South park how to get to canada. South Park: The Stick of Truth Walkthrough. Find Bard in the basement of the tavern
We enter the cafe to the right of the cinema, we go into the interior. (Inside we collect more coffee (potion of speed), it is very useful in battles - it gives one extra turn). Twink isn't released until he's done the job. You need to help him - get a package with an ingredient for coffee.
- Hot coffee
We approach the nearest flag, move to our street, go right to the poor quarter. We enter the house of Kenny McCormick, we speak with his mother. We go to the garage, inside we fight with methamphetaminers. After the victory, we rise to the shelves along the stairs, go to the left, on the shelf by the door we take the Special Delivery from Tweeks.
We leave, on the street through the fast travel flag we return to the coffee shop, we give the parcel to Tweek.
Achievement "Heisenberg" You put on an evil Cartman's beard and a bald cap, and in this form you defeated the meth thugs. Completed during Tweek's quest to deliver a letter to Kenny's parents, drug addicts live in their garage. Before that, you need to find the desired appearance: Beard - lies in Cartman's house in a table near the entrance. Riding Hood Lysin is in prison. In the police station we rise to the 2nd floor, we pass through the ventilation, in the armory we take the key to the cells. We go down, in the prison we open the grate, we take the bald head from the bag. |
Secret. Tweek gives us the key. In this room, we go up the stairs to the shelf, we approach the yellow chest, inside we find the Monk's Robe and the Monk's Gloves. |
1.3. Detention after class
We're meeting again in Cartman's backyard. Everyone is there, except for Craig, who is detained at the school. We need to get him out of captivity. Before the task, we study the spell "Dragon Roar".
To perform the spell, we do this: we hold down and do not release the left mouse button, at this moment we use the "A" and "D" keys to control the arrow located on the circle (you do not need to press these keys simultaneously or press them in turn). By pressing the "A" key we move the arrow counterclockwise, by pressing the "D" key - counterclockwise. By controlling the arrow, we need to put it in the place where there will be the most interference in the center of the circle. Only after that it will be possible to press the right mouse button and release the spell.
We move along the street to the left to the school. We go inside, fight with the first red-haired attendant in the gym. We pass through the double doors on the right. Ahead of the barricades and just do not pass. First, we destroy the enemies behind the chairs: we shoot at the device on the ceiling. To destroy the obstacle, use the "dragon roar" ("G" key). We examine lockers with golden handles.
We go further along the corridor, but all the doors are closed, and we need to look for the keys. We go up past the dining room, along the upper corridor we go to the left to a dead end, we go down. We find ourselves on the screen, where we are standing behind bars, and below are two red-haired enemies. Here we need Kenny's special ability (we change the character in the menu on the "team" tab). Change shooting to control partner (key "Q"), then aim partner (key "F") and use the ability (left mouse button). Kenny will attract one of the redheads and he will remove the fence. Having beaten the attendants, we get brass key.
With the key we return upstairs, open the first locked door. There are many enemies inside, but you can shoot at the surrounding objects (a stack of books, an ashtray), and their number will decrease. "Dragon's roar" we blow up a box with firecrackers, we break a low desk with our hands. We approach the beaten schoolboy in the corner. As a partner, we select the paladin Butters (in the game menu on the “team” tab), use his special ability (with the “Q” key we switch to orders to the partner, press “F”) to revive the student. From him we get Silver key.
We go along the corridor to the right, open the next door. Inside the teacher's room we see the key on the shelf, shoot him so that he falls, we select Golden Key.
In the corridor we go down to the dining room. At the entrance we are met by the main duty officer.
Boss: Chief Attendant
In combat, we constantly use coffee to hit twice as often, use food and Butters to restore health. We often use the "dragon's breath" firecracker, as enemies are vulnerable to fire damage.
We enter the dining room, we release all the students.
1.4. Bard
South Park: The Stick of Destiny. Walkthrough
We return to Cartman's camp. We study a new spell "Stink-Chary". With the whole crowd we go to the tavern, organized in the house of the Bard, who stole the Stick of Truth. We go down to the basement.
Find Bard in the basement of the tavern
In the basement we pass between the rubble. Once at the bottom, we find ourselves surrounded by enemies. We select the spell "Stinkers" (key "E") use it (key "G"), aiming at a burning candle. We shoot at the window, after that the thief Craig enters inside and turns off the electricity. The fallen Craig needs to be cured with Butters' special ability.
We go up. In the kitchen, we defeat the enemies, free Cartman, and revive him with the paladin Butters.
Catch up with the Bard
We pass into the room on the right. We use spells on candles, we shoot at a wooden shield to fill up the spikes. We approach the right wall, we see allies outside the window. To let them in, first we shoot at the lamp at the door to break the glass, and then we direct our spell at the flame of the lamp. Allies remove obstacles, we go further to the second floor.
Save Kenny
In the bedroom on the second floor, one of the elves guards the bound Kenny. Just don't get to them. It is necessary to break the leg of the table, climb onto it, shoot at the shelf, shoot at the lamp. Then, along the shelf, we climb onto the closet on the right, cling to the stretched wire, and roll down it straight onto the bed.
Get to the Bard
We go out into the corridor. The bard locked himself in the next room. Here in the attic hatch we see another enemy. We choose Kenny as a partner, use his ability on the enemy from above, from this he will lower the stairs. Let's go to the attic.
We beat enemies in the attic, shoot the lamp, cast spells on fire.
In the right corner of the attic we break the chest, under it we find the hatch down.
Boss: Bard
In battle, Bard Jimmy constantly uses his songs, you need to quickly press the displayed button so as not to fall asleep and not lose your turn. If one of the heroes dies from Bard's strong combo attacks, resurrection potions can be used. We attack the Bard with strong blows, inflicted by the right button, and spells. After the victory, we return to Cartman's camp.
It's already late!
Cartman's mom kicks us out of the camp. All the children disperse, and we also go home. We go to the red house on the lower street, we rise to the second floor. In the bedroom we lay down on the bed.
1.5. alien abduction
South Park: The Stick of Destiny. Walkthrough
At night we are abducted by aliens. On a flying saucer, I begin to torture us. Quickly press the "S" key to free yourself. (Not everyone succeeds in pressing the button so quickly. You need to not just press, but make your finger tremble convulsively on the button).
As a result, we freed ourselves, and also received an alien probe with which you can teleport. We select the probe (the "Q" key several times), aim at the blue eye on the wall (the "F" key), the eye can take us to any point around it. We move outside the protective field.
We go through the door from below, we get into the corridor of the flying saucer. On the right we see aliens. First, shoot the pipe above them to kill one. Then we teleport with the help of a probe and finish off the remaining two. We take away the long-range weapon Alien laser from the enemies. It is better to immediately put it into service. We turn on the probe, direct it to the blue sensor. Through the door we get into the big hall.
There are many round platforms in the hall, in order to move between them, you need to use a probe and teleport. We pass to the platform on the right. On the center island, the side panels control top and bottom position.
Bottom part. First, go down, read the audio message. We return to the center, move the lower platform to the left, go down to it. Below we see a pipe with aliens. We teleport to the platform under the pipe, press the button on the panel - one of the aliens is pulled into the fan. We move into the pipe, we finish the rest. We pass along the pipe to the right, use control Panel in front of the monitor. We repeat the combination of colored keys that the computer shows. Some combinations are too complex, we make mistakes in them, and we wait for a simple combination to appear.
Top part. We go to the left, we rise to the central platform. Move the upper platform to the left, teleport to it, and then to the upper corridor.
Upstairs, we can use the spell to burn the alien behind the red laser field. We run past the laser, we finish off the second alien. Use the probe to press the blue switch, go further to the left. Click wall switch.
We go along the upper corridor to the left, we pass into the opened room. We use control Panel and once again we try to save Randy by repeating the key combinations.
We return to the central platform, from it we pass to the platform on the left. Now the room on the left has opened, we go into it and fight with three aliens. In combat, it is better to use a laser, it will pierce through all enemies. We use control Panel, turn off all laser fields on the ship.
We enter the door on the platform, return to the torture chamber, free Mr. Randy Marsh. We pick up the fallen White energy crystal. We go out into the corridor.
In the corridor we go to left side. On the way in the box we find the Alien Probe weapon, we immediately pick it up, as there will be a tough battle ahead. Use the energy crystal to open the door on the left.
Boss: Alien Pilots
At the very beginning, you need to destroy the device behind the pilots. It is best to use a melee attack. We finish the pilots with a laser and an alien probe. After our victory, the flying saucer crashes into the mall and we wake up in our bed.
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Forging Alliances , Unplanned , Go North , Bang Clyde! |
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What you need to know to be successful:
- There is so much fan service in the game that there is no point in describing the passage of side quests, any game items. The whole point of the game is not only in the amazingly delusional plot, in full accordance with the animated series, but also in a huge number of game items, finding which, for example, you will remember the oldest episodes of the animated series with warmth and a sardonic grin on your face.
- We won't touch on this in the walkthrough - but you'll find tons of cool stuff in the game as you explore the city. And believe me, it is not at all as small as it seems at first.
- The Find New Friends quest lasts the entire game, and as you progress, you will find many new faces that will be added to your friends. Add! This will open access to new items and abilities. Be sure to add Al Gore as a friend.
Start. New kid in town.
After the introduction, you will be prompted to create a character. This is a real avatar maker south park. Next, we search our new house and open everything with yellow handles. Here we get the first task - to make friends with someone.
The first friend can be found by leaving the house to the right - the guy will take us to the Kupa Fortress. After a conversation with the leader of the fortress, you will be brought up to date and offered to choose a name and character class. Be very careful when choosing a name. But you can choose any character - they are all good. Warrior, Mage, Jew, Thief - many have the same abilities, but give a different effect (stun or sleep, for example).
The weapon stand is especially impressive.
In the fortress of Kupa we are going through combat training, nothing complicated. We use combat skills right there, during an enemy attack, and we get a new task - to gather the best warriors of the fortress together.
Call the best.
We leave the fortress through the house, and go to the left, past our house, avoiding ambushes. We continue to go left to the house of the first warrior - but we learn that we cannot bring him, he is punished.
Returning to the crossroads, we go to the highest street and to the right. You can defeat the guard only if you have a gas mask. Along the same upper street we go to the Jimbo store and buy a gas mask. Further problems with getting into the house should not arise.
On the middle street on the right we find a coffee shop, we find a warrior, but he needs help. To do this, we go to our street, go right to the poor quarter, and in Kenny's house (or rather, in the garage) we find everything we need.
Detained at school.
You still need to save one of the warriors from imprisonment in a terrible place - the school. In the fortress you will be taught a new spell. Then we go to school, to the left down the street.
At school, we fight with the attendant, and go through the door on the right. You can destroy the enemies behind the chairs by shooting at the fire extinguisher on the ceiling.
We go upstairs past the dining room, along the corridor to a dead end (Kenny and his abilities will help us get through). We fight with the attendants and get the key. We return and open the locked door. There are many items here, shooting at which you can make the fight easier. Butters will help revive the beaten schoolboy, and the animated one will give us a new key.
To the right along the corridor, we go to the teacher's room, we knock down another key from the shelf. And we go down to the dining room. Here we will meet the boss - the main duty officer. He is afraid of fire, so using firecrackers and weapons with fire damage will make it much easier to defeat him. We go to the dining room and save everyone.
Bard
And again a fortress, and again a spell. Even more terrible, even more smelly. We go to the tavern in the Bard's house, there in the basement. In the basement we will find ourselves surrounded, shoot at the window and, having cured one of the fallen soldiers, we go upstairs to save the leader of the Kupa fortress.
The bard, meanwhile, escaped. We use a new spell on everything that burns, shoot at everything we see, and let the allies in. With the whole crowd to the second floor, we save the princess from imprisonment, breaking the leg of the table and climbing up.
Kenny's charm will help us get into the attic, and there is a boss fight upstairs. In order not to fall asleep to the songs of the bard, you need to quickly press the button shown on the screen. Especially helpful against the bard strong blows. After the victory again in the Kupa fortress.
Abduction and probing of the fifth points.
We will be kidnapped at night and tortured. Only a special skill will help to free yourself - quickly press the button.
