive the deck is, Hunter is a lot of fun to play thanks to its very aggressive play style. calling card The hunter's are his secrets. The decks have been updated with the latest changes in the game. Updated to reflect Descent of Dragons maps.
New Hunter Decks:
Name | Price | views | Update |
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admin | 6600 | 3 ↓0 | 1679 | 2019-12-15 | |
admin | 5600 | 0 ↓0 | 565 | 2019-12-15 | |
admin | 6650 | 0 ↓0 | 1821 | 2019-12-12 | |
admin | 8200 | 1 ↓0 | 756 | 2019-12-12 | |
admin | 15250 | 0 ↓0 | 999 | 2019-12-11 | |
admin | 4100 | 0 ↓0 | 482 | 2019-12-11 | |
admin | 5700 | 0 ↓0 | 371 | 2019-12-11 | |
admin | 4550 | 2 ↓0 | 510 | 2019-08-15 | |
admin | 8750 | 0 ↓1 | 240 | 2019-08-15 | |
admin | 4650 | 0 ↓3 | 637 | 2019-08-09 |
Guides on current Hunter decks
(New) Face Hunter by Sottle (WoG)
Face hunter (standard mode)
This article looks at a new Aggressive Hunter deck that has given way to some of the useful cards and late threats in favor of early aggro and sustained damage cards. It's comparatively cheap deck with one replaceable legendary card, so it's great for players looking to rank up quickly without spending too much dust.
In standard mode, the deck loses almost nothing. A weakened Leprognome changes into a Firebat, and creatures from the Curse of Naxxramas into other useful creatures. The build was first introduced at Americas Champion Purple 2015.
Tactics
The main goal of the deck in theory seems very simple, but it can be very difficult to achieve. Simply put, you should have an aggressive race starting from the very first move. There are more dash creatures in the deck than in the regular mid-hunter deck. In addition, you can deal direct damage, designed to remove as many health points as possible from the enemy.
On the first turns, follow the standard tactics for an aggressive hunter. Establish a presence on the board with Worgen Scout, Firebat, and Huge Toad. However, instead of a profitable trade, you should hit your opponent in the face, forcing him to perform the trade for you. Thus, all the damage dealt will be practically "free", because. the enemy will be forced to spend resources to eliminate your creatures. The only exception is when a trade on your part prevents an extremely profitable trade on your opponent's side. For example, if you trade Firebat for a minion with 2. attack that could kill your Huffer.
All cards present in the deck are aimed at maintaining aggression and are effective sources of damage. Even though this reduces your chances of winning matches against other aggressive opponents due to the higher efficiency of their creatures, you will still be able to defeat them the vast majority of the time. In addition, increased damage will allow you to break through heavy control decks with a lot of stabilization cards (for example, control warriors).
In the middle of the match, continue to pressure the enemy with creatures with dashes (for example, Wolf Riders), as well as Bow of the Eaglehorn. At this time, try to use the hero power as often as possible. This way you will not only deal constant damage to your opponent, but also save a few cards for subsequent moves. For example, on turn 5 it would be more profitable to play Wolf Rider and Hero Power than Wolf Rider and Huge Toad, as the toad will come in handy on your next turn in combination with the next hero power.
Toward the end of the match, you will need direct damage spells (Kill Command), as well as Leeroy Jenkins. However, if you have the opportunity to use them earlier in the game, it is highly recommended that you do so. Since these cards will be used anyway, any attempt to fit them into the curve will be successful. Try never to eliminate enemy creatures with them. Your main goal is to maximize outgoing damage. Remember to calculate how much damage you can deal over the next few turns, and try to use cards as efficiently as possible, combining them with the hero’s power whenever possible.
Key Cards
Worgen Scout is the best minion worth 1 crystal. Because it has stealth, it has a high chance to deal at least 2 damage. damage. In addition, it is an excellent target for the Cursing Sergeant.
The scolding sergeant is able to empower other creatures. It can be used on early turns to solidify one's position, or later on to eliminate annoying provocateurs.
hunting is additional unit damage that bypasses provocateurs. In addition, the summoned mastiff is a beast, which allows you to activate the additional effect of the Kill Command!
The rate of fire increases the deck's damage potential and in some cases allows you to draw an extra card. While the Fire Rate bonus only triggers when your hand is empty, don't be afraid to use it to eliminate enemy creatures to protect your board.
