Cool Sam 1 walkthrough all the secrets. Passage of game Serious Sam: The First Encounter HD. Enemies and tactics to deal with them
In the year 2063 from the Nativity of Christ in Egypt, during archaeological excavations, a crypt was discovered - it turned out to be a message from the ancient civilization of Sirius to earthlings.
In addition to the history of the Sirian civilization from formation, development to death, earthlings learned about their last warning - in the universe there is a powerful and very aggressive civilization of immortal beings who have set themselves the goal of destroying all life in the universe. They almost achieved this, leveling millions of worlds with the void of space and almost destroying the Sirians.
Defeated in the war, the Sirians sent a starship to Earth (before unknown to the immortal aggressors) in order to preserve knowledge and convey their final warning. The spaceship fell on ancient Egypt, which gave impetus to the transformation of the ape into a man.
The discovery allowed our descendants to build up to a bunch of their starships. As a thank you and goodwill gesture, the first one was sent to Sirius. Sam Stone became the captain and leader.
However - oops. Immortals have been in charge of Sirius for a long time, and, noticing an extraneous spaceship, they begin to consistently wet all the colonies of earthlings in deep and not very space. They got in 2113 from the same Nativity of Christ to the Earth. Take off your hats, bare your heads - a minute of silence for Mother Earth, who is dying under the yoke of the invaders.
But history takes a sharp turn - a snotty graduate student, digging through the junk of the Sirians, finds a time machine. Sam Stone is instantly equipped (a knife - in the teeth, a colt with infinite magical ammunition - in the belt, a NETRICSA analyzer, which allows you to examine the corpses of enemies, the environment and get under your feet - in the head) and sent to Ancient Egypt, where the immortals are already hanging out, who have not had time to turn around in full force.
The goal is to save the Earth. The remedy is to destroy all the immortals (who, in fact, turn out to be quite mortal - their deaths sit on the points of Serious Sam's bullets). The end justifies the means, and the means justifies the end. Amen. We begin.
Weapon
Knife
An ordinary military knife that "haunts" you from the beginning of the game. A very useful thing - you will be surprised, but the first five (or so) cards can only be completed with it. Deals very high damage to small enemies - headless soldiers, skeletons (two hits), gnaars (one swing) and even a blue biomechanoid (two hits if you have time to run). Strongly do not recommend against toads, kamikaze and anything larger than (or equal to) a bull. Also keep in mind that if you are surrounded by a crowd of monsters, then when you hit with a knife, damage is done to only one.
Colt (Shofield .45 w/ TMAR)
At the beginning of the game, you spawn with one Colt in your hands and with an infinite supply of ammo for it. Immediately take the second Colt - such Croatian shooting “in Macedonian”. Advantages - endless ammo, good accuracy at long-range shooting. Very uncomfortable in close combat. I recommend first of all against kamikazes, other headless soldiers, gnaars, skeletons, biomechanoids, scorpions (it is better to kill the last three from afar).
Berdanka, single-barrel shotgun (12 Guage Pump Action Shotgun)
A fairly well-balanced weapon - a short reload time and tolerable lethal force. In addition, at all levels a lot of cartridges for him. Good to use against Kamikazes (short range), Toads, Headless, Skeletons and Gnaars. About the rest, if you run with a Berdanka, forget it.
Double Barrel Coach Gun
Such a workhorse of the game. If you do not have a double-barreled shotgun - Serious Sam will be VERY difficult to pass. The only drawbacks are that it can only be used at short distances and taking into account the long reload (the latter is very unnerving when the skeleton starts to gnaw at you, and you convulsively distort the shutter). Use against skeletons, gnaars, bulls, arachnoids (teenager), BIG crowds of toads, biomechanoids. It is better not to fight with kamikaze (reloading!), headless soldiers of all stripes (not enough ammo), harpies.
Thompson submachine gun (The Tommygun)
Do you remember Blood? By appearance similar, although it does not shoot with a fan. A good weapon, but there is always not enough ammo (the same for the minigun). Shoot at kamikazes, skeletons, harpies, gnaars, biomechanoids, arachnoids. Yes, in general, for everyone you deem worthy of this weapon.
Minigun (The Minigun)
One of the most conceptual weapons in the game - it's not without reason that it was placed on the cover of Serious Sam. Stunning entertainment shooting, lethal force. Disadvantages - eats up to a bunch of cartridges and spins for a very long time before starting to fire. Therefore, I do not recommend against small single enemies (headless and etc.), as well as against fast moving creatures.
Rocket Launcher
A rocket launcher, it is also a rocket launcher in Africa. What more i can say? If you have played any 3D action game, then you probably know that there is a rocket launcher. There are no differences here, except for the new design. Apply according to the scheme - get it, aim, shoot. Trying not to get caught up. Crowds of skeletons, bulls, biomechanoids, arachnoids, reptiles and other "big brothers" are eagerly waiting for your rockets. It is better not to give rockets to the headless (does not pay for itself), toads and other trifles. And also - in Serious Sam implemented rocket jump. To the delight of the experts.
Grenade Launcher
It's also extremely transparent. Lift the muzzle, press the left mouse button - and the grenade hits the enemy or a piece of furniture along a ballistic trajectory. Explodes. All. Indications for (not) use are the same as for the rocket launcher.
Cannon (The CANNON)
“They are preparing a cannon. What for? O! They will shoot!” There is no such thing anywhere! The most powerful weapon in the game. An ordinary ship's cannon of o-hoo caliber, carried in the back pocket of jeans and firing ordinary cast-iron exploding cannonballs. Shoots in such a way that, hitting, for example, a blue biomechanoid, the core does not explode, but simply sweeping it out of the way (with lethal outcome), continues to fly further through the next one and the one behind it. Apply to anything larger than a bull. Do not apply for reverse situation.
Enemies and tactics to deal with them
Headless Rocket and Grenade Launchers (Beheaded Rocketeer, Beheaded Firecracker, Beheaded Bomber)
A pot-bellied little thing (6 feet tall or 1m 80cm) armed with magical rocket/grenade launchers. It practically does not pose a serious threat, and its entire function is to get in the way and bring in general confusion.
Use any kind of light weapons against them. There are no special tips on tactics - you need to shoot / cut.
Headless Kamikaze (Beheaded Kamikaze)
Along with the skeleton, an extremely annoying creature throughout the game. He tends to run up close to you and blow himself up - and partly you - with a bomb that he holds in his hand, free from dragging his head. Single shoot from a pistol; if there are a lot of them, then try to pile them up and wet them with pistols / shotguns / “thompson” - if one explodes, then the surrounding kamikazes will also detonate. A chain reaction, so to speak.
Skeleton (Kleer Skelton)
Skeleton (size 9 feet or about 3.5 meters). From afar, it shoots with low-powered balls connected by a chain, and if it runs up close, it can bite (which, as a rule, happens). It will haunt you the whole game and spoil a lot of nerve endings. Tactics against singles - cut with a knife (two swings) when it comes close; against small groups - retreat, firing pistols, stretch them one by one and again cut them with a knife in turn. For groups consisting of more than four units, on the contrary, try to pull them into a pile, and then hit it with a grenade launcher. If there are no grenades - from a minigun (but not from a “thompson”!).
Toad (Marsh-Hopper from Rigil)
They always attack in large numbers. Small, but, jumping up to you, they spray poisonous slime with a fatal outcome both for themselves and - sometimes - for Serious Sam. It's not too difficult to send them to the forefathers - jump and shoot at a large bunch of swarming freaks from a Berdanka or a double-barreled shotgun.
Gnaars (Gnaar Female, Gnaar Male)
Byaki with a big mouth, who strive to run up to you and taste. Nothing complicated at all. It is even easier to extinguish than headless warriors - you take a knife and cut, cut, cut ...
Bull (Sirian Werebull)
One of the most dangerous creatures in the first half of the game. A hefty (more than 3 meters long) creature, a cross between a camel and a bull. Moves very fast. When it catches up with you, it throws you high in the air (you can enjoy the scenery until you land and collect your own bones). However, it is clumsy - you can calmly go to the side in front of its very horns, shooting in the side of a flying mutant from a double-barreled shotgun. If you fight with one bull, then you can walk in a circle - he will never get you. Therefore, against loners, use a double-barreled shotgun; against a crowd, only heavy weapons can save you.
Blue Small Biomechanoid (Bio-Mechanoid, Minor)
Over 5 meters tall, a large blue chicken that has two lasers. Cut single ones with a knife (what is it made of? - iron blue biomechanoids finish in two hits!), shoot from a shotgun or rocket launcher (an average of 2 rockets per one). If they go in a group, then, in order of efficiency, a rocket launcher, a laser, a minigun.
Large red biomechanoid (Bio-Mechanoid, Major)
He is 10 meters tall (and, accordingly, “harder” than his younger “colleague”), shoots from two rocket launchers. You can take down one in a couple of cannon shots.
Arachnoid-teenager (Arachnoid, Juvenile) aka green scorpion
Not a very serious opponent, despite the size and appearance. Shoots intermittently. When it shoots, step aside, when it stops, come back and shoot yourself. All.
Adult arachnoid (Arachnoid, Adult) aka red scorpion
Somewhat bigger and a little more stubborn than a teenager. Also armed with a machine gun. The tactics of the battle are the same as in the previous case.
Green Reptile (Aludran Reptiloid, Common)
5 meters tall, armed with magic missiles (not too fast flying green balls of a sickening look) - they can be shot down. Try to fill up alone before he starts to shoot balls - otherwise you will have to shoot them down, they are homing. The group usually doesn't do too much damage, so don't be afraid to focus on other enemies first. After you have cleared the crowd running at you, remove them one at a time effective means available to you.
Red Reptile (Aludran Reptiloid, Highlander)
More and more stubborn green. However, the tactics are the same.
Harpy (Scythian Witch-Harpy)
A small flying creature armed with magical projectiles and claws. It is not difficult to cope with a single one, but it becomes very unpleasant when there are a lot of them. In this case, if they dive in a bunch, use a rocket launcher, and if they stick out on the ground, then use a Thompson machine gun.
Fish (Reeban Electro-Fish)
Accordingly, it lives in water and shoots electric charges at you. I can’t say anything special about tactics - shoot, shoot and shoot.
Boss Ug-Zan 3 (Ugh-Zan III, The Vicious)
Height of 100 meters (30-storey building!), Armed with everything that his subordinates have. Watch the battle tactics in the walkthrough.
Group combat tactics
A few words must also be said about the case when a bunch of monsters of different “breeds” pile on you. Blindly shooting at everyone from the first weapon that fell into your hands is not worth it. It is necessary to cut off the most dangerous ones first, leaving others for later. An approximate layout (naturally, it cannot be absolutized) looks like this (the freaks come first, which must be shot first):
1) kamikaze (or frogs);
2) large red biomechanoid;
3) lava golem;
4) bulls;
5) skeletons;
6) small blue biomechanoid;
7) adult arachnoid;
8) adolescent arachnoid;
9) reptiles of all colors;
10) harpies;
11) gnaars;
12) headless soldiers.
Naturally, against each type in a group battle, the most convenient weapon, in terms of causing damage, should be used.
Part I: Rune
Temple of Hatshetsup
So, you have to save the Earth (for the umpteenth time!?). Therefore, do not hesitate - turn right from the place of arrival and, after walking a little, take the second pistol on the gallery of the temple. You feel more confident now, don't you? Oddly enough, this second pistol is considered one of the secrets of this level, although, in my opinion, either a lamer or a blind person can not notice it. Now go down one level. Turn right again and see the door on the right again. If you open it, a bunch of big-headed men in Serious Sam's outfit will come out. These are the first fans of the game. You can shoot them - there will be no consequences. Go through the door they came out of and take a bunch of missiles.
Come back and meet your first enemies - headless rocket launchers and the same grenade launchers. So far it's easy, right? If you have enough patience (I did not have enough;)), then, having climbed the steps of the temple and jumped to the roof of the pavilion on the left, you can find a rocket launcher there.
Entering the temple premises, you find yourself alternately in two large rooms, the path from which leads inexorably to the next level. In the first - a swimming pool (if you dive into the water, you will find a first aid kit) and the same problems as on the street; in the second, last, - Berdanka, street showdowns and your first skeleton. With his knife, my friend, with a knife. Let's move on to the next map.
Sand Canyon
Pick up junk in the room and go outside. Only not far, because it will immediately appear new enemy(very plural) - headless kamikaze, resounding the air with wild cries. Do not try to compete with them in running speed, just return to the basement where you came from and calmly shoot them. Starting to explode, each of them will take with him to the next world a couple, and if you're lucky, then a trio of comrades. Behind the wave of kamikaze will be skeletons, rocket launchers and other trifles. After shooting them, go through the canyon and enter the temple (don't forget to pick up ammo, first aid kits, armor, etc. on the slopes of the canyon).
Enter the temple of Thutmose. Passing along the hall, on the left you will see a passage that leads to a large room. In addition to first-aid kits, etc., there will also be skeletons. If you want to fight for a small jackpot, then you are there. Otherwise, move on. There will be another door, but the passage will be closed. Suddenly, tadpoles will start appearing out of thin air, remember that. Then the doors will open. In the room on the left (where there are two large statues - by the way, they can be destroyed from a Berdanka) you will find more ammunition, but beware of hefty rolling stones. It's easy: they just roll in a straight line and are easy to dodge. When you turn the other way (to the right) and enter the next room, the door will immediately close behind you. Keep walking. You will meet soldiers and skeletons. After you calm them down, you will have to deal with a new scourge - a flock of jumping poisonous toads. You need to keep moving all the time non-stop, avoiding meeting with them, and shoot, shoot and shoot again. A little later, after the toads, there will be another skeleton. There is a secret in this room with a Thompson submachine gun: from the entrance, turn right and go along the wall - a niche will open. Moving on, you will find yourself outside, in a valley with steep slopes that you cannot climb. Walk carefully. Along the way you will naturally encounter monsters. Most of them are already familiar to you. Of the fresh ones, there will be a bull (here it is easier to fill it up if you retreat to the entrance and carefully shoot it from a shotgun from a niche), and a small blue biomechanoid that shoots from a laser. Rather, the bull will be a much more serious opponent for you than the blue hen. Having solved all the problems, enter the next temple and take the first rune.
SECOND PAGE
Tomb of Ramses
(“My name is OZIMANDIAS, I am the king of kings, look at my creations, envy me!”). Keep following the old method, beware of ambushes. Most of the rooms on the sides are not worth going into unless you want to unnecessarily sacrifice health and ammunition. You can find a crate of shells and a vessel with health - only this will most likely not cover your expenses incurred in the battle that will begin as soon as you enter and try to take them. Many useful things can be found in the rooms on the floors - you have to jump. Here, on the floors, there is also a rocket launcher (if you didn’t manage to take it, don’t worry - you will definitely get it on the next map). The scheme for obtaining it is somewhat nontrivial. First, in the tomb you will meet a new monster, a teenage arachnoid, from the heart (if he has one) sitting down from a machine gun. After you leave the corridor where you met the first scorpion, right above the exit you will be able to see this very rocket launcher. Turn left from the entrance and go up the stairs to the hill - do you see the rocket launcher right in front of you? True, a small gap separates him from you - jump and don’t try, it’s checked. Now take a closer look - in the far right corner there is a small flickering spot. Feel free to enter it and take the long-awaited toy. Have taken? Then move on, shooting monsters at the crossings. Eventually you will see a door. open. Do not immediately climb into it (the door will close if you enter) - better shoot those freaks (all sorts of headless and skeletons) that you can see in their corridor. By the way, if you turn to the right from the entrance to the hall, then in the corner there is a secret passage, and behind it is a room with health and cartridges. Now save, be baptized and come in. With God. You will really need it.
Move along the perimeter, spreading out the front of the freaks as much as possible and shooting them one by one. In the center of the hall you will see a double-barreled shotgun - like many amenities in this game, it has a catch: if you take it, the number of problems will immediately increase by another portion of headless, skeletons, toads. Use the double-barreled shotgun against the skeletons. Other enemies can only be wetted with revolvers. Do not forget about the knife - it will be very useful. Keep moving along the perimeter, shoot back from headless warriors, skeletons, toads. Towards the end (if you're very lucky) a red arachnoid will appear. As soon as you kill everyone, go out and take the second rune.
The Valley of Kings
First you get into the room with ammunition, from it you go out into a large deserted valley. Do not stray far from this room - here it is your main ally. Monsters can be dealt with with revolvers. A tactic against the bulls is to walk sideways in a circle and fire a shotgun. In general, imagine yourself as a bullfighter. As you cross this plain, you will encounter a lot of monsters. Don't fall for the bait that I caught - from afar, a flock of (what else can you call it?) blue biomechanoids are very similar to headless rocket launchers. Therefore, I was very surprised when I failed, failed, and once again failed to fill up any of them with pistols. Here you will also get acquainted with a large biomechanoid - an extremely stubborn creature that shoots rockets. Retreat to the entrance - he will not be able to follow you and will stand on the street, firing from a rocket launcher, and you dodge rockets and bring him down with a shotgun or machine gun - this, in principle, is quite elementary. Toward the end, a couple of new reptiles will appear. These are two healthy reptiles that shoot homing fireballs at you. The first bastard will appear, in the dirty manner of all the local monsters, out of thin air, at the very moment when you solve what you think is the most difficult problem with the bulls. The second, even healthier and uglier, will appear behind you. This will happen at the moment when you take the rocket launcher located at the entrance to the temple. The balls they shoot with can be shot. Enter the temple - in front of the courtyard, below the pool. You can not climb into the water - nothing interesting. In the middle of the courtyard, on a pedestal, there will be a key. In the rooms on the left and right are the pedestal control panels, with their help you can get the key. As soon as you enter the room on the left, you will have to defeat the monsters, there are not many of them, and they really do not like stab wounds. Carefully look outside - see the scorpion in the tank? OK. Grab your pistols and shoot (don't forget to dodge his bursts). The scorpion will be replaced by another reptile. Then go to the room on the right and use the lever to release the monsters and two scorpions. Take the key, open the door opposite the entrance. Walk carefully around the temple, it is full of freaks who want to get to know you very closely. In this temple, you need to get to the room at the top of the ramp, covered with ice. In the room you will find a piece of paper that says about the “Mountains of the Moon”.
It is difficult to say anything definite about the tactics of combat in these casemates and corridors. Lots of blood, meat and green slime (from toads). There will be no new enemies, but those that appear - the same toads, skeletons and kamikazes (headless soldiers are just boring) - will bring a bunch of indelible memories. Purely due to its quantity.
When you finally exit, you will see a spacious cave and a suspension bridge ahead. You can either boldly walk along it, or make your way along the ledge to the right and collect a freebie - the result is the same: the bridge bends under you and you fall into the turbulent stream below, or you break off the ledge and fall into the turbulent stream below. Choose. In any case, go to the next map, which is called ... But if you go to the right, along the ledge, then after a while you will see a swinging platform stuck in the cliff. Take out your rocket launcher and shoot the stone that stuck the platform. It's difficult, but if you free her and jump across the gorge to the cave, then the first secret map will start on the other side of the gorge.
Welcome to Lunar Mountains! You find yourself in an area with lush vegetation, the tops of the rocks are connected by bridges. As soon as you pass over the bridge, it collapses behind you. The road from the last mountain is not so easy. Drop down to the ledge below, head towards the cave. Wander around until an area with a waterfall opens up. Jump to the ledge under the waterfall, go to the next cave. There you will find a healthier reptile. At the end - jump into the water and swim out again.
Oasis
It's not that far from the water to the temple, but you have to be very lucky to get to it and stay alive. Scorpions, reptiles, biomechanoids and other smaller freaks will fall on you in quantities that make the previous levels seem like baby talk. You should not immediately get out of the water - it and palm trees are natural shelters. Monsters will roll in waves - therefore, kill the main and largest, then hide in the water and finish off the smaller husks. Unnecessarily, do not pick up anything - many free things turn out to be traps. Is a dozen ammo worth spending two dozen ammo and perhaps a significant amount of health in a fight with freaks? I don't know, decide for yourself. See the waterfall? Go to him - behind him is a secret room with useful trash.