As a reward for perseverance, a personal teleporter will be issued. We move outside the protective field. Going out the door from below, we kill the aliens, do not forget about the teleporter. You can pick up a cool laser from the creatures. After we go to the big hall. There are a lot of platforms, we teleport on them. We go down, read the audio diary, along the lower platform we get to the pipe with aliens, teleport under the pipe and use the panel - the fan will destroy one of the aliens. We move into the pipe and finish off the rest. Along the pipe to the right, we play key repetition. You can't go wrong, but try.
We return upward, and we go to the left. Using the environment, we kill aliens. Press the blue switch, and further to the left. There is also a switch on the wall. Returning to the central platform, we go into the room that opens on the left and, after killing the aliens, we turn off all the lasers on the alien ship.
Alien captains can give a light.We save one of the fathers, and, taking the crystal, we go into the corridor. We move to the left and get to the bosses. Alien pilots are very well protected by a device on the back - the matrix. First we kill her, and then the aliens. Electricity is especially helpful.
New allies.
There are few warriors in the fortress - you need to call on new ones. Even the original enemies. For example, ready. We go to school, to the backyard. To talk to them, you have to be dressed like a goth, bring them coffee and cigarettes. Near Jimbo's store, schoolchildren smoke cigarettes, and coffee can be bought at Tweek's coffee shop.
Further, we cannot avoid captivity, and offers from enemies to join them, along with the Goths. You can dress like a goth if you buy things from a bum on the upper street (on the right). We go to the Goths, they will ask for a photo with a protest poster. To do this, we go to the parent committee (the building to the left of the school). Here we will be met by Randy, saved from the aliens, and will teach us a new technique. We go to the construction site that appeared in the city, and, using a new spell, we make our way to the roof with the help of a teleporter. We jump down, overhearing the conversation, fight the zombies and, taking the recording from the meeting room, we try to get out. Zombies must be killed, otherwise they resurrect.
We return to the parent committee and take a photo for ready. We dance with them so that they join us. You will need to decide which team is best to continue playing with - Cartman or Kyle. The composition of the allies that will remain with you depends on the choice.
School attack.
Having joined the camp (I joined Cartman's camp), we move to the school. We go to the backyard and resurrect the defeated Goth. We make our way to the school cafeteria. Most elves can be defeated using the environment. We go down and to the left. We climb into the ventilation and remove the barricade using gases.
New barricades await us in the corridor. We spray water from the ceiling and gases make our way. We climb into the ventilation and then go to the basement. In the basement, a schoolboy turns into a zombie. We beat him and move on.
We go into the next room, break the pipe and up. We cut down the valve on the pipe, crawl into the ventilation and turn on the electricity shield. We return, turn off the generator and run through the water.
We go to the hall, where we will be met by a catapult. We urgently teleport to the balcony, go around the ambush on the right and break the barricade with a spell. After the enemies are defeated, we break the barricade with a catapult.
In the next room, the boss, Stan, is waiting for us. The thief class will be a good help, but in general the boss does not cause problems. The only thing you can think about choosing a partner is that different fighting styles will turn out.
We go upstairs, we meet two more groups of elves. We pass to the left. We will need to choose who to attack. At the end of the fight with the boss, you will need to interrupt his magic with your spell. And then find out that the great branch was stolen again.
Kolson gnomes.
At night, gnomes come and steal your panties. But we defeat them at first easily. Then it will be more difficult - after all, they use magic on you. Remember - gnomes are afraid of fire. In the mouse hole, jumping over the mousetrap, we climb up, knock down the pipe and wire. Having neutralized the mouse, we go further into its hole, up the wire. Again we shoot at the pipe and up the wires. Having killed another mouse with a pipe, we finish off the other with our hands.
We find ourselves in the bedroom where the parents sleep. And we have to kill a squad of gnomes. Remember fire. Catch up with the gnome on the bed. Dodge your parents' attacks in time. Once you get the Dwarf Dust, you can shrink and grow.
Alliances.
We move to the kingdom of Kayla. The army of zombies must be defeated by any means, and even the girls must be called. In the city center at the administration, we speak with a girl, and we are taken to a secret meeting. Naturally, no one is going to help us just like that. We will need to fight with the guy of one of the girls. We go to the children's playground and beat the crap out of this unfortunate.
The next task will be to steal records from the abortion clinic. We change clothes for the girl and go to the clinic for helping unplanned parenthood. We go to the right, sit down in the doctor's chair and break the equipment with a spell. We change into a nurse, go into the corridor, through the guarded door we go to the records warehouse and look at the reports.
Enemies will appear and we must run away. For example, through a mouse hole. Shoot the pipes - the military will help us. We move up behind the shield, find ourselves in the office with the already familiar dad and prove that we are still a doctor. We play the game - by pressing the right buttons. Having shown the military that we are doctors, we go into the corridor. There we have to fight with the babies. Our nurse costume will give bonuses - there will be no problems.
We decrease and climb through the closet into the ventilation. As soon as you see the automatic turret, shoot the grenade in the soldier's hand. With the help of the teleport we move on. In the waiting room, a special zombie will attack us. This is a super boss. First, we will have to destroy the umbilical cord, we must finish it to the end, otherwise it will resurrect and the battle will become more difficult. Since the enemy has a large amount of health and no armor, use the effects of fire and electricity, which will bring additional damage. After the victory, we run away from the clinic, report to the girls about the result and get the next task.
Canada.
Having received a Canadian passport, we go to a neighboring country. Photos will be taken to us in the city - in a photo studio. To do this, you need to beat the photographer. Then we go to the upper street, to the right to the very edge - you will see the road to the farm. On the farm we go to the right - we disperse the mice with a spell and go into the forest (4 times up). Presenting a passport, we will get to Canada.
We are moving to Ottawa, to the Prince of Canada. He will direct us to Winnipeg. Having found the count there, we go upstairs to the left and kill the bears. We return to the prince and get the task to kill the bishop. We go to Banff, in the very north we find the bishop, we win, leaving alive. We return to the prince.
We will be given a letter. We leave for Vancouver, give the letter to the Duke and go to the southeast. At the pier, we will be automatically transferred to the other side. We demonstrate our abilities to Terrence and Phillip so that we are considered worthy of learning the super move.
We go into the cave and break the stone with a new ability. It is better not to fight with animals. The minister you find next will help with the translation. We return to South Park.
Bay Clyde!
In the courtyard of Clyde, we attack the fortress. We lower the bridge with a new ability, inside we teleport up and turn off the generator. We get down and go to the right - having decreased, we pass into the hole behind the house. Having cured the gnome with Butters, we kill the rats. We get to the tower.
On the ground floor, just kill the zombies. On the second: we kill two, demolish the balcony with a spell, and go up the stairs that the allies will drop.
Third floor: We destroy the towers on the left and right, launch the rocket with a spell. Destroying both towers, we will open the central gate.
Attack of the clones!Craig is a thief high level. The fight will start with cows - first of all we kill those with explosives, then the rest. If you have time, then the extreme ones can be pushed off the platforms with the help of allies. To kill Craig, it is best to use mass spells. It also makes sense to use draft assistants.
Having risen upstairs, we learn that it is we who will have to know the rich inner world of Mr. Masochist. There will be no special problems - we just go ahead using the environment. Having defeated the ghost of the Sparrow Prince, we move on. Bomb in the stomach. Jimmy will help us with the bomb. We neutralize it in the same way as they did an abortion in the clinic. We get out.
In Clyde's room, the resurrected Chief will meet us. We kill him and move on. The military will take away our beauty and betrayal will force us to attack the immortal Kenny.
Fight with Kenny.
We constantly kill him, he will come to life and come to life, you can only defeat him with perseverance and a secret technique - allies will help you with unique attacks.
Watch a video about the disappearance of the infection in South Park. And it's time to hit the road to explore the world of South Park and complete additional quests!
New in town
We accept the offer of parents to get used to the city. We take the money that our father left us, we go to the town to look for new friends. On the way we meet our neighbor Butters the Merciful. Now we have one friend. We follow Butters to Cartman's house, he is also the "Grand Master". We go to his house, in the bedside table near the sofa you can take the key to Cartman's garage.
A flower for a princess. Equip your weapon
We find ourselves in the kingdom of the Kupa fortress. We examine it near the fence should grow a flower Narcissus give it to Kenny. Then we approach Clyde, we buy weapons from him, depending on what class you have, if a Jew, then we buy a Jewish staff, then a magician magic wand and so on, after we carry out a turn-based battle with him. First we strike him with a weapon, he puts a block. After we put the block ourselves, when he attacks us and a shield appears, we will appear. After using the "power points" we apply the ability of assault.
Protect the stick of truth
stick of truth
The battle is written for the warrior
We speak with Cartman in his tent, we look at the stick of truth. Then the alarm rises. The elves attacked the fortress. We fight with two elves, an archer, and a warrior. We cut down the archer with “assault”, one blow should be enough for him, and then we deal with the warrior. We select from the archer "bow of sediment" we go to the next group of elves. the archer is covered by the defender, melee will not help, we shoot the archer from the bow. After the assault, we cut down the defender. We fight with the third group of warriors, an intercessor with a shield and a sentry, we break through with ordinary melee weapons or use an ability.
Call the best
We need to call the best warriors into our army to recapture the stolen stick of truth. We go first to Craig's house. On the way, we will come across detachments of elves who will attack us all the time. In Craig's house, his father will open to us and say that his son was left at school after school. for showing the middle finger to the director.
Hot coffee
Of course, the parcel will not work just like that to take
We go to Tweek's Coffee to look for Tweek. In the cafe we go to the back room and see Tweek, tortured from work, we give him a letter. Tweek does not have time to cope with his tasks, so you need to help him do part of the work, go for the package. Let's go to Kenny's house. The door will be opened to us by Mrs. McCormick (Kenny's mom), to whom we will give Tweek's receipt to receive the package. She will give us the key to her garage, in which we will need to pick up the package.
Inside the garage, there are meth thugs hanging out who gave the package to Tweek all the time, and when they see unfamiliar boys, they think they are cops. We fight with them, after which, having climbed the stairs and dropping the board on which we pass, we pick up the package. put the Manbearpig sensor upstairs, bringing down the ceiling with arrows. We return to the cafe, give the package, recruit Tweek.
Uninvited guest
We go to Jimbo's store and buy a gas mask from him, after which we head to Token's elite house, put on a gas mask. The guard will spray pepper spray in our faces. We fight him. We give the letter to Token. We return to Cartman's house and learn the new magic "dragon roar"
Detention after class
We go to school to rescue Craig from detention. We see through the window that he is sitting in the classroom with Mr. Mackie. We go to the school and make our way through the red-haired attendants. the door to the classroom with Craig is closed, we move on in search of the key. the passage will be closed in front of us with a grate. With the help of Kenny, we enchant the red-haired duty officer on the opposite side, pointing first at Kenny, and then at the duty officer, and he himself will open the door for us.
Opening the closed gate
Advice : always inspect items near red-haired attendants. You can shoot at different objects (books, ventilation, painting, ashtray) above them that gleam and they will fall on them and then we can avoid a direct fight.
We beat the next group of red-haired attendants and get a brass key. We go back and use this key to open an optional class (faculty only). We shoot at the ashtray and books, we eliminate the blockage of chairs with the “roar of the dragon.” A wounded boy is sitting in the corner, if we have Kenny, we change him to Butters and treat the boy. We take the silver key.
We open the office of Mr. Maki with a silver key, on top of the shelf, there will be a golden key, we knock it down with an arrow. We go to the dining room (cafeteria), the first boss is waiting for us there - the main duty officer.
The chief duty officer is also a red-haired curator
red curator
We don’t let the attendant prepare for a crushing attack, “dragon roar” is suitable for this, if you have the ability (depending on the class) to stun, for example, “robbery”, “soft-boiled”, then it’s best to just stun him. By the way, throwing poop at him is also an excellent solution, deal with it faster. After the victory, we go to Cartman's house, we deserve a promotion - the new proud title of Sir Scum and learn the new magic "Stink-Chary"
Bard
We go to the tavern "Neighing donkey", we go down to the basement, where the stuttering Jimmy Bard is waiting for us. We fight with the elves to the songs of the Bard. We get out of the basement by farting "Stink-Charm" on the fire in order to destroy the barricades, we fight more with the elves. We shoot at the window to open the window to Craig, when he falls with Butters' ability, we heal him, we leave the basement. In the kitchen, we fight more with the elves and heal Cartman.