The explosive trap helps control enemy creatures and damages the enemy hero. An explosive trap often allows you to win the race to the bottom.
Since zoo decks are common in the current meta (particularly warlocks and paladins), we have the Unleash the Dogs spell in our deck. Unleash the Dogs can be used as a Kill Command activator, and can also be used to deal massive damage with Scolding Sergeant or Leokk. Also, this spell works great with Dagger Juggler.
Despite the fact that in previous versions of the deck, the Tropical Panther was more often used, which dealt more damage, now it has given way to the Pet, because. in the presence of Let the Dogs Down, Leokk became no less profitable than Huffer.
Try to get cheap creatures in your starting hand - Worgen Scout, Firebat and Huge Toad. They allow you to deal damage to the enemy, starting from the first moves.
Warriors and priests are especially dangerous for face-hunters. Their decks have effective combinations of spells to eliminate enemy creatures and restore health, so you may simply not have enough damage to penetrate them. If your opponent is playing a warrior or a priest, try to organize the most aggressive start. It is possible that you will have to exchange more often than usual. Even if this approach seems counter-intuitive to you, remember that you need to save your board for dealing damage over time, and the only way to do this is to effectively trade.
Changing cards
Instead of the Worgen Scout, you can use the Vanguard Squire, because. it allows you to trade with other aggressive decks.
If you often encounter control opponents (priests or warriors), add one Savannah Highmane or Loatheb to your deck to be able to stay in combat longer. However, if the win rate in such matches is too low, consider other hunter decks.
(New) Legendary mid hunter from Sottle (WoG)
Legendary Mid Hunter (Standard Mode)
This mid hunter deck is designed to be played in standard mode. The restrictions introduced in it greatly affected many classes that used creatures from the Curse of Naxxramas set. Fortunately, they can be replaced with creatures like the Firebat. In addition, hunters have access to one of the best expensive spells in the game - Call of the Forest.
Tactics
The rate of fire is designed both to fight for control in the early moves, and to deal additional damage towards the end of the match. In addition, if you run out of cards in your hand, Rate of Fire will help you get an extra card and get closer to the right option - for example, Savannah Highmane or Call of the Forests.
Call of the Forest is one of the most powerful costly cards in the game. Call of the Forest combines the effects of three Pets at once, but at the same time it costs less mana (compared to three separate Pets), which distinguishes it from other cards. This effect is extremely flexible. It provides the damage you need to eliminate an enemy minion or last hit, allows you to close as a provocateur, and provides an impressive presence on the board.
Synergy and combinations
Starting hand and detailed tactics
Against the control warrior
Against zoo-lock
Changing cards
(New) Budget Mid Hunter by Sottle (WoG)
Cheap Mid Hunter (Standard Mode)
This mid hunter deck is designed to be played in standard mode. The restrictions introduced in it greatly affected many classes that used creatures from the Curse of Naxxramas set. Fortunately, they can be replaced with creatures such as the Fire Bat and the Infected Wolf. By the way, the latter is the only worthy replacement for the Manned Shredder.
Tactics
The deck in question sacrifices some of the early aggression in the form of Leprognome and Wolf Rider, focusing on a smoother curve to maintain pressure in the mid-game. If the opponent still manages to bounce back and seize control of the table, Release the Dogs and the Kill Team will come to the rescue, which, combined with the hero’s power, can end the match quickly.
Firebat is a strong 1-crystal cost minion and the only non-situational option for the first turn. The bat is a beast, and this is very important, because it allows you to activate the effects of the Shepherd and the Houndmaster, even if you get it towards the end of the game. Thus, if you are unable to play the bat along the curve, keep it specifically for this purpose.
The frost trap is a response to large enemy creatures that cannot be eliminated otherwise. However, Frost Trap can be used to gain a tempo advantage, as it allows you to ignore "uncomfortable" threats and continue to hit the enemy "in the face."
The rate of fire is designed both to fight for control in the early moves, and to deal additional damage towards the end of the match. In addition, if you run out of cards in your hand, Rate of Fire will help you get an extra card and get closer to the right option - for example, Savannah Highmane.
The Huge Toad is an aggressive cheap creature that is used for efficient trades thanks to its death rattle. In addition, the toad is also a beast, and if there is a Coin behind it, you can play the Houndmaster.
