Run walkthrough. Passage of the game Need for Speed The Run. Stop - devour
To complete this game 100 percent, you need to:
1) collect all cards
2) find all camera bees
3) find all jokes
4) complete all missions
5) collect all the clothes
6) complete all the races (for completing 3 races on the level they give a car)
7) complete a bonus mission (for passing they give a car)
8) collect all the cars (usually you buy 2 pieces from the gil, one from another, I don’t name who, since it is always different, and you get 2 more for completing races and a bonus mission)
1st part - Homer:
Story missions (7):
1. The house has run out of supplies, and Marge asks Homer to go to the store and stock up - the easiest mission in the game (according to tradition). Follow the arrows on the road to the store, go into it, talk to Apu. After the food appears, take it. Everything! Now home again. Before Homer arrives home, he receives another task - to take Lisa's science project, which she left, to school. Principal Skinner will pick up on the way to school - you need to overtake him before he arrives at school, otherwise Lisa will not be harmed. We overtake Skinner, go to school, give Lisa the project and immediately find out that Marge called and told Homer to go home. Will be done!
`PETTY THEFT HOMER`
2. Marge is worried about Flanders, who, it turns out, can't find his lost things. Now Homer will have to do the impossible - remember where he put them and bring them to Flanders before the police come for Simpson. Things are scattered on the roads and one thing is with Barney (Homer gave it to him for his birthday). Having collected them, we again go to Flanders, give them away under the guise of a find and receive a blessing as a reward.
`OFFICE SPACED`
3. Homer is late for work, besides, today is the test of skills of workers by Smithers. Deciding that a good inspector - a dead inspector Homer takes a heavy car (PLOW KING) from Barney (for money) and goes to work, pounding Smithers' car along the way - you can't let him get to the station first!
`BLIND BIG BROTHER`
4. Homer is finally at work, but there is another problem - the camera watching him. It is necessary for the time to break the units on which the operation of the cameras depends. Just walk up to each and kick a couple of times.
`FLOWERS BY IRENE`
5. Homer, after seeing a report on TV about strange black vans, decides to follow one and find out who is behind all the strange things that happen in Springfield - you can’t let the van go far or the mission is failed.
`BONESTORM STORM`
6. Homer tells Marge that Mr. Burns is watching everyone, but she does not agree to join him, referring to the fact that a new very cruel computer game has come out that can affect the minds of children. And now you need to help her ram the game's delivery van 10 times and collect what falls out of it.
`THE FAT AND FURIOUS`
7. Homer goes to the factory to tell everyone about the secrets of Burns (He is the owner of the black vans), but after chatting with Carl, he sees that Smithers has already left for Monty's house. Now the last mission is to come first to the Burns mansion, overtaking Smithers.
Maps(7):
1. The backyard of the Simpsons house - opposite the window of Bart's room
2. Yard of the house of the chief of police - to the left before turning from the Simpsons house, if you stand facing the main entrance
3. On the roof of the Apu shop - above the ventilation
4. On the cut to the right of the "secret stone cutter tunnel", if you leave it
5. In the picture room of the "secret stone cutter tunnel"
6. Under the ceiling of the factory in the far corner, if you leave Homer's workroom
7. In the parking lot of trailers - on the roof of one of them
Fun(15):
1. In the house of the Simpsons - TV
2. In the courtyard of the house - a statue
3. In the courtyard of the house - a swing
4. In the courtyard of the house - barbecue
5. The Flanders Court - a refuge
6. Playground to the right of the Simpsons neighbors who are not Flanders - swing
7. Store Apu - Viking in the freezer
8. Store Apu - "silent" alarm
9. Apu Shop - A.T.M cash machine
10. Apu shop - ice cream machine
11. Apu's shop - machine with the game "Larry the looter"
12. School - fire siren
13. School - fire extinguisher
14. Homer's workplace - control panel
15. Parking lot of the factory - release of gas from the tank
Cameras(20):
1. Yard of the house to the right of the Simpsons
2. Flanders Yard
3. Yard of the house of the chief of police - to the left before turning from the Simpsons house, if you stand facing the main entrance
4. Playground to the right of the Simpsons neighbors who are not Flanders
5. The roof of the gas station riser next to the Apu store
6.Under the statue of the guy with the donut, on the roof of the building next to the Apu store
7. The roof of the Apu shop
8. In the school yard on a broken school bus
9. In the school yard at the entrance to it
10. On the roof of the school
11. On the roof of another part of the school
12. On the building next to the bridge to the rich part of the city
13. Near the secret car in the rich part of the city
14. In the picture room of the "secret stone cutter tunnel"
15. In the picture room of the "secret stone cutter tunnel"
16. Farm on the way to the factory, next to the mill
17. At the trailer park
18. In the parking lot of trailers, on the roof of one of them
19. On the beams above the big bridge
20. On the beams above the big bridge
Racing(3):
1. Ralph - standing near the church
2. Nelson walks around a gas station in a wealthy neighborhood
3. Milhouse wanders along the road to the factory near the houses of Moe and Cletus
It is not necessary to collect this, but they give money for this:
Buzz Cola vending machines:
1.At the entrance to the Apu store
2. At the building of the gas station "Springfield Gasoline" near the store Apu
3. Not far from the Apu store next to the fire engine, where the accident is
4. At the Grocery building next to the school
5. Near a gas station in a wealthy part of town
6.Inside the factory near Homer's workplace
7.Immediately at the entrance to the factory next to the telephone booth
8. At the gas station next to the cemetery
9. In the parking lot of Krusty Burger next to the cemetery
Blue boxes of Buzz Cola (in brackets - the number of things):
1. Yard of the house to the right of the Simpsons (2)
2.Flanders Court(2)
3. Yard of the house of the police chief - to the left before turning from the Simpsons house, if you stand facing the main entrance (2)
4. On the roof of the Apu shop
5. In the parking lot of the church
6. In the parking lot of Krusty Burger near the school
7. In the school yard at the entrance to it
8. On the roof of the school (2)
9. On the cut to the right of the "secret stone cutter tunnel", if you leave it
10. In the courtyard of Cletus's house just behind the big bridge
11. At the gas station next to the cemetery
12. In the parking lot of Krusty Burger next to the cemetery
13. In the parking lot of Krusty Burger next to the cemetery
2nd part - Bart:
Story missions (7):
`DETENTION DEFICIT DISORDER`
1. Bart needs to get a cool new game, and he tries to find out from Milhouse where to get it. Milhouse puzzles Bart that Principal Skinner is looking for truant students. Now Bart urgently needs to drive to TRY-N-SAVE, otherwise Skinner will catch him. On the way, you will need to break away from the director in time. After driving up to the point and talking to Jimbo, Bart successfully completes the first mission.
`WEAPONS OF MASS DELINQUENCY`
2. After talking with Kearney, we learn that computer games today is not in fashion (who would have thought), but fireworks, rockets, firecrackers are in fashion! Now we drive around the city and buy these things from people. Nothing complicated - follow the radar and go first
to Otto, who is standing at Mo's bar, then we go inside, talk to Mo, exit, go to Snake at the City Hall, then to Ralph at the police station. Here, according to the scenario, the Chief of Police attacks us, in time we break away from him and that's it!
3. After talking to the comic book salesman about the game, Bart stumbles upon another mission - it turns out this guy is late for some Internet cafe or something like that. He really wants to be the first on the Internet to discuss the new movie with McBain. Bart has to drive him to the point, overtaking another fan, but the matter is complicated by the fact that the comic book seller's car is rubbish and you have to squeeze everything out of it to do it.
`BART'N'FRINK`
4. Professor Frink has a game, as the fat salesman said, but the bespectacled man will not give the game until we get him a radio from the Second World War. We drive to the arms dealer's shop, following the black van (you can't let it get away), where it turns out that the radio was stolen by Snake just in front of you! We go to the bandit, talk to him and find out that there are also people of honor among the bandits - he agrees to give up the radio if we overtake him to the stadium. Having made Snake (he has a good car), we take away the radio and that's it.