If you are still alive, then after all the ups and downs you probably got to the temple. Come in. The grenade launcher is not worth taking yet, better get ready for a meeting with a large red biomechanoid. After meeting him (I hope more successful for you than for him) jump on the pedestal and hide behind the statue. From here you will be able to shoot the skeletons that will soon appear without difficulty and damage to health. You don't have to save too much ammo - the authors of the game made sure that you have a lot of them. True, they took care of the freaks even more diligently.
Along the corridor, after all the fun with scorpions, skeletons, mechanoids, etc., you will find yourself in a large room with armor and ammunition. As soon as you take the ammunition, toads will attack you. It is very difficult to pass, but try to survive. There is a secret room here, but it will not give you much - as soon as you get into this room, toads will attack you. Probably not worth going there. During the massacre, you will have a chance to replenish your machine gun ammo and gain some health. Take ammo if you want, but be aware that if you take health, a bunch more toads will spawn. When you're done, you'll find yourself in a long corridor filled with and constantly replenished with all sorts of biomechanoids and other abominations. After them, if you have not been killed yet, an attack of toads will go. Run forward to the exit, the toads will be stopped by either a force field or something else behind you. Take the last rune - and you can happily go smoke. One third of the game completed.
Part II: Memphis (Memphis)
The Dunes
It starts off merrily; the sequel will be even worse. At first, a wave of a dozen biomechanoids will roll in, a little later, in an attempt to get to know you, bulls and smaller freaks will join them. Since, in general, there is nowhere to hide, just run from them (or behind them - as you like) and shoot back with a rocket launcher. During breaks (if THAT can be called breaks), Croteam's caring parents will give you the opportunity to heal and improve the ammo situation. Then everything will start all over again. You will immediately have to deal with a mob of ten or so biomechanoids. And while you are trying to extinguish them with rockets, more and more new enemies appear in front of you - bulls and monsters. Just run and shoot back - that's all that can be advised. After you try to escape from the first fountain, another biomechanoid will appear. Do not pick up the pill of life that you will meet on the way, it is with a catch. You will have to run from the fountain to the valley and back, shooting back from all the freaks that appear. You will have the opportunity to replenish ammo and health between battles. In the very last (hopefully not for you) battle outside, you will be attacked from the heels of reptiles. The first four will attack you at the four pillars at the entrance to the building. Try to fill up the first one as quickly as possible, then, making your way along the wall, shoot the rest in turn. When you deal with this misfortune, a big red engine will appear ... uh, sorry, reptilian. It will just block the way to the fountain. Try to shoot the fireballs that she releases. As soon as she dies - quickly switch to a double-barreled shotgun or automatic gun to shoot the balls that are still flying at you. There will be a small oasis to your right, where you can gain health and provide yourself with ammunition. If you pick them up, you may not have much problems, but in general, after that, a healthy pack of harpies will appear. In addition, the cartridges are still further away, behind the wall.
As soon as the door to the city has opened - enter and take the laser. Before taking the rest of the freebies, think about whether you need a showdown with a crowd of biomechanoids and skeletons. Collect ammunition and run to the left corner (from the exit), shoot the first skeletons with Mausers. You will deal with the first wave with a laser or a grenade launcher, with the second - the same. After you deal with them, start shooting small green reptiles that appear from the turrets on the walls. Try to find a shelter to help deal with these creatures. Their number will be six, of which two will be on earth. If you are still interested, then go through the gate, after which you will be met by friendly residents of the outskirts of Memphis.
Outskirts of Memphis (The Suburbs of Memphis)
After the previous one, this map will seem like paradise to you. But to survive, even in paradise, you have to work a little. Take the laser and run to the right corner - take cover. Try to quickly deal with arachnoids and other little things that come across on the way. Don't forget about the arachnoids on the towers, otherwise they can create some problems. Do not get carried away and be careful and attentive - then you can go to the next yard, clogged with mechanoids. In order to go to the next map, you will have to press four levers: in the middle of the courtyard there are small columns, each of them has a lever. With their help, the hatch into the sewer opens. In the upper right corner are two traps. In the very corner there are rockets and a health pill. Health, unlike ammunition, is better not to take. If you're quick and if you're a little lucky, you might be able to dive into the sewers before being forced out of the map. Switch to automatic or laser - you will get acquainted with electric fish..
Sewerage
So you are in sewer pipe, and you are surrounded by local fauna - electric fish. It is better to immediately deal with them, and not try to swim ashore from them. There is practically no chance of survival in this case. As you get out on the shore, go through the rooms and bridges over the slurry, be vigilant and careful. It will not be so difficult to deal with the creatures that will meet you there. After shooting the freaks, dive into the water; on one of the pillars underwater you will find a lever that opens the exit. Under water, if you are not sorry for the time, you can find a couple of secrets, armor and regular electric fry. In the niche are ammunition and one hundred health units. The next room has a large staircase. Do not walk down it and do not pick up anything here, but jump straight into the water. If you go down the stairs, you will be attacked by toads. Of the weapons, the machine gun is the most useful. Above, to the left of where you came from, there is an underwater secret tunnel that will lead you to a certain room. There you will be waiting for health and the necessary ammunition. It will be quite difficult to get out of the room - physical forces act. In the next room - some monsters, a lot of ammo and health. The entrance to the sewers is guarded by two reptiles, but they are easy to deal with. You will be warned that you will have a rather long swim. Take out the laser. He will need to cope with the fish. In addition, it may come in handy on the next map. It is quite possible to get lost in the water, especially after fighting with fish. But along the way, you can replenish ammunition, restore health. At the end of the tunnel there will be ammunition again; do not forget to switch to the laser before leaving.
Memphis (Memphis)
Everything is dull and dull - the same freaks, but in much larger quantities. Do not think - there simply will not be time for this - but try to make holes in them all from, for example, a laser. At first, you find yourself in what looks like a dried-up pool. Don't neglect this cover. Walk along the ledge and shoot back from the emerging monsters. Do not forget to look around - there may be (and will be) reptiles behind, it is better to neutralize them at a distance. On top of the ledge there will be two boxes with cartridges for the machine gun. Take it or not - your choice, but know that you have been warned! Sit in the pool and do not rock the boat beyond what is necessary.
Air battles over ancient Egypt. |
In the next courtyard, right in the middle, there will be something like a balcony, where you will have to climb to open the door. As soon as you get to this balcony, hell will begin, so leave all the monsters there and get out of there. Then, when you get to another part of the city, you will have to collect four boxes to open the next door. The boxes will be scattered around the yards. If you are lucky and collect them, then you will still have, since the door does not open immediately, a chance to suffocate under a pile of ugly bodies. Therefore, it is better not to stop. Then you'll be taken to the street big city. Walk a little down the street, and you will meet a small such biomechanoid - which means skeletons will appear soon. Shoot rockets at the skeletons while you have them, and when they run out, run back to the entrance. Once you're at the entrance, hide in the narrow alley on the right and quickly prepare your laser to stop the first wave. Skeletons are just everywhere - throw grenades wherever you can, so that they ricochet at these same skeletons. Be ready to quickly switch back to the laser to reflect their attack when they attack your cover. After you deal with all the skeletons, you will have plenty of health and ammo.
Keep walking down the street. You will reach the trap, which will close after the bull. Run quickly to the opposite side while she holds the bull. Pick up all sorts of usefulness, such as a minigun. Now you will be attacked by much more dangerous and numerous bulls. Since they have few brains, and the speed is high, then, dancing in front of the trap, you can dump some of them there. The next number after the bulls will be the skeletons. Go back to the corner near where you picked up the armor and ammo. Skeletons in a dense group will approach the bend. There are many of them, but they will stay together, thinking through the best way get to you. Only these thoughts of theirs will save you. Shoot at them as soon as they come up with whatever you can - rockets, grenades, bullets. If you're lucky, you can survive the first group. There will be a few lagging behind, they can be dealt with with a double-barreled shotgun or a knife.
Walking further down the street, you will find yourself in a large courtyard. Pick up everything you can pick up and fend off kamikaze attacks. Run to the corner and methodically deal with them from the machine gun, it's easy. Then a wave of harpies will swoop in. They will pounce in bulk when they overtake you, so run and shoot back. As soon as they are grouped into a dense flock, launch a rocket at them. Blood and feathers will warm your soul. Then there will be several bull attacks. To beat them, you have to spend a little time and effort. Here you need to use rockets to shoot the last five bulls, the ones on the left. And while shooting, move to the left, so that the bulls remain in the group. They interfere with each other in a group, so you will have the opportunity to bounce and fire rockets at them until the last of the monsters get too close. They can be finished off with a machine gun. The final wave starts with two large biomechanoids and several rows of skeletons. Then two more biomechanoids will appear. Quite a touching decision. You can spare the biomechanoids to shoot at the skeletons chasing you, but if there is even one skeleton left alive when a new pair of biomechanoids appears, then you are in big trouble. When you finish with the last enemy, the door will open and you will be taken to Thebes. Two thirds of the game completed.
Part III: Thebes (Thebes)
Alley of Sphinxes (the Alley of Sphinxes)
At the very beginning, a very “pleasant” surprise awaits you - either all the cartridges were taken from you, or you yourself threw them away. And you find yourself alone with all the future disgrace as naked as a falcon. There is nothing to do, go and collect cartridges, but do not take too much - first-aid kits, armor. It is better to take cartridges only for a double-barreled shotgun - you should not risk it in vain. But halfway down the alley you will come across a flask with health and armor. They are worth picking up, despite the consequences - a few biomechanoids. If you do not take health and do not fight with mechanoids, then then the CANON and much-needed rockets will not appear. On the left along the way there will be an oasis with rockets. They will come in handy in bullfights, so take them even if you have to talk with biomechaonids. This stage takes a very long time - you have little ammo and health, and you have to shoot back from monster attacks with pistols, which is not at all effective.
After such a pleasant walk, you will find yourself in the courtyard. If you don't have a gun - go back and take things in the alley. As soon as you take everything, a lot of evil spirits will attack you - kamikaze, skeletons, bulls ... But it will not be difficult to get rid of them.
Having dealt with all the bulls, you will be taken to the second courtyard. Fortunately, you have a good opportunity ahead of you to replenish your health and ammo. You will need them. When placing each of the runes, crowds of monsters will appear. It is almost impossible to go through them all and stay alive. Nearly. After you kill the last biomechanoids, four reptiles will appear. Shoot them and the balls they launch from the laser. Know that in the middle of the road you will find a lot of ammo and health. Then a lava golem will appear. Keep firing the bazooka and the cannon until you kill him. But he will leave numerous offspring.
Karnak
The first part of Thebes is Karnak. In the first room you can find a secret elevator. Use the levers on the pillars on the right to get poisonous substances. Move to the left side, but don't touch the other lever yet. Pass by the pillars, prepare the bazooka: scorpion arachnoids will appear soon. Shoot them faster with a bazooka and switch to a machine gun or a laser - with the help of this weapon, deal with all sorts of toads. Then start the elevator and go up. At the top you will find health and cannonballs. You can shoot all the evil spirits from the cannon. After you deal with everyone, go back down. When a soldier appears in front of the exit - press the buttons in the elevator, do not kill the soldier yet. Go back upstairs and take out the enemy from there. As soon as you kill the soldier, bulls and skeletons will immediately crawl out of the door. As soon as you try to leave the room, a scorpion will appear in the back of the room. The hall and the next courtyard won't be anything special (just note the trap in front of the temple), but the large courtyard on the right will again give you a lot of fun. As you enter this courtyard, everything seems to be calm around. But here begins the attack of biomechanoids. Move back to the first courtyard, shoot them from the doors. Now again return to the large courtyard, press the buttons in the small pavilions on the left and right. As soon as you get close to the temple, a golem monster will appear. Fire two cannon projectiles at him. Then deal with his offspring. After entering the temple, use the lever at the back. There will be a few monsters in the temple - nothing special. As soon as you leave the temple, the problems will start again. So follow my instructions carefully. When you exit, a monster will already be waiting for you. Get rid of it. In the tower, in the distance, there will be a reptile. It also needs to be removed. Repeat the same steps on the ground. If you run to the pavilion, which was originally on the left, and only then jump to the side, there will be no monsters. And this is very cool.
Return to the first court, enter now into the temple; notice the trap is deactivated. Now there are a lot of useful things in the rooms on the left and right. Use the buttons to open the door, say hello to the scorpion. Enter the next room. It's not worth the risk here for a hundred health units. It is a trap. Open the door to the courtyard, shoot everyone you can, collect things at the door and flow along the back wall to the left door. You will make a huge mistake if you pick up the projectiles in the far right corner. Remember that the door at the opposite end from the entrance is closed. Use the pool. Approach the pool on the left, switch to the cannon, get ready for the monsters. Shoot the middle and right reptiles, run into the water, continue to swim and dodge. Pay attention to things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Quietly enter the next room. There is no one there, and you can pick up all sorts of different things. Use the levers behind each column. Each lever opens a door at the base of the obelisk, the one in the center of the pool. Dive back into the tunnel, return to the obelisk, swim to the secret room, pick up 100 health and armor there. Go back, kill the monsters that appear on the left, swim back into the tunnel, take the armor if you need it. Enter the room with the key and a scorpion will attack you with his subjects. They are easy to destroy. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine gun for a fight with a reptile that will soon attack you. As soon as you swim back - shoot it right out of the water, then spin around and take the pillows that fly behind you. At the end of the pool, jump out, switch to the machine gun and run as soon as possible. Don't stop: if you stop, you will cause serious monster attacks. Return back to the courtyard. Stick to the wall on the left. Jump to the platform and dive inside the temple. Be prepared to fight the laggards. As you enter the temple, there will be several monsters, but in general the temple is free from evil spirits, but full of all sorts of useful things. Go to the hall at the back of the temple, open the door to a small courtyard, take a few steps along it, go back. In the pool on the left, a secret door will open leading to a secret room. There you can find a lot of armored shields, you should not take them. You can also find a couple of monsters there.
Go back to the small courtyard. Here the frogs are waiting for you. The only place where it is easy to jump is the ledge above the entrance. Once you deal with all the toads, go to the exit. Two more waves await you there, so don't jump headlong. At first you will not be able to get out, then two bulls will attack you. Then activate the door, kill another bull with it. Do not rush to the next yard - there you will be joyfully greeted by biomechanoids.
After sending biomechanoids to another world, enter the arena of death. This is the scariest backyard. Shoot monsters with a bazooka, but from a distance. Little monsters and kamikazes cluster at the base of the wall. If you shoot at the kamikaze, they will explode and take their neighbors with them. You will again be attacked by skeletons, bulls, harpies, biomechanoids... Do not lose your vigilance - harpies will pursue you all the time. Also, beware of the two bulls and the biomechanoid that will spawn from above you. Stay at the corner of the temple, which you will soon enter. Monsters will gather below. It's pretty funny to throw grenades at the wall so that they fall down on the monsters and explode there. Four scorpions will appear in the high towers, you may not notice them, so be careful. Definitely the scariest place so far. How to deal with the last monster - enter the temple.
Luxor
These are not harpies - these are spirits dead soldiers. And now they're joining them... |
Enter the temple, but be careful. The door in front of you is locked; look into the opening to your left - there will be a key. Don't pick up any pills - it's a trap. The rest of the items can be taken. Open the door, prepare the grenades and use them as soon as the monsters appear to your right. Quickly switch to the laser - use it to extinguish the next portion of the monsters that appeared on the left. The well before you seems like an ambush; actually this place is worth a visit. To get out of there, go to the painted wall - this is the exit. You can also use this room like this: jump into the hole, and when you return from the secret room, the freaks will line up at the door; maybe that will make it easier to deal with them. As soon as you get out of there, you will be shown an interesting movie about how the obelisk sends signals and a spaceship arrives. Go through this room along the left wall and don't worry about things if you don't want to encounter biomechanoids. In the room on the other side, collect everything you see. If in doubt, I hasten to convince you that you will need all this in the next yard. There will also be another manuscript that tells about the second secret map, the Sacred Courts.
Exit to a large courtyard with many towers. You have to collect four golden signs and place them at the base of the central tower. As a rule, as soon as you place the sign in the right place, all evil spirits attack you. The worst attack is the first one. Biomechanoids, a bunch of bulls, kamikaze... in short, a lot of work. The next will be scorpions with skeletons, shoot all these creatures from around the corner with cannonballs, grenades, whatever you have at hand. Next in line are reptiles. The last attack is biomechanoids. As soon as you leave the courtyard, you will enter the temple. But if you are not in a hurry to move on to the next official map, then push the door on the left, which is easy to miss. This is the entrance to the Sacred Courts. Otherwise, move forward and proceed to the study of the pyramids.
Pyramid (The Pyramid)
You find yourself in a large room, then go to a small courtyard, where you collect things. Pay attention to the right wall of this courtyard: it will become your shelter for a while. Go to the next courtyard. Here, too, you have to work. Walk to the middle of the courtyard - skeletons will attack you. Then there will be a wave of bulls. Be extremely careful. As soon as you deal with the biomechanoids, you will have to fight the skeletons again. To die here, so close to the desired goal, would be a shame.
Go to the big valley, enjoy a movie with the Big Boss who doesn't love you. Immediately after the video, be careful: bulls and biomechanoids will attack. If you want to live on, then your goal is a large temple built from a rock at the other end of the valley. Shoot everything you see with a cannon. This is an excellent weapon against bulls. Don't worry too much about ammo, you'll find plenty of ammo, projectiles, health and armor along the way. Take your pick, you'll still need it. Go up the path, shoot from the cannon, if necessary, switch to the laser. As you approach the temple, notice the large statues of sphinxes on the ledges on both sides. Make your way to the ledge, beware of the attacks of the skeletons, take your health and jump behind the statue. Try not to leave too many little monsters alive when you hide. The big ones won't get to you. But skeletons and kamikazes can. Most will crowd around the ledge, and they can be easily shot. And some may try to attack you. The statue is the place where you have to duck: a bad Boss destroys everything, no matter what you hide behind. Do not try to shoot him here - it is unlikely that you will harm him in any way. Notice that a spaceship is moving above you. At a certain moment, you will hear the sound of a bell. This means that the door is open and you can make your way to the exit. Don't skimp on health and ammo. The only goal is to get out of here.
Now you are ready for last battle. You are inside the pyramid, at the corners there are protrusions with energy fields. At the base of each ledge, you'll find health, armor, and ammo, which are apparently constantly replenished. Here comes the Boss, and in order to finish the game, you will have to kill him. Run from ledge to ledge, corner to corner, shoot the monster with everything you have. I recommend a gun and a laser. The gun has a huge destructive force, and with the help of a laser, you can shoot various projectiles flying at you. Keep shooting non-stop at the monster. Don't hesitate. Keep wandering. As soon as you visit all four fields, a death ray will appear at your disposal, and with its help everything will be much easier. A couple of times it will seem to you that the Boss is dead, but then he will come to life again - do not despair. Just keep shooting and dodging his projectiles. One day he will die completely, and then it will be possible to climb into the ship. The long road to the house is almost completed, there is only a little left - just fly. Congratulations, you've been awarded the Order of Serious Sam.
1 2 All
This guide describes how to easily complete the game Serious Sam HD: The First Encounter. I did not particularly look for secrets in the levels, because you will not find their descriptions here. I went through the game on a difficult level (HARD) - if you are not a masochist and do not play on the coolest level (SERIOUS) - this article will help you. Also, I was in the final beta of a game that came to me a few weeks before it went gold. As far as I know, all that has been done since then is bug fixes. Therefore, the location of the monsters and other important details must match. While the Serious Engine is great, the game can be stuttery. I played a Celeron 566 overclocked to 860 with 192MB of memory, a GeForce 2 with medium quality at 640x480. In Serious Sam, there are situations when hundreds of monsters are chasing you and this slows down the game. You can read about how to avoid braking on the Hardware Pub website.
Note: Be sure to learn how to "rocketjump" (RJ) as soon as possible. In many places it is indispensable. If you have never done this before - turn face down, arm yourself with a bazooka and run to the wall. Five feet from the wall, aim at the ground, jump and shoot at the same time. Don't be afraid to experiment. With this technique, you can jump up to 15-20 feet. Immediately after the start, run back to the secret room. There you will find a bazooka to practice with. The "tourist" and "easy" levels on the training map should not be played, as damage is not taken into account there.
