Game batman arkham origins cold heart. Passage of game Batman: Arkham Origins - Cold, Cold Heart. My Alibi nightclub and cryodreel details
The game is set several years before the infamous riot. Batman is just beginning his career as a secret crime fighter, he is young and inexperienced, and he has yet to become one. Dark Knight we know...Batman: Arkham Origins - Cold, Cold Heart is the second expansion for Batman: Arkham Origins. This time, Batman will have to fight Mr. Freeze, who wants to freeze the whole of Gotham City, and turn the "bat" itself into an ice statue.
cooling
The GothCorp opening ceremony was slowly going on, Mr. Boyle was giving a congratulatory speech, when suddenly the building was invaded by a gang led by Mr. Freeze, who demands that they bring Ferris Boyle. Batman contacts Alfred to find out where Ferris is, but he doesn't answer. Unable to open the door, one of the criminals hit us with the butt of a weapon. Bruce turns his head to the left, Alfred needs help too.
We press Counterstrike, the enemy was eliminated. Three more ran up, we will also neutralize them. We go to the door, which is on the left. We meet Vicki Vale, she asks us about what happened in the ballroom, but our hero is cold-blooded, he did not give an answer. Turns out Ferris didn't show up for the interview, Wayne told Vicki that Alfred would look after her.
We move straight, we find ourselves in the library. Here we begin to act in stealth mode. The first thug approached the far opposite exhibit, we cut it down. We sneak quietly, we see two more, we use a double decisive blow. It's too early to leave the library and run, because another one has entered. We are waiting for him to go up the stairs. Quietly, not lagging behind, we pursue him, the enemy is cut down.
We go into the wine cellar, use stealth mode. Below are five opponents. We eliminate them. Open the door, interact with the statue. A secret door has opened, we go there, we get into a secret tunnel. We jump with a running start, move along the ledges on the right side. we get up and move on. We return to our cave, run to the right, then up and up the stairs again, we find the costume storage room. Wayne has doubts about the readiness of the EU Suit, so he chooses the normal one.
We head towards the training base, use the elevator. The door is closed, you need electricity, we approach the generator, we charge it. We run forward, we can’t reach the cave with our feet, so we fly, if we don’t have time to fly, we press F. We return to the wine cellar, it is on fire. Left ventilation, go to it. One criminal stands with his back to us, we use a decisive blow. Now that we have shock gloves, the enemy can be destroyed much faster. Having understood, we rise to the second floor. There is no way to get to the library in the usual way, we use the ventilation located on the right side. We use the batclaw, then we go up the stairs. Bandits have taken Vicki Vale and Alfred hostage. Covertly eliminate enemies.
Batman: Arkham Origins - Cold, Cold Heart is a separate adventure game that retells already known history appearance of Mister Freeze. This is both good and bad at the same time, because although of all the crime stories about Batman, this is the one that causes the most sympathy, there is absolutely no new plot twist in the version of this game. The game almost repeats the episode " Icy heart in the Batman: The Animated Series, so if you've already seen it (and you should), don't expect anything new.
It all starts in a remote Wayne Manor, and then abruptly shifts to the Penguin Club. But most of those two hours will be spent in a typical blue-gray cryogenic research lab. There you will have both a couple of meetings with predators, one of which is quite difficult, and ordinary fights with various enemies. (Fortunately, there are almost no big brutal battles). My favorite thing about Cold, Cold Heart is the new ice beam kill enemies. If you don't do anything, they will wall you up in the ice, but their attacks can be used to your advantage - you just need to right moment dodge and force other ice assassins to take the hit.
Batman's new huge thermal suit looks very cool, in which he can repel any attacks. Unfortunately, the principle of operation of Impact Gauntlets (now Thermal Gauntlets) has not changed. They basically take away the point of combat, allowing you to simply punch everyone in the face regardless of your enemy's weapon. I personally did not want to use them.
Oddly enough, having gotten rid of the sticky Grenades, the creators of the game do not replace them with Cryo Grenades. In general, because of this, you have one weapon less
The main fight with Mr. Freeze is mostly a reenactment of what happened in Arkham City, but a little more difficult. This is a good fight, in which there is nothing new and unpredictable, except, perhaps, the ability to throw ice blocks at him. After that, a small number of new tasks appear, like frozen townspeople who need to be warmed up, etc. Unfortunately, there is no opportunity to visit the northern part of the Gotham map again. But at least you won't have to cross that stupid bridge again.