`BETTER THEN BEEF`
5. Bart goes to Krusty Burger to talk to Cletus about satellite dish to the already obtained radio, but again you have to do a favor in return. Cletus is hired to get meat for Krusty Burger, and Bart has to help him. Now we drive along the roads, collecting skunks and watching the radar. Having gathered everyone, we go again to Krusty Burger, next to which Apu will attack us (competition makes itself felt). In time, it will be necessary to break away from him, and we have that tarantai, and Apu has a fast car. After the separation, we go back to Krusty Burger and pass this mission with ease!
`MONKEY SEE MONKEE D'OH`
6. Professor Frink gives Bart one more task - to get a mixer for a crazy invention, and Dr. Nick has a mixer. This unlicensed doctor won't give us a blender until we've rounded up his escaped monkey test subjects. No problem: first we collect all the monkeys in the park and near it (hospital, court, city hall, etc.), then, when only 6 animals remain, we go to the springboard, jump and take the rest. We give the monkeys to the doctor. For this mission, we need Homer's truck, which hangs out in the hospital parking lot.
7. Frink is almost ready to show us his crazy invention, but as long as there are cars with some kind of signal (with an antenna) driving around the city, his invention will not work. Crash cars in time? No problem! We take a heavier car (for example, Mr Plow) and hammer cars. The main thing is not to drive close to them, but try to ram from acceleration. We broke it, we go back to the stadium and that's it.
Maps(7):
1. On the main square, above the statue of the founder of Springfield
2. On the roof of one of the buildings next to the hospital
3.Ceiling car wash
4. On the roof of the building next to the sink
5. On the car, which can be reached by jumping from a moving train straight ahead
6. In the arch near the burning building
7. Above the fountain near the stadium
Fun(11):
1. On the main square - a catapult
2.Concrete mixer in the area under construction
3.Bar Mo - Love Tester machine
4. Bar Mo - one-armed bandit
5. Bar Mo - mugs on the rack
6. Bar Mo - eggs in a jar
7. On the roof of the house next to the sink - a dairy farm
8. Opposite TRY'N'SAVE - a rocket in the ground
9. In the building that the school bus drove into - photography
10. Car next to TRY'N'SAVE
11. Garbage bin next to the police station
Cameras(20):
1. In the courtyard of the hospital
2. Black entrance of the city hall
3. The main entrance of the City Hall
4. Entrance to the court
5. On the roof of one of the buildings next to the hospital
6. At the gazebo next to the park
7. Next to the giant donut ad on the roof of the building
8. Near car wash
9. On the roof of the building next to the sink (climb the fire escape)
10. On the roof of the building next to the sink (climb the fire escape)
11. On the roof of Mo's bar
12. At the stairs that raise to the traveling car
13. Next to the map on one of the cars
14. If you jump from a moving train to the right onto the car and run forward along the beams, then here it will be
15. Near Krusty Burger next to the police station
16. On the roof of the building, which you can jump on from the monorail
17. At the stairs leading to the monorail
18. If you climb the stairs to the monorail, then the camera will be at the benches
19. At the entrance to the museum near the central park (with birds)
20. In a cut not far from the moving train (we drive from the car wash to the train and break the glass with the image of Krusty on the right - the last camera flies by the boxes on the right)
Racing(3):
1. Milhouse walks around the police station
2. Ralph near the city hall, opposite the stadium
3. Nelson near the Krusty Burger near the construction site and the springboard
Crates of Buzz Cola:
1. In the courtyard of the hospital (2)
2. The main entrance of the City Hall
3. Black entrance of the city hall
4. Entrance to the court
5. In the gazebo next to the park
6. If you jump over the springboard near the city hall, but do not fly over, but stop inside the building, then the box will be visible immediately (you can also get there by elevator from the other side)
7. On the roof of the building next to the sink (2)
8. On the roof of Mo's bar
9. On the roof of the house next to Mo's bar (can be hit by falling from the roof of the house next to the sink)
10. At the basement door of the house next to the sink
11. At the end of one car, which is the farthest to go from a moving train
12. Opposite TRY'N'SAVE
13. On the roof of the building to jump on from the monorail (2)
Buzz Cola vending machines:
1. Near the entrance of the hospital
2. At the Krusty Burger in the area under construction
3.Next to the house not far from the train
4. Near TRY'N'SAVE
5. Near the Krusty Burger at the police station
6. Giant Spears Itchy and Scratchy
7. Next to the trash can near the giant magnifying glass
8.Near the monorail building
9. At the stadium (2)
3rd part - Lisa:
Story missions (7):
`NERD RACE QUEEN`
1. Lisa asks the comic book seller if he has seen Bart, but he has a different problem: a new comic book about Itchy and Scratchy has come out, and now Lisa, in order to find her brother, must help the seller come to the comic book store before competitors . Upon arriving, Lisa takes the comic and drives back to the store at the beginning of the game (Android's dungeon). The fat guy is pleased, and Lisa finds out that Bart was last seen at the arcade.
2. Milhouse, who was hanging around the game room, said that Bart might be at the showcase with balls, but when Lisa arrived there, she found only ... Milhouse! And he already says that Bart is probably in the port. Arriving at the port, Lisa sees Milhouse, who clearly states that Bart is near the big SPRINGFIELD sign. Once there, Lisa meets Milhouse. It turns out that this fool tried to spend time with Lisa in this way. At this time, she realizes that Apu definitely saw Bart and leaves.
`BONFIRE OF THR MANATEES`
3. Apu is in trouble: competitors (Cletus) are on the alert, and therefore Lisa is back in action.
We go after the van and knock on it, after each not weak blow, meat falls out of the van, which must be immediately picked up. After collecting everything, Lisa learns from Apu that only a very smart person, Professor Frink, can help her. Arriving at his observatory, Lisa finds out what happened to Bart, and decides to consult with those who are old and wise (grandfather).
`OPERATION HELLFISH`
4. Grandfather says something about the kidnapping of Bart (I was distracted during this dialogue, and I did not understand anything). We go to Krusty's camp and buy a school bus, on which we go back and take a thing on the road. A black sedan immediately appears, which must be quickly broken. After the explosion of this car, the next car appears, and so on a few more. We blow up the last car and that's it!
`SLITHERY SLEUTHING`
5. Lisa asks the chief of police about Bart and so on and so forth ... Well, guess what he offers her for information? That's right, work! The boss really wants to put Snake in, and we are going to get the bandit's car. You can’t let him break away far, and from time to time the thief will throw out evidence against himself on the road. After 3 collected evidence, we go back to Mr. Burns' casino and get information that a lot of strange things have been happening in the port lately.
6. The captain says that he would be happy to help us, but in return for the service (who would have thought). We should collect his three-eyed fish, otherwise it will be very bad. We go along the road and collect fish. We don't have much time, so we take Lisa's car (Malibu Stacey car), which is the fastest so far. We got the fish and everything.
`THE OLD PIRATE AND THE SEA`
7. The captain is happy! He did share important information with us: they drive, he says there are some strange limousines here, like, ask them. We take a killer car and push the limousine to hell, then we go to the captain again and talk to him. This is where we find out that Bart is on the ship. We go to the springboard on the radar and fly through the barrier into the hold, drive to the end and exit. By car, we climb to the right and find Bart. ALL!