Dagger Juggler is another aggressive cheap creature that is usually used in combination with Unleash the Dogs or other creatures.
Pet is an extremely effective spell that allows you to summon a creature for just 3 crystals, which in any case will be stronger than all other creatures with a similar cost. Despite the fact that a particular Pet is determined randomly, in most situations it does not matter at all. In addition, the spell often summons a Pet that is needed at that very moment, and provides incredibly powerful moves.
Another important card is Eaglehorn Bow. It can be used both to eliminate enemy creatures and to directly attack. Since there aren't a lot of secrets in the deck, don't be afraid to spend bow charges if it gives you a significant advantage.
Command "Get!" used primarily to finish off the enemy and allows you to inflict 5 units. damage for 3 mana crystals. In addition, it is suitable for eliminating key enemy creatures.
The Houndmaster can empower small beasts, turning them into serious threats. In other words, when the battle cry is activated, the Houndmaster is extremely effective and fully justifies its cost.
Infected Wolf is one of the few new cards that can compete with Piloted Shredder in terms of overall stats. Since the Piloted Shredder cannot be used in the standard format, hunters have a significant advantage, having the only worthy replacement option. Also, unlike the Possessed Crawler, the Infested Wolf summons spiderbeasts that pair well with Shepherd and Houndmaster.
The Shepherd is a very powerful card that adds an average of 6/6 stats to the board when played. Despite the fact that if there is no beast on the field, the effectiveness of the Shepherd drops sharply, in the deck in question there are enough animals that activate its effect.
Savannah Tall Mane is one of the best creatures in the game to counter heavy control opponents. Tall Mane has formidable stats and a dangerous death rattle, so few classes can deal with him effectively.
Synergy and combinations
- Unleash the Hounds is used in combination with Hunter's Mark to eliminate large enemy creatures.
- Dagger Juggler + Unleash Dogs combo is designed to clear the board in fights with other aggressive opponents who want to put as many cheap creatures on the board as possible.
- Houndmaster is recommended to play in the presence of animals to create creatures with impressive characteristics.
Starting hand and detailed tactics
The starting hand selection strategy is relatively simple. You will need Giant Toad, Fire Bat and Flame Juggler. In addition, when choosing a starting hand, it is necessary to take into account the fact that there is a Coin. If you go second, use the Coin to put a 2-crystal cost creature on the field on your first turn, and play another creature of the same cost on your second turn. If you go first, play the curve. The ideal situation looks like this: Fire Bat, Huge Toad, Pet.
When playing against fast opponents (like zoo-locks), you can leave Eagle Horn Bow in your starting hand. In the early moves, you must fight for control and destroy enemy creatures with weapons, with the expectation that towards the end of the game you will dominate the field.
Against the control warrior
Don't be afraid to keep Savannah Highmane in your starting hand. As a rule, warriors play very slowly, so you do not need a quick start. By placing a high mane on the 6th move, you will greatly complicate the life of the enemy, because the warriors do not have effective ways deal with this creature. Without a tall mane, you are unlikely to win, because. the warrior will quickly accumulate armor and leave you without cards.
Against zoo-lock
By all means, try to get Firebat, Cursing Sergeant, and Flame Juggler in your starting hand. In this battle, the struggle for control at the initial stage of the game is of particular importance. If you manage to get the upper hand, the victory will be in your pocket, because the combined strengths of the heroes will deal 4 damage to your opponent. damage in one turn. For the starting hand, Release the Dogs is also useful, especially if you have a Coin, because. the combo Dagger Juggler + Unleash Dogs for zoo-locks is extremely devastating.
Changing cards
Instead of a Juggler with daggers, you can use the Royal Elekk, which provides a bonus.
Secrets can be changed at your discretion - for example, leave one copy of the Frost Trap, supplementing it with a Bear or Snake trap.
If you often find yourself empty-handed, replace one Houndmaster and one Shepherd with Grave Spiders.
Dragonzrilla (Control Dragon Hunter)
All deck cards are divided into two types: dragons and support. The first type includes dragon creatures, as well as other creatures whose warcries are triggered by having a dragon in hand. These are very valuable cards that interact well with each other. Even though dragons and their related creatures are very strong and great for trading, they need to be supplemented with support cards to fully control the board.