With a fart of the dragon, we remove the sticks with nails from our path, we shoot at the heating pad near the door to break the glass, after we fart into the fire, the front door will explode and our allies will enter, who will clear the way for us further, in front of the stairs to the second floor, we fight with the elves one of they will be in a gas mask - bleeding works well against it.
We go up to the second floor, go into the room with Kenny and the elf on the bed, hit the table, shoot the shelf, climb them to the ceiling, shoot the chandelier and slide down the wire to the bed. You can get to the attic if you attract the elf upstairs with Kenny's ability, then he himself will lower the stairs down. In the attic, we fart into the fire to demolish the barrier, shoot at the chest, it will fall and break through the ceiling making a hole. We jump down into the room. We fight with the Bard, we cause negative effects in him.
alien abduction
We return home and go to bed. We are abducted by aliens, and experiments are carried out on us, as a result of which they leave an alien probe in us, which we can use by moving ourselves to different points and bypassing force fields. We go down the stairs to exit the laboratory in which experiments were carried out on us.
Use a probe to move yourself
We go to the right, bypassing the force shields that the aliens set up using an alien probe, and fight with them. They will always put up shields that are well penetrated by long-range weapons, such as a bow. We go to the elevator, Randy Marsh will tell us what to do. We find ourselves in a room where we move the platforms and move to them using the probe.
We go down, into the space corridor we fight with the alien-guardian and a simple alien. The guard has the ability to dodge, from ranged and melee attacks, so it is best to use abilities on him. We go along the corridor and on the panel we see Randy on the screen, we press the buttons correctly (if not, then our friend will be very bad), we will see how the path appears near the elevator. on which we arrived, to another room with red elevators.
we go down first with the help of an alien probe
We move upstairs, destroy the aliens using the "Stink-Chary". We open the door on the panel to another room, in which we repeat again as the buttons sounded. The door to the room with red screens will open. We go there and fight with the head of security. After we turn off the ship's alarm.
We go back to the room with Randy Marsh and free him, select the white energy crystal. We go to another elevator and insert the resulting crystal to activate the elevator. We rise into the wheelhouse, fight with the pilots and protection. After that, the plate falls and the task is completed.
Find new allies
recruit ready
We go to the backyard of the school, talk to the Goths, they will refuse us and demand first that we become like them.
Nonconformist
In "Coffee Tweeks" we buy "Strong roast". When we leave, the elves will meet us, capture us and take us to their camp, where they will offer to join them. You can buy a goth suit, hat and gloves from a bum next to Keep It Yourself, after which we put on our outfit and go to Jimbo's store to the trash, where slick smokers hang out, fight with them and get cigarettes.
We return to the Goths, we receive from them a new task to commit a daring act, in the house of culture during the parent meeting of the city, attach a poster to the table. When we approach the table, Randy Marsh will come up to us - we are learning from him a new method of fart "Whisperer"
Problems of the parent committee
After mastering the Whisperer technique, we go to the Taco Bell construction site. We distract the guards with the Whisperer to get inside. We bring one military man to a puddle under voltage. We use an alien probe and move up and climb into the ventilation. We defeat the German zombie, pick up the recorder. We go to the house of culture, we give the found recorder to our parents, we get a photo for ready. We return to the Goths, dance their dance, get new allies.
After we are ready, we need to choose a side, Stay with Cartman or go to the side of the Elves. In general, in any case, you will need to pick up the stick of truth at school.
attack the school
We go to the backyard of the school, we treat the Goth with Butters' ability, then he will open the passage inside for us, well, or Bard to open the partition for the disabled, depending on which side you have chosen. We get to the dude who is watered with a fire hose, go around behind the back through the ventilation in the wall. We break the wall with the Stink-Chary ability.
In the lobby, we turn off the fan, shoot at the fire indicator in the ceiling, and then set fire to the obstruction of Stink-Chary. We go down to the basement and fight with the turned red-haired attendants, we leave the basement in another part of the school, they fight behind bars, we get a medallion by farting their school lockers. We go into the hall, where they shoot at us with burning oil, use the Stink-Chary or an alien probe. We beat opponents, after which we start fire and fart into the fire to blow up the door and let in our other allies. We fight with Stan - nausea and bleeding work well against him.
In the final battle, it's up to you to figure out which is stronger than your fart or blowing machine.
On the second floor, we make our way through the opponents, we get to the class with Kyle. Again, we will be given a choice with whom to fight. At the end of the fight, we will have to use all our fart power. Only with Kyle blowing a fan on us and Cartman farting too.
Defeat the linen gnomes
We return home and go to bed. At night, linen gnomes will come to us, we fight with them. After decreasing, we follow them into a hole in the wall, make our way through the boards, rats, and climb the wires into the parents' room, where we will see the gnomes, fight with them, and then with the dwarf sorcerer, managing to get away from the eggs under the parents))) . Works well against him bleeding and fire. For this we get the opportunity to decrease.
Building alliances
Meet Kyle at his house. We get the task to recruit girls.
Recruit the girls
Near the house of culture, we approach the girl Annie, she will take us to a meeting of girls, in which we accept a task from them that must be completed so that they agree to consider our hero's proposal to join the boys' game. Pretend to be Bebe's boyfriend, we go to Monica, after setting up we fight with her boyfriend.
Unplanned parenthood
We carry out the following task girls. We change into a girl, we go to the abortion clinic, we go into the doctor's office, when his apparatus breaks down and he leaves, we take his clothes in the office, put them on and go to the archive of the city. After the security agents run in. We decrease and climb into the hole in the wall. We shoot pipes above the opponents if you do not want to fight them. We leave in the operating room and perform an operation on Andy Marsh.
We leave the operating room, in the room the mutant germs will attack the agents. We reduce ourselves and pass through the body of the military, in the wall we get to the ventilation in front of the rats, we pass through it, watching through the bars as the military fight the mutants. In the place where the machine gun stands, we reduce ourselves, after which we move to the valve, close the water and then move ourselves inside the pipe from which the water was flowing. We make our way to the ceiling above the machine gun and shoot the wire to bring down the ceiling on it. We go down to the machine gun and finish it off with the help of "Stink-Chara". We fight with a huge germ.
On North
We go to the boys, they will send us to the “Photo Dojo to take a passport photo. We fight with a fake photographer and get a photo. now we have to go to Canada. You can get to it by going along the paths from the church, bypassing around Stark's pond, and after all the time we go up, well, or through the farm - a little longer to go. In Canada, we are heading to the city of Ottawa (Ottawa) to the prince.
Oh Canada
We leave the prince at the exit, get pictures with them and head to the Earl of Winnipeg. The count will demand to destroy the dire bear. The bear is located to the right of the count, right in the city, so you don’t have to go far. for the victory we get his skin. From the count we go to the prince, we receive from him the task to kill Bishop Banff.
In search of a dire bear
We go to the bishop and pick up his eggs. After the prince, we go to the Duke of Vancouver. From him, without leaving the city, we go to the monks, we show them all our farts that we know. We study the bunch of "Nagasaki" which will help to break the walls. We go into the cave, use "Nagasaki" to open a passage in the cave to the Minister of Montreal. On this you can leave Canada going to the girls.
Bang Clyde
We use "Nagasaki" to destroy the first gate, turn off the current to the puddle on the right by moving with the help of a probe. You can also go around the main entrance on the right, where there is a generator behind it, you can find a gap into which we can go if we decrease. We make our way through the opponents to the place where the cow was raised. You can get to the stairs if you hit the platform, and then fart "Nagasaki".
Worthy title Sir Chmo
On the tower, we use "Stink-Chary" and "Nagasaki" to set fire to the fireworks, and destroy the houses on which there are valves to raise the gate. Inside, while Krag is picking up the third cow, use the bunches on the sides of the windows to let our allies in. On the left is Stink-Chary, on the right is Nagasaki. then in the battle with Krag there will be only one cow.
We fight with Krag, we hang on him as many negative effects as possible, when he multiplies, then the real one is possible if he loses fewer lives than others. We defeat him and go up the stairs.
looking for a bomb in the gut
Then the interesting begins, we decrease and penetrate into the back door))). We move through the intestines. Electricity can be passed by Stan's ability to summon Sparky the dog. Next, shoot the bubble to find the alien stuff and move through the poop. We remove the big ball with the Nagasaki ability. We chase away the bat by standing on the flashlight button. We get to the sparrow ghost. The sparrow is immune to bleeding and nausea. Magic works well for him.
After the sparrow, use the Nagasaki to swing the ball and the alien probe to put yourself on the button. We go to the two guards and deal with them. We penetrate the intestines with a bomb. Use the bard to open the panel. We're doing a bomb job.
Now Clyde is left, we go to him, we fight with the boss, we throw negative effects on him to which he is vulnerable. We watch the dialogue of a healthy man and Morgan Freeman.
Betrayal
Friendship is stronger than the magic of the stick of truth
We buy before last battle in the store and go to fight with Kenny. She does not have as many lives as other bosses, but you have to beat her 4 times. We throw negative effects on it, and of course we beat it by consuming amplifying substances. In the end, our heroes will have to break the gentleman's code and fart on the balls with Dragon's Roar.
Start.
After a funny video, we create a main character for ourselves. Having decided on the appearance, we start the game. The plot is like this. Parents move to South Park in hopes of a new, better life, after a dialogue with their parents, they offer us to get out of the house to the street, and get to know the locals. Our 1st quest begins.
The first day.
New in town.
We look at the house. I note that with all objects that have yellow handles you can interact by opening by pressing "Space". We begin to rummage through the cabinets, in search of valuables, climbing around the house, we go down and go outside. Leaving the house, press the button "b", the city map will open, our house is red and is in the lower left corner, remember this. We run further to the right side. At the meeting, we come across fighting children in strange clothes. We separate them saving Buters, we have
appears first friend (1/120)
. We follow Buters, he leads us to the green house of Master Cartman.
Once in the backyard we see a camp where children play role play. The most important wizard Cartman approach him. Next, we choose a name for ourselves, no matter how hard we try, they will call us .... Then choose the class Warrior, Mage, Thief or Jew. Having chosen a class, we go for weapons. Having bought a weapon, the training of turn-based combat begins, we do everything as the master says.
We approach Princess Kenny, he gives us an additional task "A Flower for a Princess" . We go to the left to the fence and tear off the daffodil and give it to the princess. After we have another friend (2/120) .
We go to the tent, watch the video, then the elves attack the camp, defend it.
Call the best.
Cartman sends us to find the best warriors to return the stick of truth. We go in search of them.
We leave the camp and go up to the 2nd floor, in Cartman's room we find briefs(1/5) , and garage key, in which is Chinpokomon "Pingin" (5/30). Then we leave Cartaman's house, we move along the street to the left, on the threshold of the next house we meet a girl Arcs (3/120), add her as a friend and go into the house opposite her. In the bedroom we find - Key to Stotch's garage and in the child's room Chinpokomon Martyh(4/30) And Chaos Lair Key.
We leave the house and on the tree on the left we find chinpokomon Chu-chu Nezumi (1/30) . We shoot it down with a bow by pressing "A» .
Find Craig.
We destroy the obstacle near our house, once at the bus stop we see the flag. We watch a video from which it becomes clear to us that flags serve to quickly move around locations. Activating everything 12 flags Complete the optional Timmy Express mission. And this is already our 2nd flag, the first one we activated in Cartman's camp.
Then an ambush awaits us, having finished with the elves, we approach past the bench on which the girl is sitting, we move to the left until we meet Kelly Garden(4/120) add her as a friend. We open the brown garage opposite it, shoot from the bow at the flickering lever on the stairs, it will fall, climb it to the top floor where we will find another friend Pita(5/120) .
Entering Craig's house, his parents report that he is punished for bad behavior and is at school for extra classes.
Next, we go into a dark blue house, on the second floor we talk with a Star Track fan, who gives us an additional task "Volcano Everywhere", to complete it, you need to find his iPad, which is located on the territory of the church behind a tree. After searching his bedside table, we will find one more briefs(2/5)
We leave the house and activate another one flag "district" (3/12)
Call the best.