Maps(7):
1. On the roof of the comic book store
2. Above the fountain at the dam
3.After the springboard at the dam, you should not fly over the road, but stop. On the left is the map
4.On the roof of the bowling alley building
5. At the lighthouse
6. On the side of a large ship near the stern
7. At Krusty's studio (you need to climb up the stairs, then onto the beam near the ceiling, jump on the fans and jump over the fence)
Fun(11):
1. At the very beginning, in the comic book store, to the left of the door - a poster of a radioactive person
2. At the very beginning, in the comic book store - a robot
3. A trash can near a comic book store
4. Showcase with balls behind the comic book store
5.In the observatory - signaling
6. In the observatory - a light bulb
7. In the observatory - a teleporting machine
8. Camp Krusty has a flag
9 Camp Krusty - head on a stick
10.On big ship– lifting crane
11. In the observatory - a telescope
Cameras(20):
2. Behind the observatory
3.On one of the boards near the dam
4. If you run along the boards near the dam, and then go through the door, you will immediately see it
5. At Krusty's camp by the well
6. At Camp Krusty next to the rocks
7.On the roof of the bowling building
8.Under the pier next to the ship
9. At the lighthouse
10. On a building with a spinning planet
11. On the ship next to the crane
12. On the ship next to the stairs that lead to the stern of the ship
13. On the bow of the ship
14. Behind the display case of Krusty at the brewery
15. Near the balloon
16. Near the balloon
17. At the Krusty studio in the pavilion where they film the Krusty show
18. At Krusty's Studio - Studio A
19. On the way from Krusty's studio to the observatory - by the phone on the sand on the right side of the road
20. At the villa of the mafia
Racing(3):
1. Ralph near the brewery
2. Milhouse in the port on the right side of the big ship
3. Nelson at the gas station if driving down the roads from the comic book store
Crates of Buzz Cola:
1. On the roofs above the comic book store
2. Behind the observatory
3. Camp Krusty by the dam
4. If you run along the boards at the dam, and then go through the door, you will immediately see him
5.Under the pier next to the ship thrown onto the sand (2)
6. On the ship near the stairs (2)
7. In the pavilion where they film the Krusty show (4)
8. At Krusty's studio (you need to climb up the stairs, then onto the beam near the ceiling, jump on the fans and jump over the fence)
9. In Krusty's studio - studio A (2)
Buzz Cola vending machines:
2. Not far from the Krusty Burger next to the dustbin
3.Next to the showcase with balls
4. At the gas station, next to the concrete mixer and the cut ladder
5. Krusty Burger next to the bowling alley
6. In the pavilion where they film the Krusty show (2)
7. Before entering the pavilion where they film the Krusty show
8. At the villa of the mafia
4th part - Marge:
Story missions (7):
`FOR A FEW DONUTS SEA`
1. Bart is found, but he speaks in a strange way and does not understand anything, and then Marge gets down to business! Who can know anything? Who will put the pieces of the puzzle together? Who is the strongest link in Springfield? POLICE! But the chief of police will not work without donuts, so what to do now? That's right, we go behind the van and collect the falling out after our strong blows donuts. The most important thing is to act quickly, because after the last collected donut we are given only a minute to return them to the policeman, and the car drives away from the chef further and further every second ... Draw your conclusions.
`REDNECK ROUNDUP`
2. Marge talks to Cletus, but he seems to have gone crazy: he is talking nonsense. We go after him and collect things that fall from time to time from his car. There are 7 of them in total, but the mission only at first glance seems so easy: the psycho drives with all his strength and is not going to give up alive, apparently. Let's not let him get away, shall we?
`KETCHUP LOGIC`
3. Cletus finally agrees to help find out what happened to Bart if we help him collect ketchup for the long, hungry winter. We go along the road and collect ownerless ketchup. Having collected everything, we go quickly to the house of Cletus. On the way, a sedan will attack - you need to break away from it in time, but it's easy, because it doesn't go very fast on purpose (it's more difficult if you also have the police on your tail, that's for sure, don't check).
`RETURN OF THE NEARLY-DEAD`
4. We go to the cemetery and ask Hans Moulman about Barth, etc. He does not know anything, and in general he is hiding from the police in the cemetery, but he sends us to grandfather Simpson. The cop will try to overtake us to the grandfather, and he can succeed, because he drives brutally. We take the car quickly and use all the cuts, and there is only one of them .
`WOLVES SOLE MY PILLS`
5. Having arrived at the grandfather, we learn that he is an informed person, but without the medicines that the hooligans stole from him, even knock his head against the wall, but he will not say anything. Excellent! We go to the school yard and ask Nelson where he put the medicines ... It turns out that the medicines have already been driven to the men from black sedans, and now they can be obtained by killing all these men, their children, their parents, their pets, burning down their house and urinate on the ashes. We go for a sedan and wait until they throw out all the medicines. The race is long and difficult: you will drive back and forth, and it’s far from possible to let the sedan break away. Taking the medicine, we go to my grandfather (on the way we will have to break away from another black sedan). We give this rubbish to grandfather, and he immediately falls asleep ... We go to Apu, we take a remedy for insomnia from him in the store and give it to grandfather. Everything!
`THE COLA WARS`
6. We change into a police suit and leave Bart's room. You see cans of buzz-cola, you need to collect them all! This mission is completed on foot without any problems. The main thing is to collect jars in heaps, first along the edges, and then run to the center, and not rush around first “over there”, then “you can take that one over there”, but you can come up with your own methodology. Cards in hand!
`FROM OUTER SPACE`
7. We speak with Apu and find out who is the supplier of this dangerous cola. Now we go out and sit in a more powerful wheelbarrow - disassembly is ahead (I did this in a tractor that I bought from Willy). We chase the vans with cola (stylish trucks) and we hollow them. There will be 3 vans - the last one is the most arrogant. We are going home, and then we are attacked by the chief of police, who liked to drink this cola, we break away from him, and you go through all the missions for Marge.
Maps(7):
1. In the courtyard of the Simpsons house - a tree house
2. On the BIG bridge across the river (climb up the ledges from the side of the farms and then move down one of the beams)
3. On the trailer parking - on the roof of one of the houses
4. On the second floor of the Burns mansion, if you press the secret button, the map will immediately show itself
5. If you jump from the springboard, which is located above the gas station in the rich part of the city and get on the building, then the map will be immediately visible
6. On a tall and narrow building next to a drawbridge across the river
7. Between the building that is next to the Apu store and the building on the roof of which is a big guy with a donut in his hand (jump from the roof)
Fun(15):
1. In the courtyard of the house - a statue
2. In the courtyard of the house - barbecue
3. In the house - TV
4. In the courtyard of the house - a swing
5. In Bart's room, Krusty's toy is on the table.
6. In the courtyard of Flanders - a bomb shelter
7. Near the factory - the release of radiation from the tank
8. Homer's workroom - control panel
9. At school - a fire extinguisher
10. At school - a fire siren
11. In the Apu store - a machine with the game Larry the looter
12. In the Apu store - A.T.M cash machine
13. In the Apu store - an ice cream machine
14.Apu store - alarm
15. In the store Apu - grandfather in the freezer
Cameras(20):
1. In the yard at Flanders
2. In the courtyard near the Simpsons' house (go to the right of the house, if you don't face it, all the way)
3. In the yard near the Simpsons' house (go to the right of the house, if you don't face it, all the way)
4. At the trailer park, he flies among the caravans
5. On the trailer parking - on the roof of one of the houses
6. On a farm near the tomacco field - near the mill
7. If you leave Homer's workroom, the camera flies somewhere near the bars under the ceiling
8. On the chess field behind the Burns mansion
9. On the chess field behind the Burns mansion
10. On the stairs to the second floor of the Burns mansion
11. On a tall and narrow building next to a drawbridge across the river
12. In the school yard - at the rear entrance to it
14. On the roof of the left side of the school
15. On the roof of the Apu store
16. On the roof of the building next to the Apu store
17. On the canopy of the gas station, which is next to the Apu store
18. On the second floor of the Burns mansion
19. In the yard of the Simpsons neighbors (who are not Flanders)
20. In the yard of the Simpsons neighbors (who are not Flanders)
Racing(3):
1. Ralph near the EVERGREEN TERRACE sign near the Simpsons' house
2. Milhouse at the exit of the tunnel, not far from the Burns mansion
3. Nelson walks where, when passing for Homer, there was a secret rocket car
Buzz Cola vending machines:
1. Near Krusty Burger, which is next to the cemetery
2. Near the gas station, which is next to the cemetery
3.After entering the factory, next to the phone
4. In the factory - opposite Homer's workroom
5. At the Grocery building near the school
6. At the fire truck near the accident site
7. At the Apu store
Crates of Buzz Cola:
1. In the yard at Flanders (2)
2. In the courtyard of the house, which is next to the Simpsons house (2)
3. Near Krusty Burger, which is next to the cemetery
4. If you drive through the Burns mansion and break the glass at the end, then the box is not on the porch in front of the chess field
5. The box lies in the place where, when passing for Homer, there was a secret rocket car
6. When leaving the picture tunnel of the factory, there will be a cut-off road to the right. After driving a little along it, you will immediately see a box
7. If you jump from the springboard, which is located above the gas station in the rich part of the city and get on the building, then the box will be immediately visible
8. In the school yard - at the rear entrance to it
9. On the roof of the left side of the school
10. On the roof of the right side of the school
11. In the parking lot of the church
12. At the trash can, which is next to the Krusty Burger, not far from the school
13. On the roof of the building next to the Apu store
5th part - Apu:
Story missions (7):
`INCRIMINATING CAFFEINE`
1. Apu, having learned from Marge that the cola he was selling was driving people crazy, was very worried about his future reincarnation (I will become a cucumber, oh no!). Now, to make amends, he must trace where the bad drink comes from. We follow the van trail after trail and pick up the boxes that he throws out from time to time. You can't let the van get far, or the mission will be lost.