Part I: Rune
The game begins at the huge Temple of Hatshetsup. Go to the right passage for the second pistol. This is one of the six secrets on this map. Note that on the NETRICSA display, the pistol is listed as a "single action", but it is animated as a two-shot. Go down one level. As soon as you turn to the temple - go to the left door - the fans come out from there.
They are quite smart and will start a conversation with you. I don't remember all the names, but Levelord and OldManMurray are definitely mentioned. They refer to someone like Michael or Booger. Many names are mentioned. After all, who wrote the instructions for passing the demo? It was me! I recently re-read Shakespeare's "As You Like It" Scene 7, line 174:
Wei, winter wind, wei!
You are still better
Betrayal of the human
Oh, what am I... Enter the hall where the fanatics come from. Take shells (rockets). Go back to the temple and deal with these zombies. As soon as you exit the map, you will enter two blocked rooms. In the first one - a tank and small problems, in the second, last - you will find a gun (Shotgun - SG) and the first serious opponent of the Kleer Skeleton (Kleer Skeleton). Move on to the next map.
The second map is a sandy canyon. Carefully look into the void. Take a chance, get ready for screaming kamikazes (screaming Kamikazes). Go back and shoot as soon as they appear on the stairs. As soon as they start to explode, there will be a lot of blood. Beware of Werebull. The best way to get rid of him is to run around him and shoot with a shotgun. Then carefully look into the second hole and shoot all the monsters with pistols. Go inside. Be on the lookout, they are born there. Get ready to enter the temple. After the second kamikaze attack, go back and take the health in the first bowl.
Enter the temple of Thutmose. Go further down the hall. On the left you will see a large room. When you collect all the little things, skeletons will attack you. Decide for yourself whether the little things are worth a fight with skeletons. Behind there will be another door, go through there, the passage is barricaded. Beware of headless soldiers - they can suddenly jump out. Then the doors will open. In the room on the left you will find more things (beware of stones). Then look to the right. As soon as you enter the next room, the door will immediately close behind you. Keep walking. You will meet soldiers and skeletons. After you deal with them, you will have to deal with a new monster and a flock of jumping poisonous toads. We need to keep moving and shoot back from these reptiles. Soon another skeleton will be added to the problems. After several of these corridors and fights, you will be outside again, in a valley with steep slopes that you cannot climb. Walk carefully. Along the way you will meet monsters. Most of them are weak. There will be a goby and a small blue Minor Biomechanoid that fires a laser. Pick up the rune and enter the next temple.
The third map is the Tomb of Ramses ("My name is OZYMANDIAS, I am the king of kings, look at my creations, envy me!") Continue with the old method, beware of ambushes. I checked all the rooms on the sides - many of them are not worth going into. You can find an Ammo Box and a Health Vessel. But that won't even cover the costs you'll incur in the battle that starts as soon as you enter. In addition, many useful things can be found in the rooms on the floors. But I never figured out how to get to all of them. BUT since I care about you, dear readers, I set out to learn how to get a bazooka. (rocket launcher - RL) I'll tell you briefly. In the tomb you will meet a new dangerous monster, the Juvenile Scorpion, with automatic weapons. This is a new breed of those scorpions that we had to deal with in demos. After you leave the corridor where you met the first scorpion, right above the exit you will find this very bazooka. On the left there will be a platform with a ladder, along which it will be possible to get weapons. Go to the platform, head towards the bazooka. In the far right corner you will see shimmering clouds of dust. Enter there, here you are at the goal. Got a bazooka? Keep walking until you see a door. Two comrades will stand at the door with large clubs and the appearance of priests. This is your last battle. Facing the priests, back up against the wall, then turn right. A secret door will open, there are a lot of useful things on the shelves. Go back to the door with the priests. From around the corner, shoot all the monsters you can shoot, do not go deeper into the room - the door may close behind you. As soon as you understand all the monsters - go along the perimeter of the room, dealing with the monsters if possible. You will have to work before you get to the double-barreled shotgun. As soon as you take possession of the double-barreled shotgun, there will be the last battle with the monsters. Although I had a double-barreled shotgun, I only used it against skeletons. Other enemies can only be killed with faster-firing weapons. Keep moving along the perimeter, shoot back from headless warriors, skeletons, toads. Sometimes for a change comes across a scorpion. It will take a lot of luck to get out of this mess alive. All I did was save and reread. As soon as you kill everyone, you can go out and take the rune.
The fourth map is the Valley of the Kings. First you get into the room with ammunition, from it you go out into a large deserted valley. Do not go far from this room - before you leave here - you have to work harder. Monsters can be dealt with using long-range pistols. And kill any bulls with a simple gun, or a double-barreled shotgun. While you are crossing this plain, you will meet a lot of monsters. Toward the end, two new ones will appear. These are two healthy reptiles that shoot homing fireballs at you. The first one will scare you by appearing out of nowhere. The second, even healthier and uglier, will appear behind you. This will happen at the moment when you reach for the bazooka located at the entrance to the temple. You can shoot these balls. You enter the temple. Everything is quiet and calm, you enter the courtyard above the tank with electric fish. In the middle of the courtyard, on a pedestal, there will be a key. You will not find anything worthwhile in the water. Don't go into a fight with the fish. In the rooms to the left and right are the pedestal control panels. With their help, you can get the key. As soon as you enter the room on the left, you will have to defeat the monsters - there are not many of them, and there is a scorpion in the tank. Another reptile will come to replace the scorpion. Then go to the room on the right, use the lever to release the monsters and two scorpions. Take the key, open the door. Walk carefully around the temple, there are plenty of monsters in the temple even for thoughtophiles. In this temple, you need to get to the room at the top of the ramp covered with ice - familiar to those who played Half-Life. In the room you will find a manuscript that speaks of "Mountains of the Moon". At first, I did not pay much attention to this papyrus. As it turned out later - in vain. By the end of the game, it was revealed that there were two secret cards. One of them is called the Lunar Mountains. Toward the end, I returned to this map to find a secret area there.
To open these two levels, you need to save the cartridge from the rocket launcher...
Your weapon in the last battle will be the Tommy-gun (TG). Actually, it's not as hard as some of the other final battles. (As, for example, in the previous one, with a double-barreled shotgun) First you will be attacked by toads and kamikazes. Deal with them right away. Switch to the gun. Get rid of the army of skeletons. Get out of there. Look at the bridge. If you walk on it, it will fall into the water. After that, a new official map will begin. But we will not do this. We better go to the right, along the ledge. After you've gone a hundred feet, look around. You will see a swinging platform stuck in a cliff. Take out your trusty bazooka and shoot the stone that stuck the platform. It's quite difficult, but you need to free her and jump across the gorge to the cave on the other side of the gorge. There begins the first secret map.
Welcome to the Lunar Mountains. Please note, I discovered this map after I finished the game. That's why I played this map on the "Tourist" level, just to familiarize myself. You find yourself in an area with lush vegetation, the tops of the rocks are connected by bridges. As soon as you pass over the bridge, it collapses behind you. The road from the last mountain is not so easy. Drop down to the ledge below, head towards the cave. Wander around until an area with a swirling waterfall opens up. Jump to the ledge under the waterfall, go to the next cave. There you will find a healthier reptile. At the end - jump into the water and swim out.
Fifth card - Oasis (Oasis). The road from the water to the temple is not so far, but you must be very lucky to stay alive. Scorpions (1), reptiles (2), biomechanoids (2), and other harassing critters abound here and there. Stay in the water, cover yourself with a palm tree from a scorpion, shoot him with a pistol. As soon as the scorpion dies, switch to a gun or automatic, and run to the upper left corner. If you see a reptile, shoot what it launches at you. Be careful not to pick up anything - as soon as you pick up weapons or ammunition, new monsters appear. Weapons, again, are not worth fighting with reptiles. The best survival tactic here is to kill the main monster and hide in the water when new ones appear. Go to the waterfall - most of the monsters are either just afraid to follow you into the water, or they will run along the bottom - they are not difficult to take down afloat. I ran out of ammo for my gun, so I had to make do with pistols. By the way, behind the waterfall there is a pretty secret cave.
Go to the next temple. Keep your bazooka ready. Don't pick up the Grenade Launcher yet in front of you. A healthy biomechanoid is coming soon, so better get ready for it. Once you kill the biomechanoid, jump onto the pedestal and hide behind the statue. Skeletons will not get you there, which will also soon appear. Shoot them with pistols, take care of your ammo. Although maybe this is not so important - soon it will be possible to pick up a lot more cartridges. To the left along the corridor there will be grenades and something else useful. But you shouldn't take it - more monsters will appear. To the right along the corridor is a small scorpion. If you kill him, new skeletons will appear. Therefore, it is better to stick to the statue.
Along the corridor, after the scorpion, you will enter a large room with armor and ammunition. As soon as you take the ammunition, these terrible toads will attack you. I tried 50 times. In the end, when I passed, I only had two health units left. It's just that I didn't practice rocket jumping in that part of the game. Consider my mistakes. There is a secret room here, where I managed to get a couple of times, but I never understood how I managed to do it. But it doesn't matter, anyway, as soon as you get into this room, toads fall on you. So don't go there. Even during this massacre, you will have a chance to replenish your machine gun ammo and get some health. Take ammo if you want, but be aware that if you take health, a bunch more toads will spawn. Therefore, it is probably not worth taking this health if it is dear to you :-) When you finish, you will fall into a long corridor, which from the very beginning will be filled with unloved creatures. Shoot everyone to one. As soon as you deal with the last biomechanoid, return to the door through which you got here and get ready for a new army of toads. Pick up the weapon at the end of the corridor, and pick up the last of the four runes there. Congratulations! You have just completed a third of the game.
Part II: Memphis (Memphis)
Sixth map, The Dunes. It starts out scary, but it continues even worse. You will immediately have to deal with a horde of ten (or so - it was difficult for me to count) biomechanoids. And while you are trying to extinguish them with rockets, more and more new enemies appear in front of you - bulls and monsters. Just run and shoot back, that's all I can tell you. After you try to escape from the first fountain, another biomechanoid will appear. I ran out of there headlong. But be careful, there is some kind of force field that can kill you if you veer off course and run too far to the left or right. Healthy drawings on the walls are used as boundaries, beyond which you should not run. If you still crossed the line - you have 30 seconds to go back. Otherwise, your health will deteriorate rapidly. Do not pick up the pill of life that you will meet on the way, it is with a catch. I ran from the fountain to the valley and back, shooting back from all the creatures that appeared. You will have the opportunity to replenish ammo and health between battles. In the very last battle outside, as many as five reptiles will attack you. The first four will attack you at the four pillars at the entrance to the building. Grab ammo and shoot any of those on the edge with a bazooka. You need to kill her as soon as possible. Then stick to the wall where she was killed and shoot the other one. Remove the rest one by one. I shot them with a pistol to save ammo. But then again, as soon as you enter the building, new cartridges will be waiting for you. Therefore, you can not save much. As soon as you kill the last reptile, Big Daddy will appear - a healthy reptile. Heh, she looks like she's upset about something! So as soon as you deal with all the reptiles - switch back to the bazooka, run up the hill to the fountain. The path to the fountain will be blocked by this infection. Try to shoot the fireballs that she releases. As soon as she dies - quickly switch to a gun or machine gun to shoot the balls still flying at you. There will be a small oasis to your right, where you can gain health that was wasted from the force field and provide yourself with ammunition. If you pick them up, you may not have much problems, but in general, after that, a healthy pack of harpies will appear. In addition, there are weapons even further behind the wall, but trust me, they are not worth the trouble you have to go through to get them. Don't go there girl :-)
As soon as the door to the building has opened - enter and admire your new toy, the laser. (lasergun - LG) Take some rest, don't take the rest of your things - otherwise you will be attacked by healthy biomechanoids with skeletons. Look, I didn't suggest that you buy this damn game, so don't complain to me that it's not fair. I know it's not fair. (Editor's note: You wanted a doom-like game? You got it!) Let's assume the entrance is south. Collect things and run to the southwest corner, shoot the first skeletons from the Mauser. If I dealt with the first wave with a laser, then I extinguished the second with grenades. (Actually, it's quite an interesting activity to fire a series of grenades and watch them bend). Several grenades went into the biomechanoids. After you deal with them, start shooting small reptiles that appear here and there from the turrets. I found myself a good cover in the shadow of the tower in the southwest corner. I slowly shot reptiles with pistols and machine guns. They are great with fireballs. You will have to fight six reptiles, two of which are on the ground. Be alert. Once it's all over, exit in the next room.
The seventh map is the outskirts of Memphis. (the Suburbs of Memphis) You have your laser. Get ready for the Welcome Wagon. Run to the right corner, you can hide behind it. Along the way, you will have to shoot all sorts of scorpions and similar evil spirits. After all the troubles that you had, this map will seem like paradise to you. Make your way into the yard carefully and everything will be fine. Watch out for the scorpions in the far towers. The second courtyard is filled with biomechanoids. Continue to shoot back, at the biomechanoid - at the rocket. You will exit from here through the sewer - in the middle of the second courtyard there will be small columns, on each of the columns - a lever. With their help, the sewer opens. There will be two traps in the upper right corner. In the very corner there are rockets and a health pill. Feel free to pick up weapons, but leave health. So it will be better. A little to the left will be an armored shield (armor shard). As soon as you take the shield, a singer will appear. While he will amuse you with Tyrolean singing, armies of biomechanoids will attack you. If you're quick, and if you're a little lucky, you can grab a shield and go into the buildings while this wonder is singing, then dive into the sewers until you're forced out of the map. Don't forget to switch to automatic or laser.
Eighth map, sewerage (Sewers). It starts with the fact that you fall into the water, there you are attacked by electric fish (electric fish). I strongly recommend that you deal with them, and not try to immediately swim ashore from them. There is practically no chance of survival in this case. As you get out - go through the rooms and bridges over the water, be vigilant. After you clear the place, dive into the water, on one of the pillars underwater you will find a lever that opens the exit. There, under water, you will find a couple of secrets after killing the fish, plus armor. In the niche you will find ammunition and one hundred units of health. The next room has a large staircase. Do not walk down it, and do not pick up anything here, but jump straight into the water. If you go down it, toads will attack you. Of the weapons - the machine gun is the most useful. Above, to the left of where you came from, is an underwater secret tunnel that will lead you to a room. There you will be waiting for health and the necessary ammunition. It will be quite difficult to get out of the room - physical forces are at work. The next room contains some monsters and a lot of ammo and health. The entrance to the sewers is guarded by two reptiles, but they are not difficult to deal with. You will be warned that you will have a rather long swim. Take out the laser. You will need it to deal with the fish. In addition, it may come in handy on the next map. You can get lost in the water, especially after fighting fish. But along the way, you can replenish ammunition, restore health. At the end of the tunnel there will be ammunition again, do not forget to switch to the laser before exiting.
In the end, on the ninth map, you find yourself in Memphis. And you fight monsters again. If you were prudent, followed my advice and prepared a laser - there should not be any special problems. But now is not the time to stare around - the enemies are crawling from everywhere. First you find yourself in what looks like a dried-up pool. This will be your hiding place - sort of like water on the Oasis map. Walk along the ledge, shoot back from the emerging monsters. Do not forget to look around - there may be reptiles behind, they should be extinguished from a distance. On top of the ledge there will be two boxes with cartridges for the machine gun. Remember what your wise friend (that is, me) told you - gizmos can cost you your life! This also applies to these cartridges. Walk along the pool, hide in the water from new waves of enemies.
In the next courtyard, right in the middle, there will be something like a balcony, where you will have to climb to open the door. As soon as you get to this balcony, hell will begin, so leave all the monsters there and get out of there. Then, when you get to another part of the city, you will have to collect four scarabs to open the next door. And the scarabs are scattered around the yards. Get to the door - know, even if you collect these scarabs - the door will open for about ten seconds. And at this time, monsters can kill you, so it's better to keep moving. Then you will get to the street of a big city. Walk a little down the street - you will meet a small such biomechanoid - a sign that skeletons will appear soon. Shoot rockets at the skeletons while you have them, when you run out - run away from there. Run back to the entrance. As soon as you are at the entrance, there will be a narrow street on the right, hide there, prepare the laser to stop the first wave. Skeletons will walk here and there, throw grenades wherever you can so that they ricochet at these skeletons. Be ready to quickly switch back to the laser to reflect their attack when they attack your cover. It took me many attempts to get out of here. Therefore, I wish you good luck. After you deal with all the skeletons - you will have plenty of health and ammunition.
Keep walking down the street - you will reach a trap that will close after the bull. Run quickly to the opposite side while she holds the bull. Pick up all sorts of useful things, such as a machine gun (Chaingun o "Love - CG). Now much more dangerous bulls will attack you. I was dancing right in front of the trap, many bulls were caught. One bull managed to throw me over the trap to the other side. I stood and spat down on these bulls. There was nothing to chase after me - now sit in a trap. Then the trap closed again and the last two bulls approached me - I had to rein them in. The traps were closed and I went back. On the way I came across very large and dangerous skeletons "Go back to the corner near where you picked up the armor and ammo. The skeletons will approach the bend in a tight group. There will be many of them, but they will stay together, thinking out the best way to get to you. Only their thoughts will save you. Fire on them, as soon as they come with what you can - rockets, grenades, bullets. If you are lucky - you can pass the first group. There will be a few lagging behind - they can be dealt with with a double-barreled shotgun and.
Go further down the street - you will get to a large courtyard. Pick up everything you can pick up - fend off kamikaze attacks. Run to the corner and methodically deal with them from the machine gun, it's not difficult. Then there will be a wave of harpies. They will pounce in bulk when they overtake you, so run and shoot back from them. As soon as they are grouped into a dense flock, launch a rocket at them. Blood and feathers will bring you satisfaction. Then there will be several bull attacks. To beat them - you have to spend a little time. I eventually figured out that I needed to use rockets to take down the last five bulls, the ones on the left. And while shooting, move to the left, so that the bulls remain in the group. They interfere with each other in a group, so I had the opportunity to jump back and fire missiles at them until the last of them got too close. They can be finished with a machine gun. The final wave starts with two large biomechanoids and several rows of skeletons. Then two more biomechanoids will appear. Quite a touching decision. You can leave the biomechanoids to shoot at the skeletons chasing you, but if there is only one skeleton left when a new pair of biomechanoids appears, you are in big trouble. In the end, I decided to deal with the biomechanoids, and fired grenades at the approaching hordes of skeletons. As soon as they got very close, I shot them with a machine gun. My luck didn't change me. When you finish with the last enemy - the door will open and you will find yourself in a new place - Thebes. You are now two-thirds of the way through the game, but don't freak out, you'll still have to deal with monsters on the next map.
Part III: Thebes (Thebes)
The next card, the tenth, is the Alley of Sphinxes. You are probably running out of health after the last battle. Not only that, you have no ammunition - you threw everything away to make it easier to walk through the hot desert. Take care of the ammo for your gun, do not pick up anything superfluous - neither health nor armor - in most cases it ends with attacks of various creatures. BUT halfway down the alley you will come across a flask with health and armor. They are worth picking up, despite the consequences - a few biomechanoids. If you do not take health and do not fight with mechanoids, then THE CANNON and much-needed rockets will not appear. On the left along the way there will be an oasis with rockets. They will come in handy in bullfights, so take them even if you have to fight biomechaonids. I went through this stage for a very long time - I had little ammo and health - I had to shoot back from monster attacks with pistols, which is not effective.
After a pleasant walk you will come to the courtyard. If you don't have a cannon - go back and get things in the alley. As soon as you take everything, a lot of evil spirits will attack you - kamikaze, skeletons, bulls ... But it will not be difficult for you to get rid of them. But since I only had shotgun ammo and a few rockets, I had to replay a few times. In the end, I decided that it was time to learn how to rocket jump, and I learned how to jump for a good half an hour. After that, I launched an attack and jumped onto the wall near the entrance. It is very good to climb a few feet higher. As soon as I got to the very top, I shot all the monsters for my own pleasure. Too bad I didn't learn this move in that horrible toad room on the Oasis map...