Support cards include spells, weapons, and creatures with unique effects (AoE and draw). For the most part, they are used reactively, when certain game situations arise. However, some support creatures are able to provide an impressive presence on the board and contribute to its smooth and efficient development.
Card draw
Card draw is one of the most important aspects of playing a control deck. In our deck, the addition is carried out different ways. It contains 8 creatures and spells that allow you to get additional cards, but only 6 of them work unconditionally.
The rate of fire only gives extra cards if your hand is empty. However, when playing a control deck, this rarely happens, and you should not count on this effect.
Royal Elekk x2:
This creature has impressive stats (considering its cost) and card draw potential. Darnassus Brawlers, Abyssal Demons, Manasnassins, and Dusk Whelps are often used in the current meta, and Royal Elekk is a good trade for them. Always try to get it in your starting hand. Even if the Elekk does not win the bet, the opponent will have to show you a card from their deck, which will affect further decisions.
Taking into account a large number strong minions in your deck, Royal Elekk will rarely lose arguments and provide a reliable draw. It is possible that it is thanks to him that a dragon will come into your hand, which is so necessary for activating the effects of creatures such as Blackwing Technician.
Servant of Pain x2:
Acolyte of Pain is very straightforward, taking damage and giving you a card. It plays great on its own or in combination with Vicious Pyromancer and Dreadscale. If the enemy silences the Servant, you will not be able to get cards with it, but this happens quite rarely.
Azure Dragon x2:
The Azure Dragon brings a double benefit: it is not only a draw tool, but also a dragon. Also, the spell power bonus usually means a lot more than meets the eye. In particular, it can be used to clear the board or finish off the enemy.
Clearing the table
Any control deck includes tools for clearing the board and effectively eliminating enemy creatures. It is believed that the hunter is not intended for this purpose, which is why control hunters are so rare. However, this class may well use control-tactics, methodically eliminating threats.
Despite the lack of the ability to deal AoE damage in 3-4 units. on demand, the hunter has access to the dragon synergy and creatures like Direscale or Vicious Pyromancer, which, in combination with Hunter's Mark, allow you to clean the table.
Hunter's Mark x2:
This spell allows you to deal with any threat. It is best used in combination with Vicious Pyromancer and Dreadscale. In addition, you can hit the target with the Mark with any creature on the table. Try not to waste this card in vain.
Dreadscale:
Mini Baron Geddon can be a real nightmare for paladins and other aggro decks, especially when hidden behind a provocateur. Dread Scale is not the most effective option for clearing the board, but in some matches it is simply indispensable. Combined with Hunter's Mark, Direscale can destroy any, even the largest target.
Ice Maw:
Provocateur with stats 6/6 and built-in Excavated Evil. It can be placed both on an empty board and in the presence of a large number of enemy creatures, so that the effect is maximum. Frozen Maw can be used to trick an opponent into fearing the AoE without knowing you don't have a dragon in your hand.
longbow
Longbow - almost best card a deck that no doubt justifies its cost. The longbow provides exceptional board control, allowing you to deal 5 damage. damage to an enemy creature and receive no retaliatory damage. In other words, the advantages of such weapons are obvious.
It may seem to you that the Ancient Healer would be a good addition to the deck in question, but practice shows that 8 units. healing is unlikely to ever save you. The control hunter doesn't have much to worry about when it comes to health, mostly because of the Longbow.
The longbow absorbs incoming damage, no matter how hard the enemy creature hits you. For example, a bow can be used in combination with Royal Elekk or Blackwing Technique against an 8/8 enemy giant, effectively equating to a healer effect.
These weapons often help win fights, which is why they cost so much. Let's take an example. We play against an aggressive shaman who draws new cards endlessly and can respond to any of our moves. The battle drags on, we have only 2 units left. health while the opponent's health is almost full (26 health)
On the enemy half of the field are: Spider Tank 3/4, Totem of Healing 0/2, Piloted Shredder 5/4 (with a bonus from Mistcaller), Stoneclaw Totem 0/2 and Mistcaller 4/4. Our half of the field has a Longbow and an Azure Dragon. The situation can be resolved in our favor only if the shredder, after death, summons a creature with an attack power of less than 2 units.
What can be done in this case?