`...AND BABY MAKES 8`
2. Apu goes to people who know everything... to the mafia! But Louis does not want to say anything and warns Apu that if he sticks his nose into other people's business, then not only he, but also his family may suffer. Family... family... Apu suddenly remembers that he was supposed to go to the hospital! We go to the hospital, and immediately they attack us. For the time you need to break away from the limousine. After that, the hospital will have another one, break away from it (again, in time) and continue to go to the hospital. Once you arrive, you will complete this mission.
`EIGHT IS TOO MUCH`
3. After talking with Dr. Hibbert at the hospital, Apu learns that something happened to his 8 children, and now they need to change their diapers. Unfortunately, there are no diapers in the Springfield hospital, but if you rob a van that goes to Schelbeville ... We go after the van and peck it until it drops all 10 diapers (in time). Now back to the hospital and talk to the doctor.
`THIS LITTLE PIGGY`
4. We go to Krusty Burger at the construction site and talk to Krusty about the cola supplier. He would help, but does not want to, but he points out to us that a real scumbag like Snake could do what we want. We go along the "donut trail", looking for the chief of police. You need to get from Krusty Burger to the police station in a short time, collecting donuts along the way. Having arrived, we see Wiggum, which starts immediately after our arrival. We follow him, keeping up (quite difficult, so take the car smarter).
`NEVER TRUST A SNAKE`
5. Snake agreed to help if we help him. We need to collect garbage cans for him (what nonsense!). We go behind the garbage truck and collect the falling garbage. As soon as we take the last tank, the most difficult part of the mission will begin: it will be necessary to collect the tanks scattered in the area in time. I would advise you to take first those that can be taken by car, and then those that lie on the roofs. After collecting everything, you get a minute to bring them back to Snake. It is better to act before this as follows: having collected all the tanks on the street, we drive up to the house, which stands not far from the police station, collect all the tanks on its roof and jump onto a precisely set car in order to immediately go further; we go to the monorail building and do the same, so it turns out that, having taken the last tank, you immediately go back, and this will be the closest distance leading back. The car must be fast. Arriving back, talk to Snake, then go into the building and take the folder.
6. Snake deceived us - there was nothing in the folder, but he agrees, nevertheless, to give information if we do one more thing. You need to go to the armored van; along the way, Wiggum will link up - you will need to break away. Having approached the van, you need to break it - it is pointless to ram it, it is better to drive on the side and gently push it towards obstacles (cars, walls ...). Having broken it, we go to the place where Snake is hiding, almost at the very end of the path Wiggum will appear again - tear yourself away from him again and finally drive up to the house.
`CURIOUS CURATOR`
7. Apu learns from Snake that, it turns out, the cola comes from the city museum, but he can't go there because he ran out of gas. Apu persuades Bart to help him - we drive Bart to the museum in time. Arriving, we see how the car of a man starts, who has the key to the museum. You need to break it in time (the nudge tactic works great here too). Taking the key, we go to the museum and watch a video from which we learn that cola was invented by aliens who want to drive people crazy. At the same time, they will shoot us with those cameras that fly around the city and show an intergalactic reality show with Spingfielders in the title role.
Maps(7):
1. Having jumped from the monorail to the monorail station building, you need to run along it to the other end, jump onto the monorail, but already at its beginning, not the end
2. On the building, which you can jump on the ventilation grills from the fire truck, which is not far from the police station (then you need to climb the ladders leading to the advertisement and jump quickly to the map, since the second and fourth parts of the path fall under your weight )
3.Climbing to the 3rd floor of an unfinished building, jump on the beams above the street and the map is in your hands
4. At the basement entrance to the tall building next to Mo's bar
5. At Mo's bar (climb the beams between the bar and the tall building next to it by jumping off the tall building)
6. On the farthest car, which can be reached from a moving car, if you first jump to the right, then run along the beams, and then jump to the right again
7. On one of the jumps on the autobahn
Fun(6):
1. The trash can next to the Krusty Burger, which is next to the police station
2. In the bar, Mo is a one-armed bandit
3. At Mo's bar - Love tester
4. At Mo's bar - a can of eggs
5. In Mo's bar - mugs on the counter
6. In the building into which the bus drove - photography
Cameras(20):
1. Flies at the stairs when climbing the monorail
2. Climbing onto the monorail and jumping onto the rails with the train, you will see it right away
3. Flying on a building that can only be jumped from a monorail
4. Flying on a building that can only be jumped from a monorail
5. At the SIT-N-ROTATE ROOM under the giant flying Itchy and Scratchy (at the entrance)
6. At the SIT-N-ROTATE ROOM under the giant flying Itchy and Scratchy (from the back)
7. At the entrance to the police station
8. On a building that can be jumped over the ventilation grills from a fire truck that is not far from the police station
9. Flies next to a jeep on healthy wheels near the stadium
10. At the entrance to the museum
11. At the gazebo next to the court
12. On the lawn near the hospital
13. At the main entrance to the city hall
14. On the roof of a tall building next to Mo's bar
15. On the roof of a tall building next to Mo's bar
16. On the roof of Mo's bar
17. At the stairs leading to the moving car
18. Running forward along the moving car and jumping to the next car, which is parallel to the movement of the moving car, you will see a camera
19. After running forward along the moving car and jumping to the next car, which is on the right, you need to run forward, run along the wooden beams, go to the next car and there will be a camera
20. On the farthest car from the traveling car (there is still a map on it)
Racing(3):
1. Ralph near the courthouse (the race is difficult, and if you have not yet passed the next level for Bart, then I can only advise you to pass first
race at Nelson's and run this one in a won car)
2. Nelson near the extinguished building with fire engines
3. Milhouse near the sink
Crates of Buzz Cola:
1.On the building of the monorail station (2)
2. At the entrance to the city court
3. In the gazebo next to the court
4. On the lawn near the hospital (2)
5. At the main entrance to the city hall
6.At the back entrance to the city hall
7.On the 3rd floor of an unfinished building, which can be climbed from a springboard or elevator
8. At the basement entrance to the tall building next to Mo's bar
9. On the roof of a tall building next to Mo's bar
10. On the roof of the annex to the tall building next to Mo's bar (fall down from the roof)
11. On the roof of Mo's bar
12. After running forward along the moving car and jumping to the next car, which is parallel to the movement of the moving car, you will see a box
13.Opposite the building TRY-N-SAVE
Buzz Cola vending machines:
1. At the SIT-N-ROTATE ROOM under the giant flying Itchy and Scratchy
2. At the building of the monorail station, at the entrances sealed by the police
3. At the Krusty Burger next to the police station
4. Not far from the extinguished building (next to fire engines); next to the trash can
5. At the stadium (2)
6. At the Krusty Burger next to the construction site
7. At the entrance to the hospital
8. A small house near the traveling car (there is also a telephone nearby)
9. At the building TRY-N-SAVE
6th part - Bart:
Story missions (7):
`GOING TO THE LU`
1. Bart asks Apu to help him stop the aliens, but that coward excuses himself by not speaking English. After that, Bart asks Otto to give him a lift to Krusty's studio, and he just goes there, but only on the way he still needs to pick up the children. You need to drive along the roads on the school bus and collect the children. The matter can be complicated by the appearance of the cops, since the bus is an uncontrollable car, so do everything quickly and accurately. Good luck!