After you deal with all the bulls, you will get to the second courtyard. Fortunately, you will have a good opportunity to replenish your health and ammo. When placing each of the runes, waves of monsters will spawn. I tried to heroically pass this yard without resorting to rocket jumping to the wall, but it seems to be indispensable. So, place the first rune in the near left corner, and jump onto the wall separating the first courtyard from the second. Run back along the wall, away from the dangerous place. Shoot monsters - it's not difficult. Place the second rune in the near right corner, jump out of here quickly. Place the third rune on the far right corner, rocket jump again, this time on the back wall. There you will have to deal only with skeletons and kamikazes. I placed the last rune in the far left corner. This time, there was no need to come to the aid of a rocket jump. I dealt with all the monsters on the ground with a bazooka and a laser. After you kill the last biomechanoids, four reptiles will appear. Shoot them and the balls they launch from the laser. Know that in the middle of the road you will find a lot of ammo and health. I knew it was time for the scariest monster, the Lava Golem, to appear. I prepared to run down the trail and collect all my things, and then out of harm's way to make a rocket jump. To my amazement, this hefty monster first flew into the first courtyard, thus giving me a good opportunity to shoot him. I don't know why he did it. But I know for sure that he did just that, thereby making my life easier. The big monster spawns small ones, but you don't have to shoot them to get to the next map. Concerned about this strange behavior of the monster, I completed this map on the SERIOUS difficulty level. This time, the monster stayed where it was and I had to rocket jump to the right to hide behind the tower. I kept firing the bazooka and the cannon until I killed him. But he left numerous offspring. Moreover, both children and even grandchildren ran along the wall from which I shot. I jumped down to the first yard and ran in the other direction. Then he jumped back into the main courtyard and ran like crazy towards the exit. These monsters shoot rockets well, so you had to run away from them in zigzags so that they would not hit you.
The first part of Thebes is Karnak. This is the eleventh card. The topology of this level is familiar to those who have played the demo. In the first room, you can also find a secret elevator. Use the levers on the pillars on the right to get poisonous substances. Jump to the left side, but don't use the other lever just yet. Go past the pillars, prepare the bazooka, the scorpions will appear soon. Shoot them faster with a bazooka, switch to a machine gun or a laser - shoot any toads with this weapon. Then start the elevator and go up. At the top you will find health and cannonballs. You can shoot all the evil spirits from the cannon. After you deal with everyone - go back down. When a soldier appears in front of the exit - press the buttons in the elevator, do not kill the soldier yet. Go back upstairs, remove the soldier from there. As soon as you kill the soldier, bulls and skeletons will immediately crawl out of the door. Well, are you happy that you went upstairs? As soon as you try to leave the room, a scorpion will appear in the back of the room. The hall and next courtyard won't be anything special, (just notice the trap in front of the temple), but the big courtyard on the right will again give you a lot of fun. As you enter this courtyard, everything seems to be calm around. But here begins the attack of biomechanoids. Move back to the first courtyard, shoot them from the doors. Now again return to the large courtyard, press the buttons in the small pavilions on the left and right. As soon as you get close to the temple, a monster will appear. Fire two cannon projectiles at him. Then deal with his offspring. Enter the temple, use the lever at the back. There will be a few monsters in the temple - nothing special. As soon as you leave the temple, problems begin again. So follow my instructions carefully. As soon as you leave, a monster will be waiting for you. Get rid of it. In the tower, in the distance, there will be a reptile. It also needs to be removed. Repeat the same steps on the ground. I tried to leave the courtyard after that, but by doing so, I caused a healthy wave of monsters and couldn't handle it. In the end, it turned out that if you run to the pavilion, which was originally on the left, and only then jump to the side, there will be no monsters. And this is very cool. A technique that worked great in the demo but which somehow failed in the beta is to simply run to the left side of the left sphinx towards the exit. The monsters will try to catch up with you, but they will get stuck between the sphinx and the wall.
Go back to the first courtyard, now enter the temple, notice the trap is deactivated. Now there are a lot of useful things in the rooms on the left and right. Use the buttons to open the door, say hello to the scorpion. Definitely, everything is easier in this room than in the demo. Strictly speaking, as in the next. It's not worth the risk here for a hundred health units. It is a trap. Open the door to the courtyard, shoot everyone you can, collect things at the door and flow along the back wall to the left door. You will make a huge mistake if you pick up the projectiles in the far right corner. And so - this yard is not complicated. Approach the pool on the left, switch to the cannon, get ready for the monsters. Shoot the middle and right monsters, run into the water, keep swimming and dodging. Notice things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Quietly enter the next room. There is no one there, and you can pick up all sorts of things. Use the levers behind each column. Each lever opens a door at the base of the obelisk, the one in the center of the pool. Dive back into the tunnel, return to the obelisk, swim to the secret gravity room, pick up 100 health and armor there. Go back, kill the monsters that appear on the left, swim back into the tunnel, take the armor if you need it. Enter the room with the key, you will be attacked by a scorpion with its subjects. They are not difficult to defeat. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine gun for a fight with a reptile that will soon attack you. As soon as you swim back - shoot it right out of the water, then spin around and take the pillows that fly behind you. At the end of the pool, jump out, switch to the machine gun, and run as fast as you can. Don't stop for God's sake, if you stop you will cause serious monster attacks. Return back to the courtyard. Stick to the wall on the left. Jump to the platform and dive inside the temple. Be prepared to fight the laggards. As you enter the temple, there will be several monsters, but in general the temple is free from evil spirits, but full of all sorts of useful things. Go to the hall at the back of the temple, open the door to a small courtyard, take a few steps along it, go back. In the pool on the left, a secret door will open leading to the gravity room. You can find a lot of armored shields there, you shouldn't take them, but it's interesting to see the room. Be careful with the two monsters hiding here.
Go back to the small courtyard. Toads are waiting for you here, but since you have learned how to rocket jump, it will not be difficult for you to defeat them. The only place where it is not difficult to jump is the ledge above the entrance. Walk to the middle of the yard until the toads start jumping over the wall. Then run back and jump onto this ledge. With it, you can deal with all these creatures. In fact, this map is much simpler than in the demo. As soon as you deal with all the toads - go to the exit. There are two more waves waiting for you, so don't jump too soon. At first you will not be able to get out, then two bulls will attack you. Then activate the door, kill the second bull with it. Don't rush to the next yard - biommechanoids are waiting for you there.
After you send the biomechanoids to another world, enter the arena of death. This is the scariest yard I've ever seen, and I don't know how you can get through it unless you follow my instructions. I wanted to go through it "the old fashioned way", but I overloaded 20 times. In the end, I decided to resort to a rocket jump to jump out of there. Pick up things, fight off attacking monsters and kamikazes, run to the wall on the left and if you love life - make a rocket jump. Even after you run away from there - they will continue to let you in with lava, so you should not run in a straight line - dodge. Shoot monsters with a bazooka, but from a distance. Little monsters and kamikazes cluster at the base of the wall. If you shoot at the kamikaze, they will explode and take the monsters with them. Skeletons, bulls, harpies, biomechanoids will attack you again... Stay vigilant - harpies will follow you all the time. Also, beware of the two bulls and the biomechanoid that will appear from above you. Stay at the corner of the temple, which you will soon enter. The monsters will gather below. It's pretty funny to throw grenades at the wall so that they fall down on the monsters and explode there. Four scorpions will appear in the high towers, you may not notice them, so be careful. Definitely the scariest place so far. How to deal with the last monster - enter the temple.
Enter the temple, be careful. The door in front of you is locked, go into the opening to your left - there will be a key. Don't pick up any pills - it's a trap. The rest of the items can be taken. Open the door, prepare the grenades, as soon as the monsters appear to your right - use the grenades. Quickly switch to the laser - use it to extinguish the next portion of the monsters that appeared on the left. The well in front of you seems like an ambush, but in fact this place is worth a visit. To get out of there, go to the painted wall, this is the way out. You can also use this room like this: jump into the hole, and when you return from the secret room, the monsters will line up at the door, maybe it will be easier to deal with them this way. As soon as you get out of there, you will be shown an interesting movie about how the obelisk sends signals and the spaceship arrives. Go through this room along the left wall, don't worry about things - there will be many more on your way, and you don't really want to fool around with biomechanoids, do you? Climb into the room on the other side, collect everything you see here. If in doubt, I hasten to convince you that you will need all this in the next yard. In the same room you will find another manuscript, which tells about the second secret map, The Sacred Yards.
Exit to a large courtyard with many towers. You have to collect four golden signs of life (golden ankhs), and place them at the base of the central tower. As a rule, as soon as you place the sign in the right place, all evil spirits attack you. The worst attack is the first one. Biomechanoids, a bunch of bulls, kamikazes, in short, a lot of work ... Run quickly to the ledge and jump out of there with a rocket jump. Scorpions with skeletons will attack next, the ledge this time will not help you so much, but I just dived around the corner, picked up health there and shot all this creature from around the corner with cannonballs, grenades, everything that was at hand. The reptiles are next in line, again, there is nowhere to hide, so run around the corner, and from there shoot them one by one. The last attack is biomechanoids. Rocket jump onto the ledge and shoot them at your pleasure from there. As soon as you leave the courtyard, you will enter the temple. Take your time to go deeper, there will be a door on the left, which is easy to miss. This is the entrance to the Sacred Courts.
The guys from Croteam decided to entertain us with this map, so in honor of this, I switched to maximum level complexity (SERIOUS). The first yard is very difficult. Terrible monsters will attack you, and there are no fun things here yet. So I just jumped out of there onto the right wall. Go to the next courtyard, there will be a large pool in its center. If you take a pill at the entrance, a funny little reptile will appear. Don't touch her and she won't touch you. Try to talk to her no matter what. Pack your things and jump into the pool, get out of here. Prepare the machine, soon you will meet with the fish. If there is no machine gun, climb deeper into the tunnel, and as soon as you see the fish, launch grenades at them until everyone dies. Beware of laggards, they may appear from behind. The exit from the next courtyard will be barred. Use the levers on the sphinxes to get out of there. First, use the levers closest to you, then turn around, run into the small room to your left to deal with each of the monsters. Then turn the lever on the far left, go back, then the lever on the far right. As soon as you exit, biomechanoids will appear, but if you hurry, the door will close right behind you. There will be a puzzle in the center of the next courtyard. She might give you some tips. Go to the left courtyard, it's really fun here, all sorts of gravity tricks, little monsters. They are affected by the same forces as you, so it's quite interesting to see how they attack you by somersaulting. The easiest way is to make a rocket jump and get to the sphinx on the platform, but in general, this level is very interesting, so you can just have fun. I don't recommend rocket jumping here. Better use all three levers on the sides of the gravity room to make your way to the golden sphinx. Right below the sphinx, there is another secret lever that allows you to pick up health and armor on the wall. Take the sphinx, bring it to the puzzle, try to use it, beware of the creatures that meet you at the entrance. Go to the right courtyard, upon entering, pay attention to the lever on the floor. You must return to this lever each time to rotate the center platform over the pool. Under the platform you will find some health. Use the levers on the sides of the pool to fill it with water, swim to the platform at the opposite end of the pool, pick up the sphinx hidden in the hole in the wall. Watch out for the scorpions attacking from the back wall, fight them right out of the water, it's quite difficult and distracts you from main goal. When you get to the sphinx, reptiles will appear, calmly shoot them one by one. As you leave this courtyard, notice the ammunition to your right. If you take them, you will immediately find yourself in another secret place, where there will be a cruel showdown with flying biomechanoids, scorpions and bulls. Scorpions will not attack you right away - they need time to detect you, so you should move away and deal with everyone from a distance. Shoot from a cannon or something similar to the bulls that appear from behind the pyramids. When it's over - two big-headed fanatics on a funny jalopy will ask you not to enter the pyramid. In any case, climb up there, turn the lever, and the pyramid will instantly turn into a monument to you. I tried to rocket jump to the top of the pyramid. Perhaps in the beta version there was actually no way out of this place, no matter how hard he tried - he could not get out, he had to use a rocket jump.
The last thirteenth card is the pyramid (The Pyramid). You find yourself in a large room, then go to a small courtyard, where you collect things. Pay attention to the right wall of this courtyard, it will become your shelter for a while. Go to the next courtyard. Here, too, you have to work. Walk to the middle of the courtyard, as soon as the skeletons attack you, run back to the entrance and jump on the wall with the already familiar technique. I jumped on the one on the left. This is exactly the wall to which I recently drew your attention. Here you will be safer. Deal with the skeletons - it's not difficult from your position. Then there will be a wave of bulls. They are able to get to you by climbing on top of each other. So be careful. Then a horde of biomechanoids will appear - you will have to run back to the wall to dodge their missiles, especially when they are at the very back of the yard. As soon as you deal with the biomechanoids, you will have to fight the skeletons again. I have no idea how you can survive here. Jump into the neighboring yard, collect things there.
Go to the big valley, enjoy a movie with a big Bad Actor who doesn't like you. Immediately after the video, be careful, bulls and biomechanoids will attack. Your goal is a large temple built from a rock at the other end of the valley. Shoot everything you see with the cannon. This is an excellent weapon against bulls. Don't worry too much about ammo, you'll find plenty of ammo, projectiles, health and armor along the way. Take your pick, you'll need it all. Go up the path, shoot from the cannon, if necessary, switch to the laser. As you approach the temple, notice the large statues of sphinxes on the ledges on both sides. Make your way to the ledge, beware of skeleton attacks, pick up health and jump behind the statue. Try not to leave too many little monsters alive when you hide. Big ones won't get you, but skeletons and kamikazes can. Most will gather at the ledge, and they can be easily shot. And some may try to attack you. The statue is the place where you have to duck, Comrade Bad Actor destroys everything, no matter what you hide behind. Do not try to shoot him in this place. I don't think you can hurt him in any way. Notice that a spaceship is moving above you. AT a certain moment you hear the sound of a bell. This means that the door is open, and you can make your way to the exit. Don't skimp on health and ammo. The only goal is to get out of here.
Now you are ready for the final battle. You are inside the pyramid, there are protrusions in the corners that seem to place you in inert energy fields. Why is this being done - ask the developers from Croatia. At the base of each ledge, you'll find health, armor, and ammo, which are apparently constantly replenished. Here comes the Bad Actor, and in order to finish the game, you have to kill him. Run from ledge to ledge, corner to corner, shoot the monster with everything you have. I recommend a gun and a laser. The cannon is very destructive, and with the help of a laser, you can shoot various projectiles flying at you. Keep shooting at him all the time. Don't hesitate, keep wandering. As soon as you visit all four fields, a death ray will appear at your disposal, with its help everything will be much easier. A couple of times it will seem to you that the monster is dead, but then it will come to life again - do not despair. Just keep shooting and dodging his projectiles. One day he will die for sure, then it will be possible to climb into the ship. Make sure your seatbelt is fastened, you have a long journey ahead of you.
Sorry for spelling errors (if any)
You can also download the walkthrough as a file.
In the year 2063 from the Nativity of Christ in Egypt, during archaeological excavations, a crypt was discovered - it turned out to be a message from the ancient civilization of Sirius to earthlings.
In addition to the history of the Sirian civilization from formation, development to death, earthlings learned about their last warning - in the universe there is a powerful and very aggressive civilization of immortal beings who have set as their goal to destroy all life in the universe. They almost achieved this, leveling millions of worlds with the void of space and almost destroying the Sirians.
Defeated in the war, the Sirians sent a starship to Earth (before unknown to the immortal aggressors) in order to preserve knowledge and convey their final warning. The spaceship fell on ancient Egypt, which gave impetus to the transformation of the ape into a man.
The discovery allowed our descendants to build up to a bunch of their starships. As a thank you and goodwill gesture, the first one was sent to Sirius. Sam Stone became the captain and leader.
However - oops. Immortals have been in charge of Sirius for a long time, and, noticing an extraneous spaceship, they begin to consistently wet all the colonies of earthlings in deep and not very space. They got in 2113 from the same Nativity of Christ to the Earth. Take off your hats, bare your heads - a moment of silence for Mother Earth, who is dying under the yoke of the invaders.
But history takes a sharp turn - a snotty graduate student, digging through the junk of the Sirians, finds a time machine. Sam Stone is instantly equipped (a knife - in the teeth, a colt with infinite magical ammunition - in the belt, a NETRICSA analyzer, which allows you to examine the corpses of enemies, the environment and get under your feet - in the head) and sent to Ancient Egypt, where immortals already hang out, not managed to turn around in full force for the time being.
The goal is to save the Earth. The remedy is to destroy all the immortals (who in fact turn out to be quite mortal - their deaths sit on the points of Serious Sam's bullets). The end justifies the means, and the means justifies the end. Amen. We begin.
Weapon
Knife
An ordinary military knife that "haunts" you from the beginning of the game. A very useful thing - it will surprise you, but the first five (or so) cards can only be completed with it. Deals very high damage to small enemies - headless soldiers, skeletons (two hits), gnaars (one swing), and even a blue biomechanoid (two hits if you have time to run). Strongly do not recommend against toads, kamikaze and anything larger than (or equal to) a bull. Also keep in mind that if you are surrounded by a crowd of monsters, then when you hit with a knife, damage is done to only one.
Colt (Shofield .45 w/ TMAR)
At the beginning of the game, you spawn with one Colt in your hands and with an infinite supply of ammo for it. Immediately take the second Colt - such Croatian shooting "in Macedonian." Advantages - infinite ammo, good accuracy at long-range shooting. Very uncomfortable in close combat. I recommend first of all against kamikazes, other headless soldiers, gnaars, skeletons, biomechanoids, scorpions (it is better to kill the last three from afar).
Berdanka, single-barrel shotgun (12 Guage Pump Action Shotgun)
A fairly well-balanced weapon - a short reload time and tolerable lethal force. In addition, at all levels a lot of cartridges for him. Good to use against Kamikazes (short range), Toads, Headless, Skeletons and Gnaars. About the rest, if you run with a Berdanka, forget it.
Double Barrel Coach Gun
Such a workhorse of the game. If you do not have a double-barreled shotgun, Serious Sam will be VERY difficult to pass. The only drawbacks are that it can only be used at short distances and taking into account the long reload (the latter is very unnerving when the skeleton starts to gnaw at you, and you convulsively distort the shutter). Use against skeletons, gnaars, bulls, arachnoids (teenager), BIG crowds of toads, biomechanoids. It is better not to fight with kamikaze (reloading!), headless soldiers of all stripes (not enough ammo), harpies.
Thompson submachine gun (The Tommygun)
Do you remember Blood? It looks similar in appearance, although it does not shoot like a fan. A good weapon, but there is always not enough ammo (the same for the minigun). Shoot at kamikazes, skeletons, harpies, gnaars, biomechanoids, arachnoids. Yes, in general, for everyone you deem worthy of this weapon.
Minigun (The Minigun)
One of the most conceptual weapons in the game - it's not without reason that it was placed on the cover of Serious Sam. Stunning entertainment shooting, lethal force. Disadvantages - eats up to a bunch of cartridges and spins up for a very long time before firing. Therefore, I do not recommend against small single enemies (headless and etc.), as well as against fast moving creatures.
Rocket Launcher
A rocket launcher, it is also a rocket launcher in Africa. What more i can say? If you have played any 3D action game, then you probably know that there is a rocket launcher. There are no differences here, except for the new design. Apply according to the scheme - get it, aim, shoot. Trying not to get caught up. Crowds of skeletons, bulls, biomechanoids, arachnoids, reptiles and other "big brothers" are eagerly waiting for your rockets. It is better not to give rockets to the headless (does not pay for itself), toads and other trifles. And yet - in Serious Sam, a rocket jump is implemented. To the delight of the experts.
Grenade Launcher
It's also extremely transparent. Lift the muzzle, press the left mouse button - and the grenade hits the enemy or a piece of furniture along a ballistic trajectory. Explodes. All. Indications for (not) use are the same as for the rocket launcher.
Cannon (The CANNON)
“They are preparing a cannon. What for? O! They will shoot!" There is no such thing anywhere! The most powerful weapon in the game. An ordinary ship's cannon of o-hoo caliber, carried in the back pocket of jeans and firing ordinary cast-iron exploding cannonballs. It shoots in such a way that, hitting, for example, a blue biomechanoid, the core does not explode, but, simply sweeping it out of the way (with a fatal outcome), continues to fly further through the next one and another one standing behind it. Apply to anything larger than a bull. Do not apply for reverse situation.