More Batman games are always good, and Ice Beams is undeniably interesting, but personally, I'm disappointed that Cold, Cold Heart doesn't add anything new to the Mr. Freeze story or the main brawl. That's all friends, do not forget to go to our portal, bye bye everyone!
Begin Cold, Cold Heart walkthrough to the game Batman: Arkham Origins from watching the introductory video, after which Bruce Wayne will receive a butt in the forehead. This is followed by a short cut-scene during which you need to have time to press RMB to make a counterattack. If you do not have time to do anything terrible, hang the lyuli on the criminals who beat the butler Alfred. Further, having received the task to deal with the Penguin bandits, we go to Batman's cave for a suit. After following Alfred to the end of the corridor, we get into a room with Vicki Vale and a few more people. After talking with Vicki and Alfred, we go to the next door, after passing through which we will get into the library.
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There will be four armed opponents in the library, so trying not to attract attention we neutralize one after the other from the back, although you can take a chance and attack them openly. One way or another, having dealt with the enemies, we pass to the next door leading to the corridor along which we get to the wine cellar. Having dealt with the bandits in the room, we pass through the gate into the next room, there will be a statue of a pot-bellied man with a barrel near the wall, with its help you can open a secret door. Then, having gone down the stairs, we run along the secret tunnel, jumping over the destroyed bridge, climbing over its remains.
As a result, having reached the lift, we press the button and go down to Batman's cave, where we pick up the suit. Having dressed up, we go in search of Ferris Boyle, we return to the mansion in the same way that we came to the cave with one difference, in order to open one of the doors in the secret tunnel, you will need to charge the generator standing next to it. To open the door to the wine cellar, press LMB several times, and to get into the next room, where the bandits hang out again, you have to crawl under the burning gate. Having cleared the cellar room, we return to the library, although the burning door will have to be bypassed through the ventilation on the right. In the library we will find bandits who have taken hostages, among which will be Alfred.
We neutralize the opponents one by one, since this time the suit and all the gadgets except for the glue grenades are with you. In the end, one of the bandits will grab Alfred and will hide behind him like a human shield, our task is to sneak up on him from behind and neutralize the enemy (much like in the main passage of Batman: Arkham Origins - Especially Dangerous: Deadshot). Having neutralized all the enemies, we remove the coat of arms of Wen from the exit from the library, which blocked the exit for us (to remove the coat of arms, we also press the LMB several times). Then, after talking with Alfred again, we pass through the door to the next room, namely the corridor in which you will find Ferris Boyle. After neutralizing the bandits who caught him, we watch a short video with the appearance of Mr. Freeze.
To break the ice, press the spacebar several times, and immediately after that we neutralize the oncoming opponents. Then we run along the corridor after Freeze, the frozen door will need to be bypassed by climbing onto the balcony on the left. Having reached the dance hall, you will need to deal with the bandits inside, first of all, it is better to neutralize two opponents with cryo weapons, after which it will be easier to deal with the rest (if you are frozen, we break the ice by pressing the spacebar and then quickly jump to the side so that Batman is not hit by a grenade). At the end of the fight, we interrogate the last survivor by pressing RMB.
Interrogate the Penguin Dealer
We set off at the indicated coordinates to Diamond County, and upon arrival at the place we begin to clean up the area below from the criminals. We act carefully since all the enemies are armed, we try to neutralize them one by one, or with the help of a controlled claw, you can pull the cylinders standing in the corners of the site to a group of opponents, after the explosion of the cylinder, those around them will freeze for a while. As a result, having neutralized all the bandits, you will need to turn on the evidence scanner (X button) and inspect the territory with it. The necessary evidence can be found on the body of a frozen police officer. While holding the spacebar, we scan the evidence marked with red triangles (there will be three in total), the last evidence will be a leak from the cryogun used by the criminal, following the traces of the leak, we should move on. And by the way, you can release frozen people with the help of thermal gloves that are equipped with an EU suit, which you will receive a little later. Moving along the chemical trail, which is visible in the evidence scanner mode, we will eventually get to the arms dealer. Before interrogating him, he will have to deal with the criminals standing nearby, primarily with the one armed with cryogenic weapons. Having won and interrogating the dealer, we go to the entrance to GotCorp.