`GETTING DOWN WITH THE CLOWN`
2. Bart arrives at the studio, but Krusty is no longer there. Now you need to follow the van to find Krusty's limousine. The van arrives at the observatory and the limousine is already there, you get out of the car to talk to the driver, but the van immediately starts; now it needs to be done to the port (here's a tip - it's better to use all the cuts that will be on the way, then there should be no problems)
`LAB COAT CAPER`
3. We talk to Krusty, but he does not believe in aliens, lasers and shows. To be honest, I wouldn't have believed it either. We need to find evidence, and who is the smartest in town? Professor Frink! Immediately, the dock starts forward in his car, and we must keep up. He drives back and forth like a turpentine, so it's better not to get ahead, but follow him trail after trail, then you will complete this easy mission quickly.
`DUFF FOR ME, DUFF FOR YOU`
4. The professor tells Bart that lasers can be presented as evidence. Excellent! To begin with, we go to the beer factory for the time. Arriving there, we see a starting truck, we go after it and gouge boxes out of it. Having taken all 6 pieces, we go back to the beer factory and take the last laser from the boxes at the balloon.
`FULL METAL JACKASS`
5. Bart asks Skinner to help him warn Springfield about the aliens, but he barely refuses and even steals our evidence. Revenge! You need to gouge Skinner's car and take the laser back in time.
6. We're going to Krusty and he, apparently, believes (he understands English figs). Now you need to destroy all freely placed laser installations in Springfield. A difficult mission, especially after you collect all the lasers in time and get to the gas station. Now it takes only 50 seconds to get back from the gas station to Krusty's studio! My advice - there is a cut in the port - a very narrow passage between the houses. If you hit it on the move, then half the battle is done, it remains to drive and drive to the fullest.
`KANG AND KODOS STRIKE BACK`
7. We speak with Homer at the Krusty Burger and we go to overtake the aliens to the beer factory. First remember the slices you will need to use:
1) First chase their car down the stairs
2) Then wrap around the gas station below and jump down
3) Next is the most important cut - down through the place where they cut firewood
4) Through the springboard at the casino
5) In a narrow passage between the houses in the port
Having not lost speed and having passed according to the plan described above, you must, simply must come first.
Maps(7):
1. Hangs high above the road if you go from the comic book store down to the casino (you can take it by jumping from a high car with a double jump)
2. Taken after jumping on the trampoline at the casino
3. On a spinning planet in port
4. In the port, you need to climb onto the platform, which is carried by a large crane next to the ship, then jump onto the side of the ship, run along it in the other direction and you will see a map on the boxes
5. Not far from the beer factory - a landing field with a balloon (jump from a hovercraft)
6. If you teleport through the well in Krusty's camp, the map will be not far from the place where you will be thrown out. It must be taken from a jump from stones
7. Taken in a car jump from a broken bridge near a dam
Fun(11):
1. In the comic book store - a poster of a radioactive man on the wall
2. In the comic book store - a robot
3. Behind the building of the comic book store - a showcase with balls
4. Not far from the comic book store - a dustbin
5. On a big ship - a crane
6. In the observatory - an alarm on the glass door
7. In the observatory - a teleporter
8. In the observatory - a light bulb
9. At the observatory - a telescope
10. Camp Krusty has a flag
11. Camp Krusty - head on a stick
Cameras(20):
1. On the roof of the comic book store
2. On the roof of the comic book store
3. On the roof of the bowling alley building
4. On the roof of a building next to a spinning planet
5. At the lighthouse in the port
6. On a big ship - at the crane
7. On a big ship - by the stairs
8. On a big ship - by the stairs
9. On the way to the landing field - just behind the glass with the image of Krusty
10. On the landing field
11. In the studio where they film the Krusty show
12. Behind the studio where the Krusty show is filmed (how to get there, see the walkthrough for Lisa)
13. In studio A
14. At the mansion on the way to the observatory, if you drive from the port
15. Not far from the entrance to the observatory
16. To the left of the observatory
17. At Camp Krusty
18. Camp Krusty
19. At the dam - in front of the doors
20. At the dam - after entering the door
Racing(3):
1. Nelson at the cinema
2. Milhouse behind the casino
3. Ralph near the observatory
Crates of Buzz Cola:
1. On the roof of the comic book store
2.Under the pier next to the ship that washed up on the Shore
3.Under the pier next to the ship that washed up on the Shore
4. In the port next to the guy who sells cars (Gil)
5. In the studio where the Krusty show is filmed (4)
6. In studio A
7. In studio A
8. Behind the observatory
10. At the dam - after entering the door
Buzz Cola vending machines:
1. Krusty Burger near the comic book store
2. At the arcade near the comic book store
3. At the building with a showcase of balls
4. Near the gas station, which is located after the ramp down the stairs near the comic book store
5.Burns Casino
6. At the entrance to the studio where the Krusty show is filmed
7. In the studio where the Krusty show is filmed (2)
8. At the mansion on the way to the observatory, if you drive from the port
7th part - Homer:
Story missions (7):
1. Emergency in Springfield! All humans have turned into zombies and now Homer needs to get ready to fight them as Lisa said. We approach Flanders, talk to him and pick up the thing. Then we go to Cletus and pick up his thing (do not forget to cut through the cemetery or you will never complete this mission). Immediately after that, we go to Mo and take the thing from him. There was nothing left - to drive 35 seconds to the house - a cut through the cemetery is required here too.
`LONG BLACK PROBES`
2. At the school, the comic book salesman says that aliens are taking over Springfield and something else about black cars. Great, we follow the black car one after another, the mission is complicated by the fact that it can only be completed on a ZOMBIE CAR, which is hammering very quickly, so drive carefully.
`POCKET PROTECTOR`
3. At the factory, Professor Frink is already waiting for us, who found the weak spot of the aliens. It turns out that they are afraid of radiation, and now Homer must take Frink, along with radioactive waste, to the alien saucer in the schoolyard so that prof. He was able to sacrifice himself to save the city. You have to drive from the factory to the school yard, and time is short, so it's better to use all the cuts that come across on the way.
`THERE'S SOMETHING ABOUT MONTY`
4. We go to school and ask Lisa where you can get nuclear waste. Lisa hints to Homer about the director of the factory, Burns. Homer, without wasting time, breaks into the factory. On the way, he is attacked by an alien car, from which he easily leaves, just moving in the same direction he was driving before. Climbing to the third floor of the factory, Homer completes this mission.
`ALIEN “AUTO” TOPSY PART I`
5. We speak with Burns and find out that he will gladly donate waste to save the city. we take one tank from him on the table, we jump down, we sit down in the previously substituted car and we take another on the first floor of the factory. Now, in time, you need to catch up to the school yard and send the car along with the tank to the aliens.
`ALIEN "AUTO" TOPSY PART II`
6.talk to the snack and get him to drop us off at the factory (time is limited). Taking the waste from the factory, just like in the previous mission, we go to the school yard and leave the car under the plate so that an explosion occurs.
`ALIEN "AUTO" TOPSY PART III`
7.challenging mission! We speak with grandfather and go to the factory in time to race with the aliens' car. I hope I don't need to mention that you have to come first. We take waste and drive from the factory to the schoolyard in a minute! It’s good that a car will attack you at Simpson’s house and they will give you time to break away from it. Just drive towards the school and sooner or later you will come off. after that, you will be given another 30 seconds to drive to the yard, but hopefully, while you were breaking away from the car, you drove close enough to the school to have time to blow it up under the aliens. And everything would be fine if not for 2 but:
1) the load of waste weighs very crookedly and likes to fall off in a strong collision and you have to go for another one (they add time), so you need to go quickly, but carefully, especially on ski jumps
2) the police often, very often intervene in the matter, so it all depends on luck.