Enemies and tactics to deal with them
Headless Rocket and Grenade Launchers (Beheaded Rocketeer, Beheaded Firecracker, Beheaded Bomber)
A pot-bellied little thing (6 feet tall or 1m 80cm) armed with magical rocket/grenade launchers. It practically does not pose a serious threat, and its entire function is to get in the way and bring in general confusion.
Use any kind of light weapons against them. There are no special tips on tactics - you need to shoot / cut.
Headless Kamikaze (Beheaded Kamikaze)
Along with the skeleton, an extremely annoying creature throughout the game. He tends to run up close to you and blow himself up - and partly you - with a bomb that he holds in his hand, free from dragging his head. Single shoot from a pistol; if there are a lot of them, then try to pile them up and wet them with pistols / shotguns / “thompson” - if one explodes, then the surrounding kamikazes also detonate. A chain reaction, so to speak.
Skeleton (Kleer Skelton)
Skeleton (size 9 feet or about 3.5 meters). From afar, it shoots with low-powered balls connected by a chain, and if it runs up close, it can bite (which, as a rule, happens). It will haunt you the whole game and spoil a lot of nerve endings. Tactics against singles - cut with a knife (two swings) when approaching very close; against small groups - retreat, firing pistols, stretch them one by one and again cut them with a knife in turn. For groups consisting of more than four units, on the contrary, try to pull them into a pile, and then hit it with a grenade launcher. If there are no grenades - from a minigun (but not from a Thompson!).
Toad (Marsh-Hopper from Rigil)
They always attack in large numbers. Small, but jumping up to you, they spray poisonous mucus with a fatal outcome both for themselves and - sometimes - for Serious Sam. It's not too difficult to send them to the forefathers - jump and shoot at a large bunch of swarming freaks from a Berdanka or a double-barreled shotgun.
Gnaars (Gnaar Female, Gnaar Male)
Byaki with a big mouth, who strive to run up to you and taste. Nothing complicated at all. It is even easier to extinguish than headless warriors - you take a knife and cut, cut, cut ...
Bull (Sirian Werebull)
One of the most dangerous creatures in the first half of the game. A hefty (more than 3 meters long) creature, a cross between a camel and a bull. Moves very fast. When it catches up with you, it throws you high in the air (you can enjoy the scenery until you land and collect your own bones). However, it is clumsy - you can calmly go to the side in front of its very horns, shooting in the side of a flying mutant from a double-barreled shotgun. If you fight with one bull, then you can walk in a circle - he will never reach you. Therefore, against loners, use a double-barreled shotgun; against a crowd, only heavy weapons can save you.
Blue Small Biomechanoid (Bio-Mechanoid, Minor)
Over 5 meters tall, a large blue chicken that has two lasers. Cut single ones with a knife (what is it made of? - iron blue biomechanoids finish in two hits!), shoot from a shotgun or rocket launcher (an average of 2 rockets per one). If they go in a group, then, in order of efficiency, - a rocket launcher, a laser, a minigun.
Large red biomechanoid (Bio-Mechanoid, Major)
He is 10 meters tall (and, accordingly, "harder" than his younger "colleague"), shoots from two rocket launchers. You can take down one in a couple of cannon shots.
Arachnoid-teenager (Arachnoid, Juvenile) aka green scorpion
Not a very serious opponent, despite the size and appearance. Shoots intermittently. When it shoots, step aside, when it stops, come back and shoot yourself. All.
Adult arachnoid (Arachnoid, Adult) aka red scorpion
Somewhat bigger and a little more stubborn than a teenager. Also armed with a machine gun. The tactics of the battle are the same as in the previous case.
Green Reptile (Aludran Reptiloid, Common)
5 meters tall, armed with magic missiles (not too fast flying green balls of a sickening look) - they can be shot down. Try to fill up alone before he starts to shoot balls - otherwise you will have to shoot them down, they are homing. The group usually doesn't do too much damage, so don't be afraid to focus on other enemies first. Once you've cleared out the crowd running at you, take them down one at a time using the most effective means available to you.
Red Reptile (Aludran Reptiloid, Highlander)
More and more stubborn green. However, the tactics are the same.
Harpy (Scythian Witch-Harpy)
A small flying creature armed with magical projectiles and claws. It is not difficult to cope with a single one, but it becomes very unpleasant when there are a lot of them. In this case, if they dive in a bunch, use a rocket launcher, and if they stick out on the ground, then use a Thompson machine gun.
Fish (Reeban Electro-Fish)
Accordingly, it lives in water and shoots electric charges at you. I can’t say anything special about tactics - shoot, shoot and shoot.
Boss Ug-Zan 3 (Ugh-Zan III, The Vicious)
Height of 100 meters (30-storey building!), Armed with everything that his subordinates have. Watch the battle tactics in the walkthrough.
Group combat tactics
A few words must also be said about the case when a bunch of monsters of different "breeds" pile on you. Blindly shooting at everyone from the first weapon that fell into your hands is not worth it. It is necessary to cut off the most dangerous ones first, leaving others for later. An approximate layout (naturally, it cannot be absolutized) looks like this (the freaks come first, which must be shot first):
1) kamikaze (or frogs);
2) large red biomechanoid;
3) lava golem;
4) bulls;
5) skeletons;
6) small blue biomechanoid;
7) adult arachnoid;
8) adolescent arachnoid;
9) reptiles of all colors;
10) harpies;
11) gnaars;
12) headless soldiers.
Naturally, against each type in a group battle, the most convenient weapon, in terms of causing damage, should be used.
Part I: Rune
Temple of Hatshetsup
So, you have to save the Earth (for the umpteenth time!?). Therefore, do not hesitate - turn to the right of the place of arrival and, after walking a little, take the second pistol on the gallery of the temple. You feel more confident now, don't you? Oddly enough, this second pistol is considered one of the secrets of this level, although, in my opinion, either a lamer or a blind person can not notice it. Now go down one level. Turn right again and see the door on the right again. If you open it, a bunch of big-headed men in Serious Sam's outfit will come out. These are the first fans of the game. You can shoot them - there will be no consequences. Go through the door they came out of and take a bunch of missiles.
Come back and meet your first enemies - headless rocket launchers and the same grenade launchers. So far it's easy, right? If you have enough patience (I did not have enough;)), then, having climbed the steps of the temple and jumped to the roof of the pavilion on the left, you can find a rocket launcher there.
Entering the temple premises, you find yourself alternately in two large rooms, the path from which leads inexorably to the next level. In the first - a swimming pool (if you dive into the water, you will find a first aid kit) and the same problems as on the street; in the second, last, - Berdanka, street showdowns and your first skeleton. With his knife, my friend, with a knife. Let's move on to the next map.
Sand Canyon
Pick up junk in the room and go outside. Only not far, because a new enemy (in a very plural form) will immediately appear - headless kamikaze, resounding the air with wild cries. Do not try to compete with them in running speed, just return to the basement where you came from and calmly shoot them. Starting to explode, each of them will take with him to the next world a couple, and if you're lucky, then a trio of comrades. Behind the wave of kamikaze will be skeletons, rocket launchers and other trifles. After shooting them, go through the canyon and enter the temple (don't forget to pick up ammo, first aid kits, armor, etc. on the slopes of the canyon).
Enter the temple of Thutmose. Passing along the hall, on the left you will see a passage that leads to a large room. In addition to first-aid kits, etc., there will also be skeletons. If you want to fight for a small jackpot, then you are there. Otherwise, move on. There will be another door, but the passage will be closed. Suddenly, tadpoles will start appearing out of thin air, remember that. Then the doors will open. In the room on the left (where there are two large statues - they, by the way, can be destroyed from a Berdanka) you will find more ammunition, but beware of hefty rolling stones. It's easy: they just roll in a straight line and are easy to dodge. When you turn the other way (to the right) and enter the next room, the door will immediately close behind you. Keep walking. You will meet soldiers and skeletons. After you calm them down, you will have to deal with a new scourge - a flock of jumping poisonous toads. You need to keep moving all the time non-stop, avoiding meeting with them, and shoot, shoot and shoot again. A little later, after the toads, there will be another skeleton. There is a secret in this room with a Thompson submachine gun: from the entrance, turn right and go along the wall - a niche will open. Moving on, you will find yourself outside, in a valley with steep slopes that you cannot climb. Walk carefully. Along the way you will naturally encounter monsters. Most of them are already familiar to you. Of the fresh ones, there will be a bull (here it is easier to fill it up if you retreat to the entrance and carefully shoot it from a shotgun from a niche), and a small blue biomechanoid that shoots from a laser. Rather, the bull will be a much more serious opponent for you than the blue hen. Having solved all the problems, enter the next temple and take the first rune.
SECOND PAGE
Tomb of Ramses
(“My name is OZYMANDIAS, I am the king of kings, look at my creations, envy me!”). Keep following the old method, beware of ambushes. Most of the rooms on the sides are not worth going into unless you want to unnecessarily sacrifice health and ammunition. You can find a crate of shells and a vessel with health - only this will most likely not cover your expenses incurred in the battle that will begin as soon as you enter and try to take them. Many useful things can be found in the rooms on the floors - you have to jump. Here, on the floors, there is also a rocket launcher (if you didn’t manage to take it, don’t worry - you will definitely get it on the next map). The scheme for obtaining it is somewhat nontrivial. First, in the tomb you will meet a new monster, a teenage arachnoid, from the heart (if he has one) sitting down from a machine gun. After you leave the corridor where you met the first scorpion, right above the exit you will be able to see this very rocket launcher. Turn to the left of the entrance and go up the stairs to the hill - do you see the rocket launcher right in front of you? True, it is separated from you by a small gap - jump and do not try, it's checked. Now take a closer look - in the far right corner there is a small flickering spot. Feel free to enter it and take the long-awaited toy. Have taken? Then move on, shooting monsters at the crossings. Eventually you will see a door. open. You should not immediately climb into it (the door will close if you enter) - better shoot those freaks (all sorts of headless and skeletons) that you can see from their corridor. By the way, if you turn to the right from the entrance to the hall, then in the corner there is a secret passage, and behind it is a room with health and cartridges. Now save, be baptized and come in. With God. You will really need it.
Move along the perimeter, spreading out the front of the freaks as much as possible and shooting them one by one. In the center of the hall you will see a double-barreled shotgun - like many amenities in this game, it has a catch: if you take it, the number of problems will immediately increase by another portion of headless, skeletons, toads. Use the double-barreled shotgun against the skeletons. Other enemies can only be wetted with revolvers. Don't forget the knife - it will come in handy. Keep moving along the perimeter, shoot back from headless warriors, skeletons, toads. Towards the end (if you're very lucky) a red arachnoid will appear. As soon as you kill everyone, go out and take the second rune.
The Valley of Kings
First you get into the room with ammunition, from it you go out into a large deserted valley. Do not stray far from this room - here it is your main ally. Monsters can be dealt with with revolvers. A tactic against the bulls is to walk sideways in a circle and fire a shotgun. In general, imagine yourself as a bullfighter. As you cross this plain, you will encounter a lot of monsters. Don't fall for the bait that I fell for - from afar, a flock of (what else can you call it?) blue biomechanoids are very similar to headless rocket launchers. Therefore, I was very surprised when I failed, failed, and once again failed to fill up any of them with pistols. Here you will also get acquainted with a large biomechanoid - an extremely stubborn creature that shoots missiles. Retreat to the entrance - he will not be able to pass behind you and will stand on the street, firing from a rocket launcher, and you dodge rockets and bring him down with a shotgun or machine gun - this is, in principle, quite elementary. Toward the end, a couple of new reptiles will appear. These are two healthy reptiles that shoot homing fireballs at you. The first bastard will appear, in the dirty manner of all the local monsters, out of thin air, at the very moment when you solve what you think is the most difficult problem with the bulls. The second, even healthier and uglier, will appear behind you. This will happen at the moment when you take the rocket launcher located at the entrance to the temple. The balls they shoot with can be shot. Enter the temple - in front of the courtyard, below the pool. You can not climb into the water - nothing interesting. In the middle of the courtyard, on a pedestal, there will be a key. In the rooms on the left and right are the pedestal control panels, with their help you can get the key. As soon as you enter the room on the left, you will have to defeat the monsters, there are not many of them, and they really do not like stab wounds. Carefully look outside - do you see the scorpion in the tank? OK. Grab your pistols and shoot (don't forget to dodge his bursts). The scorpion will be replaced by another reptile. Then go to the room on the right and use the lever to release the monsters and two scorpions. Take the key, open the door opposite the entrance. Walk carefully around the temple, it is full of freaks who want to get to know you very closely. In this temple, you need to get to the room at the top of the ramp, covered with ice. In the room you will find a piece of paper that says about the "Mountains of the Moon".
It is difficult to say anything definite about the tactics of combat in these casemates and corridors. Lots of blood, meat and green slime (from toads). There will be no new enemies, but those that appear - the same toads, skeletons and kamikazes (headless soldiers are just boring) - will bring a bunch of indelible memories. Purely due to its quantity.
When you finally exit, you will see a spacious cave and a suspension bridge ahead. You can either boldly walk along it, or make your way to the right along the ledge and collect a freebie - the result is the same: the bridge sags under you and you fall into the turbulent stream below, or you break off the ledge and fall into the turbulent stream below. Choose. In any case, go to the next map, which is called ... But if you go to the right, along the ledge, then after a while you will see a swinging platform stuck in the cliff. Take out your rocket launcher and shoot the stone that stuck the platform. It's difficult, but if you free her and jump across the gorge to the cave, then the first secret map will start on the other side of the gorge.
Welcome to Lunar Mountains! You find yourself in an area with lush vegetation, the tops of the rocks are connected by bridges. As soon as you pass over the bridge, it collapses behind you. The road from the last mountain is not so easy. Drop down to the ledge below, head towards the cave. Wander around until an area with a waterfall opens up. Jump to the ledge under the waterfall, go to the next cave. There you will find a healthier reptile. At the end - jump into the water and swim out again.
Oasis
It's not that far from the water to the temple, but you have to be very lucky to get to it and stay alive. Scorpions, reptiles, biomechanoids and other smaller freaks will fall on you in quantities that make the previous levels seem like baby talk. You should not immediately get out of the water - it and palm trees are natural shelters. Monsters will roll in waves - therefore, kill the main and largest, then hide in the water and finish off the smaller husks. Unnecessarily, do not pick up anything - many free things turn out to be traps. Is a dozen ammo worth spending two dozen ammo and perhaps a significant amount of health in a fight with freaks? I don't know, decide for yourself. See the waterfall? Go to him - behind him is a secret room with useful trash.
If you are still alive, then after all the ups and downs you probably got to the temple. Come in. The grenade launcher is not worth taking yet, better get ready for a meeting with a large red biomechanoid. After meeting him (I hope more successful for you than for him) jump on the pedestal and hide behind the statue. From here you will be able to shoot the skeletons that will soon appear without difficulty and damage to health. You don't have to save too much ammo - the game's authors have made sure that you have a lot of them. True, they took care of the freaks even more diligently.
Along the corridor, after all the fun with scorpions, skeletons, mechanoids, etc., you will find yourself in a large room with armor and ammunition. As soon as you take the ammunition, toads will attack you. It is very difficult to pass, but try to survive. There is a secret room here, but it will not give you much - as soon as you get into this room, toads will attack you. Probably not worth going there. During the massacre, you will have a chance to replenish your machine gun ammo and gain some health. Take ammo if you want, but be aware that if you take health, a bunch more toads will spawn. When you're done, you'll find yourself in a long corridor filled with and constantly replenished with all sorts of biomechanoids and other abominations. After them, if you have not been killed yet, an attack of toads will go. Run forward to the exit, the toads will be stopped by either a force field or something else behind you. Take the last rune - and you can happily go smoke. One third of the game completed.
Part II: Memphis (Memphis)
The Dunes
It starts off merrily; the sequel will be even worse. At first, a wave of a dozen biomechanoids will roll in, a little later, in an attempt to get to know you, bulls and smaller freaks will join them. Since, in general, there is nowhere to hide, just run from them (or behind them - as you like) and shoot back from the rocket launcher. During breaks (if THAT can be called breaks), Croteam's caring parents will give you the opportunity to heal and improve the ammo situation. Then everything will start all over again. You will immediately have to deal with a mob of ten or so biomechanoids. And while you are trying to extinguish them with rockets, more and more new enemies appear in front of you - bulls and monsters. Just run and shoot back - that's all that can be advised. After you try to escape from the first fountain, another biomechanoid will appear. Do not pick up the pill of life that you will meet on the way, it is with a catch. You will have to run from the fountain to the valley and back, shooting back from all the freaks that appear. You will have the opportunity to replenish ammo and health between battles. In the very last (hopefully not for you) battle outside, you will be attacked from the heels of reptiles. The first four will attack you at the four pillars at the entrance to the building. Try to fill up the first one as quickly as possible, then, making your way along the wall, shoot the rest in turn. When you deal with this misfortune, a big red engine will appear ... uh, sorry, reptilian. It will just block the way to the fountain. Try to shoot the fireballs that she releases. As soon as she dies - quickly switch to a double-barreled shotgun or automatic gun to shoot the balls still flying at you. There will be a small oasis to your right, where you can gain health and provide yourself with ammunition. If you pick them up, you may not have much problems, but in general, after that, a healthy pack of harpies will appear. In addition, the cartridges are still further away, behind the wall.
As soon as the door to the city opens, enter and take the laser. Before taking the rest of the freebies, think about whether you need a showdown with a crowd of biomechanoids and skeletons. Collect ammunition and run to the left corner (from the exit), shoot the first skeletons with Mausers. You will deal with the first wave with the help of a laser or a grenade launcher, with the second - the same. After you deal with them, start shooting small green reptiles that appear from the turrets on the walls. Try to find a shelter to help deal with these creatures. Their number will be six, of which two will be on earth. If you are still interested, then go through the gate, after which you will be met by friendly residents of the outskirts of Memphis.
Outskirts of Memphis (The Suburbs of Memphis)
After the previous one, this map will seem like paradise to you. But to survive, even in paradise, you have to work a little. Take the laser and run to the right corner - take cover. Try to quickly deal with arachnoids and other little things that come across on the way. Don't forget about the arachnoids on the towers, otherwise they can create some problems. Do not get carried away and be careful and attentive - then you will be able to go to the next courtyard, clogged with mechanoids. In order to go to the next map, you will have to press four levers: in the middle of the courtyard there are small columns, on each of them there is a lever. With their help, the hatch into the sewer opens. In the upper right corner are two traps. In the very corner there are rockets and a health pill. Health, unlike ammunition, is better not to take. If you're quick and if you're a little lucky, you might be able to dive into the sewers before being forced out of the map. Switch to automatic or laser - you will get acquainted with electric fish ..
Sewerage
So, you are in a sewer pipe, and you are surrounded by local fauna - electric fish. It is better to immediately deal with them, and not try to swim ashore from them. There is practically no chance of survival in this case. As you get out on the shore, go through the rooms and bridges over the slurry, be vigilant and careful. It will not be so difficult to deal with the creatures that will meet you there. After shooting the freaks, dive into the water; on one of the pillars underwater you will find a lever that opens the exit. Under water, if you are not sorry for the time, you can find a couple of secrets, armor and regular electric fry. In the niche are ammunition and one hundred health units. The next room has a large staircase. Do not walk down it and do not pick up anything here, but jump straight into the water. If you go down the stairs, you will be attacked by toads. Of the weapons, the machine gun is the most useful. Above, to the left of where you came from, there is an underwater secret tunnel that will lead you to a certain room. There you will be waiting for health and the necessary ammunition. It will be quite difficult to get out of the room - physical forces act. In the next room - some monsters, a lot of ammo and health. The entrance to the sewers is guarded by two reptiles, but they are easy to deal with. You will be warned that you will have a rather long swim. Take out the laser. He will need to cope with the fish. In addition, it may come in handy on the next map. It is quite possible to get lost in the water, especially after fighting with fish. But along the way, you can replenish ammunition, restore health. At the end of the tunnel there will be ammunition again; do not forget to switch to the laser before leaving.