Sign in to GotCorp
Arriving at the entrance to GotCorp, the first thing we do is deal with the bandits standing near it, especially with the one with the cryogun. Then, with the help of an encryption sequencer, we crack the code panel at the entrance to the building, the phrase “polar cold” is necessary for hacking. Once inside, we save the guard on the balcony on the right from the bandits, after which from a conversation with him we go to the organic laboratory where the bandits took the head of security. Going forward, we will come across in the corridor several criminals who have frozen the entrance to the laboratory, neutralizing them, we climb into the ventilation on the right side. Having got out of the ventilation and having killed a few more opponents, we pass along the corridor to the entrance to the laboratory. In the laboratory room, you will need to neutralize the criminals, first of all, two snipers in the far part of the room and an enemy with a jammer who will walk next to the snipers. As a result, having cleared the room, we talk with another guard, from whom we will receive codes for access to the fuel research department.
Returning to the exit from the building, we deal with the next portion of the villains, both with and without weapons, after which, going up to the balcony, where the guard was first saved, we break open another door with an encryption sequencer, the code word is “philant ropia”. Having thus entered the material preparation zone, we pass along the corridor, neutralizing several criminals along the way. Once in a room similar to a locker room, open the hatch in the floor and go down, where you will need to slip into a small gap without falling under a chilled stream that beats at a certain interval. Hanging on the pipes, we climb along them, trying not to fall under the jets of cooled gas. Having moved to the other side, we climb up, where with the help of shock gloves we power the electric drive that opens the door to the mine, and after going inside we jump down. Next, with the Batclaw, we break the ventilation grate through which we get out of the mine. Once in the corridor, we pass along it to the door behind which there will be a fuel laboratory.
After watching a short video, we go into the room on the left, where we jump down through the hatch in the floor, falling on two snipers, again we watch the video after which we talk with the frozen Penguin. After the conversation, we need to go to the Mi Alibi club for a cryogenic drill. To get out of the GotCorp building, we go to the door on the left and further along the corridor to the room filled with cryo-steam, in order not to get into steam and freeze, we use a controlled claw to pull the cable through which we can safely pass this room. Further, having neutralized several bandits, we charge another electric drive that will stop the fan under the ceiling, and we need to get there. Once in the mine, we go upstairs and go along the corridor to the door to another laboratory, where we save another guard from the bandits, after which Batman himself will get out into the street.
My Alibi nightclub and cryodreel parts
Now we go to the Coventry area to the My Alibi club to which Alfred will throw off the EU suit. Arriving at the place, the first thing we do is clean up the area at the entrance from the bandits, after which we pick up the suit from the container dropped onto the roof over the club. The entrance to the My Alibi club is blocked by an ice wall that can now be broken using thermal gloves on a new suit. Having penetrated the club, we go down the stairs and go along the corridor to the open balcony from which we go down to the platform with the bandits. Before going down, you can use a thermal batarang to bring down a block of ice from the ceiling onto the heads of the bandits (before throwing the batarang, you need to charge it while holding the RMB). After you clear the room from the bandits, you can free a couple of frozen policemen from the ice by approaching them and holding the space bar (this way you will start the additional task “Victims in the Ice”).
To go further, you will need to use a thermal batarang to break the ice on the code panel, which will then need to be cracked, the code word is “caution”. In the room outside the door we will meet our old friend Chatterbox, after interrogating whom we will find out that the cryodrill is disassembled into three parts and they are not in the club. Then, after leaving the premises of the My Alibi club, we go to the indicated coordinates to collect the parts of the cryodreel, there will be two in total, one in Coventry and one in the Diamond district, each of the parts will be guarded so that before picking them up you will have to deal with the guards. The part in Daimon County will be in a room behind a closed gate, to open it, break the panel with a batarang and then slide through the opened gate inside. Having obtained both parts of the cryodreel, we return to GotCorp.
Return to GotCorp
Returning to GotCorp, the first thing we do is clear the lobby from the bandits, freeing the frozen guards in one. From the foyer, breaking one of the two ice walls, we pass to the entrance to the laboratory. Once in the corridor, you will need to go around the frozen ventilation door again, but this time, instead of the grate, breaking the ice at the entrance to the ventilation. Having reached the laboratory, the first thing you need to do is to clear the room from the cryopara, for this, going downstairs, turn off the two switches (you can find them by cables in the detective vision mode, and turn them off with the help of a thermal betarang). Having reached the switches, we crack the panel ventilation system having previously knocked the ice off it with the same betarang, the code word is “cryogenetics”. After breaking into the ventilation system, bandits will run into the laboratory room with whom we will need to deal with.