Kill the Stoneclaw Totem with Arcane Shot, remove the Shredder with the bow without taking any damage, and see that it has summoned Captain's Parrot. Trade Azure Drake for Spider Tank, kill Mistcaller with Rand Blackhand. Only the 0/2 Healing Totem and the Captain's Parrot will remain on the table. The enemy is unlucky - he does not get a card that would allow him to inflict the missing unit of damage. Slow the game down one more turn with Shadowguard, and then play Alexstrasza.
This example proves that the importance of the Longbow is almost impossible to overestimate.
Notes
Furious Pyromancer
Perhaps the most powerful card of the deck, which is the best way to restrain the development of the enemy. Since the pyromancer has the standard stats for a 2-crystal creature, using it rationally requires some experience and the ability to think several steps ahead. Often this is what determines the outcome of the battle.
At the expense of the pyromancer, you can draw cards with the help of the Acolyte of Pain, strengthen Gaz "rilla and finish off the enemy with it, or eliminate a major threat with the Hunter's Mark. Save spells for the turn with the pyromancer and try to get the most out of it.
The strength of this minion is that it cannot be instantly removed by a Master Hunter without spending additional resources. It also has 6 attack power. and suitable for profitable exchange. But if suddenly the enemy cannot respond to Gaz "rilla, the game will end very quickly. In other words, he must quickly kill her or surrender.
Don't save Gaz "rilla for mind-blowing combos with Furious Pyromancer and spells. If you have it in your hand by the seventh turn, just play it curved. Remember that it is practically no different from dragons, except for a strong psychological pressure on an opponent comparable to the effect of Sylvanas Windrunner.
Draconid Destroyer
The draconian smasher is not only a dragon, but also a potentially large creature with 9/9 stats. It may seem to you that it is intended for situations in which it is necessary to strengthen an already strong position, but this is far from being the case. Draconid allows you to win matches with warriors who seek to accumulate armor after their health level drops below 15 points. With Draconid, you can quickly destroy armor in a few hits.
Also, it should be noted that Draconid Destroyer's effect automatically triggers when Alexstrasza is used aggressively. Even if you can't get your opponent down to 15 health by turn 6, play a 6/6 Draconid and you can't go wrong. Don't forget that the drakonid can be used to lure out the Master Hunter.
Rend Blackhand
There is a mass legendary cards that do not meet the requirements of an experienced hunter - for example, Archmage Antonidas, Emperor Thaurissan, Loathib and Vol "jin with stolen health, but along with Kel" Thuzad and Ysera, they are excellent targets for Rend Blackhand.
Rend provides a huge speed advantage, not to mention the fact that he himself has excellent stats and often deals damage several times. If he becomes a target for an Experienced Hunter, you can fearlessly put other large creatures on the table.
The ability to select a good starting hand comes with experience. However, there are cards that you will need regardless of the class and archetype of the opponent.
These include cheap creatures and board controls. In other words, you need to get cards in your starting hand that can be played already on the first moves.
Starting hand selection
Don't forget about successful combinations. For example, if you have Vicious Pyromancer and Hunter's Mark in your hand, keep both.
More experienced players can change priorities and select a starting hand depending on the type of opponent. For example, if you are playing against an aggressive opponent (face hunter or zoo lock), Arcane Shot will come in handy. In games with mages, the same card will save you from the Sorcerer's Apprentice. When playing with Paladins, you can combine Shot with Vicious Pyromancer and take out Dagger Jugglers, Shielded Mini-Bots, and Call-to-Fight Recruits.
Choose cards that will allow you to control the board on the first moves. Throw away those that are useful only at the final stage of the game. An example would be Azure or another expensive dragon, even if you already have a Blackwing Technique in hand. Don't force things desired cards they will still come to you.
Of course, there are certain exceptions to these rules, and you can change them based on information about the enemy and the situation. Play as often as possible, and success will not be long in coming.
Substitutions
If you're having trouble playing this deck, try swapping out some of the cards.