We are not distracted from the main task and move to Token's house.
At the gate of Token's house there is a guard who does not let us inside, every time he tries to go there, he douses us with a gas spray. To get to the house we need to buy a gas mask. We get a new quest.
Uninvited guest.
We run to the left to Jimbo's store, it is located on the same street. We activate near the Chinese restaurant flag "Tower of Peace" (4/12)
Inside the store after talking to Jimbo, buy a gas mask, then buy a book The Hunter's Guide to Survival wild nature»
we can take an extra quest "Big Game Hunting with Jimbo"
, we return to Token's house and deal with the guard, then we follow to the house. On the doorstep to the house on the window we knock down chenpokomon Velocirapper(24/30).
We enter and recruit Token (6/120)
.
We go outside and run to the right, at the gate on the right we activate the flag "Dark Meadows" (5/12). We go down further to the lower street, having reached the cinema, we shoot down from the bow above the booth Chenpokomon Girodactyl(19/30).
Hiding behind the bushes between the cinema and the coffee shop in the alley Al Gore(7/120) , from him we will receive an additional task "ManBearPig"
Find Tweek at the coffee shop.
We enter the cafe, we find Tweak in the closet, but he cannot leave the coffee shop until he does his job, we need to help him bring him a package with an ingredient for coffee. We get the quest " Hot coffee"
We run to the right, activate near the warehouse flag "Keep yourself" (6/12), and teleport to Cartman's house in the camp, talk to the gunslinger, add as a friend Scott Malkinson (8/120)
we go out into the street and run to the right into the poor quarter to the house where he lives
Kenny McCormick. On the way, we run into the green house where Stan Marsh lives, in his room in a box we find briefs(3/5)and a strange satanic note with directions (right-up-right-down-right), let's go out into the corridor, in the room opposite the parents we will find one more briefs(4/5). We go outside and talk to mr. Broflovski (9/120)
and continue to run further to the right to Kenny's house, at the crossroads behind the Christmas tree we break a pile of firewood and select Chenpokomon Mohnokota(2/30).
Having reached Kenny's house, we activate flag "House of Kenny" (6/12).
We enter the house and talk to his mother, she gives us the key to the garage. We enter the garage, inside we are waiting for a battle with methamphetaminers. After the fight, we go up the stairs, on the shelf in the left corner above the door we take Tweek's package. Then we shoot at the ceiling with a bow, we rise to the roof and near the transformer we catch the El Gore sensor. We go to Kenny's house, get acquainted with Karen(10/120) adding a friend in the kitchen Miss Macromic(11/120) We go outside and teleport closer to the coffee shop. We give Tweak(12/120) his long-awaited package, in return we get the key to the chest, which is located on top of the shelf. Next, we go outside and return to the camp, which is in the backyard of Cartman's house. Master will teach you a spell "Dragon Roar", to execute it, hold down the left mouse button and press any of the buttons "A" or "D" until a strong amplitude appears, freeze for a couple of seconds and press the right mouse button, how to perform the spell, get a new task.
Call the best.
Detention after class.
We run along the lower street to the left, activate flag "School" (8/12). We enter the school, deal with the redhead. We go to the right behind the barricade, we see two more saffron milk caps with the help of a bow, we shoot down an electric fan and then we shoot at a sprinkler on the ceiling, the redheads will be electrocuted and we will end the battle without starting it. We destroy the barricade by pressing the button with a dragon's roar "P". Then we shoot up into the ventilation cover from there it will fall out Chinpokomon Poodlesaurus (15/30).
We go further up and to the left there we deal with another duty officer. Next, we find ourselves behind bars, here we need a partner Kenny, press the button "Y" and change the shooting to control the partner, point the cursor at the redhead, a finger will appear above his head and press the left mouse button. After the grate is removed, we will see 3 more ginger, shoot from a bow at the picture of two from the team, press down, finish off the last redhead and get brass key. Then we go up and open the door in the room with the key, we see a bunch of attendants, we shoot with a bow at the ashtray, then we use a roar and destroy the barricade, then we shoot at a pile of books after finishing with the attendants, we treat the hostage with the help of Buters’ assistant and get Silver key. We leave into the corridor and move to the right to the next door. Going into it, shoot down with a bow Golden Key which is on top of the shelf.
We go down, we approach the door with two wings, and comes up to us from behind boss chief attendant.
In battle, we try to block all blows, drink coffee, heal wounds with Butters, all attendants are vulnerable to fire, so we can use firecrackers "Dragon breath". Having defeated the duty officer, we can look into his locker. Then we boldly enter the dining room, freeing all the punished, we receive gratitude Craig and add him as a friend(13/120). We return to the camp.
Bard
The master will teach us a new spell "Stink-Chary", we do everything the same as the first time. After that, we all go in search of the Bard who stole the stick of truth, to the tavern "Neighing Donkey", located in his house. We go outside and find ourselves after the video in the basement of the building, looking for Bard.
Find Bard in the basement of the tavern.
Seeing the Bard, we watch the video, then we will have a battle with a crowd of elves. After we deal with his crowd, Bard runs away, his 2nd support group comes running. We use the spell "Stink-enchantment" to select, press (the "U" key), and then apply the spell (the "P" key), direct the spell at the burning lantern, then shoot the window from the bow, thereby it opens, and to us on Craig gets help into him, something does not go according to plan and he receives a current charge and neutralizes the rest of the elves with him. We treat him with Butters. We get out of the basement.
We run to the left, we find ourselves in the kitchen, we see three elves, we shoot at the ceiling with a bow and neutralize one of them, then we join the battle. After killing the elves, we revive Master Cartman with the help of the paladin Butters. He tells us that they have kidnapped Princess Kenya, we need to save her and gives another quest.
Rescue Princess Kenny.
We run into the room on the right. We shoot from the bow at the chandelier, then we use the "Stink-Charm" aiming at the candle, the barricade will collapse. Further out the window we will take away our friends who cannot enter the door. We shoot at the lantern at the door, and then we use the spell again by directing it at it. The door will fly off its hinges and our comrades-in-arms will run into the house. We deal with the rest of the elves and go up to the 2nd floor. We look into the cabinet, there we find the keys to Jimmy's garage, we enter the left door.
Once in the room, we shoot at the base of the shelf, the ball rolls, knocking down the figurine, it falls on the cabinet, breaking the leg on it. Next, we break the leg, shoot at the chandelier, then at the shelf that looks like a ladder. We climb up, destroy the blockage and cling to the wire, roll along it, knocking the elf down, the princess is saved. We return to the corridor.
The bard locked himself in his room holding the door, we need to find another way into the room, look up and notice the open hatch from which the elf sticks out, use Kenny's partner, the bewitched elf lowers the stairs to us. We go up to the attic. We use the spell " Stink-enchantment"And we cut down one elf, the second can be turned off if you shoot at the lantern, and then apply the spell first on the first lantern, and then on the second also on the shelf there are rats, they also fight with us. Below in the corner under the shelves we will find Chinpokomon Dopigyzun(29/30) . Then we shoot in the right corner at the box, it falls breaking through the passage down to the Bard's room.
Boss Bard.
The bard is a strong opponent, all attacks are connected with his musical instrument, do not let him put us to sleep by pressing the desired button that appears on the screen. If you still fell asleep, then skip the move. Don't forget to resurrect fallen heroes. Having dealt with Jimmy, we approach the master and go to the Koopa camp. After the stick of truth is in its place, Cartman's mother will drive all the children home.
It's already late!
We return to our home, leave the camp and move left to the red house, go up to the 2nd floor to our room and go to bed.
alien abduction
Not having time to lie down on the bed and fall asleep, as we are abducted by aliens. Having dragged us to their laboratory, they will torture us, so that we would be released, we need to quickly press the button "Y", (I did the following, raised the keyboard to a vertical position and with both hands helped to quickly press this button).
Having ruined their assembly twice, we will be freed. But as a result, we get an alien probe with which we can teleport by finding not tricky teleporters in the form of a blue eye with antennas. To select a probe, press the key "Y" until a probe appears in the icon below, direct the arrows to the eye and press "A" now we can move outside the protective field. In the room you can see the semblance of a red eye if you shoot at it, it will break, and a microchip may fall out of it.
We leave the room, get into the corridor, we are met there by three aliens, one of them, noticing us, turns on the alarm, the shield is activated. Let's go in the right door, in the left corner of the room we will find the homeless audio log. We return to the corridor. We shoot at the broken cable of one of the aliens, it will shock, it remains to deal with the last two, we will move to them with the help of a probe. After the victory, we get the "Alien Laser", we immediately take it into service. Then we listen to Randy Marsh, we run up to the door and aim the probe at the blue screen to the left of the door, after activating the door we go inside. We get into a multi-level room.
We move with the help of a probe to the central platform, and from it to the upper one. Then, through the upper teleport, we go into the pipe with two aliens in caps. Having dealt with them, click on the panel, the shield on the left side at this level will turn off, in the right dead end there is another audio log, next to it to the left and above we activate the purple lever, a window will open below us and a hidden teleport will appear. Teleporting to the bottom floor will find a bunch of useful items. We return and run all the way to the left, we approach the socket to free March, but not everything is so simple, we need to repeat the combination of 4 colors.
Liberation does not work, we are looking for another way. We go down below with the probe, first to the central platform, and then to the lower right. We listen to another audio magazine. Then we point the probe at the blue screen, that from below, next to the alien, after activating it, it will fly into the pipe into literally this word.
We return to the central platform, click on the right panel and the lower platform will change its position, taking the right side, move back to it. Then we teleport through the teleport, which is in the pipe to the platform, which is under the pipe on it, we activate the panel and the alien in the cap will grind with a screw. After you can move into the pipe itself, we run all the way to the right there behind the wall, we activate another screen, we search the box, climbing the stairs, we listen to the recording of the homeless from which we learn about the code on the locker- 776
. Next, we try to free Randy again, we approach the main panel and repeat the color combinations again, after each wrong set, the combination changes, and Randy is tortured, we are waiting for a simple combination that we will repeat exactly. After we got it from above, at the main passage, a bridge appears to the left room with three aliens, we move there. Standing on the threshold, we shoot with a long-range weapon at the flickering non-working monitor that is above the alien, it falls, killing it, then we shoot at broken wire, that was behind the same monitor, he kills another alien, as a result, we are left with the most important thing, we finish him off manually. After the victory, we approach the panel by clicking on it on the alien ship, all alarms and laser fields are turned off, and we return to Randy. Repeat button combinations and release Randy Marsha(14/120) , he tells us that we are now his friend. We select the fallen White energy crystal from the robot that tortured Marsh, and go out into the corridor.
Then we go down into the hatch that opened opposite the door, we get into the cellar of the dish, there we listen to the last audio log of the homeless from it, we find out that he tried green slime and became a Nazi zombie. Having run up to a heap of garbage and knocking on it, a mutated bum will appear from it. After defeating him, we get a foil hat, an excellent protection against aliens. We rise along the stairs and run to the left along the corridor, insert the energy crystal, and then open the door with the probe pointed at the screen. We find ourselves in a room with many monitors, in the upper right corner on one of them we shoot down Chinpokomon Beetlebot(26/30) . After we go to the cockpit
Alien pilots.
So, two pilots are fighting with us and an installation that helps them in every way, first of all, we destroy it. It is better to smash the aliens with special abilities, replenish your strength and drink coffee. After the death of the pilots, the plate falls on the shopping center, the wreckage scatters throughout the town and an incomprehensible green mucus flows into the sewer. After that, we wake up in our bed as if nothing had happened.
Second day.
Find new allies.
Leaving his house, Cartman will meet us on the threshold, the master gives us a new task to communicate with other clans in the district and find new allies to help us. Let's go to the Goths. We go out into the street and run to the left, carefully examining the area for secrets, since
with the probe appeared, we can teleport with the help of the eye to those places where we could not before. And so, having reached the light green house on the 2nd floor, a window will be opened and a protruding backpack will be visible, in order to get there we climb into the garage in the attic and transfer to the window using a teleport. We will find valuable things in the backpack. We run further to the left, having reached the building of the parent committee on the right wall, we will find another teleporter, we will use it to transfer to a fenced area, on it we will find Chinpokomon Piggy(8/30).