After completing this mission, watch the final video and get a feeling of pleasure, and for those people who watched all the game videos as they progressed through the game, and not opening them in the game directory with a bee-player, I can say that there is one more video in the game. The Tickle and Scratch cartoon will become available in the cinema on the port level if you have collected all the cards and exchanged them in the comic book store for a ticket. Just talk to the squeaky teenager at the cinema and enjoy
Maps(7):
1. In the Flanders yard above the bomb shelter
2.On playground not far from the Simpsons' house - on a hill
3. On the shoulder of the guy from the donut commercial
4. In the school yard - on a hill
5. Over the river under the trampoline in the cemetery (jump on the coffins)
6. On the farm near the mill
7. In the Burns room
Fun(15):
1. In the house of the Simpsons - TV
2. In Bart's room - a bed
3. In Bart's room - Krusty doll on the table
4. In the yard - a swing
5. In the courtyard - a statue
6. In the courtyard of the Flanders - a bomb shelter
7. On the playground near the Simpsons house - a swing
8. In the Apu store - a machine with the game Larry the looter
9. In the store Apu - money machine
10. In the Apu store - an ice cream machine
11.Apu store - alarm
12. In the store Apu - grandfather in the freezer
13. At the factory - the release of gas from the tank
14. At school - a fire extinguisher
15. At school - alarm
Cameras(20):
1. In the yard of the Simpsons
2. In the yard of the Flanders
3. On the playground near the Simpsons house
4. In the courtyard of the house next to the Simpsons
5. In the courtyard of the house, which is located further down the street from the Simpsons house (go left until the turn, if you are facing the house)
6. On the roof of the Apu store
7.On the building next to the Apu store
8. On the roof of a building with a guy advertising donuts
9. On the roof of the building near the accident site
10. In the school yard under a flying saucer
11. In the school yard on a school bus
12. On the roof of the left side of the school
13. On the roof of the right side of the school
14. At a dead end at the end of the city near the school
15. On the beams on the big bridge (climb the ledges from the side of the trusses)
16. In the trailer park on one of them
17. In the trailer park on one of them
18. In the parking lot of the factory
19. On the farm near the mill
20. In the Burns room
Racing(3):
1.Zombies near the Apu store
2.Zombies at the church
3. Zombies at the school
Buzz Cola vending machines:
1. At the Apu store
2. At the gas station near the Apu store
3. At the fire truck near the accident site
4. At the Grocery building near the school
5. At the Krusty Burger near the big bridge
6. At the gas station near the big bridge
7.On the second floor of the factory(3)
Crates of Buzz Cola:
1. In the yard of the Flanders (2)
2. In the yard of the Simpsons neighbors (2)
3. In the courtyard of the house, which is located further down the street from the Simpsons house (2)
4.On the building next to the Apu store (3)
5. In the parking lot of the ruined church
6. At the parking lot of Krusty Burger near the church
7. On the roof of the right side of the school (2)
8. In the parking lot at the end of the city near the school
9. Krusty Burger near the big bridge
10.On the second floor of the factory (3)
P.S.
I described all the missions in this solution superficially, that is, without going into details, but highlighting the general meaning and plot. If someone cannot understand what to do here or there, then I can send a separate passage of a particular mission with explanatory drawings and a full description (sections, cars ...). The same applies to special missions, which I did not describe at the very beginning and which I later forgot to return to. Please do not judge strictly for the quality of the description, as in some places errors definitely crept in (does not apply to gathering, but only to missions)
If you are having problems with passing Need games for Speed The Run, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Need for Speed The Run. In the most difficult places, we add pictures that can help you. Walkthrough Need for Speed The Run read on our website.
This game is a classic representation of what a racing video game can be, so you can’t expect any special twists and turns in the plot, you can say that you will move along the rails set in advance.
It all starts with the fact that the hero, for whom you will need to play the whole game, his name is Jack Rourke, got into trouble with local bandits, he owes them a tidy sum of evergreens. Now you will have an introductory video, main character is in a red Ferrari, and now it will be thrown into a car recycling press. But it is clear that our guy is not made with a finger, so before the descent itself, you will have the opportunity to get out of prison. You just need to perform a series of button presses that will appear on the display. After that, the main character will get out of prison and drive the first car that caught his eye.
Here you will join your first race, in which you will need to escape from the bandits chasing you. We must have time to fly in front of the driver on railway by train.
There will be a video again, in which the hero will meet his old friend, she will promise him to cope with the problems that he has. But first, you will need to win the huge event called "The Run" and get the main prize, which is two and a half million dollars, but you will receive only ten percent of it. Yes, that's what justice is.
Accept the offer and choose your first car, and immediately into battle ... or rather into the race.
Your next goal will be a race of two thousand kilometers, starting from San Francisco and ending with New York, you need to finish first. During this competition, you will drift, go from point to point, compete against time and simply drive to the finish line. But the most important thing is the beautiful views of Las Vegas, Denver, Chicago, Cleveland and that same New York.
At the end of the game, Jack will compete in a racing duel with the head of the Chicago mafia in the person of Marcus Blackwell. You will need to smash your opponent's car to smithereens, get your honestly earned money and finally go home.
You are on the page of the Arcade game Tobi on the Run, where you can find many useful information. The game was released by GZWO. The Tobi on the Run walkthrough we found will help you quickly solve in-game problems and get tips on difficult moments. Also for the game Tobi on the Run codes and cheats are simply necessary for anyone who likes to receive free bonuses.
Given that the game Tobi on the Run was not released in Russian, you will obviously need a crack to make the game clearer, because the walkthrough for mother tongue much nicer. You will play alone, going through each stage without anyone's help.
Reviews and feedback from readers will help you understand if the game is worth your time. Given that the game was released on 2001-10-01, we can say that it belongs to the category of classics.
In addition to general information, you may need a variety of files. Use add-ons when you are tired of the main plot - they will significantly expand the standard features. Mods and patches will help diversify and fix the gameplay. You can download them in our file storage.
Race For Your Life
From San Francisco To New York
November 15, 2011
Plot
The hunt for the protagonist was opened not only by the police, pursuing him for many crimes committed in view of his professional activity- on the road, of course. Jack Rourke (namely, that's the name of our character) owes a large amount of money to the "wrong people". Both those and others want to find him at any cost. But the situation can still be corrected, and Jack, on the advice of his girlfriend Sam Harper participates in an illegal race of three thousand miles, nicknamed "The Run" from San Francisco to New York, with a prize pool of $25 million. He intends to win (however, he has no choice). If Jack wins, he will be able to pay off all his debts, and only in this way will he save his life.
General information about the game
System requirements:
Minimum:
Intel Pentium Core 2 Duo 2.4 GHz or AMD equivalent
3 GB of RAM;
DirectX 10.1 compatible graphics card NVidia GeForce 9800 GT
or ATI Radeon 4870 with 512 MB video memory;
Featured:
Windows Vista SP1 or Windows 7
Intel Pentium Core 2 Duo 3 GHz or AMD equivalent
4 GB of RAM;
18 GB free space on the hard drive;
DirectX 11 compatible graphics card NVidia GeForce GTX560
or ATI Radeon 6950 with 1 GB of video memory;
DirectX - compatible sound card;
DVD reader; keyboard; mouse;
On the AMD graphics cards Radeon 1xxx and Radeon 2xxx seriesDirectX 10 support
No
Another part Need for Speed entitled The run returned to street racing concepts. This time the essence of the game is not to pass a large number races, winning championships, weekends, etc., and to one - " race to the bottom"through all the USA, and there is a long way to go. The point of departure is San Francisco, and the finish line is only 3,000 miles away - in the "city of freedom" - New York. Genre is new Need for Speed now with the postscript "action". The game was developed by the studio EA black box on the Frosbite 2.0 engine, which means that in high detail of everything and everyone, powerful sound and video special effects, beautiful spectacular crashes and deep immersion in the gameplay are sure to await everyone.
The game has not changed its multiplatform and was released on PC , Playstation 3 , Xbox 36
0 ,
and also on Nintendo 3DS and Wii November 15, 2011 of the year.
Cars
Cars in The Runare divided into: "sports cars" , "muscle cars" and "exotic", as well as categories within these classes: 1 , 2 , 3 , etc. What happened toElectronic Arts- it is not clear, but recently they have definitely begun to have a soft spot for legends ( approx.), including several classic cars in the official list, which of course only pleases.