If you get killed too quickly:
- -1x Draconid Crusher
- +1x Ancient Healer
If you often come across opponents with secrets (in particular, paladins):
- -1x Royal Elekk
- +1x Illumination Flare
If you can't keep control:
- -1x Draconid Crusher
- -1x Chromaggus
- +2x Power Shot
Beast Master by Spark (LoE Legend EU)
Mid-Hunter is an improved version of the old deck that allows you to reach the Legend rank. With Grave Spider, hunters can now focus even more on animal interactions. This card helps to ensure presence on the board and to use spells more effectively. Thus, the digging mechanic of the Gravecrawler is of particular benefit to the hunter. You can get situational but very effective cards like Timberwolf, Carrion Hyena, Rushing Kodo, Dreadscale or King Crash.
General Tactics and Starting Hand Selection Strategy
Remember that a hunter with animals is not a face hunter! Control the board with cheap creatures early in the match. In the mid-match, use the Bow of the Eaglehorn and Secrets to take over and start pushing the enemy with your Hero Power and mid-cost minions.
Think everything through before you make a move possible options. If you can't finish your opponent now, start preparing for the finishing blow, because. later on, you may not have enough resources for this. While doing so, keep clearing the enemy board.
Always try to get Teneter, Mad Scientist, and Possessed Creeper in your starting hand. In addition, you will need Dagger Juggler and Ironbeak. If you have the Coin, save the Pet and Eaglehorn Bow. If you're playing against a Priest, keep Hunter's Mark in your starting hand.
Discard all other cards from your starting hand, especially secrets.
Opponents
The Druid is a pretty handy opponent if he hasn't been able to pull off his Innervate tricks. Remember that the druid's signature combo can be broken with Loatheb.
The hunter is an equal opponent in strength. Try to get cheap creatures in your starting hand and get a speed advantage.
Mages (with the exception of Mech Mages) will always be in a better position. It takes a certain amount of luck to win this match. Always keep the Eaglehorn Bow in your hand and use it to kill small enemy creatures.
The Paladin isn't much of a threat, but the Shielded Mini-Bot and the Mysterious Pretender often cause a lot of problems.
When playing with a priest, prepare for stalemate situations. Curve creatures, be sure to use Houndmaster and Savannah Highmane to force the enemy to recoup. If possible, kill a Northshire Cleric with Eaglehorn Bow.
The Mecha Oil Rogue is a cunning and difficult enemy that can control the board at any stage of the game. Fortunately, such opponents are quite rare. Rogue with raptors has not yet been evaluated.
The shaman has spells such as Storm and Hex in his arsenal, but they rarely prevent the hunter from doing enough damage. Use the combination Dagger Juggler + Release the Dogs to get rid of the totems and gain an advantage.
Warlocks are strong opponents. For example, a hand lock that has put its plan into practice is almost impossible to kill. Don't let him deploy Fire Giants unless you have the Kill Command in your hand.
Warrior is perhaps the easiest option. If you are constantly losing to warriors, most likely you are doing something wrong. Kill Armormasters and Acolytes of Pain with weapons and small creatures, and then the warrior will take damage by clearing your board with weapons. Remember that warriors have no effective way to deal with Savannah Highmane. Watch out for Brawl and protect your creatures with Loatheb.
Situational cards and substitutions
Tundra Rhino is the most flexible creature in the deck. Rushing Kodo can be used instead, as in the current meta, there are many suitable targets for it. As other situational cards, you can put Mystic Kezan, Harrison Jones, or even Master Hunter in the deck. If you want to experiment with the recruitment mechanism, include the Head of the Cult in the list.
With the advent of the Grave Spider, the value of the Tundra Rhino has increased, because. it gives dash to various beasts (notably the Savannah Highmane and its associated hyenas). However, the rhino can be replaced. Possible alternatives: Tiger of Stranglethorn and Slime Belcher.
In addition, with the advent of new animals from the Grave Spider, it became possible to effectively use the Shepherd. The appearance of this creature can provoke non-standard and funny game situations, but sometimes a random effect does not work at all as we would like.
Although the Piloted Shredder has been replaced by Grave Spider, if you don't already have cards from the League of Explorers adventure, you can play with it temporarily.
If you often encounter Paladins with secrets in ranked matches, the Flare Missile will come in handy. However, such opponents can be beaten without a rocket, which does not give an increase in speed, because. The Mysterious Challenger has impressive stats in and of itself. The flare also comes in handy in mage and hunter games.
Fire Rate is a good spell that fits into the deck very well. The royal elekk is a useful but cheap creature. Since there are already enough cards worth 2 crystals in the deck, it would be wiser to refuse it.