Having reached the school, we run to the backyard there and we will meet a gang of ready. They do not want to communicate with us until we look like them, for this we need to find cigarettes, get strong coffee and goth clothes.
We run to the left into the forest in the lake, we see a protruding eye, we teleport, we find ourselves on a sunken plate, we find valuable things in it and Chinpokomon Tritonaut(27/30). Then we approach the “scale” stand, which is to the left and we hook the El Gore sensor, after we run to the right and run out near the church, we activate flag "Church" (9/12).
Volcano is everywhere.
We search the front yard of the church and find behind the tree Kevin's ipad. We teleport to the fan's house and return his gadget to him, we have another friend Kevin Stowley (15/120).
We return through quick access to the flag tower of the world. On the right we see a lantern standing on the ground and a chinpokomon imprisoned in ice, use the dragon roar spell, take Chinpokomon Broccori(23/30)
Nonconformist.
Find a pack of cigarettes.
Run left to the store Jimbo's Guns. In the alley on the left we will find smoking high school students, having beaten them, we take away cigarettes.
Having gone all the way to the left, we see a man near the bar behind a pile of garbage, we will help him get out, breaking the rubble after we have another friend Mr McCormick(16/120). Let's go to the bar and get Skeeter's inside extra exercise "Rats in the Cellar" and the key to the cellar we move there, in the cellar we deal with rodents. We hand over the completed quest, get a dart and two more friends Skeeter (17/120) and bartender (18/120).
We run to the right, entering the restaurant, we are talking with Mr. Kim, he tells us that the Mongols occupied it and we need to send them out, then he gives us the key to the Peace Tower, an additional task begins "Mongolian beef", We leave the restaurant and enter the tower. After entering the tower, we deal with 3 children, then we shoot with long-range weapons at the bridge roller, it descends, having built a ladder. We rise to the balcony by knocking on the gong, two more Mongols will appear. We beat them, then we go to the right side, we see the hanging key from the casket that the gong has and the one sitting in the cage Chinpokomon Sheeptron(3/30) We shoot him down with a long-range weapon. We rise, we find ourselves on the very top of the tower on the right on the balcony, we kill 3 more Mongols, then we knock down the dragon's tail, put it in place. We shoot the dragons in the eyes and the gate will unlock, we climb the stairs. A horde of Mongols awaits us on the roof.
Boss Mongol Horde.
We use the special abilities of the heroes, do not forget to heal and resurrect the fallen partner. We drink coffee
to do two attacks. After the victory, we return to Kim with good news. We have another friend Mr. Kim (19/120) , he also gives us a miniature gong, if we hit him, we will call Kim for help, but the gong cannot be used against bosses.
Then we run to the right along the upper street, we can run into a luxurious house, going up to the attic in the garage, we will teleport to the roof by breaking the chimney, we will find a box in which the armor lies. We run to the cinema, go inside, from above we approach the child in a black robe, add Damiana to friends (20/120). Then we run to the coffee shop.
Find black coffee.
We go to a coffee shop and buy coffee. "Heavy Roast" by The Tweek Brothers". We have two more friends Mr and Mrs Tweek (21.22/120).
Leaving the coffee shop, elves will attack us, there will be a choice to surrender or fight, our choice will not change the outcome alone, we find ourselves in captivity.
Elf camp.
Having entered the camp of the elves, we find out that the elves did not steal the stick of truth, but this is just the intrigues of Zhirtrest. Kayla offers us cooperation. Meet an elf who sells weapons Jason (23/120).
We speak with Stan, he will tell you that his sister stole an iPhone and we will get an additional task "Giantess".
After talking with Jimmy, we find out that he lacks a magic flute, in order to become a real bard, we get the quest "Magic Songs"
And the grubby guy at the fountain will tell you that people have set signs that need to be destroyed and will give us another quest "Rebalancing".After we activate flag "Camp of elves" (10/12).
We go to Kyle's House. Climbing up to the 2nd floor, in Kyle's room we will find in the nightstand briefs(5/5) , and in the next room we find the key to Broflovski's garage. We go outside, open the garage, we will find in it Chinpokomon Stegmata (18/30) . To the right of the garage we destroy the snowman and we have another friend Francis (24/120).
We run to the left to Kenny's house there on
let's go put the sausage in the bowl that Jimbo gave a garbage dog will appear. We split up with him.
We recall the strange note that was found in Stan's house. We run to the right where the rats are blocking our path, we disperse them with the dragon's roar spell, remember the direction indicated in the note. We follow strictly instructions. As a result, we will go out to the clearing where we will meet under the tree, 12 animals, if we recognize their master, then they will become ours friends +12 (36/120). If you can’t get out of the forest on your own, then wander through it, avoiding wolves, after 5 minutes of wandering your parents will find you and take you home.
Rebalancing.
And so, to complete this quest, you need to break the posters that are located:
Near Kevin's house, at the church, in the children's park, at Stark's pond and at the Masochist's house.
On the way, we will run into a neighboring house, where a woman is sitting on the couch, we will get to know her Mrs. Stotch (37/120).
We run to the playground and destroy poster(1/5) we notice a hidden boy behind a pillar if we approach him we will get quest "Hide and Seek» . We go out to the house of the masochist for the Christmas tree, we will meet the first hidden child (1/6). We destroy at home poster(2/5), and enter the house, talk to the Masochist, get quest "Mr. Masochist's Package".
Buy a goth outfit.
We run to the right and exit the top at the warehouse where we see the homeless we buy goth clothes from him (hat, suit, gloves). We rise to the dustbin, shoot at the ladder
ice, we go down on the other side of the fence, we run into the guard's booth and on the left we open the doors with the button. We run deep into the garages, open the rightmost garage, we have already found the key to it. Inside the darkness and the alarm goes off, we wait until the light turns on. Run to the right and add to friends of General Bardak (38/120).
We rise to the shelf and knock down Chenpokomon Robo Rooster (16/30). P we breathe through the ventilation to the roof, on the left side we look into the bag, and on the right, with the help of a probe, we are transferred to distant garages, where we will find the helmet of a squire .
We run to the right and up to the farm. We pull the bell at the gate, a cow comes running to his ringing, we beat her. After we go up to the farm and we hook the Al Gore sensor to the weather vane.
Magic songs.
Then we choose Jimmy as a partner, a farmer will appear who will tell you that there is a flute in the barn, but there is distraught cattle after he gives the key to a
mbar. We go inside, we see kamikaze cows. We try to kill them as much as possible per turn, because when they attack, they will self-destruct, causing us great damage to us. We return to the farmer, after playing the flute Jimmy becomes our friend(39/120).Left in the corner near the fence we will find a child playing hide and seek (2/6)
We run to Al Gore after he has evidence of a strange beast, he gives us the key to his garage. After we go to Al Gore's garage where he gives us another task to install a defibrillator in the sewers. We run to the left and near the cinema we go down to the bottom we activate one more flag "City Center" (11/12). Next, we run to the left near the photo studio, break the snowman and run behind the building, where we find another one Friend Milli(40/120), then we break the window with a long-range weapon, and with the help of a probe we are transferred to the 2nd floor, where the boy is sitting Douglas (41/120).
We move to the left, we go into the bank, we find another one at the table a child who plays hide and seek (3/6)
We approach the policeman and add him as a friend Officer Barbrady (42/120). Then we run again to the left, we approach the lady on the bench, we add Mrs. Biggle as friends (43/120). After it, we activate the last flag "western part of the city" (12/12), Timmy (44/120) becomes our friend . We go to the post office to get acquainted with Lola (45/120) . We approach the storage boxes there we will find key, after we pass to the jumping Mr. Masochist's package. Then we enter a red one-story building where we get acquainted with Esther (46/120) , then we move to the left and save the girl from bully girls, we have another friend Annie (47/120) . On the tree to the left of Annie on a branch we shoot down chinpokomon Snakecat (13/30).
We go to the city administration, the mayor entrusts us with one more task "The Problem of the Homeless" the point is to drive all the homeless out of South Park.
We approach the priest and get the quest "Find Jesus".
Find Jesus
We find the giggling Jesus on the left hiding among the benches. We return to the priest, he sends us to re-search. We go to the cathedral and go
we lay the spotlight in the center on the cross, then turn off the light (the switch is on the right near the door) and we will find the silhouette of Jesus hiding behind the pedestal.
After we add two more friends Jesus and Priest Maxi(48-49/120), Jesus also gives us a rosary, with the help of which you can call on God for help, but they do not work against bosses.
We run to the left to Stark Lake, we destroy poster (4/5), and the last poster is broken near the house of Kevin Stoley (5/5)
We run to the right at the bus stop, on the bench, add a new friend Kelly Rutherford (50/120)
Giantess
Next, we run to Stan's house and deal with his sister. In battle, we drink coffee in order to inflict 2 attacks in a row. Also, don't forget to heal. After the victory, we have two more acquaintances Shelly Marsh & Stan (51-52/120).
We return to the camp of the elves, we approach the grubby guy and hand over the task, we have a friend Dogpu (53/120)
Back to Masochist(54/120) and we give his parcel, as a token of gratitude, he gives us a whip, with the help of it we can call on the Masochist in battle.
The Problem of the Homeless and Hide and Seek
We run to Kenny's backyard there we deal with god (1/7), then we run to the garages and inside the van we find another settlement (2/7). We move to the tower of the world and behind the pillar we find girl(4/6), at the lake on the right in the back street we will find another girl (5/6). Then we run to the stop where the girl was sitting on a bench, we run behind the Christmas tree and find a secret path, there we will find a settlement homeless(3/7). Then we teleport to the "herald" of the city and go down into the sewers. Behind a pile of garbage we find the last kindergartener(6/6). Next, we teleport with the help of a probe, we go down and shoot at the valve. Then we run up to the device and connect it to Al Gore defibrillator. We rise to the top and bzhim to the left there we will find little house behind the grate open the grate by clicking on the knife switch we select chinpokomon vole toad(10/30).
Knocking on the house, Mr. Hankey comes out of it, who says that his wife lost her children, they need to be found, we get the task "Disembarking the Children"
We get to the surface. Completing quests Hide and Seek and ManBearPig, once on the playground, all 6 children become ours friends(55-60/120)
We return to the goths in the backyard of the school, they give us one more task to go to the ongoing parent meeting and take a picture with an offensive poster. We run to the right into the next building. We go inside. After the video, when all the parents disperse, we approach Mr. Maki, we get the key to his cell and quest "Busted Stocks". After we move to the table and Randy will stop us and call us to the toilet, where he will teach us a new spell "Whisperer". In the toilet in opening the door of the first booth we will find Chinpokomon Homyakon (12/30). We weren't allowed to take a picture with the poster, solve committee's problems..
Problems of the parent committee
Let's go to shopping center that's on top street. A crowd of people gathered near him after it dissipates, two guards will remain, distract them with a new spell and run to the gate. Then, in front of the building, another guard is waiting for us; we lure him with a whisperer, into the van and close it there or in a puddle and kill him with electric current. We teleport to the roof and make our way through the ventilation. We eavesdrop on the conversation. After we kill the Nazi zombie and enter the office, in the left corner on the cabinet we knock down Chinpokomon Obrezian (11/30). We pick up the voice recorder of the parent committee and run there. At the exit at the gate, a couple of zombies are waiting for us, we can just get away from them. Returning to the parent committee, we give them a recorder with a record, after which they will allow us to take a picture with a poster. Then add friends Mr. Adler, Harrison, Headmistress Victoria, Miss Broflovski (61-64).
Dance ready
We return to the Goths in the backyard of the school, we show the obtained photo. The goths are asking to dance the dance is ready everything is quite simple click on the arrows instead of standard control "C, F, S, V" After the Goths join us and will be added to friends(65-68/120)
attack the school
After selecting a group, you will be added to our friends Kyle(69/120) . We go to the backyard of the school, choose partner Jimmy if we play as Kyle if we play as Cartman then choose Butters. We open a lift for the disabled. We rise and enter through the back door. We find ourselves in the school kitchen, open the burner on gas stove and use the spell "Stink-Chary" falls out of the oven Chinpokomon Oslotron(17/30)
We go down to the left, break the ventilation cover and run inside, knock out the second cover, and deal with the enemies. We use "Stink-Chary" on the torches of the barricade, we go further, behind the barricade we kill two more knights ..