Aston Martin One-77
Aston Martin V12 Vantage
Audi Quattro 20V
Audi R8 Coupé 5.2 FSI Quattro
Audi RS4
BMW 1-Series M Coupe
BMW M3 GTS
BMW M3 E30 Sport Evolution
Bugatti Veyron 16.4 Super Sport
Bugatti Veyron Super Sport*
Chevrolet Camaro ZL1
Chevrolet Camaro SS
Chevrolet Corvette Z06
Chevrolet El Camino SS
Dodge Challenger R/T
Dodge Challenger SRT8
Dodge Charger SRT8
Ford Focus RS
Ford GT
Ford Mustang Boss 302
Ford Mustang RTR
Ford Mustang RTR-X
Ford Police Interceptor Concept
Gumpert Apollo Sports*
Hennessey Venom GT*
Lamborghini Aventador LP 700-4
Lamobrghini Galardo LP550-2 Valentino Balboni
Lamobrghini Miura SV
Lamborghini Murcielago LP670-4 SV
Lamborghini Countach 5000 Quattrovalvole*
Lamborghini Sesto Elemento
Lexus LFA
Lotus Evora
Lotus Exige Cup 260
Koenigsegg Agera R*
Mazda MX-5
Mazda RX-7 RZ
Mercedes-Benz SLS-AMG
McLaren F1
Mitsubishi Lancer EVOLUTION X
Nissan 200SX(S14)
Nissan 370Z(Z34)
Nissan Fairlady 240ZG
Nissan GT-R (R35)
Nissan GT-R SpecV(R35)
Nissan Skyline 2000GT-R(C10)
Pagani Huayra
Pagani Zonda Cinque
Pontiac Firebird Formula
Porsche 911 GT2
Porsche 918 RSR
Porsche Carrera GT*Porsche Carrera S
Porsche GT3 RS 4.0
Renault Sport Megane R.S.
Shelby Cobra Daytona Coupe
Subaru Impreza WRX STI
Toyota Corolla GTS(AE86)
Toyota Supra
Volkswagen GTI Mk1
Volkswagen Scirocco R
*
Cars exclusive to Playstation 3
As well as in Hot Pursuit 2010, in The Run, cars that meet on the track, but are not cars of rivals (with the exception of Porsche Cayenne Turbo 2008 that from time to time, on behalf of the mafia chasing the main character) are also licensed. This list, of course, is smaller, but at the same time it commands respect:
Audi A4 2005
Caddilac CTS 2003
Chevrolet Cobalt 2006
Dodge Caliber 2007
Dodge Charger (Taxi) 2007
Dodge Magnum RT 2008
GMC Topkick C-Series 2010
GMC Van 2005
Infiniti G35 2008
Nissan Frontier King Cab Pro 4x 2010
Nissan Versa Hatchback 2010
Porsche Cayenne Turbo 2008
Game process
Quick Time Events
Foot chases, and actually Quick Time Events are the main difference from the previous parts of Need for Speed and racing in particular. In the very first gameplay video shown at E3 2011, we saw a spectacular scene with the presence of QTE. And as in most games with Quick Time Events, this process does not represent anything complicated - in the version for PC, for example, the keys Enter, Spacebar, right and left arrows, etc. are involved. And the main character is already performing various actions in action scenes, fighting for his life. . .
Driving
Controls compared to arcade Hot Pursuit, is very different. If in that, on any machine - from "Mustang" before "Probes", it was possible without any difficulty to enter into a long slide, by pressing only the "handbrake" button, then in The run the situation has changed dramatically. Each car is unique, and it takes time for everyone to get used to its control, because now it has become really harder to get into drifting, especially for American "oil - cars" with their power and weight. Many factors are taken into account, even the developers themselves describe the driving model as: "something between Shift and Hot Pursuit" .
Also, the game has a system control points. If, for example, the player crashes his car, the game automatically returns the car to the last checkpoint. The number of returns is limited and directly depends on the choice of difficulty level, which in The Run whole four. This system also functions in the multiplayer part of the game. And you can change your "steel beauty" right during the race, by stopping at a gas station, and choosing a car, return to the race without losing a second.
Game modes
Total in The Run there are five of them, namely:
- Trial Mode . Sort of like a training session. We ride on any of the cars without worrying about the plot.
- Race against time . It does not represent anything new. You just need to pass all the checkpoints in the shortest possible time.
- Sprint. During the race you need to overtake a given number of opponents.
- Battle. Usually, a race with several experienced opponents, overtaking limited time one, you need to quickly catch up with the next and defeat him.
- Who will win. Mission to storyline with all the consequences.
And do not forget that for each mode there can always be a policeman in a simple Ford, or in a tuned Bugatti, as well as the mafia, eager to get to Jack.
Driver Skills
As it has become fashionable for racing, in The R
un there is a system of experience points and player leveling. Points are given for drifting, jumping, driving at maximum speed, overtaking police officers, driving through their barriers and breaking police cars. As the level increases, various bonuses become available, for example, new cars and various lotions for the profile in multiplayer.
I think the explanation of what it is, nitro does not need, but still. This is an acceleration that quickly increases speed, which gives a decent advantage in the race over other riders.
Amplifier XP
Additional experience points that are given for the tricks described above - drifting, jumping and driving in the oncoming lane.
With this skill, the nitrous system regenerates faster when performing various tricks, such as driving at high speed, overtaking rivals, cutting the road, etc.
Split - stream
As you might guess, this skill is a ride for an opponent, followed by overtaking him thanks to the "air cushion".
XP for resisting the police
More experience for hitting police cars, avoiding their barriers and just overtaking from cars.
With the acquisition of this skill, the capacity of nitrous oxide is doubled.
Game achievements
Now, in almost every game there is a system of achievements (achievements). And new Need for Speed was no exception. Total Achievements - 36 , and their list is below:
- Welcome to The Run / Welcome to The Run
- Walk in the park the Park
- It's Vegas, baby! / Vegas Baby!
- You're lying, you won't take it! /cop out
- Mr. Plow Plow
- Thunder Road
- The Windy City
- Get to the chopper / Got to the Chopper
- Pursuit / Hot Pursuit
- I love New York / I Heart NY
- Coast to Coast
- First Among Equals / Win at Winning
- What else do you have? / What else did you get?
- Bragging / Show Off
- Latest News / Current Events
- All for one / All for one
- Gold Rush / Gold Rush
- National Gold / National Gold
- Nevada Gold / Nevada Gold
- Desert Gold / Valley Gold
- Winter Gold / Winter Gold
- Trunk gold / Interstate Gold
- City Gold / City Gold
- Industrial Gold / Industrial Gold
- Country Gold / Rural Gold
- East Coast Gold
- The smell of a new car / New Car Smell
- Street Racer
- Pro / Professional
- Champion
- Veteran / Veteran
- Legendary
- Choices... / Choices...
- One for all / One for all
- Prize Wheel / Bonus Wheel
- King of the Day / King for a Day
- In total, for the development of the gameEA black box
gone almost 4 years .
- AT The run no free ride s.
- Despite many innovations, plot games - linear .
- There is also a change in the time of day, weather conditions such as: day, night, snow, and even ice .
- In addition to the police, the main character is hunted mafia Chicago.
- New part need For Speed flaunts big variety of landscapes: forests, deserts, mountain canyons and much more.
- The run is based on one of the most technologically advanced engines of recent times - Frostbite 2.0. This is the second project after that is being created on technology DICE .
- For the first time in a racing arcade included Quick Time Events(QTE) and account for more than 15% the whole game.
- In the new part, as in the last two NFS the system is present again Autolog With yet great opportunities.
- The damage system is borrowed from 2010.
- In Game a lot of restricted content, and to unlock it, you need to complete various challenges.
- Also, for the first time in the series NFS, Besides common species cameras, appeared helicopter camera .
- Some game situations will force part with your car forever and ever.
- Main character The Run name is Jack .
- The game is fully translated into Russian.
- In the new Need for Speed photo models from the magazine took part "Sports Illustrated" as the heroines of the game.
- The release date of the demo version of the game took place - October 18, only for Xbox360 and Playstation 3.
- Game in version Nintendo 3DS supports WiFi, system Autolog with 40 trials and multiplayer up to 8 people to.
- Main character The run versions Nintendo 3DS name is Matt .
- After each completed story race, special challenges are unlocked that can be completed regardless of the campaign.
- tuning in the game it is presented in the form of installing one of the five bodykits and choosing the color of the car.