The Serpent Trap can be replaced with an Explosive or Frost Trap if the current meta requires it (the Frost Trap is useful in fights with mid-opponents, while the Explosive Trap allows you to more effectively counter aggressive opponents).
If you still don't have Dr. Boom, you need to make it as soon as possible. If you don't have enough Dust, disenchant unnecessary cards like Sylvanas Windrunner, Ragnaros, Sea Giant, or Sky Golem.
Mid Hunter with Sir Finley Mrgglton (Legend)
Why is Sir Finley Mrgglton needed? For the mid hunter, Steady Shot is less valuable than for the face hunter, especially considering that the current meta is quite aggressive.
How to choose a hero power?
There are two options depending on the stage of the game:
a.) the power of the hero, allowing to inflict 1 unit. damage (druid or magician; you should not take a robber, because his dagger replaces the Bow of the Eagle Horn);
b.) the power of the hero, giving health or armor, because. at the final stage of the game, your main task will be to prevent yourself from being finished off.
Against control opponents (priests or warriors):
Life tap is the key to victory. A hunter who replenishes his hand endlessly? It's better to give up now. In addition, you can choose the hero power to deal targeted damage. In this case, it will be better than Steady Shot.
A little tip: Sir Finley Mrrgglton actually renews the hero power, i.e. you can use it twice per turn!
In general, an unusual deck with Finlay opens up new opportunities for the player.
Why no snake trap?
Synergy-wise, Serpent Trap fits in well with the presence of Dagger Juggler and Houndmaster, but many opponents simply ignore it, and secret paladins and druids effectively deal with snakes with Consecration or Swipe. Also, everyone knows that mid hunters play with Serpent Traps and don't expect Explosive Trap to spawn, which allows for easy wins.
There are no "mandatory" traps in hunter decks, so we recommend using the least predictable options. However, when the Serpent Trap loses its popularity, you can start using it again.
Starting hand selection
Against aggressive opponents:
- High Priority: Sir Finley Mrrgglton, Mad Scientist, Possessed Creeper
- Medium priority: Knife Juggler, Royal Elekk, Fire Rate (High priority when fighting druids, as it allows you to kill Darnassus Fighter)
- If you're up against an aggressive opponent with a lot of creatures (paladin, zoo-lock, etc.), keep Deploy Dogs and Explosive Trap in your starting hand.
Against mid and control opponents:
Curve play always brings the desired results. This is exactly what you should strive for when playing a mid deck, so you can leave cards worth 3 crystals in your starting hand (for example, Pet and Eaglehorn Bow).
In any case, our deck contains a lot of creatures worth 2 crystals, and you will most likely be able to make a successful second move. In the absence of other options, you can also play a secret (for example, Bear Trap).
Conclusion:
Without a doubt, this deck has a lot of potential for rating battles. We'd love to hear your suggestions and comments!
It is especially effective against aggro druids, mid paladins, secret paladins, and rogues. In addition, she performed well in matches with control warriors, which are so common at high ranks.
Starting hand selection is very simple. Try to get one or two creatures worth 1 crystal and one creature worth 2 crystals. If you have a Coin, you can place two creatures in sequence for 2 crystals, which is very beneficial for face hunters. Mad Scientist should be played in front of the Dagger Juggler to lure spells such as Wrath or Slam from the opponent. If you are playing a scientist and a juggler on the same turn, of course, the juggler must enter the field first. On your fourth or fifth turn, start using your Hero Power as often as possible to make up for your card shortage.
Attack the enemy hero, trying to break through him as quickly as possible. However, some enemy creatures - in particular, the Armormaster, Darnassus Fighter, Pyro and Dagger Juggler - still need to be traded, because. they are too dangerous. The rest of the creatures do not pose any threat, so they can be ignored.
The hunter in Hearthstone has always been considered an aggressive class, but with the release of the League of Explorers expansion and the introduction of the excavation mechanic, control hunters have gained the right to life.
Important notes:
- Rule number 1: control and effective exchange!
- Try to catch the enemy by surprise with the help of maps obtained as a result of excavations.
- Use Brann Bronzebeard wisely. If the enemy did not pay attention to Brann, punish him for it.
- When playing against mages and paladins, disrupt their plans with the Flare Missile.
- Explosive or Frost trap can be replaced with any other.