And so we go out into the corridor, on our way one more barricade go around it, shoot at the top cover of the ventilation, a teleport will open, we are transferred to the ventilation shaft, we move to the left, we teleport with the help of the second teleport to the pipe, then we shoot at the cord, the detached ceiling falls on one of the enemies, we go down down the wire. We go down to the basement there, zombie commandants are waiting for us, killing them, we move to the right there we go up the stairs, shoot at the valve, go down, break the pipe and go further, destroy the wooden shield and open the door, activate the lever, the current stops flowing, run through the puddle.
We kill the zombies and go into the laboratory door from above. In the room we go to the table, which we add alcohol to the analyzes from below, which gave Jimbo, lure mutant microbes and kill them. Under
We climb the stairs and find ourselves. Moving to the main lobby
And so Butters in the school hall is surrounded by barricades and shoots at us with a fiery catapult, we teleport up, run to the right and go down the rope. We wait for Butters to set fire to something suitable, use the spell to destroy the barricade, finish off the enemies, then run up to the catapult on the left, throw fire at the central doors, run up to them and use the spell on the fire from below after the doors will be opened and the allies will burst into the school, follow Butters.
After, we are waiting for the battle with Butters after the victory, we climb the stairs, we see the battle, we help ours. On the right, open the drawer and find Chinpokomon Pteradaken (21/30) knock it down and pick it up. Then we run to the left and help two more of ours after the victory, they will be added as friends Bill and Fossey(70-71/120)
Then we run to the left, we run down the corridor and we have a fork to the left or to the right, if we go to the right, add to friends rat(72/120), there we find Cartman hitting him, the battle begins. When Cartman weakens, he uses the Dragon Roar spell, we will have to overcome him by pressing the button that appears on the screen. After the victory, we learn that Clyde stole the stick of truth and gathered an army of darkness to wipe everyone from the face of the earth. Going to his yard, it gets dark and his parents disperse us to our homes, we return to our home and go to bed.
Defeat the linen gnomes
Not having time to go to bed, we wake up because of incomprehensible songs their little linen gnomes sang. Seeing us, they enter into battle, the first battle goes well, since we are larger than the dwarves and they cannot deal damage, but then comes
shaman and makes us as small with the help of magic powder. We defeat them again, they run away, we chase them and run into the mouse hole in the wall. We run to the left, we run around the mousetrap from below. We kill the rodent and run into the ventilation, eavesdrop on the conversation of the parents. We go up the wire, run to the left when we reach the rodent, go up to the top and hit the broken board, shoot at the cotton wool, it falls near the rodent and lights up, run further, hit the pipe, kill the rodent with a piece, go down and use the spell on the rat that in the passage the rat burns and dies, we finish off the last one. After we run to the right, we rise along the cords and squeeze out the socket. And we find ourselves in the parents' room, go down to the chest of drawers and pursue the gnomes. On our way there are three gnomes, we kill them and we catch up with the shaman. The shaman climbs onto the bed of the parents, the battle begins when the sorcerer rushes about, then we must evade the parents so that they do not crush us by pressing the button shown on the screen, after the victory the shaman gives us magic dust with which we can change our size.
Day three.
Creation of alliances.
Waking up in the morning and going up to the dwarf we get the quest "Phase 1" since we have already found all the cowards, we hand over the task to him, he is added to us as friends linen gnome (73/120).
We go outside, we are added friends dad and mom (74-75/120)
Let's go to Kyle's camp. Walking down the street in the bushes near Stan's house on the left we will see the boy we use gnome dust after passing to him we have another friend Bradley (76/120) . In the camp, all the leaders ask us to invite a secret society of girls to the team, after Cartman becomes our friend (77/120)
.
In the camp we approach the blond elf Chris Donnelly (78/120).
Unfriend Elgor.
We run to the garages, Al Gore is spamming us on Facebook, we need to end this. After the victory, we get the key to the utility room.
Ruined stocks.
We run into Maki's cell, knock down on top of the shelf Chinpokomon Ferasnarf(20/30),
breaking up trash
teleport to the backpack there we will find Macy's Mail Key, at the entrance we approach the monitors and put one of them, take it off next to it. We leave the garage. We return to the parent committee and tell Mr. Maki that we have fulfilled his request, after which we have a friend Mr Mackie(79/120)
We run to the coffee shop, become small, run under the bench, pick up under it Chinpokomon Zhutkorov(30/30)
We go to the police station inside, we approach Sergeant Yates, he gives us a task "Zombie Fascist Award" the essence is to kill zombies and find 5 fascist rings . After completing the task Sergeant Yates(80/120) becomes our friend.
We rise to the second floor and go to the right door. Inside we go up the stairs, on the shelf we select technorabbit chinpokomon(28/30). Then we run to the left along the corridor, shoot at the support of the shelf, the shelf falls, forming a bridge, we rise along it, knock out the grate, take the dwarf dust and enter. Once on the other side of the door, we go down, in the right cabinets we find prison cell key. We run to the left once on the balcony, use the probe and transfer to the roof there we get acquainted with Santa (81/120). Having gone down, we run to the left to the door, open it, get into prison, open one of the cells with a key and get acquainted With Skinhead(82/120)
Defeat the manbearpig.
We go to the church and on the left behind the bushes we pounce on the manbearpig, after killing him we get the weapon claw of the manbearpig .
We teleport to the “Herald of the South Park”, we go inside, break the grate, decrease in size and enter the ventilation, at the very entrance we select Chinpokomon Accountantfish(7/30) then we go up to the roof, there we get acquainted with Leroy Mullens (83/120).
We leave and again we go down into the sewer. We run along the same path, after Mr. Hankey's house we run to the left, where we will see the first child from above. We climb the stairs, run around the drain from above, turn the valve and go down to the child Amber(1/3) she becomes a friend(84/120).
We rise and run to the right there we will find another shelter homeless(4/7), we disperse them. We run all the way to the right and go down the stairs, there we will find homeless(5/7) and sharpened baby in a jar(2/3) after release Cornwallis(83/120)
our friend.
We go up, go down the field stairs, run to the right, turn the valve, the level in the sewer drops, return to the defibrillator and run to the right, there we find another settlement homeless (6/7). Then we go upstairs and run to the right, destroy the barrier in the wall and run to the left again, we find the last child there, we kill all the small rats nearby, after we release Simon. Next, run to the right, run around, activate the lever, go down and find the last shelter homeless (7/7). We run to the left and return to the defibrillator. From it we run up, to the left then we climb the stairs, to the right we climb the stairs, then we run to the left all the way, lie down cottage cheese at the hole with flickering eyes, a mouse will run out - a monster from the task that Jimbo gave, we kill him. We return to Hankey's house, more are added to us 3 friends (86-88/120)
and Hankey gives us his souvenir, with the help of which we can call him to help us. We run into the sewer, which is above the defibrillator. We find ourselves in a pipe, moving down and to the right, bats are waiting for us there, after killing them, we run near the crab that is beating the drum, we will come to it later when we learn the spell "Nagasaki", from below we break a fragment of rock and run to the left near the heap, apply "Blood Orange" that gave Jimbo. We kill the carnivorous bat. We rise along the stairs, open the hatch near the cinema. We run to the left and hand over the task to the mayor, he is added as a friend Mayor Macdenils (89/120)
recruit girls
Leaving the administration building, we approach the girl, she blindfolds us with a bandage and takes us to a secret place for a secret meeting of girls. After that they agree to help us, but in return they also ask for help in their affairs.
pretend to be Bebe's boyfriend
We head to the children's park, on the right side behind the basketball hoop on the bench we run up to the girl. After a conversation with her, we punish her offender after Monika(90/120) becomes our friend. We return to the girl in front of the administration.
Unplanned parenthood.
Next, the girls give us the task to sneak into the clinic for unplanned pregnancy and look at the records of visitors, but before we go on the task, we must change into the right outfit (look at the screenshot).
Further to us in friends is added Jessie Rojriges(91/120)
We go to the clinic "Unplanned Parenthood". We approach the reception, and then we move to the right door.
We go in the right door again, inside us the doctor sits in a chair and tries to perform an operation, press quickly "Y" button. As a result, the instrument fails, the doctor leaves the office, we get up and take the doctor's things from the chair. We change clothes and enter the central door, which is under video surveillance.
We go inside and look for the archive for 2013, without having time to photograph it, Randy bursts in, and then the agents who want to kill us.
Find a way to escape the Taco Bell soldiers
We decrease in size and run into the mouse hole. We run to the right, we shoot at the pipes from the vibration and rustle, the soldiers will start shooting, destroying our enemies. Running up to the shield
ka, hit the broken wire, then use the spell and go up the stairs.
We appear in the room and see Randy, dressed as a girl, hiding from the agents, so that they don’t burn us, we need to carry out a successful operation.
In the first step, click paintwork when the syringe is between Randy's legs.
In the second step, insert the forceps paintwork and start pressing buttons quickly "F" and "V"
At the third final stage, when the pump is in the hands, we hold paintwork at the moment when she starts to suck let go paintwork and click on PKM, then change the position of these combinations, release PKM and clamp paintwork.
Leaving the operating room
We go out into the corridor and see the massacre of abortion babies killed the soldiers. Kill them and move on
to the left we decrease and go through the torso of a dead soldier we will find valuable things we climb on the bandage to the cabinet we break the jar we rise to the very top of the rack where a battle with rodents awaits us after the victory we beat on the ventilation covers and run through the bars we see the massacre.
Then a turret is waiting for us, in order to get around it we need to shoot a grenade, which in the hands of a dead soldier we become small and run into a gap in the wall, run to the right and take Chinpokomon Embryguru (9/30) . We return, teleport the upper right corner and turn the valve, the water stops running from the left pipe, we are transferred to it and run to the left side. There we shoot a torn wire, the ceiling falls on the turret, we go down and use the spell, after which the path is cleared. After we are attacked by 4 embryos. Having dealt with them, we go to the left door.
Boss: Giant Zombie Nazi Germ
To defeat the Giant Embryo, we need to first attack its umbilical cord when it runs out of health, we finish it off so that it leaves a wet spot after we switch to the embryo.
Come back to Annie
Having defeated the embryo, we go to the right and exit the building, go to Annie, show our information, it turns out they were not made French and the girls ask us to translate them.
We run to Cartman's house and add Mrs. Cartman(92/120) , go up to the second floor and try to add b Polly doll (+1/120).
On North
We return to Kyle's backyard, ask the guys for help, they say that they heard this Orc dialect in the north, give us a passport and tell us how to get to Canada (top-top-top-top)
Take a passport photo
We go to the photo studio, to the right of the bank. The photographer cannot take pictures of us, he tricks us into taking off all our clothes, suddenly a beaten man appears from behind the boxes, we fight with a fake photographer, after the victory we take pictures.
Get to the Canadian border
We move to the farm there on the top right, we disperse a flock of rats on the way with a dragon roar spell, after we run as Kyle said four times along the upper path, being at the border, we show the passport
Talk to the Prince of Canada
Once in Canada, we find ourselves in his 8-bit world. We run to the city of Ottawa. We talk with the prince about the letter, but he is in no hurry to help us send it to the neighboring city of Winnipeg
Oh Canada
We run to the upper right corner where the web is shown, use the Jimbo item and engage in battle with the Barking Spider. After we run to Winnipeg. We find the count, he will send
us to deal with 3 dire bears that live in the northeastern part of the city. killing them Earl of Winnepeg (93/120)
added to friends.
We return to the prince, he sends us to the city of Banff so that we kill the bishop. It is not necessary to kill him, if we save his life, he will be added as a friend Bishop of Banff(94/120).
Back to Prince of Canada (95/120) he becomes our friend, then the princess hands us a letter. We move with him to the city of Vancouver, we give the letter Duke of Vancouver (96/120) . He sends us to the southeast of the city to the house of the manahs. We swim across the river to the other side in the room of Terence and Phillip and demonstrate all our spells Dragon Roar, Stink Charm, Whisperer. After they appear and teach us a new spell "Nagasaki". After training, we have two more friends Terence and Phillip (97-98/120)
After we move into the cave and clear the stone with the help of a new spell. We kill the animals, but it's easier to run through them and talk to the imprisoned minister of Montreal, he helps us translate the text after he becomes our friends Minister and Princess (99-100/120) . We return to South Park. We run to Jimbo's store and hand over the quest "Big Hunt" to him Ned and Jimbo (101-102/120) are added to us as friends.
