Problem solving. Review of the game Grotesque Tactics II: Dungeons & Donuts Grotesque tactics 2 dungeons donuts open the door
15
but I
2011
Grotesque Tactics 2: Dungeons & Donuts (2011)
Release year: 2011
Genre: Strategy (Tactical) / RPG / 3D
Developer: Silent Dreams
Publisher: Headup Games
Developer site: http://www.silentdreams.de/
Interface language: English german
Platform: RS
System requirements:
- OS: Windows XP / Vista / Windows 7
- Processor: 2.0 GHz
- Memory: 1 GB
- Video: Direct X 9.0c graphics card compatible with shader model 2.0 (nVidia GeForce 5/FX/ATI Radeon 9500 Series/ATI X700)
- HDD: 1.6 GB free space
- DirectX 9.0c
Description:
The story of Grotesque Tactics 2: Dungeons & Donuts begins with the citizens of the Kingdom of Glory celebrating the victory over the Dark Church in the catacombs of former enemies. Their fun is interrupted by a sudden fog that has destroyed many people. The survivors close themselves in the depths of the catacombs. After a while, their food supplies are depleted, and people begin to prepare for the approaching death. Glory knights, mercenaries and high elves unite in guilds to survive and escape from the damp catacombs. But, unfortunately, they are so busy with their dislike for each other that they awaken dark forces.
Grotesque Tactics 2: Dungeons & Donuts is a fun and highly original RPG that has own ideas and a look at what a truly engaging RPG should be. The main feature of this project is the combination of two popular genres - RPG and tactical turn-based strategy. The player moves the characters around the cells for a certain number of moves and fights with opponents.
Add. Information: Mount, install and play.
15
May
2013
Anomaly 2 (2013)
Anomaly 2 continues the story of the alien invasion started in Anomaly: Warzone Earth. Alien machines settled on Earth so firmly that the continued existence of people was under big question. Uniting in convoys, the remnants of the human race, suffering from a lack of food and ammunition, will have to surf the expanses of sleep...
Release year: 2013
Genre: Action / 3D / RTS / Tower Defense
Developer: 11 bit studios S.A.
Publisher: 11 bit studios S.A.
Developer website: http://www.11bitstudios.com/
Interface language: English
Platform: PC Windows XP SP3 (32 bit) / Vista Windows 7
Processor: Intel® Core™2 Duo 2.4, AMD Athlon™ X2 2.8 Ghz
19
june
2012
Spellforce 2: Faith in Destiny (2012)
In times of war and chaos, you will take on the role of a young man who must free the world of Eo from a new, yet unknown evil. Together with various heroes and even the dragon himself as a companion, you must give up all your efforts to find out information about this mysterious new enemy, thereby discovering your own destiny and...
Release year: 2012
Genre: Add-on (Standalone) / Strategy (Real-time) / RPG (Rogue/Action) / 3D / 3rd Person
Developer: Trine Entertainment
Publisher: Nordic Game
Developer site: http://www.trinegames.com
Interface language: English
Platform: PC ▪
Operating system: Windows XP SP3 or later ▪
05
May
2007
Reflexive game 2 hours (2006)
Let me introduce you to the second selection of small games I created, which included logical games and multiple platforms. Being quite famous, they have a good reputation. I hope these modest investments of mine will bring you many pleasant moments.
Release year: 2006
Genre: Puzzle, Puzzle developer: Reflexive
Publication type: license
Medicine: Present
Platform: Windows XP - I don't know for 98
14
aug
2010
Governor of Poker 2 Premium Edition (2010)
Full version very high quality and beautiful Texas Hold-Em Poker, with strong opponents and many features.
Release year: 2010
Genre: Simulator
Developer: I Sioux Game Productions
Publisher: Youda Games
Developer site: http://www.isioux-game.com/
Interface language: English, Deutsch, Italiano, Español, Francais
Platform: PC CPU: Pentium 3, 1200 MHz RAM: 512MB Disk space: 90MB Graphics Card: 16 MB 3D video card DirectX version: 8 or later
27
May
2012
Burger Bustle 2: Ellie's Organics (2012)
Help Ellie develop her own catering business! Tired of poor customer service at her boss, Mr. Gristleman's, a place that serves unhealthy food just to make money, Ellie decided to open her own chain of organic restaurants around the world. Now she has to take care of tasty and healthy food for the visitors...