Autolog
AT and in system was introduced Autolog, and she showed herself only on the positive side, opening up many opportunities for the players: finding friends, rivals, exchanging information. Having a licensed version of the game, you can easily find out who has what record on a certain track, or the system itself will notify you that, for example, one of your results has been beaten, then an offer is made to drive this race again with the best result. And with the release The run Studio black box went even further and implemented this social network directly into the plot of the game, where each result of the passage of a career by a player and his friends is taken into account.
Frostbite Engine 2.0
Main Feature Frostbite Engine are optimization of work on multi-core processors, powerful sound and graphic tools.
On a very powerful computer, this engine is able to produce an almost photorealistic picture with various destructions of objects, buildings, physically right behavior smoke, dust, other small particles and a large draw distance, up to four kilometers - the maximum playing space Frostbite Engine. Many (if not all) of you may have already seen this trailer.Battlefield 3 with a demonstration of the capabilities of the engine, but still I could not resist and inserted it here:
In general, the engine was created as an alternative Refractor Engine- responsible for high-profile PC shooters such as: Battlefield 1942
,
Battlefield 2
,
Battlefield Heroes
and Bbattlefield Play4Free
.
It's no secret to anyone that The run based on the second version of the engine Frostbite. But three things can be said:
Frostbite Engine 1.0 supports in OS Windows DirectX 9, 10 and 10.1. The shooter itself is based on it DICE entitled Battlefield: Bad Company
, which was released exclusively on consoles in the summer of 2008. Almost a year later, another console multiplayer shooter was created on the same version of the engine. Battlefield 1943
.
Frostbite Engine 1.5 differs from 1.0
support ATI Eyefinity, DirectX 11 and 3D modes (NVidia 3D-Vision, PC only). This version Frostbite is the foundation sequel Battlefield: Bad Company
and multiplayer part of the game Medal Of Honor 2010.
Frostbite Engine 2.0- the latest version of the engine from EA Digital Illusions
. Currently 2.0 is the "heart" Battlefield 3, according to rumors - Mirror's Edge 3. Well, of course Need for Speed:
The Run .
EA Black Box
Initially "Black Box Games"
is a company in Vancouver, founded in 1983 by people from Radical Entertainment(this one belongs to the companyActivision) for the purpose of developing video games. Created as an independent private studio.
In the early years black box created games only under licenses from other copyright holders such as: Sega , Midway and Electronic Arts.In 2002, the latter acquired the studio and renamed it "EA Black Box", and then included in the development team EA Canada. Already in 2005 after three years as part of EA the studio became independent. Throughout the existence of the company "Electronics" black box managed to visit British Columbia, Vancouver and Canada, where it is located to this day.
EA Black Box created several console versions of games NHL , Skate, one NASCAR 2001
for prefix dreamcast, and 8 parts need for speed, where black box
initially showed themselves only from the best side. But over the years, the series slipped down, and although the release was more or less positively received by critics, it turned out to be a failure from a commercial point of view. Well, when most of the critics came out, magazines and gamers just brought down on "Electronics" negative feedback and reviews. After several unsuccessful series projects NFS, in December 2008 the studio EA Black Box was on the verge of closing, but as a result, a third of the staff (more than 100 people) was fired, and the remaining developers continued to work on games Skate and of course Need for Speed. The Run already the ninth racing arcade from the creators, and the eighteenth part in the series (if we take into account the simulator, which, although it lost its registration Need for Speed, its closest reference point is precisely NFS) .
Soundtrack
In addition to licensed music, The run there is also an in-game ( score), written by an American composer By Brian Tyler known primarily from works such as Fast and Furious 3 - 5 parts, Rambo IV, Konstantin,Call Of Duty:Modern Warfare 3 and others.
Licensed soundtrack
:
1. Black Keys - Lonely Boy
2. Black Lips - The Lie
3. Black Pistol Fire - Trigger On My Fire
4. Brian Jonestown Massacre - The Way It Was
5. BRMC - Beat the Devil's Tattoo
6. Canned Heat - On the Road Again
7. Dan Auerbach - Heartbroken, In Disrepair
8. Dead Weather - Treat me Like Your Mother
9. Donovan - Riki Tiki Tavi
10. Endless Boogie - Empty Eye
11. Gary Clark Jr. - Don't Owe You A Thing
12. Girls Against Boys - Bulletproof Cupid
13. Handsome Furs - Damage
14. London Souls - the Sound
15. Lykke Li - Get Some
16. Mastodon - Curl Of The Burl
17. Middle Class Rut - Alive or Dead
18. Ministry - N.W.O.
19. MonstrO - Solar
20. Red Fang - Prehistoric Dog
21. Ritmo Machine - La Calle
22. Rival Sons - Save Me
23. Reverend horton Heat - Big Red Rocket of Love
24. The Black Angels - Better off Alone
25. Unkle Feat. Nick Cave
Official soundtrack(score) :
1. Need For Speed: The Run
2 Apex
3.Rapid Formation
4. Front end
5. The Limit
6. Insane Face
7. Sicker Than You
8.Crusher
9. Overunder
10 Front End American
11. Palms Of Sweat
12. Knife Edge
13. Into The Warehouse
14. That Is Impossible
15. Rival
16 Fail
17. Scrappy Rubber
18. Gas Station Dust
19. Choker
20. Win
21. Crossover
22.Think Thrice
23. Tear Down
24. Blurred
25. The Meet
26. The Journey Continues
Pre-order and release of the game
On the cover of the edition limited edition flaunts new Lamborghini Aventador.
Bonuses when ordering Limited Edition:
- Five bonus races supporting the system Autolog .
- Lamborghini Aventador- perfect Lamborghini with 700 strong heart inside.
- Chevrolet Camaro ZL1- the most technologically advanced Camaro .
- Porsche 911 Carrera S- the most anticipated Porsche 2011 year and exclusive The run
.
- "Most Wanted"
- two additional cars - BMW M3 GTS and Mustang Boss 302and three competitions Most Wanted
.
- "Underground" - it includes three competitions in style underground and two nostalgic beasts - Nissan 370Z and Nissan Skyline GT-R(R34) .
- "Carbon"
- automobile Chevrolet Corvette Z06, three exclusive races in style Carbon, upon completion of which - access to Darius' Audi R8. Just on
) .
Problems with gamepad
If the game does not recognize your Xbox 360 controller or other gamepad, then you should remove all USB devices and try inserting one by one.
If it still doesn't work, then remove the controller drivers, disable it, and re-insert it into USB. Windows activates the driver installation.Problems connecting the steering wheel to the game
You need to use DirectX compatible controllers and configure accordingly, both in the drivers and in the game.Can't connect to Autolog .
If you are having trouble logging into Autolog or participating in multiplayer races, open the following ports:
TCP: 80 , 443 , 9988 , 10011 , 10021 , 10031 , 10051 , 10061 , 10071 10321 , 10331 , 10341 , 10351 , 10361 , 42127 .Voice chat not working
Make sure the headset is properly configured and check if ports are open: TCP: 80 , 443 , 9988 , 10011 , 10021 , 10031 , 10051 , 10061 , 10071 10321 , 10331 , 10341 , 10351 , 10362 , .4212Can't enter multiplayer race
Install the latest patch.Autolog Servers Autolog disabled - offline.
Check the NFS blog for the status of the servers.Game slows down .
1.Start the game;
2. Collapse it (Alt + Tab) ;
3.Start the task manager;
4.In tab "Processes" find image Need For Speed Run.exe and click on it with the right mouse button;
5.Priority->High, in the dialog box, select "Change Priority".
I also recommend checking the operation of the firewall and antivirus - whether they are blocking data transfer. Disable both and restart the game. If nothing has changed, turn off all other programs and try to enter the game again.Small FAQ
Question: Is the game really going to run on XP?
Answer: Yes, the game really won't run on Windows XP because it doesn't officially support either DirectX 10 or DirectX 11, but various ways running games from DX10 to XP is nothing more than a rumor.Question: How to adjust steering sensitivity? The car barely turns.
Answer: So far, no way. Perhaps this will be fixed with a future patch or update.Question: I can not find in the game how to add friends by name.
Answer: Add friends to The Run need through Origin.Question: When you start the game, nothing happens, that is, nothing at all - just a black screen and that's it.
Answer: Maybe installing will help. NET Framework 4 .
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