Having cleaned the laboratory, we pass into the corridor from which the bandits ran, along it we will get to the security room. Further, through the ventilation we will go down to the next corridor, where we again neutralize the bandits. Going forward again, you will need to clear the room from the cryo-steam, for this we beat off the ice from three panels with a thermal betarang, after which the steam will disappear and the door in front will be unlocked. Having thus entered the weapons testing laboratory, we scan the body of a dead guard, after which we watch the reconstruction of events. Next, breaking the wall of ice, we follow the traces of the chemical into the laboratory, to open the door we break the frozen switches with a thermal betarang. After going to the end of the trail, we scan the evidence again: spots on the floor, spots on the laboratory window, details of prototypes on the table, an exploded tank, a frozen guard. Next, we recreate the crime scene by scrolling forward and backward with the help of LMB and RMB (a bit like working with memories when Walkthrough Remember Me).
Having recreated the crime scene, we will find a gun, which we also scan by finding Ferris Boyle's prints on it, after which we will need to scan a scratch on the floor, and then a computer panel. As a result, after reviewing the entire sequence of events, we pick up a container with a cryocooler that Batman will need for the cryodrill. And so, having revealed the crime, we go to the fuel laboratory, which the first thing to do will need to be cleared of the Penguin's people. Having cleared the room from the bandits, we approach the ice wall next to the Penguin and by pressing the “Space” we use the cryodreel, after which we press LMB to break the ice. Having thus made a hole in the ice wall, we pass through it to the doors leading to the regime zone. Having run along the corridor and climbing up the stairs, we climb into the ventilation leading to the center of cryogenic tests.
Defeat Mr. Freeze
First of all, we will need to find three cryogenerator control panels and turn them off. Finding the panels is easiest with detective vision, it will take time to turn off each panel (by holding the spacebar), so choose a panel next to which there are no Freeze's people, and he himself must look the other way so as not to interrupt the process. Then, freed from the ice, we attack Freeze and his people if they still remain, it is better not to make direct contact with Freeze, we attack him by knocking ice blocks from the ceiling with a betarang or decisive blows from behind ice walls or from ventilation shafts. As a result, when Mr. Freeze is on the platform in the center of the room, our task is to get close to him from below and attack him with another decisive blow. Further, after watching a short video, you need to get rid of the ice (by pressing LMB) and save Mr. Freeze from Ferris Boyle by delivering another decisive blow (RMB) with the words “sit down, humanist”.
Anarky supporters protests
This additional mission can be completed at any time, both at the beginning and at the end of the main passage. First of all, we go to the indicated coordinates in the Coventry area, our task is to stop the protests of Anarky's supporters, that is, to neutralize all people at the indicated points. There will be three places in Coventry with Anarky supporters, in the first two just defuse all the enemies, but in the third place there is a bomb, so we will need to kill all the enemies before the timer runs out, (to defuse the bomb, go to it and press the spacebar ). Having finished in Coventry, we go to new coordinates in Diamond County, where we will find the machine broadcasting Anarky's speech, we need to crack the code panel, the code word is "revolution". After a successful hack, we will have 1 minute 40 seconds to find and defuse the second bomb, it is located on the roof of the building with the inscription Soder Cola, you can also navigate by tracking the interference signal on the right side of the screen, where the distance to the target will be indicated.
If you are having problems with passing game batman arkham origins cold cold heart, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. batman arkham origins cold cold heart. In the most difficult places, we add pictures that can help you. Walkthrough batman arkham origins cold cold heart read on our website.
Watch the opening cutscene, where your mansion will be attacked. The perpetrator of the attack is Mr. Freeze. You will play as Bruce without a suit, so move around your mansion very quietly and discreetly. Beat two bandits, then go to the wine cellar. Clear it of a dozen bad guys, then go to the bar. Activate the lever. Now go to the elevator, go down on it. Go to your cave, put on your suit. Next, you will have to show your acrobatic skills, go back to the central hall. Walk through the rooms of the mansion and beat the bad guys. Clear your house, watch the cutscene, in which Mr. Freeze will leave the Wayne house.
Travel to South Gotham. You need to find Mr. Freeze's location. First you need to find the villain's friends in order to reach the leader of the gang through them. Open the map, take any additional task that deals with the illegal sale of weapons. Get to the showdown site, defeat the bad guys, but try to beat everyone quietly, because the bandits will have to be interrogated about Mr. Freeze. After interrogations, you will find out that he is hiding in one of the factories along with the Penguin. Get access codes from the bandits, with which you can enter a well-protected building unnoticed. Fly to the point on the map, go into the building and talk to the guard. He will ask you to help him. We need to free the guards who are being held hostage. Go to the main hall, beat the villains, free the guards. Get new information about Mr Freeze. Go to the next floor of the building, with the help of acrobatics, bypass a difficult area. Watch the video, in it you will see the conflict between Mr. Freeze and the Penguin.