We run to the girls, show them the translation and they join our alliance. They calculate the traitor, then add everything community of girls to friends (103-109/120). Near the desks on the bottom left we select Chinpokomon Mouse(14/30).
We leave and find ourselves on the playground, and the secret community of girls was in the women's toilet.
We run into the sewer, go down from the side of the cinema, destroy a large stone with the help of the Nagasaki spell, select chinpokomon Bibersaurus(22/30) and add to friends Crab Man(110/120) in the box we find crab armor. We move to the rhinoplasty building and buy the image of the stitches from the seller Mrs Marsh(111/120) add us as a friend
Fuck off Clyde!
We return to the camp of the elves. All forces are gathered in a single attack on the camp of Clyde.
With the help of "nagasaki" we blow up the main gate, after we teleport to the balcony there we drop an object on the enemy's head, then turn off the generator.
We can use gnome dust and go through the secret opening to the right near the tree, or we can through the main gate, kill the enemies and rise.
We see how a zombie raises a cow on an elevator. We kill all the zombies, then we hit the support and then use the nagasaki, the barrier is destroyed and the allies will drop the stairs to us.
Once on the balcony, help Aiku(112/120) launch a firecracker with a spell, he becomes our friend. We destroy the right tower with the help of "nagasaki" turn the valve, after we shoot at the lantern and use the "stink-charm", the left tower is also destroyed turn the valve using a preliminary probe so we can't get there, then we teleport to the attic from it we move to the very top there we find the last one Chinpokomon Shoe(6/30), will be added to us as a friend toy corporation(113/120). We pass through the central gate.
We go to the right tower, use Nagasaki to destroy it. We spin the second wheel. We enter the central gate.
Boss: Craig
Before engaging in the fight with the boss, help the allies get through the windows and throw off the elevators with the cows after Craig with one of the cows will attack you. After defeating Craig, you rise to the top.
The rich inner world of the Masochist.
We learn that the military wants to destroy South Park and hid a nuclear bomb in Mr. Masochist, we decrease in size and penetrate the Masochist to neutralize the charge.
We make our way through the intestines, climbing the corn, we choose Stan's assistants, he will cut down the fuse that shocks. Climbing the doll, add her as a friend
Mr Hat(114/120),
we blow up a billiard ball with the help of "Nagasaki", along the way we answer phone call, will be added to our friends Big Al(115/120)
. Next, we go down the flashlight to the left along the brown steps and insert the battery into place. After we rise to the flashlight and press the yellow button, the flashlight will turn on and scare away the bat.
Next, we will have a battle with the Sparrow Prince, defeating him, he will allow us to defuse the bomb. We use "Nagasaki" after we teleport to the left and turn on the "toy" the path will be cleared. Next, at the entrance, we deal with two agents. We find the bomb, select Jimmy's partner, he opens the protective cover, defuse the bomb in the same way as Rndi's operation was carried out in the clinic. After the bomb is deactivated, three will be added to our friends ghost beast(117-119/120). We run to the left where a battle with the cook awaits us.
Boss: Zombie Fascist Chef
Clyde revives the chief with green slime and we must put an end to this after defeating the chief, we blow him up by pressing the button that appears on the screen and throw Clyde into the abyss, but in the end, Princess Kenny turns out to be a traitor and will have to fight him. We buy and go to the final battle.
Boss: Immortal Kenny.
And so, in order to defeat Kenny, we will need to repel his destructive attacks with the help of our allies, having done this 4 times, Cartman will grab Kenny from behind and ask him to do a forbidding technique, replenish mana and fulfill Cartman's request.
Additional tasks.
Flower for the Princess:
We get the task from Princess Kenya in the backyard of Cartman's house, we pick the daffodil right there in the yard to the left by the fence.
1.At Lake Starkov
2.In the sewers
3. On the farm.
4. Behind the pillar at the Peace Tower
5. In the bank at the table
6. Behind the tree at the Masochist's house.
We take the task near the coffee shop in the alleys behind the bushes near the hiding El Gore. El gore gives us three sensors to install: 1. On the barn roof farm to the weather vane 2. By the lake, to the fire shield.
- On the roof of Kenny's house to the transformer.
After completing the task, Al Gore gives us the keys to the garage, we go there and get the second part of the task, we need to install a defibrillator in the sewer.
We get the task in the sewers from Mr. Hankey, you need to find his three children, all the children are in the sewers, we carefully search the area
Information about finding all the Chinpokomon.
1. On the branches of a tree on the lower street between the houses, with red and brown, we shoot down the bow -Chu-Chu Nezumi.
2. Between the houses of Kyle and Kenny, behind the Christmas tree, we destroy a bunch of firewood - we find - Mohnokot.
3. In the Tower of Peace on the right on the balcony in a cage - Sheeptron.
4. In the house of the Stotches, in the child's room, we find Martykh.
5. In Cartman's garage we find -Pingin.
6. In the citadel in the attic we find - Shoe.
7. In the building of the press center "Bulletin" we decrease and in the ventilation we find - Accountant.
8. We teleport to the closed playground from the building of the parent committee and find Khryupyr.
9. In the building of an unplanned pregnancy, we run through the hole and take Embriguru near the turret.
10. In the sewers, near the house of Mr. Hankey, we select the Toad-vole.
11. In the FBI building, when we come for a voice recorder from the top left on the cabinet, we knock down - Cut.
12. In the building of the parent committee, in the toilet in the first booth on the left we find - Khomyakon.
13. On a tree near a sitting priest, we knock down a snake cat from a branch.
14. In the secret society of girls from the bottom left near the lying girl we find - Mouse.
15. At school in the corridor we shoot at the ventilation cover, which we find on the ceiling - Poodlesaurus
16. In the garage in the Lair of Chaos, being on the shelf, we shoot at the Robo-Rooster located on the ventilation requirement.
17. In the school kitchen, we set fire to the burner, use the Stink-Chary spell and select Oslotron.
18. In the garage of the Broflovskis we find - Stegmata.
19. We shoot down from the information booth, which is near the cinema - Girodactyl.
20. In the garage of teacher Maki, we knock down Ferasnarf from the shelf.
21. At the school on the second floor, near the fighting children on the right in the locker we shoot down - Pteradaken.
22. In the sewers near the man-crab we destroy a large boulder and find - Bibersaurus.
23. Near the Tower of the world to the right of the lantern imprisoned in ice, we find Broccory, free him with the spell "Stink-charm"
24. In a chic mansion near the door, we knock down the top left from the window - the Velocirapper.
25. Inside the bar we knock down from the far shelf - Florapotam.
26. Being on a flying saucer. In front of the cockpit, we shoot down from the top right from the large monitor - Zhukobot.
27. We use the teleport that in the lake near the fire hazard shield we teleport into a sunken plate there we find the Tritonaut.
28. In the police station in the restroom on the shelves on top we find - Technorabbit.
29. In the attic of bard Jimmy we find - Dopigyzun.
30. Under the bench, which is near the coffee shop, we decrease in size and select Zhutkorov.
Game over!
If you have any questions, write, I will answer.
Our website will tell you how to go South Park: The Stick of Truth. At first walkthrough South Park: The Stick of Truth you must go outside and help Buters. Then follow him to talk to Cartman. Move after these heroes, and then create a character, class, etc. To pass the stage of combat training, strictly follow the instructions and try to deal with all the "evil elves". In the very near future, you will receive a task from Eric to gather allies.
Call the best
After leaving Cartman's dwelling, turn left, and keep in mind that an ambush awaits your hero at the very first flag with fast movements. Go to Craig and you will find out that he was punished by his parents for showing the middle finger to the headmaster. After that, you will need to head to either Tweek's coffee shop or Clyde's mansion to get additional tasks. When you complete these tasks, return to Cartman.
When viewing walkthrough video of South Park: The Stick of Truth to switch between videos, use the “Playlist” tab ...
Flammable coffee
Enter Kenny's house to talk to his mother and then head to the garage. Deal with the homeless amphetaminers and go upstairs to get the package, which is on the shelf near the beasts. With this package, go back to the coffee shop and give it to Tweek.
Uninvited guest
It is impossible to get inside the building - the entrance is protected by a guard with pepper spray. So feel free to step into Jimbo's shop.
Detention after class
Further in the process of passing the game, you will need to go to school and beat the redhead. Then go to the room to your right and use the "dragon roar". When your hero farts on the fire, the barrier will be destroyed. Move along the corridor to the very barrier and, when you find yourself at it, switch to Kenny - you need to change the shooting to control your partner and order him to open the door. Having dealt with all the redheads, go straight to the door that was previously locked.
Keep hitting the redheads, actively using gases and throwing weapons. In the corner of the room you will notice some guy - you need to treat him with Butters. You will receive a key, with which you will need to go out into the corridor and head to the door, which requires a silver key. When you get to this place, you can knock down the golden key with a throw. Go to the locked door, and then to Mr. McKee. Deal with the attendant and, having released Craig to freedom, go to Cartman.
Bard
Kill all the enemies in the tavern, and then select a special fart from the menu to blow gases on the candle on the barricades. Shoot out the window, in which you will see Craig. Heal Craig with Butters. When you get out, fight the enemies and save Cartman.
Follow the bard to the second floor. However, for this you will have to overcome the traps - fart on the fire and let the allies into the house. After breaking the barrier, join the battle. When you deal with all the enemies, hurry upstairs. When you find yourself in a room with Princess Kenny, you will need to accurately shoot at the highlighted objects. After the rise is lined up, go upstairs and throw something into the chandelier. It remains only to accurately bring down the evil elf.
Switch to Kenny and show the chest to the kid who looks into the hatch from above. Deal with the enemies in the attic, shoot the chest, and then just jump down. After the fight with Jimmy, clear the room and go to Cartman.
Go home
When you get home, go to bed. And don't forget to squeeze the sphincter tightly when you try to insert an anal probe.
alien abduction
Use the anal probe to move through the fields, and then leave the premises altogether. Shoot the pipe that is right above the aliens. Teleport to those aliens that are left and defeat them. Use the probe to open the door (there is a lighted indicator above it, which you need to point the beam at). Kill the alien near the laser and go upstairs. Kill the rest of the aliens and use the switches to turn right. After opening the door on the left, go to the panel and play the game so that Randy does not get it.
Once at the bottom, throw the alien off the switch to activate it. Move the central platform and, moving down, beat the alien. Make one more attempt to save Randy, and keep in mind that you will not succeed right away - you will have to wait until the easiest combination appears.
Move upstairs, right to the control panel, and go to the aliens. Hurry up to Randy at the very beginning of the level. After freeing Randy, fight the bum who is in the basement. Then use the opened door and do not forget to deal with the pilots of the flying saucer.
Chapter 3
Find new allies
On this stage passing the game, your hero will receive another task from Cartman - to find new allies.
recruit ready
You can see ready in the backyard of the school. But in order for them to join you, you will have to change clothes, as well as bring coffee and cigarettes.
Nonconformist
Take away the cigarettes from the schoolchildren you see near Jimbo's shop, buy clothes from the bum who sits near the garbage dump, and for coffee you will have to go to Tweek's dad. When you start to return from the coffee shop, be prepared to meet with enemies who will try to deliver your hero to their leader. When you arrive at the place, talk to Kyle and return to the task. Wearing goth clothes, chat with representatives of this subculture. Your hero will be asked to hang one of the posters at the parent meeting. When you complete this task, go back and dance a little (to dance, use the arrow keys on your keyboard).
Problems of the parent committee
Go to the toilet to talk to Randy. Focusing on the marker on the map, move towards the soldiers and use a guided bow. Distract two guards, and then quickly run to the gate. When passing the next episode of the game, use the guard distraction tactics again and use the anal probe to get on the roof, and then move from there to the ventilation. After watching the video, go down and deal with the Nazi zombie. After picking up the object that lies on the table in the room, hurry to Randy. Near the exit, you will also meet Nazi zombies, but you can quickly run past them. Further in the plot there will be several forks, but, in fact, they do not play any role.
attack the school
Once in the backyard, enlist Jimmy's help to open the lift for the disabled. Go through the rooms and kill the enemies. To get through the barricades located at the vending machine, you can use the ventilation system. Shoot first at the water hose, and then at the lamp. This will help you win without a fight. "Put gas" on the door with torches and defeat the remnants of your enemies.