Memphis (Memphis)
Everything is dull and dull - the same freaks, but in much larger quantities. Do not think - there simply will not be time for this - but try to make holes in them all from, for example, a laser. At first, you find yourself in what looks like a dried-up pool. Don't neglect this cover. Walk along the ledge and shoot back from the emerging monsters. Do not forget to look around - there may be (and will be) reptiles behind, it is better to neutralize them from a distance. On top of the ledge there will be two boxes with cartridges for the machine gun. Take it or not - your choice, but know that you have been warned! Sit in the pool and do not rock the boat beyond what is necessary.
Air battles over ancient Egypt. |
In the next courtyard, right in the middle, there will be something like a balcony, where you will have to climb to open the door. As soon as you get to this balcony, hell will begin, so leave all the monsters there and get out of there. Then, when you get to another part of the city, you will have to collect four boxes to open the next door. The boxes will be scattered around the yards. If you are lucky and collect them, then you will still have, since the door does not open immediately, a chance to suffocate under a pile of ugly bodies. Therefore, it is better not to stop. Then you will get to the street of a big city. Walk a little down the street, and you will come across a small such biomechanoid - which means skeletons will appear soon. Shoot rockets at the skeletons while you have them, and when they run out, run back to the entrance. Once you're at the entrance, hide in the narrow alley on the right and quickly prepare your laser to stop the first wave. Skeletons are just everywhere - throw grenades wherever you can, so that they ricochet at these same skeletons. Be ready to quickly switch back to the laser to reflect their attack when they attack your cover. After you deal with all the skeletons, you will have plenty of health and ammo.
Keep walking down the street. You will reach the trap, which will close after the bull. Run quickly to the opposite side while she holds the bull. Pick up all sorts of usefulness, such as a minigun. Now you will be attacked by much more dangerous and numerous bulls. Since they have few brains, and the speed is high, then, dancing in front of the trap, you can dump some of them there. The next number after the bulls will be the skeletons. Go back to the corner near where you picked up the armor and ammo. Skeletons in a dense group will approach the bend. There are many of them, but they will stay together, working out the best way to get to you. Only these thoughts of theirs will save you. Shoot at them as soon as they come up with whatever you can - rockets, grenades, bullets. If you're lucky, you can survive the first group. There will be a few lagging behind, they can be dealt with with a double-barreled shotgun or a knife.
Walking further down the street, you will find yourself in a large courtyard. Pick up everything you can pick up and fend off kamikaze attacks. Run to the corner and methodically deal with them from the machine gun, it's easy. Then a wave of harpies will swoop in. They will pounce in bulk when they overtake you, so run and shoot back. As soon as they are grouped into a dense flock, launch a rocket at them. Blood and feathers will warm your soul. Then there will be several bull attacks. To beat them, you have to spend a little time and effort. Here you need to use rockets to shoot the last five bulls, the ones on the left. And while shooting, move to the left, so that the bulls remain in the group. They interfere with each other in a group, so you will have the opportunity to bounce and fire rockets at them until the last of the monsters get too close. They can be finished off with a machine gun. The final wave starts with two large biomechanoids and several rows of skeletons. Then two more biomechanoids will appear. Quite a touching decision. You can spare the biomechanoids to shoot at the skeletons chasing you, but if there is even one skeleton left alive when a new pair of biomechanoids appears, then you are in big trouble. When you finish with the last enemy, the door will open and you will be taken to Thebes. Two thirds of the game completed.
Part III: Thebes (Thebes)
Alley of Sphinxes (the Alley of Sphinxes)
At the very beginning, a very “pleasant” surprise awaits you - either all the cartridges were taken from you, or you yourself threw them away. And you find yourself alone with all the future disgrace as naked as a falcon. There is nothing to do, go and collect cartridges, but do not take too much - first-aid kits, armor. It is better to take cartridges only for a double-barreled shotgun - it's not worth the risk in vain. But halfway down the alley you will come across a flask with health and armor. They are worth picking up, despite the consequences - a few biomechanoids. If you do not take health and do not fight with mechanoids, then then the CANON and much-needed rockets will not appear. On the left along the way there will be an oasis with rockets. They will come in handy in bullfights, so take them even if you have to talk with biomechaonids. This stage takes a very long time - you have little ammo and health, and you have to shoot back from monster attacks with pistols, which is not at all effective.
After such a pleasant walk, you will find yourself in the courtyard. If you don't have a cannon - go back and get things in the alley. As soon as you take everything, a lot of evil spirits will attack you - kamikaze, skeletons, bulls ... But it will not be difficult to get rid of them.
Having dealt with all the bulls, you will be taken to the second courtyard. Fortunately, you have a good opportunity ahead of you to replenish your health and ammo. You will need them. When placing each of the runes, crowds of monsters will appear. It is almost impossible to go through them all and stay alive. Nearly. After you kill the last biomechanoids, four reptiles will appear. Shoot them and the balls they launch from the laser. Know that in the middle of the road you will find a lot of ammo and health. Then a lava golem will appear. Keep firing the bazooka and the cannon until you kill him. But he will leave numerous offspring.
Karnak
The first part of Thebes is Karnak. In the first room you can find a secret elevator. Use the levers on the pillars on the right to get poisonous substances. Move to the left side, but don't touch the other lever yet. Pass by the pillars, prepare the bazooka: scorpion arachnoids will appear soon. Shoot them faster with a bazooka and switch to automatic or laser - use this weapon to deal with all sorts of toads. Then start the elevator and go up. At the top you will find health and cannonballs. You can shoot all the evil spirits from the cannon. After you deal with everyone, go back down. When a soldier appears in front of the exit - press the buttons in the elevator, do not kill the soldier yet. Go back upstairs and take out the enemy from there. As soon as you kill the soldier, bulls and skeletons will immediately crawl out of the door. As soon as you try to leave the room, a scorpion will appear in the back of the room. The hall and the next courtyard won't be anything special (just note the trap in front of the temple), but the large courtyard on the right will again give you a lot of fun. As you enter this courtyard, everything seems to be calm around. But here begins the attack of biomechanoids. Move back to the first courtyard, shoot them from the doors. Now again return to the large courtyard, press the buttons in the small pavilions on the left and right. As soon as you get close to the temple, a golem monster will appear. Fire two cannon projectiles at him. Then deal with his offspring. After entering the temple, use the lever at the back. There will be a few monsters in the temple - nothing special. As soon as you leave the temple, the problems will start again. So follow my instructions carefully. When you exit, a monster will already be waiting for you. Get rid of it. In the tower, in the distance, there will be a reptile. It also needs to be removed. Repeat the same steps on the ground. If you run to the pavilion, which was originally on the left, and only then jump to the side, there will be no monsters. And this is very cool.
Return to the first court, enter now into the temple; notice the trap is deactivated. Now there are a lot of useful things in the rooms on the left and right. Use the buttons to open the door, say hello to the scorpion. Enter the next room. It's not worth the risk here for a hundred health units. It is a trap. Open the door to the courtyard, shoot everyone you can, collect things at the door and flow along the back wall to the left door. You will make a huge mistake if you pick up the projectiles in the far right corner. Remember that the door at the opposite end from the entrance is closed. Use the pool. Approach the pool on the left, switch to the cannon, get ready for the monsters. Shoot the middle and right reptiles, run into the water, continue to swim and dodge. Pay attention to things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Quietly enter the next room. There is no one there, and you can pick up all sorts of different things. Use the levers behind each column. Each lever opens a door at the base of the obelisk, the one in the center of the pool. Dive back into the tunnel, return to the obelisk, swim to the secret room, pick up 100 health and armor there. Go back, kill the monsters that appear on the left, swim back into the tunnel, take the armor if you need it. Enter the room with the key and a scorpion will attack you with his subjects. They are easy to destroy. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine gun for a fight with a reptile that will soon attack you. As soon as you swim back - shoot it right out of the water, then spin around and take the pillows that fly behind you. At the end of the pool, jump out, switch to the machine gun and run as soon as possible. Don't stop: if you stop, you will cause serious monster attacks. Return back to the courtyard. Stick to the wall on the left. Jump to the platform and dive inside the temple. Be prepared to fight the laggards. As you enter the temple, there will be several monsters, but in general the temple is free from evil spirits, but full of all sorts of useful things. Go to the hall at the back of the temple, open the door to a small courtyard, take a few steps along it, go back. In the pool on the left, a secret door will open leading to a secret room. There you can find a lot of armored shields, you should not take them. You can also find a couple of monsters there.
Go back to the small courtyard. Here the frogs are waiting for you. The only place where it is easy to jump is the ledge above the entrance. Once you deal with all the toads, go to the exit. Two more waves await you there, so don't jump headlong. At first you will not be able to get out, then two bulls will attack you. Then activate the door, kill another bull with it. Do not rush to the next yard - there you will be greeted by biomechanoids.
After sending biomechanoids to another world, enter the arena of death. This is the scariest backyard. Shoot monsters with a bazooka, but from a distance. Little monsters and kamikazes cluster at the base of the wall. If you shoot at the kamikaze, they will explode and take their neighbors with them. You will again be attacked by skeletons, bulls, harpies, biomechanoids... Do not lose your vigilance - harpies will pursue you all the time. Also, beware of the two bulls and the biomechanoid that will spawn from above you. Stay at the corner of the temple, which you will soon enter. Monsters will gather below. It's pretty funny to throw grenades at the wall so that they fall down on the monsters and explode there. Four scorpions will appear in the high towers, you may not notice them, so be careful. Definitely the scariest place so far. How to deal with the last monster - enter the temple.
Luxor
These are not harpies - these are the spirits of fallen warriors. And now they're joining them... |
Enter the temple, but be careful. The door in front of you is locked; look into the opening to your left - there will be a key. Don't pick up any pills - it's a trap. The rest of the items can be taken. Open the door, prepare the grenades and use them as soon as the monsters appear to your right. Quickly switch to the laser - use it to extinguish the next portion of the monsters that appeared on the left. The well before you seems like an ambush; actually this place is worth a visit. To get out of there, go to the painted wall - this is the exit. You can also use this room like this: jump into the pit, and when you return from the secret room, the freaks will line up at the door; maybe that will make it easier to deal with them. As soon as you get out of there, you will be shown an interesting movie about how the obelisk sends signals and a spaceship arrives. Go through this room along the left wall and don't worry about things if you don't want to encounter biomechanoids. In the room on the other side, collect everything you see. If in doubt, I hasten to convince you that you will need all this in the next yard. There will also be another manuscript that tells about the second secret map, the Sacred Courts.
Exit to a large courtyard with many towers. You have to collect four golden signs and place them at the base of the central tower. As a rule, as soon as you place the sign in the right place, all evil spirits attack you. The worst attack is the first one. Biomechanoids, a bunch of bulls, kamikaze... in short, a lot of work. The next will be scorpions with skeletons, shoot all these creatures from around the corner with cannonballs, grenades, whatever you have at hand. Next in line are reptiles. The last attack is biomechanoids. As soon as you leave the courtyard, you will enter the temple. But if you are not in a hurry to move on to the next official map, then push the door on the left, which is easy to miss. This is the entrance to the Sacred Courts. Otherwise, move forward and proceed to the study of the pyramids.
Pyramid (The Pyramid)
You find yourself in a large room, then go to a small courtyard, where you collect things. Pay attention to the right wall of this courtyard: it will become your shelter for a while. Go to the next courtyard. Here, too, you have to work. Walk to the middle of the courtyard - skeletons will attack you. Then there will be a wave of bulls. Be extremely careful. As soon as you deal with the biomechanoids, you will have to fight the skeletons again. To die here, so close to the desired goal, would be a shame.
Go to the big valley, enjoy a movie with the Big Boss who doesn't love you. Immediately after the video, be careful: bulls and biomechanoids will attack. If you want to live on, then your goal is a large temple built from a rock at the other end of the valley. Shoot everything you see with a cannon. This is an excellent weapon against bulls. Don't worry too much about ammo, you'll find plenty of ammo, projectiles, health and armor along the way. Take your pick, you'll still need it. Go up the path, shoot from the cannon, if necessary, switch to the laser. As you approach the temple, notice the large statues of sphinxes on the ledges on both sides. Make your way to the ledge, beware of the attacks of the skeletons, take your health and jump behind the statue. Try not to leave too many little monsters alive when you hide. The big ones won't get to you. But skeletons and kamikazes can. Most will crowd around the ledge, and they can be easily shot. And some may try to attack you. The statue is the place where you have to duck: a bad Boss destroys everything, no matter what you hide behind. Do not try to shoot him here - it is unlikely that you will harm him in any way. Notice that a spaceship is moving above you. At a certain moment, you will hear the sound of a bell. This means that the door is open and you can make your way to the exit. Don't skimp on health and ammo. The only goal is to get out of here.
Now you are ready for the final battle. You are inside the pyramid, at the corners there are protrusions with energy fields. At the base of each ledge, you'll find health, armor, and ammo, which are apparently constantly replenished. Here comes the Boss, and in order to finish the game, you will have to kill him. Run from ledge to ledge, corner to corner, shoot the monster with everything you have. I recommend a gun and a laser. The cannon has a huge destructive power, and with the help of a laser, you can shoot various projectiles flying at you. Keep shooting non-stop at the monster. Don't hesitate. Keep wandering. As soon as you visit all four fields, a death ray will appear at your disposal, and with its help everything will be much easier. A couple of times it will seem to you that the Boss is dead, but then he will come to life again - do not despair. Just keep shooting and dodging his projectiles. One day he will die completely, and then it will be possible to climb into the ship. The long road to the house is almost completed, there is only a little left - just fly. Congratulations, you've been awarded the Order of Serious Sam.
Description and instructions
2 Level. At the exit from the first canyon, we go to the right of the exit and jump onto the platform, we come close to the wall. Behind the wall are two harpies, armor, machine gun cartridges, rockets and something else. (6 out of 6)
Level 6 (Oasis). As soon as you fell into the lake, turn around and jump over the waterfall. In the cave there is a bag and armor. (4 out of 6)
At the first level, you can find a rocket launcher and cartridges for it.
You can find them like this: from the very beginning we go straight up the hill and jump on the right to the curb, go along it and jump to the building to the right (it is below us), there we find the rocket launcher. Same thing on the other side (rockets).
In the game serios sam at the second stage, I found another secret.
You can find it like this: from the very beginning we go through the canyon at the beginning of the game, and then we don’t go through the door, but go around this building on the right along the hill and there a door will open in the wall, we will find armor and cartridges in it.
*HATSHEPSUT*
1. Go to the desert. There, on the left is a small oasis where you will find secret health and ammo.
Beware! It's full of biomechanoids, and then the harpies will arrive...
2. Rising to the first floor - go to the corridor on the left, there go to the door and open it.
3. Having risen to the second floor - go to the right - you will find the second colt.
4. And here you need to try. After rising to the third floor, go right to the end. Now jump on
railings and from them - on a column. From there, to another wall. And then the XPML21 rocket launcher is yours!
5. Now the same thing - on the left - there is ammunition.
6. Now go through the columns on the right side (where you took the rocket launcher) until you reach the very end,
turn left and go all the way. Can you see the wall piece is a little different in color? Come up
and the door will open.
7. Last Seret - behind the door on the first floor on the right. Break it with a reactive installation!
*SANDY CANYON*
1. In the desert - go to the exit, look to the right, at the mountains - see the tree? You have to try really hard
and get there. So do not rush to kill the bull - he will be able to help you.
2. Again, at the exit from the desert - climb the wall on the right side, and jump onto the ledge - there is a secret door.
3. In the hall with a torch in the middle - immediately go to the right, there is a piece of the wall, different in color, go to it
and get a Thompson M1-A2
4. Having entered the next room, immediately go to the left behind the column, there you will be attacked by a catapult.
Grab the armor!
5. Rising a little higher - do you see a window in the wall? Go into this room - and go to the descent on the left side - there, bend down,
and find another secret.
6. Once in the desert - try to jump onto the roof of the building when you exit. The best way to do this is with a bull. :)
*TOMB OF RAMESES III*
1. Having risen, you came to a hall with columns. Go to the arch on the right, climb up and jump from there
to the adjacent site.
2.3. After passing through the corridors and going out into the next room - raise your head - upstairs, on the beam, you can
see a big heart. To get it, go to the stairs, and on the right side,
jump onto the parebrik (a torch will help you) go to the heart. Go back the same way - and
and find the secret passage.
4.5. Having dealt with the arachnoid, you find yourself in the next room. You need to climb the stairs
turn left and climb onto the platform.
Now you can see the rocket launcher. To get it, go to the very edge of the platform
and turn right. Go there - see the glow? jump!
6.Now go up the stairs. Opposite the door - turn back and walk along the beams
to the platform where the vial with health lies. walk along the beam to the right to the end.
7.8. In the next room. you must have noticed the armor next to the archanoid! How to get it? Go up the stairs
to the exit from the hall. Before the door turn around and go to the opposite wall. Now turn around
to the left - and you will see a secret passage.
*VALLEY OF THE KINGS*
1. Break all the statues on the level. If you do this, then in addition to this secret, secret number 3 will open itself.
2. In the hall with a pyramid teleporter. After shooting all the jumpers, go through the door to the platform.
There, standing facing the pyramid, go to the far right corner, behind the columns, at the edge.
Find a catapult.
3.4. Before the bridge - go right until it stops. Turn around - do you see - a swing is pressed against the rock with a stone?
Break the rock and jump onto the swing to get to the other side.
*MOON MOUNTAINS (secret level)*
1. On the fourth bump - go around it along the very edge
2. From the fifth bump - jump into the waterfall.
3. Behind the waterfall. If you are facing the waterfall - go along the narrow path on the right between the waterfall itself and the stones.
4. You passed the round waterfall and go to the exit. You need to jump down. Don't rush and go
along the edge to the wall.
5. Having entered the hall with bridges - turn around and shoot at the panel above the entrance.
6. Having fallen into the water - swim strictly to the left, climb onto the stones.
7. Now go back into the tunnel.
*OASIS*
1. As soon as the level starts - jump back into the waterfall.
2.3.4. In the building - \"eat\" a health pill to the left of the statue, then slowly go to the next pill.
After - go to the room with ammunition for the grenade launcher. There, pick up the armor-shield. Now go back to the hall and break
statue.
get on the pedestal.
5.6. You are in the hall, where a red backpack with ammunition flaunts. Break the wall on the left side, between the second and third columns.
Go inside, go around the perimeter, but do not take the ammunition. Pick them up later.
*DUNES*
1. You are standing on a hill. Before you is a palace. Now you have to run through the desert. :)
First look to the left - do you see a palm tree? go to it and blow it up.
2. Standing at the former palm tree - look back at the hills - there you can see a green bottle hidden under the hill with
health.
Go to her.
3. Starting position - in front of the palace on the hill. Go right - look at the hills. There you will see a lot of health (white cube
with a cross)
Pick it up.
4. Now go further in the same direction - and you will see an oasis.
5. Inside the palace. Blow up the right pedestal with columns.
6.Now you need to contrive and jump onto the left pedestal. There, go to the farthest nook.
*SUBURB*
1. The starting point is just outside the gate. Go to the left wall and walk along the houses. At the fourth house
turn left and enter the nook.
2. We go further along the same side along the houses. Do you see a palm tree growing between the eighth and ninth houses?
Break it and go to the opened passage.
3.Second courtyard. Go along the right wall to the stop.
4. Starting point - the gate of the second courtyard (entrance). Go on the left side - again behind the fourth house of corners with a secret.
5.6. The starting point - the exit gate - standing facing the doors. Go behind the left and right columns.
7. Now jump into the sewer - take your time to move, look around - and you will see a secret passage.
*UNDERGROUND UTILITIES*
1. At the very beginning. You need to go down to my bottom. The secret corridor is located directly under the ground entrance.
2. We swim to the next hall. If there is enough air, swim through the columns, and after the second row
immediately turn right. You will see the armor.
3. Rising to the exit - jump to the ceiling.
4. You left the hall and go down the stairs. as soon as you go down - turn left. There in the corner
in a niche, in the floor there is a secret passage.
5. You have passed a semi-flooded basement and are about to leave, when suddenly the panel above the exit moves away
and the Aludran reptilian appears. You need to have time to jump to where he is standing! The panel will then close,
but don't be afraid - there is a lever there to open it.