Intervene in their dialogue, everything will end with Mr. Freeze running away and freezing the Penguin along with the guards. Talk to the villain, he will tell you that there is a weapon in Gotham that will help you deal with Freeze and ice. Leave the building, go to the rally point so that Alfred can throw off a special suit against the cold. Now you can melt the ice. Also, your Battrang will punch through pieces of ice. Get to right house, get dressed. Next, you will have to visit 4 points on the map, which are scattered throughout the city. Inspect all the roof houses and other parts of the city, beat the bad guys on them. Free the hostages who will be frozen, and then get your hands on the pieces of weapons. After that, you will need one more part, you can get it in Mr. Freeze's laboratory.
Get to the desired building, go into the house. Beat the bandits, break the ice. Climb through the ventilation, exit into a large room. Turn off the cold air supply to the room using the flying batrang. Continue on to Freeze's research room. Beat everyone in it, get the last item you need. Assemble a cool cannon that will help you in the battle against the villain. In the video, he plans to punish Boyle for the atrocities that damaged his wife's health. Freeze will leave the location and call his guards. First you need to disable four ice reactors to prevent Mr. Freeze from destroying the city. Beware of the bandits, because they will only play for time until the bomb explodes. Also, sometimes the main boss will shoot you with his gun, so try not to be in an open area, otherwise you will die. As soon as you destroy three generators, or rather turn them off, you will have a fight with Mr. Freeze himself.
The battle with him will be difficult, because he constantly uses a cannon and is very large on his own, so fighting him face to face will not end well. You need to move through the ventilation, approach Victor from behind, and then try to turn off his suit. Make a few successful attempts, and then watch the video. In it, Boyle will freeze Batman, try to kill Nora and start beating Freeze, you will have to free yourself from the ice. Attack Boyle, save Victor with the capsule. The villain's wife will fall into a coma again, watch the final video of the add-on.
What do we need snowGet a suit for extreme conditions(EU Suit)
Bay to holes
Assemble the cryonuclear tunneler - cryodrill
The ice has broken
Free the civilians from the cryold
In total, there are 20 unfortunate people in the game who can only be released after obtaining a suit for extreme conditions (ES suit).
- 3 people - My Alibi night club
- 5 people - Diamond County
- 5 people - Coventry
- 7 people - in the building of GotCorp corporation
Video for easy searching.
Other achievements
Master Wayne
Play as Bruce Wayne without taking damage
At the very beginning of the game, we are given the opportunity to play for Bruce, you just need to press the counterattack in time if you did not have time to press the right mouse button and received damage hit the wall just load the last checkpoint and try not to fail. If you did everything right, then when you get the costume, the achievement will pop up on your screen)
Snowball fight
Freeze 3 enemies with one attack
The easiest way to get this achievement is to simply dodge enemy attacks with the cryogun at the exit of Wayne Manor.
The revolution won't pass
Neutralize the Anarky Bandits in Gotham South
Everything is simple here, find the bandits (marked on the map), put everyone down and do what is required of you. Personally, I had a problem with the last task (it was necessary to find and defuse the bomb), I flew all the time on a signal to a building with a large blue bottle with the inscription "Soder Cola" but could not see the bomb, only then it dawned on me that the bomb was on the roof of this buildings, you can get there without diving.
Stalactite Tactician
Neutralize 2 enemies with a stalactite
In my opinion, the easiest achievement throughout the city and in all locations can be found stalactites, you can combo (so that the bandits are probably off)
pull two bandits with a controlled claw, then throw off the stalactite on them. If the bandits are disconnected, then the achievement is yours, but if you didn’t succeed, this is not a reason to despair, it will work out next time)
cold head
Perform 3 decisive moves from behind an ice wall
Can be done only after receiving the EU suit.In the GothCorp building (the wall is found only there ( The achievement cannot be completed after completing the main story.))
ATTENTION!
On many forums it is written that achievements such as: The ice has broken and The revolution won't pass, cannot be obtained after completing the main story (they write that you need to complete everything before entering the GotCorp building in a thermal suit).
These are just words from the forums that I Can't confirm or deny, as he did everything as it appeared and opportunities. Just try to get it done as early as possible (I'm talking about frozen civilians, protesters, etc.)