When you find yourself in the next corridor, shoot the fire detector, and then break the fan. Fart on the torch. Take part in the fight against red-haired Nazi zombies on duty. When you deal with them, move forward, climb up and turn the valve. Through the ventilation, go to the switchboard and break it by throwing something into the switchboard. Break the pipe that you see below, and then quickly turn off the electricity in the nook (very close to you). After that, you can fight the guards.
At the next stage of the passage of the game, you will meet Butters and his assistants. Use the probe to go upstairs and approach them from behind. To break through the passage, you will need to fart on a burning barrier. Having dealt with the guards, get to the catapult and throw fire. "Let go of gases" on the fortifications, beat Butters and go up the stairs. There are a couple more skirmishes ahead of you, after which you will need to engage in a battle with the boss (which one, you decide for yourself). When you deal with Kyle (Cartman), return home.
Linen Gnome Winner
First, beat the gnomes, and then use the hole that you see in the wall. Once inside, go upstairs and break the pipe. Shoot the wire and, after waiting for the rat to die in the trap, get down. Go forward, and then go up the wires. Before the fight, do not forget to neutralize a couple of rats - you need to drop a tree on one, and fart on the other next to the torch.
Go to the table, which is located in the parents' bedroom, and then fight the gnomes again. Next, your hero will have a fight with a shaman, while his parents will shamelessly copulate. And at this stage of the passage of the game, the most important thing is not to miss sudden attacks with eggs.
Chapter 4
Building alliances
Go to Kyle's house for a briefing.
recruit girls
Your hero will need to go to the center to get the next task.
Pretend to be Bebe's boyfriend
Approaching the bench in the park, beat the bully. Go back and when your hero is asked to dress up, give preference to the things shown in the screenshot.
Unplanned parenthood
Once inside the clinic, find the right room. When the doctor leaves, take the clothes from the table and change into it. Step into the room that was previously inaccessible. After watching the video, climb into the hole you see in the floor. To kill the Nazi zombie rats, you need to shoot the pipe that is at the top. And use the same tactic when the next group of enemies appears in front of you.
After getting out of there, put on the doctor's costume again and be prepared that at the next stage of the game you will have to abort Randy. To do this, wait until the tools are aimed at the middle and press the action button. When it's time to "suck in", press only the indicated buttons, otherwise you will not cope with the task. Go to the corridor and you will witness the attack of the murdered babies by Nazi zombies. When you get to the locker with the rats, quickly shrink down and hurry upstairs, past the torn up soldier. Then you will need to break through, constantly "letting off gases", and then you will run into an abyss. To kill the rats that are here, bring down the beam located above. Hurry to the grate to get out of this room.
When you find yourself in a room with a machine gun, immediately shoot the grenade that is on the soldier's body. After shrinking, use the anal probe to get to the ventilation and shut off the water. It remains only to teleport inside the pipe to destroy the machine gun, knocking down the platform on it. After that, you need to fart to blow up the platform, and your hero will be able to go further.
Before entering combat, change into normal clothing. At the very beginning of the passage of this stage, you must concentrate and inflict injuries clearly in the center of the umbilical cord, which is used to treat the embryo. To influence the umbilical cord, it is best to use Cartman, and take a two-handed weapon yourself. The sooner you deal with the umbilical cord, the better, because then you have to move on to the battle with the embryo itself. If you have enough food, then it will not be difficult to complete the task. When you find yourself on the street, do not forget to report to the girls, and only then go home to Kyle.
On North
To further progress through the game, you will need to go to the photo studio and, after beating the photographer, take away his passport. Then get to the farm, fart on the mice that are on the upper path, and go deeper into the forest. From here you need to move clearly up to be near the border. Go to the first of the settlements, and then hurry to the palace.
Oh Canada
Now go to the neighboring town and, after talking with its head, go to beat the cannibals. After defeating them all, turn in the task and return to the prince, after which you will be given the next goal - you need to kill the bishop and bring his eggs here. Go to the castle and do it. Bring the eggs to the prince and go to last city to deliver the letter to its ruler.
Move to the southeast, cross the river and talk to Terence and Phillip. To start a conversation, you have to show them your farts. As soon as your hero learns the Nagasaki spell, you need to go to the cave to blow up the stone. Talk to the person who is in the room and return to the girls. Go to Kyle's house.
Bang Clyde
Influence "Nagasaki" on the bridge mounts. Go around the gate and shrink down to get through the hole in the wall without any problems. With the help of Butters, heal the gnome and set fire to the rat - for this you need to fart on the lighter. Move straight, and then make a rise, breaking the beam at the very end. Climb higher to deal with Nazi zombies. Having broken the leg, “let off the gases” in order to completely destroy the entire structure. Once on the very edge, your hero will receive a ladder from the allies.
It remains to demolish two towers located on the sides. Kill the first one by farting on the rocket. Shoot the lamp inside the second tower and blow the gas again. Turn the levers to open the gate. Even before you enter the fight with Craig, start destroying the cows. Well, in order to kill Craig himself, it is important to figure out where he is real, and where are his copies.
Rising upstairs, climb into the anus of the masochist. Go forward, overcoming obstacles, and break through some incomprehensible thing. Climb up the corn and call the Wall, remove the electricity. After shooting an incomprehensible thing, teleport further. Climb down the guts and then up the Mr. hat. Blast the balloon with your fart.
Kill another batch of fascists located where the iPhone is. Climb up the lantern, go down with the feces and replace the batteries. Click on the button you see above and the mouse will fly away. Further in the process of passing the game, you will find a battle with the ghost of a sparrow. After winning, move straight and near the dildo, use "Nagasaki" to open the passage. Rise higher, use the anal probe to transfer to the plug and turn on the vibrator. Ahead you will see a couple of guards - beat them up and take care of disarming the pizbomb. It will not be difficult to cope with this task - after all, you have already had Randy's abortion.
Betrayal
When you get back, go watch the video. Hurry after Princess Kenny. You will have to fight for a long time against the undying Kenny, but after the victory, the plot Walkthrough South Park The Stick of Truth will be finished.
Additional quests of the game South Park: The Stick of Truth
Additional task “Volcano everywhere”
This task will be given to you in Kevin Stoley's house. And to complete it, you will need to go to the church and find the ipad - it is hidden behind the Christmas tree, on the right side of the entrance to the building. When you pick up the gadget, go back to Kevin.
Additional task “Find Jesus”
The task will be given to you by the priest Maxi, who is sitting on a bench in the immediate vicinity of the City Hole. To complete it, hurry to the church and look for Jesus there, who is hiding behind the benches and giggling. Return to the priest and he will again ask you to go to the church and look for Jesus. In the temple room, turn the two lamps crosswise and turn off the light, using the toggle switch that you will find on the right. Approach the podium and use the "action" button.
Additional task “Parcel for Mr. Masochist”
The task will be given to you at the post office, which is located in the city center. And then you will need to pick up a jumping dildo behind the counter and take the long-awaited package to Mr. Masochist.
Additional task "Hide and Seek"
To start this quest, you must first get it from the boy who is on playground in the children's park. Well, a special list with screenshots will help you complete the task:
1. On the farm, on the left side;
2. Downstairs, in the sewers (this is the central part of the city);
3. Near restaurants;
4. In the immediate vicinity of the lake - behind the tree that is on the right;
5. Near the house of Mr. Masochist;
6. In the bank, which is located at the table.
Additional task “ManBearPig”
Pick up this quest from Elgor by finding him in the bushes near Tweek's Coffee Shop. Just remember that it can only be completed if a probe for teleportation is inserted into the anus of your hero. Place the beacon on the roof of the garage owned by Kenny (you can go up there by shooting at the rocks above). As for the second lighthouse, it must be placed on the roof of the farm to your right (go up the stairs there). Well, the place of the latter is on the lake - it should be attached to the board.
Go to Elgor, and then go to those garages that you will see behind bars. You need garage number 204. Go to the city center, go down into the sewers and use the probe to teleport to the other side. Go to the installation, which is located below, and then hurry back to Elgor to turn in the task.
Additional task “Mongolian beef”
Pick up the quest at Wong's restaurant and then go to the tower to complete it. Shoot the fasteners upstairs to get rid of the guards. Go ahead and knock on the gong to summon the Mongols. You will find the key to the treasure outside the window. Deal with the Mongolian children, shoot the tail of the dragon, located on the balcony, and attach it to the door. Shoot twice more at the eyes of a pair of dragons. Deal with a bunch of Mongols you see upstairs and go back to the restaurant.
Additional task “Rats in the cellar”
To complete this task, you need to go to the local pub (do it right there, in the basement). As a reward, your hero will receive an excellent throwing weapon.
Additional task “A flower for the Princess”
Take the quest in Cartman's castle after talking to Princess Kenny. The flower can be found in the courtyard (to the left of the entrance).
Additional task “Disembarkation of children”
To get the task, go through the sewers. Use the anal probe and do not forget to carefully examine the area. Stock up on tacos ahead of time as you will have to fight a lot. On the territory of the crab there are no offspring of Mr. Hankey, which means that there is no point in going there.
Additional task “Magic songs”
The task will be given to you by Jimmy at the base of the elves. Take this character as a partner and go to the farm. After taking the key from the farmer, hurry to the barn. Inside you will find Nazi cows who will die from dynamite. To win, your hero must have a lot of health or kill several cows in one turn. Climbing upstairs, knock down the lamp and "let the gases" in order to fight your way to the bag with the flute.
Additional task “Giantess”
Get a job at the elf base from Sten, and then go to the house of this hero and beat Sheli. Hilka and tacos will help you with this. Well, or you can, as an option, pump the hero and use more serious weapons.
Additional task “Restoring the balance”
Look for a boy at the base of the elves (in the lower right corner), from whom you can take this quest. And to complete the task, you will need to walk around the city and shoot down a few banners.
Additional task “Unfriend Elgor”
Elgor's headquarters is located in the garage - go there to get the task. The easiest way to deal damage to this hero and his guards is with throwing bottles (they cause bleeding and severe nausea). You can also add coffee to get a double stroke. From bleeding opponents will die themselves - you only need to withstand their attack. And of course, do not forget to block the attack of the soldiers with a grenade - otherwise your hero will definitely be defeated.
Additional task “Destroyed stocks”
Once in Mackey's garage, you need to place the monitor on a shelf near the entrance.
Additional task “Defeat the manbearpig”
After you "make" Elgor, this task will become available. Go to the church and look to the left to find the ManBearPig in the bushes. Dealing with him will be even easier than last time, and for the victory, you will also receive an excellent weapon.
Additional task “Phase 1”
After the fight with the gnomes, you will be able to complete this task, in which you need to find five pairs of underpants. Four of them are in the dwellings of the main characters of the cartoon.
Additional task “The problem of the homeless”
Get a job from the mayor by visiting the city hall. The mayor will ask you to clear the city from the homeless. Remember that the main forces of your temporary opponents are located in the sewers, which you can get into with the help of a hatch located in the city center and an anal probe. You will find another one behind Kenny's house, and another one in a truck by the road that leads to Canada. The latter will be in the forest, and to get there, you will have to go left from your house, get to the shop and turn behind the Christmas tree.
Bonus Mission “Big Game Hunting with Jimbo”
Buy a book from Jimbo's shop using the Miscellaneous tab to get this quest. And then do it like this:
1. Go to school (past Goths) for mutant microbes. Head into the boiler room and use the alcohol on the sample shelf.
2. Hurry to the cinema and go down the hatch. You need to get close to the bottom path and put a "bloody" orange near the heap of excrement.
3. Without leaving the sewer, get to the battery where you previously turned on the defibrillator. Go left along the long road, go upstairs and turn right. You need to be near the hole with burning eyes.
4. Go to the farm to hit the cow by ringing the bell at the entrance.
5. Go to Canada and get to the web, which is located at the very top of the map.
6. Go to Kenny's house and put the sausage to the right of the building.
That's all - the task is completed.
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