- The Rushing Kodo is designed to eliminate the Imp Gang Leader, Shielded Mini-Bot, or Doomsayer (when playing against a Freeze Mage).
- If necessary, the effect of the Ancient Healer can be enhanced by Brann.
Starting hand selection
- When playing against classes with secrets, keep Flare Missile in hand.
- In any match, try to get the Tenetnik and Royal Elekk in your starting hand.
- If you see an aggressive enemy in front of you, the Explosive Trap will come in handy.
- When playing with a control opponent, keep Gem Scarab in hand.
Tactics
Paladin with Secrets (40% win rate): A difficult and powerful opponent. Fight for control from the very first move. Make the paladin trade his creatures. Launch an Illumination Flare when you have two or more secrets (ideally right after the Mysterious Pretender spawns). When excavating, choose AoE spells (Power Shot, Release the Dogs). When choosing a Hero Power with Sir Finley Mrrgglton, choose Druid Shapeshift. If that's not an option, use Lesser Heal or Raise Shield!
Tempo Mage (75% win rate): It's no big deal if you have a good starting hand with Flare Missile that can take down Reflected Essence. Organize an effective trade, kill the Pyro with Rushing Kodos.
Freeze Mage (90% win rate): use Flare, DO NOT use Sir Finley Mrrgglton (you will need Steady Shot). Deploy an Ancient Healer when health drops below 15.
Druid (60% win rate): Play as if you know for sure that he has a Wild Roar + Force of Nature combo in his hand. Kill Shade of Naxxramas or Keeper of the Thicket with a Rushing Kodo.
Priest (control, with dragons or Burial, 50% win rate): can cause a lot of problems in case of unsuccessful excavations (for example, in the absence of the Kill! Command). Use the Rushing Kodo to get rid of the Lord of Death and gain an advantage on the board.
Aggro Shaman (40% win rate): pray he has a bad luck starting hand. Try to get a Hero Power that allows you to get additional health points or deal targeted damage. Kill enemy creatures in all available ways. Don't feel sorry for the Ancient Healers.
Rogue (Miracle or Oiled, 60% win rate): Easy opponent, because his creatures allow you to make a profitable exchange. The key to victory is the effective use of traps. The Illuminator Flare will help you remove the Goblin Auctioneer's disguise.
Warlock (Hand or Malygos, 50% winrate): Without Rushing Kodo, you're going to have a hard time. Don't delay the match. Otherwise, you will receive devastating damage in just one turn. Try to kill your opponent in 9-10 moves.
Zoolok (65% win rate): Everything is much simpler here. Kill the Imp Gang Leader with the Rushing Kodo and the match will end.
Face Hunter (Virate 65%): it's time for payback! Provocateurs and the Rushing Kodo will help you. Use Ancient Healers in Brann Bronzebeard's presence, clear traps with Flare Missile.
Control Warrior (55% win rate): easy win when gaining an advantage by turn 5-6; a guaranteed loss if the fight goes on too long. Do not put too many creatures on the field so that they do not fall into the Brawl. Two or three creatures will be enough. Dig maps to help you bypass Sylvanas Windrunner and other threats.
I hope these Hunter deck guides have been helpful to you. If you want to thank us, you can repost this article in in social networks and rate. Good game!
Budget decks are the best choice for all newcomers who have just come to the world of Hearthstone and want to learn how to play the high level. On this page, you can find the best budget decks for all playable classes, as well as detailed game guides.
What is a budget deck and why should I play it first? Everything is very simple! As you can see, most of the Hearthstone cards you get during the game, and the more you give to the game, the faster you can replenish your collection. And in order to quickly get used to the game and understand its mechanics, you are offered free cards for all classes that you can collect by reaching level 10 as a playable character.
Once you hit that coveted level 10, we recommend starting with the budget decks you can find below. Absolutely all decks have a high winning potential, and thanks to our detailed instructions, it will be even easier for you to get used to the game and understand the very essence of each game class. In addition, with the help of budget decks, you can move up the ladder in ranked play mode and receive unique card backs at the end of each month.
Budget decks are the best way to start playing Hearthstone properly and make your first wins to build your card collection and improve your decks in the future!
Budget Hearthstone decks for all classes
Click on the image to see the deck you want. A page with a description of the deck will open in the same window.