*METROPOLIS*
1.After collecting skorobei you entered the next courtyard. Without going down - immediately turn right and break the wall at the column.
*ALLEY OF SPHINXES*
1. At the second pillar on the right side - turn left and go deep into the desert - there is a palm tree with ammunition.
*CARNAC*
1. To get the first secret you need a good reaction. As soon as the level starts -
quickly, without delaying for a second, turn back and try to run through the closing doors.
2.First hall. Go straight to the right to the wall. Look there and you will see a lever on one of the columns. Same thing on the left
sides.
3. You are in a courtyard with a large pool and a stella in the middle. dive into the pool and swim forward. See - the cannon balls?
Take them away, and at the same time open the passage.
4. Now swim to the right branch of the pool - there open a darker section of the wall.
5. You floated out of the tunnel into the next yard. Turn around - and go back - there, on the wall behind the columns, find two levers. They are
will open
secret passage. You can enter it later - it is open in the previous courtyard,
on the pedestal of the stele.(on the surface)
6. In the hall with two pools - dive into the left one and look for a place on the wall that is excellent in color.
7. You are in the last courtyard (immediately after the courtyard with sphinxes). Or go to the left wall, and there, near the ground, look for a small cache.
8. The same cache is on the right side. But you can open it only after you
say that\"secret health is available\".
*LUXOR*
So you're in a courtyard with a huge statue in the middle. To go further - you need to visit the outer courtyards. To
not to get confused, then let's call them the right and left courtyards - if you stand at the entrance and look at the statue. Let's go right ....
1. First right courtyard. Standing at the entrance to the courtyard, break two columns - the one behind the stele on the right and the one in front of the stele
left.
2. The second right courtyard. As soon as you entered, go left, along the wall. There is a catapult in the very corner.
3. Second right courtyard. Before leaving the yard, turn around and jump to the roof of the house. There, in the middle
the square is different in color from the main background. Stand on it and shoot at it.
4. The first left courtyard. As we entered, we immediately notice the building on the left. There, on the roof - an ammunition depot. To get there, you need
bull help...
5. The second left yard. Having received a golden heart, we go to the exit. Stop before leaving and move on.
to the wall all the way. There, in the alcove - a catapult. She will throw you up, where there is another catapult, which
will throw you on the roof.
6. On the roof - go a little forward and destroy the wall between the columns.
7. You ended up in a hall where there is a deep pit right in front of the entrance. Jump there.
8. So, all the amulets are placed and all the enemies are defeated. You are walking towards the exit. Take your time.
As soon as you crossed the threshold of the gate, immediately look to the left. There is a small door....
*HOLY LAND (secret level)*
1.At the beginning of the level. Eat the pill that hangs to the right of the entrance. Move on. In the next little
do not touch the tablets in the corridor, and when you go out into the hall with the pool, break the column in the middle of the pool.
2. You are standing at the mechanism of the Sphinx. (The gate is behind you). First, let's go to the left courtyard. As soon as you opened the door
immediately run forward and shoot at the rising platform.
3. There is another secret in this yard. To do this, you need to click on the lever on the far wall on the left.
A bridge will open behind the pedestal, and a lever below it. Click.
4. Now go to the right courtyard. To get started, you can take the backpack with ammunition, which is waiting for you to the left of the entrance.
Once in a trap, start methodically shooting enemies. And then you can notice how from the pyramid on the jalopy
leaves a couple\"big-headed \". Go there, and although they will insistently ask you not to do this -
click on the lever in the alcove...
5.6. Walk around the pyramid. There in the corners you will find health and ammunition. Secret, of course..
7.So. Now back to the yard. What do we see? Swimming pool with platforms. Turns the center
platform to the right. We go along it. There, jumping to the wall - do not press the lever, but use it
jump to the place where the archanoid was sitting. Taking health, we return to the starting point.
8.9 Turn the central platform to the left. Do the same manipulations. Now, attention. Approaching
edge of the platform, take the armor, shoot at the square platform on the left, in the water..
10.Now turn the center platform straight ahead. We jump, the same way, with the help of a lever up
and out the window. Taking the Sphinx...
*Great Pyramid*
There are no secrets. :)
Did the material help you: YES or NO helped: 49, did not help: 5
Published: 01.02.04,
Serious Sam HD: The First Encounter
This guide describes how to easily complete Serious Sam HD: The First Encounter. I did not particularly look for secrets in the levels, because you will not find their descriptions here. I went through the game on a difficult level (HARD) - if you are not a masochist and do not play on the coolest level (SERIOUS) - this article will help you. Also, I was in the final beta of a game that came to me a few weeks before it went gold. As far as I know, all that has been done since then is bug fixes. Therefore, the location of the monsters and other important details must match. While the Serious Engine is great, the game can be stuttery. I played a Celeron 566 overclocked to 860 with 192MB of memory, a GeForce 2 with medium quality at 640x480. In Serious Sam, there are situations when hundreds of monsters are chasing you and this slows down the game. You can read about how to avoid braking on the Hardware Pub website.
Note: Be sure to learn how to "rocketjump" (RJ) as soon as possible. In many places it is indispensable. If you have never done this before - turn face down, arm yourself with a bazooka and run to the wall. Five feet from the wall, aim at the ground, jump and shoot at the same time. Don't be afraid to experiment. With this technique, you can jump up to 15-20 feet. Immediately after the start, run back to the secret room. There you will find a bazooka to practice with. The "tourist" and "easy" levels on the training map should not be played, as damage is not taken into account there.
Part I: Rune
The game begins at the huge Temple of Hatshetsup. Go to the right passage for the second pistol. This is one of the six secrets on this map. Note that on the NETRICSA display, the pistol is listed as a "single action", but it is animated as a two-shot. Go down one level. As soon as you turn to the temple - go to the left door - the fans come out from there.
They are quite smart and will start a conversation with you. I don't remember all the names, but Levelord and OldManMurray are definitely mentioned. They refer to someone like Michael or Booger. Many names are mentioned. After all, who wrote the instructions for passing the demo? It was me! I recently re-read Shakespeare's "As You Like It" Scene 7, line 174:
Wei, winter wind, wei!
You are still better
Betrayal of the human
Oh, what am I... Enter the hall where the fanatics come from. Take shells (rockets). Go back to the temple and deal with these zombies. As soon as you exit the map, you will enter two blocked rooms. In the first one - a tank and small problems, in the second, last - you will find a gun (Shotgun - SG) and the first serious opponent of the Kleer Skeleton (Kleer Skeleton). Move on to the next map.
The second map is a sandy canyon. Carefully look into the void. Take a chance, get ready for screaming kamikazes (screaming Kamikazes). Go back and shoot as soon as they appear on the stairs. As soon as they start to explode, there will be a lot of blood. Beware of Werebull. The best way to get rid of him is to run around him and shoot with a shotgun. Then carefully look into the second hole and shoot all the monsters with pistols. Go inside. Be on the lookout, they are born there. Get ready to enter the temple. After the second kamikaze attack, go back and take the health in the first bowl.
Enter the temple of Thutmose. Go further down the hall. On the left you will see a large room. When you collect all the little things, skeletons will attack you. Decide for yourself whether the little things are worth a fight with skeletons. Behind there will be another door, go through there, the passage is barricaded. Beware of headless soldiers - they can suddenly jump out. Then the doors will open. In the room on the left you will find more things (beware of stones). Then look to the right. As soon as you enter the next room, the door will immediately close behind you. Keep walking. You will meet soldiers and skeletons. After you deal with them, you will have to deal with a new monster and a flock of jumping poisonous toads. We need to keep moving and shoot back from these reptiles. Soon another skeleton will be added to the problems. After several of these corridors and fights, you will be outside again, in a valley with steep slopes that you cannot climb. Walk carefully. Along the way you will meet monsters. Most of them are weak. There will be a goby and a small blue Minor Biomechanoid that fires a laser. Pick up the rune and enter the next temple.
The third map is the Tomb of Ramses ("My name is OZYMANDIAS, I am the king of kings, look at my creations, envy me!") Continue with the old method, beware of ambushes. I checked all the rooms on the sides - many of them are not worth going into. You can find an Ammo Box and a Health Vessel. But that won't even cover the costs you'll incur in the battle that starts as soon as you enter. In addition, many useful things can be found in the rooms on the floors. But I never figured out how to get to all of them. BUT since I care about you, dear readers, I set out to learn how to get a bazooka. (rocket launcher - RL) I'll tell you briefly. In the tomb you will meet a new dangerous monster, the Juvenile Scorpion, with automatic weapons. This is a new breed of those scorpions that we had to deal with in demos. After you leave the corridor where you met the first scorpion, right above the exit you will find this very bazooka. On the left there will be a platform with a ladder, along which it will be possible to get weapons. Go to the platform, head towards the bazooka. In the far right corner you will see shimmering clouds of dust. Enter there, here you are at the goal. Got a bazooka? Keep walking until you see a door. Two comrades will stand at the door with large clubs and the appearance of priests. This is your last battle. Facing the priests, back up against the wall, then turn right. A secret door will open, there are a lot of useful things on the shelves. Go back to the door with the priests. From around the corner, shoot all the monsters you can shoot, do not go deeper into the room - the door may close behind you. As soon as you understand all the monsters - go along the perimeter of the room, dealing with the monsters if possible. You will have to work before you get to the double-barreled shotgun. As soon as you take possession of the double-barreled shotgun, there will be the last battle with the monsters. Although I had a double-barreled shotgun, I only used it against skeletons. Other enemies can only be killed with faster-firing weapons. Keep moving along the perimeter, shoot back from headless warriors, skeletons, toads. Sometimes for a change comes across a scorpion. It will take a lot of luck to get out of this mess alive. All I did was save and reread. As soon as you kill everyone, you can go out and take the rune.
The fourth map is the Valley of the Kings. First you get into the room with ammunition, from it you go out into a large deserted valley. Do not go far from this room - before you leave here - you have to work harder. Monsters can be dealt with using long-range pistols. And kill any bulls with a simple gun, or a double-barreled shotgun. While you are crossing this plain, you will meet a lot of monsters. Toward the end, two new ones will appear. These are two healthy reptiles that shoot homing fireballs at you. The first one will scare you by appearing out of nowhere. The second, even healthier and uglier, will appear behind you. This will happen at the moment when you reach for the bazooka located at the entrance to the temple. You can shoot these balls. You enter the temple. Everything is quiet and calm, you enter the courtyard above the tank with electric fish. In the middle of the courtyard, on a pedestal, there will be a key. You will not find anything worthwhile in the water. Don't go into a fight with the fish. In the rooms to the left and right are the pedestal control panels. With their help, you can get the key. As soon as you enter the room on the left, you will have to defeat the monsters - there are not many of them, and there is a scorpion in the tank. Another reptile will come to replace the scorpion. Then go to the room on the right, use the lever to release the monsters and two scorpions. Take the key, open the door. Walk carefully around the temple, there are plenty of monsters in the temple even for thoughtophiles. In this temple, you need to get to the room at the top of the ramp covered with ice - familiar to those who played Half-Life. In the room you will find a manuscript that speaks of "Mountains of the Moon". At first, I did not pay much attention to this papyrus. As it turned out later - in vain. By the end of the game, it was revealed that there were two secret cards. One of them is called the Lunar Mountains. Toward the end, I returned to this map to find a secret area there.
To open these two levels, you need to save the cartridge from the rocket launcher...
Your weapon in the last battle will be the Tommy-gun (TG). Actually, it's not as hard as some of the other final battles. (As, for example, in the previous one, with a double-barreled shotgun) First you will be attacked by toads and kamikazes. Deal with them right away. Switch to the gun. Get rid of the army of skeletons. Get out of there. Look at the bridge. If you walk on it, it will fall into the water. After that, a new official map will begin. But we will not do this. We better go to the right, along the ledge. After you've gone a hundred feet, look around. You will see a swinging platform stuck in a cliff. Take out your trusty bazooka and shoot the stone that stuck the platform. It's quite difficult, but you need to free her and jump across the gorge to the cave on the other side of the gorge. There begins the first secret map.
Welcome to the Lunar Mountains. Please note, I discovered this map after I finished the game. That's why I played this map on the "Tourist" level, just to familiarize myself. You find yourself in an area with lush vegetation, the tops of the rocks are connected by bridges. As soon as you pass over the bridge, it collapses behind you. The road from the last mountain is not so easy. Drop down to the ledge below, head towards the cave. Wander around until an area with a swirling waterfall opens up. Jump to the ledge under the waterfall, go to the next cave. There you will find a healthier reptile. At the end - jump into the water and swim out.
Fifth card - Oasis (Oasis). The road from the water to the temple is not so far, but you must be very lucky to stay alive. Scorpions (1), reptiles (2), biomechanoids (2), and other harassing critters abound here and there. Stay in the water, cover yourself with a palm tree from a scorpion, shoot him with a pistol. As soon as the scorpion dies, switch to a gun or automatic, and run to the upper left corner. If you see a reptile, shoot what it launches at you. Be careful not to pick up anything - as soon as you pick up weapons or ammunition, new monsters appear. Weapons, again, are not worth fighting with reptiles. The best survival tactic here is to kill the main monster and hide in the water when new ones appear. Go to the waterfall - most of the monsters are either just afraid to follow you into the water, or they will run along the bottom - they are not difficult to take down afloat. I ran out of ammo for my gun, so I had to make do with pistols. By the way, behind the waterfall there is a pretty secret cave.
Go to the next temple. Keep your bazooka ready. Don't pick up the Grenade Launcher yet in front of you. A healthy biomechanoid is coming soon, so better get ready for it. Once you kill the biomechanoid, jump onto the pedestal and hide behind the statue. Skeletons will not get you there, which will also soon appear. Shoot them with pistols, take care of your ammo. Although maybe this is not so important - soon it will be possible to pick up a lot more cartridges. To the left along the corridor there will be grenades and something else useful. But you shouldn't take it - more monsters will appear. To the right along the corridor is a small scorpion. If you kill him, new skeletons will appear. Therefore, it is better to stick to the statue.
Along the corridor, after the scorpion, you will enter a large room with armor and ammunition. As soon as you take the ammunition, these terrible toads will attack you. I tried 50 times. In the end, when I passed, I only had two health units left. It's just that I didn't practice rocket jumping in that part of the game. Consider my mistakes. There is a secret room here, where I managed to get a couple of times, but I never understood how I managed to do it. But it doesn't matter, anyway, as soon as you get into this room, toads fall on you. So don't go there. Even during this massacre, you will have a chance to replenish your machine gun ammo and get some health. Take ammo if you want, but be aware that if you take health, a bunch more toads will spawn. Therefore, it is probably not worth taking this health if it is dear to you :-) When you finish, you will fall into a long corridor, which from the very beginning will be filled with unloved creatures. Shoot everyone to one. As soon as you deal with the last biomechanoid, return to the door through which you got here and get ready for a new army of toads. Pick up the weapon at the end of the corridor, and pick up the last of the four runes there. Congratulations! You have just completed a third of the game.
Part II: Memphis (Memphis)
Sixth map, The Dunes. It starts out scary, but it continues even worse. You will immediately have to deal with a horde of ten (or so - it was difficult for me to count) biomechanoids. And while you are trying to extinguish them with rockets, more and more new enemies appear in front of you - bulls and monsters. Just run and shoot back, that's all I can tell you. After you try to escape from the first fountain, another biomechanoid will appear. I ran out of there headlong. But be careful, there is some kind of force field that can kill you if you veer off course and run too far to the left or right. Healthy drawings on the walls are used as boundaries, beyond which you should not run. If you still crossed the line - you have 30 seconds to go back. Otherwise, your health will deteriorate rapidly. Do not pick up the pill of life that you will meet on the way, it is with a catch. I ran from the fountain to the valley and back, shooting back from all the creatures that appeared. You will have the opportunity to replenish ammo and health between battles. In the very last battle outside, as many as five reptiles will attack you. The first four will attack you at the four pillars at the entrance to the building. Grab ammo and shoot any of those on the edge with a bazooka. You need to kill her as soon as possible. Then stick to the wall where she was killed and shoot the other one. Remove the rest one by one. I shot them with a pistol to save ammo. But then again, as soon as you enter the building, new cartridges will be waiting for you. Therefore, you can not save much. As soon as you kill the last reptile, Big Daddy will appear - a healthy reptile. Heh, she looks like she's upset about something! So as soon as you deal with all the reptiles - switch back to the bazooka, run up the hill to the fountain. The path to the fountain will be blocked by this infection. Try to shoot the fireballs that she releases. As soon as she dies - quickly switch to a gun or machine gun to shoot the balls still flying at you. There will be a small oasis to your right, where you can gain health that was wasted from the force field and provide yourself with ammunition. If you pick them up, you may not have much problems, but in general, after that, a healthy pack of harpies will appear. In addition, there are weapons even further behind the wall, but trust me, they are not worth the trouble you have to go through to get them. Don't go there girl :-)
As soon as the door to the building has opened - enter and admire your new toy, the laser. (lasergun - LG) Take some rest, don't take the rest of your things - otherwise you will be attacked by healthy biomechanoids with skeletons. Look, I didn't suggest that you buy this damn game, so don't complain to me that it's not fair. I know it's not fair. (Editor's note: You wanted a doom-like game? You got it!) Let's assume the entrance is south. Collect things and run to the southwest corner, shoot the first skeletons from the Mauser. If I dealt with the first wave with a laser, then I extinguished the second with grenades. (Actually, it's quite an interesting activity to fire a series of grenades and watch them bend). Several grenades went into the biomechanoids. After you deal with them, start shooting small reptiles that appear here and there from the turrets. I found myself a good cover in the shadow of the tower in the southwest corner. I slowly shot reptiles with pistols and machine guns. They are great with fireballs. You will have to fight six reptiles, two of which are on the ground. Be alert. Once it's all over, exit in the next room.
The seventh map is the outskirts of Memphis. (the Suburbs of Memphis) You have your laser. Get ready for the Welcome Wagon. Run to the right corner, you can hide behind it. Along the way, you will have to shoot all sorts of scorpions and similar evil spirits. After all the troubles that you had, this map will seem like paradise to you. Make your way into the yard carefully and everything will be fine. Watch out for the scorpions in the far towers. The second courtyard is filled with biomechanoids. Continue to shoot back, at the biomechanoid - at the rocket. You will exit from here through the sewer - in the middle of the second courtyard there will be small columns, on each of the columns - a lever. With their help, the sewer opens. There will be two traps in the upper right corner. In the very corner there are rockets and a health pill. Feel free to pick up weapons, but leave health. So it will be better. A little to the left will be an armored shield (armor shard). As soon as you take the shield, a singer will appear. While he will amuse you with Tyrolean singing, armies of biomechanoids will attack you. If you're quick, and if you're a little lucky, you can grab a shield and go into the buildings while this wonder is singing, then dive into the sewers until you're forced out of the map. Don't forget to switch to automatic or laser.
Eighth map, sewerage (Sewers). It starts with the fact that you fall into the water, there you are attacked by electric fish (electric fish). I strongly recommend that you deal with them, and not try to immediately swim ashore from them. There is practically no chance of survival in this case. As you get out - go through the rooms and bridges over the water, be vigilant. After you clear the place, dive into the water, on one of the pillars underwater you will find a lever that opens the exit. There, under water, you will find a couple of secrets after killing the fish, plus armor. In the niche you will find ammunition and one hundred units of health. The next room has a large staircase. Do not walk down it, and do not pick up anything here, but jump straight into the water. If you go down it, toads will attack you. Of the weapons - the machine gun is the most useful. Above, to the left of where you came from, is an underwater secret tunnel that will lead you to a room. There you will be waiting for health and the necessary ammunition. It will be quite difficult to get out of the room - physical forces are at work. The next room contains some monsters and a lot of ammo and health. The entrance to the sewers is guarded by two reptiles, but they are not difficult to deal with. You will be warned that you will have a rather long swim. Take out the laser. You will need it to deal with the fish. In addition, it may come in handy on the next map. You can get lost in the water, especially after fighting fish. But along the way, you can replenish ammunition, restore health. At the end of the tunnel there will be ammunition again, do not forget to switch to the laser before exiting.
In the end, on the ninth map, you find yourself in Memphis. And you fight monsters again. If you were prudent, followed my advice and prepared a laser - there should not be any special problems. But now is not the time to stare around - the enemies are crawling from everywhere. First you find yourself in what looks like a dried-up pool. This will be your hiding place - sort of like water on the Oasis map. Walk along the ledge, shoot back from the emerging monsters. Do not forget to look around - there may be reptiles behind, they should be extinguished from a distance. On top of the ledge there will be two boxes with cartridges for the machine gun. Remember what your wise friend (that is, me) told you - gizmos can cost you your life! This also applies to these cartridges. Walk along the pool, hide in the water from new waves of enemies.
In the next courtyard, right in the middle, there will be something like a balcony, where you will have to climb to open the door. As soon as you get to this balcony, hell will begin, so leave all the monsters there and get out of there. Then, when you get to another part of the city, you will have to collect four scarabs to open the next door. And the scarabs are scattered around the yards. Get to the door - know, even if you collect these scarabs - the door will open for about ten seconds. And at this time, monsters can kill you, so it's better to keep moving. Then you will get to the street of a big city. Walk a little down the street - you will meet a small such biomechanoid - a sign that skeletons will appear soon. Shoot rockets at the skeletons while you have them, when you run out - run away from there. Run back to the entrance. As soon as you are at the entrance, there will be a narrow street on the right, hide there, prepare the laser to stop the first wave. Skeletons will walk here and there, throw grenades wherever you can so that they ricochet at these skeletons. Be ready to quickly switch back to the laser to reflect their attack when they attack your cover. It took me many attempts to get out of here. Therefore, I wish you good luck. After you deal with all the skeletons - you will have plenty of health and ammunition.
Keep walking down the street - you will reach a trap that will close after the bull. Run quickly to the opposite side while she holds the bull. Pick up all sorts of useful things, such as a machine gun (Chaingun o "Love - CG). Now much more dangerous bulls will attack you. I was dancing right in front of the trap, many bulls were caught. One bull managed to throw me over the trap to the other side. I stood and spat down on these bulls. There was nothing to chase after me - now sit in a trap. Then the trap closed again and the last two bulls approached me - I had to rein them in. The traps were closed and I went back. On the way I came across very large and dangerous skeletons "Go back to the corner near where you picked up the armor and ammo. The skeletons will approach the bend in a tight group. There will be many of them, but they will stay together, thinking out the best way to get to you. Only their thoughts will save you. Fire on them, as soon as they come with what you can - rockets, grenades, bullets. If you are lucky - you can pass the first group. There will be a few lagging behind - they can be dealt with with a double-barreled shotgun and.
Go further down the street - you will get to a large courtyard. Pick up everything you can pick up - fend off kamikaze attacks. Run to the corner and methodically deal with them from the machine gun, it's not difficult. Then there will be a wave of harpies. They will pounce in bulk when they overtake you, so run and shoot back from them. As soon as they are grouped into a dense flock, launch a rocket at them. Blood and feathers will bring you satisfaction. Then there will be several bull attacks. To beat them - you have to spend a little time. I eventually figured out that I needed to use rockets to take down the last five bulls, the ones on the left. And while shooting, move to the left, so that the bulls remain in the group. They interfere with each other in a group, so I had the opportunity to jump back and fire missiles at them until the last of them got too close. They can be finished with a machine gun. The final wave starts with two large biomechanoids and several rows of skeletons. Then two more biomechanoids will appear. Quite a touching decision. You can leave the biomechanoids to shoot at the skeletons chasing you, but if there is only one skeleton left when a new pair of biomechanoids appears, you are in big trouble. In the end, I decided to deal with the biomechanoids, and fired grenades at the approaching hordes of skeletons. As soon as they got very close, I shot them with a machine gun. My luck didn't change me. When you finish with the last enemy - the door will open and you will find yourself in a new place - Thebes. You are now two-thirds of the way through the game, but don't freak out, you'll still have to deal with monsters on the next map.
Part III: Thebes (Thebes)
The next card, the tenth, is the Alley of Sphinxes. You are probably running out of health after the last battle. Not only that, you have no ammunition - you threw everything away to make it easier to walk through the hot desert. Take care of the ammo for your gun, do not pick up anything superfluous - neither health nor armor - in most cases it ends with attacks of various creatures. BUT halfway down the alley you will come across a flask with health and armor. They are worth picking up, despite the consequences - a few biomechanoids. If you do not take health and do not fight with mechanoids, then THE CANNON and much-needed rockets will not appear. On the left along the way there will be an oasis with rockets. They will come in handy in bullfights, so take them even if you have to fight biomechaonids. I went through this stage for a very long time - I had little ammo and health - I had to shoot back from monster attacks with pistols, which is not effective.
After a pleasant walk you will come to the courtyard. If you don't have a cannon - go back and get things in the alley. As soon as you take everything, a lot of evil spirits will attack you - kamikaze, skeletons, bulls ... But it will not be difficult for you to get rid of them. But since I only had shotgun ammo and a few rockets, I had to replay a few times. In the end, I decided that it was time to learn how to rocket jump, and I learned how to jump for a good half an hour. After that, I launched an attack and jumped onto the wall near the entrance. It is very good to climb a few feet higher. As soon as I got to the very top, I shot all the monsters for my own pleasure. Too bad I didn't learn this move in that horrible toad room on the Oasis map...
After you deal with all the bulls, you will get to the second courtyard. Fortunately, you will have a good opportunity to replenish your health and ammo. When placing each of the runes, waves of monsters will spawn. I tried to heroically pass this yard without resorting to rocket jumping to the wall, but it seems to be indispensable. So, place the first rune in the near left corner, and jump onto the wall separating the first courtyard from the second. Run back along the wall, away from the dangerous place. Shoot monsters - it's not difficult. Place the second rune in the near right corner, jump out of here quickly. Place the third rune on the far right corner, rocket jump again, this time on the back wall. There you will have to deal only with skeletons and kamikazes. I placed the last rune in the far left corner. This time, there was no need to come to the aid of a rocket jump. I dealt with all the monsters on the ground with a bazooka and a laser. After you kill the last biomechanoids, four reptiles will appear. Shoot them and the balls they launch from the laser. Know that in the middle of the road you will find a lot of ammo and health. I knew it was time for the scariest monster, the Lava Golem, to appear. I prepared to run down the trail and collect all my things, and then out of harm's way to make a rocket jump. To my amazement, this hefty monster first flew into the first courtyard, thus giving me a good opportunity to shoot him. I don't know why he did it. But I know for sure that he did just that, thereby making my life easier. The big monster spawns small ones, but you don't have to shoot them to get to the next map. Concerned about this strange behavior of the monster, I completed this map on the SERIOUS difficulty level. This time, the monster stayed where it was and I had to rocket jump to the right to hide behind the tower. I kept firing the bazooka and the cannon until I killed him. But he left numerous offspring. Moreover, both children and even grandchildren ran along the wall from which I shot. I jumped down to the first yard and ran in the other direction. Then he jumped back into the main courtyard and ran like crazy towards the exit. These monsters shoot rockets well, so you had to run away from them in zigzags so that they would not hit you.
The first part of Thebes is Karnak. This is the eleventh card. The topology of this level is familiar to those who have played the demo. In the first room, you can also find a secret elevator. Use the levers on the pillars on the right to get poisonous substances. Jump to the left side, but don't use the other lever just yet. Go past the pillars, prepare the bazooka, the scorpions will appear soon. Shoot them faster with a bazooka, switch to a machine gun or a laser - shoot any toads with this weapon. Then start the elevator and go up. At the top you will find health and cannonballs. You can shoot all the evil spirits from the cannon. After you deal with everyone - go back down. When a soldier appears in front of the exit - press the buttons in the elevator, do not kill the soldier yet. Go back upstairs, remove the soldier from there. As soon as you kill the soldier, bulls and skeletons will immediately crawl out of the door. Well, are you happy that you went upstairs? As soon as you try to leave the room, a scorpion will appear in the back of the room. The hall and next courtyard won't be anything special, (just notice the trap in front of the temple), but the big courtyard on the right will again give you a lot of fun. As you enter this courtyard, everything seems to be calm around. But here begins the attack of biomechanoids. Move back to the first courtyard, shoot them from the doors. Now again return to the large courtyard, press the buttons in the small pavilions on the left and right. As soon as you get close to the temple, a monster will appear. Fire two cannon projectiles at him. Then deal with his offspring. Enter the temple, use the lever at the back. There will be a few monsters in the temple - nothing special. As soon as you leave the temple, problems begin again. So follow my instructions carefully. As soon as you leave, a monster will be waiting for you. Get rid of it. In the tower, in the distance, there will be a reptile. It also needs to be removed. Repeat the same steps on the ground. I tried to leave the courtyard after that, but by doing so, I caused a healthy wave of monsters and couldn't handle it. In the end, it turned out that if you run to the pavilion, which was originally on the left, and only then jump to the side, there will be no monsters. And this is very cool. A technique that worked great in the demo but which somehow failed in the beta is to simply run to the left side of the left sphinx towards the exit. The monsters will try to catch up with you, but they will get stuck between the sphinx and the wall.
Go back to the first courtyard, now enter the temple, notice the trap is deactivated. Now there are a lot of useful things in the rooms on the left and right. Use the buttons to open the door, say hello to the scorpion. Definitely, everything is easier in this room than in the demo. Strictly speaking, as in the next. It's not worth the risk here for a hundred health units. It is a trap. Open the door to the courtyard, shoot everyone you can, collect things at the door and flow along the back wall to the left door. You will make a huge mistake if you pick up the projectiles in the far right corner. And so - this yard is not complicated. Approach the pool on the left, switch to the cannon, get ready for the monsters. Shoot the middle and right monsters, run into the water, keep swimming and dodging. Notice things in the water. At the other end of the pool there will be a tunnel leading to the temple. Get ready for familiar fish. Quietly enter the next room. There is no one there, and you can pick up all sorts of things. Use the levers behind each column. Each lever opens a door at the base of the obelisk, the one in the center of the pool. Dive back into the tunnel, return to the obelisk, swim to the secret gravity room, pick up 100 health and armor there. Go back, kill the monsters that appear on the left, swim back into the tunnel, take the armor if you need it. Enter the room with the key, you will be attacked by a scorpion with its subjects. They are not difficult to defeat. Go to the next room. Collect things in the corners, go to the mirror, prepare the machine gun for a fight with a reptile that will soon attack you. As soon as you swim back - shoot it right out of the water, then spin around and take the pillows that fly behind you. At the end of the pool, jump out, switch to the machine gun, and run as fast as you can. Don't stop for God's sake, if you stop you will cause serious monster attacks. Return back to the courtyard. Stick to the wall on the left. Jump to the platform and dive inside the temple. Be prepared to fight the laggards. As you enter the temple, there will be several monsters, but in general the temple is free from evil spirits, but full of all sorts of useful things. Go to the hall at the back of the temple, open the door to a small courtyard, take a few steps along it, go back. In the pool on the left, a secret door will open leading to the gravity room. You can find a lot of armored shields there, you shouldn't take them, but it's interesting to see the room. Be careful with the two monsters hiding here.
Go back to the small courtyard. Toads are waiting for you here, but since you have learned how to rocket jump, it will not be difficult for you to defeat them. The only place where it is not difficult to jump is the ledge above the entrance. Walk to the middle of the yard until the toads start jumping over the wall. Then run back and jump onto this ledge. With it, you can deal with all these creatures. In fact, this map is much simpler than in the demo. As soon as you deal with all the toads - go to the exit. There are two more waves waiting for you, so don't jump too soon. At first you will not be able to get out, then two bulls will attack you. Then activate the door, kill the second bull with it. Don't rush to the next yard - biommechanoids are waiting for you there.
After you send the biomechanoids to another world, enter the arena of death. This is the scariest yard I've ever seen, and I don't know how you can get through it unless you follow my instructions. I wanted to go through it "the old fashioned way", but I overloaded 20 times. In the end, I decided to resort to a rocket jump to jump out of there. Pick up things, fight off attacking monsters and kamikazes, run to the wall on the left and if you love life - make a rocket jump. Even after you run away from there - they will continue to let you in with lava, so you should not run in a straight line - dodge. Shoot monsters with a bazooka, but from a distance. Little monsters and kamikazes cluster at the base of the wall. If you shoot at the kamikaze, they will explode and take the monsters with them. Skeletons, bulls, harpies, biomechanoids will attack you again... Stay vigilant - harpies will follow you all the time. Also, beware of the two bulls and the biomechanoid that will appear from above you. Stay at the corner of the temple, which you will soon enter. The monsters will gather below. It's pretty funny to throw grenades at the wall so that they fall down on the monsters and explode there. Four scorpions will appear in the high towers, you may not notice them, so be careful. Definitely the scariest place so far. How to deal with the last monster - enter the temple.
Enter the temple, be careful. The door in front of you is locked, go into the opening to your left - there will be a key. Don't pick up any pills - it's a trap. The rest of the items can be taken. Open the door, prepare the grenades, as soon as the monsters appear to your right - use the grenades. Quickly switch to the laser - use it to extinguish the next portion of the monsters that appeared on the left. The well in front of you seems like an ambush, but in fact this place is worth a visit. To get out of there, go to the painted wall, this is the way out. You can also use this room like this: jump into the hole, and when you return from the secret room, the monsters will line up at the door, maybe it will be easier to deal with them this way. As soon as you get out of there, you will be shown an interesting movie about how the obelisk sends signals and the spaceship arrives. Go through this room along the left wall, don't worry about things - there will be many more on your way, and you don't really want to fool around with biomechanoids, do you? Climb into the room on the other side, collect everything you see here. If in doubt, I hasten to convince you that you will need all this in the next yard. In the same room you will find another manuscript, which tells about the second secret map, The Sacred Yards.
Exit to a large courtyard with many towers. You have to collect four golden signs of life (golden ankhs), and place them at the base of the central tower. As a rule, as soon as you place the sign in the right place, all evil spirits attack you. The worst attack is the first one. Biomechanoids, a bunch of bulls, kamikazes, in short, a lot of work ... Run quickly to the ledge and jump out of there with a rocket jump. Scorpions with skeletons will attack next, the ledge this time will not help you so much, but I just dived around the corner, picked up health there and shot all this creature from around the corner with cannonballs, grenades, everything that was at hand. The reptiles are next in line, again, there is nowhere to hide, so run around the corner, and from there shoot them one by one. The last attack is biomechanoids. Rocket jump onto the ledge and shoot them at your pleasure from there. As soon as you leave the courtyard, you will enter the temple. Take your time to go deeper, there will be a door on the left, which is easy to miss. This is the entrance to the Sacred Courts.
The guys from Croteam decided to entertain us with this map, so in honor of this, I switched to the maximum difficulty level (SERIOUS). The first yard is very difficult. Terrible monsters will attack you, and there are no fun things here yet. So I just jumped out of there onto the right wall. Go to the next courtyard, there will be a large pool in its center. If you take a pill at the entrance, a funny little reptile will appear. Don't touch her and she won't touch you. Try to talk to her no matter what. Pack your things and jump into the pool, get out of here. Prepare the machine, soon you will meet with the fish. If there is no machine gun, climb deeper into the tunnel, and as soon as you see the fish, launch grenades at them until everyone dies. Beware of laggards, they may appear from behind. The exit from the next courtyard will be barred. Use the levers on the sphinxes to get out of there. First, use the levers closest to you, then turn around, run into the small room to your left to deal with each of the monsters. Then turn the lever on the far left, go back, then the lever on the far right. As soon as you exit, biomechanoids will appear, but if you hurry, the door will close right behind you. There will be a puzzle in the center of the next courtyard. She might give you some tips. Go to the left courtyard, it's really fun here, all sorts of gravity tricks, little monsters. They are affected by the same forces as you, so it's quite interesting to see how they attack you by somersaulting. The easiest way is to make a rocket jump and get to the sphinx on the platform, but in general, this level is very interesting, so you can just have fun. I don't recommend rocket jumping here. Better use all three levers on the sides of the gravity room to make your way to the golden sphinx. Right below the sphinx, there is another secret lever that allows you to pick up health and armor on the wall. Take the sphinx, bring it to the puzzle, try to use it, beware of the creatures that meet you at the entrance. Go to the right courtyard, upon entering, pay attention to the lever on the floor. You must return to this lever each time to rotate the center platform over the pool. Under the platform you will find some health. Use the levers on the sides of the pool to fill it with water, swim to the platform at the opposite end of the pool, pick up the sphinx hidden in the hole in the wall. Watch out for the scorpions attacking from the back wall, fight them right out of the water, it's quite difficult and distracts you from the main goal. When you get to the sphinx, reptiles will appear, calmly shoot them one by one. As you leave this courtyard, notice the ammunition to your right. If you take them, you will immediately find yourself in another secret place, where there will be a cruel showdown with flying biomechanoids, scorpions and bulls. Scorpions will not attack you right away - they need time to detect you, so you should move away and deal with everyone from a distance. Shoot from a cannon or something similar to the bulls that appear from behind the pyramids. When it's over - two big-headed fanatics on a funny jalopy will ask you not to enter the pyramid. In any case, climb up there, turn the lever, and the pyramid will instantly turn into a monument to you. I tried to rocket jump to the top of the pyramid. Perhaps in the beta version there was actually no way out of this place, no matter how hard he tried - he could not get out, he had to use a rocket jump.
The last thirteenth card is the pyramid (The Pyramid). You find yourself in a large room, then go to a small courtyard, where you collect things. Pay attention to the right wall of this courtyard, it will become your shelter for a while. Go to the next courtyard. Here, too, you have to work. Walk to the middle of the courtyard, as soon as the skeletons attack you, run back to the entrance and jump on the wall with the already familiar technique. I jumped on the one on the left. This is exactly the wall to which I recently drew your attention. Here you will be safer. Deal with the skeletons - it's not difficult from your position. Then there will be a wave of bulls. They are able to get to you by climbing on top of each other. So be careful. Then a horde of biomechanoids will appear - you will have to run back to the wall to dodge their missiles, especially when they are at the very back of the yard. As soon as you deal with the biomechanoids, you will have to fight the skeletons again. I have no idea how you can survive here. Jump into the neighboring yard, collect things there.
Go to the big valley, enjoy a movie with a big Bad Actor who doesn't like you. Immediately after the video, be careful, bulls and biomechanoids will attack. Your goal is a large temple built from a rock at the other end of the valley. Shoot everything you see with the cannon. This is an excellent weapon against bulls. Don't worry too much about ammo, you'll find plenty of ammo, projectiles, health and armor along the way. Take your pick, you'll need it all. Go up the path, shoot from the cannon, if necessary, switch to the laser. As you approach the temple, notice the large statues of sphinxes on the ledges on both sides. Make your way to the ledge, beware of skeleton attacks, pick up health and jump behind the statue. Try not to leave too many little monsters alive when you hide. Big ones won't get you, but skeletons and kamikazes can. Most will gather at the ledge, and they can be easily shot. And some may try to attack you. The statue is the place where you have to duck, Comrade Bad Actor destroys everything, no matter what you hide behind. Do not try to shoot him in this place. I don't think you can hurt him in any way. Notice that a spaceship is moving above you. At some point, you will hear the sound of a bell. This means that the door is open, and you can make your way to the exit. Don't skimp on health and ammo. The only goal is to get out of here.
Now you are ready for the final battle. You are inside the pyramid, there are protrusions in the corners that seem to place you in inert energy fields. Why is this being done - ask the developers from Croatia. At the base of each ledge, you'll find health, armor, and ammo, which are apparently constantly replenished. Here comes the Bad Actor, and in order to finish the game, you have to kill him. Run from ledge to ledge, corner to corner, shoot the monster with everything you have. I recommend a gun and a laser. The cannon is very destructive, and with the help of a laser, you can shoot various projectiles flying at you. Keep shooting at him all the time. Don't hesitate, keep wandering. As soon as you visit all four fields, a death ray will appear at your disposal, with its help everything will be much easier. A couple of times it will seem to you that the monster is dead, but then it will come to life again - do not despair. Just keep shooting and dodging his projectiles. One day he will die for sure, then it will be possible to climb into the ship. Make sure your seatbelt is fastened, you have a long journey ahead of you.
Sorry for spelling errors (if any)
You can also download the walkthrough as a file.