Release year: 2012
Genre: Arcade, diner dash, time management
Developer: Sulus Games
Publisher: Big Fish Games
Developer site: http://www.sulusgames.ru/
Interface language: English
Platform: PC OS: Windows XP/Vista/7 CPU: 600MHz or faster Processor RAM: 128 MB DirectX: 9.0 or higher HDD: ~300 MB
04
june
2008
31 flash games and 2 .swf cartoons (2008)
2 funny flash cartoons about love in .swf format, 6 Yetisports games, 11 anime games, 14 games of different genres.
Release year: 2008
Genre: Games
Developer: Warner Brothers
Publisher: www.freeonlinegames.com
Publication type: license
Interface language: only English
Medication: Not required
Platform: PC Windows 98/ME/2000/XP and Vista
18
june
2009
Game Top game Collection (2008)
Interesting assembly interesting games GameTopa
Release year: 2008
Genre: Mixed
Developer: GameTop
Publisher: GameTop
Developer website: www.GameTop.com
Interface language: English
Platform: PC Windows XP/Vista, 32MB video card and sound card.
06
mar
2010
Indie games / Collection of games from independent developers (2010)
My collection of great Indie games. Enjoy... All games (except Eufloria_v2.00) do not require installation... We mount the image through any emulator (Virtual CD, Daemon Tools...). Run exe files in folders with games.
Release year: 2010
Genre: indie
Developers: Mattmakesgames, Arvi TEikari, Rudolf_Kremers_&_Alex_May, Reactor Products, etc...
Publisher: Piterskij
Interface language: English/Russian
Platform: PC
Recommended: - OS: Windows® 2000/XP/Vista; -
Processor: Pentium® 2.4GHz CPU or compatible, -
Memory: 1 GB RAM; - Video: 256 MB DirectX® 9.0c compliant 3D Video Card;
Minimum: - OS: Windows® 2000/XP/Vista; -
16
May
2010
Puzzle Chronicles (2010)
Puzzle Chronicles is an interesting combination of RPG and puzzle genres, a direct successor of the acclaimed Puzzle Quest. As before, all battles take place in mini-games, and the most diverse ones. There is also a variation of Tetris, when you need to collect pieces of the same color, whoever scores more points in a round, he strikes the opponent, come...
Release year: 2010
Genre: RPG, Three in a row, Logic, puzzle
Developer: KONAMI
Publisher: KONAMI
Developer site: http://www.konami.com/games/puzzle-chronicles/
Interface language: Russian
Platform: PC Windows XP/Vista DirectX 9c 1 GHz 512 MB RAM
31
oct
2010
Collection of Games "For the Whole Family" (2001)
Release year: 2001
Genre: Arcade, Logic
Developer: Media Research Group
Publisher: Media Service-2000
Developer site: http://www.mrg.org.uk/
Interface language: English + Russian
Platform: PC -Windows 95/98/NT/XP -Pentium 133 Processor -32MB of RAM -Video mode 800x600x16 bit colors
14
june
2009
900 games. Home computer (2009)
Before you is a wonderful entertaining publication, designed to brighten up the harsh working days and deliver moments of relaxation. * "Thinkers": puzzles, educational, puzzles, card, vocabulary * "Clickers": solitaire, balls, lines * "Runners": arkanoid, digger, snake, tetris, frogger, pinball, racing * "Shooters": bomberman , Adventures, ...
Release year: 2009
Genre: Collection of games
Developer: Nika Game
Publisher: KYIV.CD
Developer site: www.nikagame.com/ru/node/186
Interface language: Russian, English
Platform: PC OS: Windows XP/Vista CPU: 800 MHz RAM: 256 MB DirectX: 7.0 or higher
A large genre that includes both bad, good and simply masterpiece games, just like www.pozdravlenija.net congratulations on your birthday. And like any decent genre, RPG has its own clichés. And the game Grotesque Tactics 2 Dungeons and Donuts from Silent Dreams is designed to walk through these clichés with a sickly charge of humor. In more detail, Grotesque Tactics 2 is the sequel to Grotesque Tactics - Evil Heroes (suddenly, isn't it?), a party-based tactical RPG with turn-based combat. If you have already played the first part, then this is the same, but more, the jokes have become sharper in places, and the amount of nonsense going on around has increased.
Well, now for everyone else. The plot is as follows: in the last part of the game, you overwhelmed some evil and began to celebrate the victory right where this evil won. Invited a bunch of guests, that's all. But suddenly, out of nowhere, a strange fog appears and begins to wreak havoc. Everyone runs in horror to the lower levels of the dungeon, where they are simply walled up. Well, food problems begin, forcing the local population to unite in guilds in order to survive and find a way out. Well, now imagine: there is one guild, there is another, there is a third. What is not a reason to fight? Well, then everything depends on us.
You play as Drake - a depressed young man who was not even drafted into the army. Why not a hero to save the entire galaxy? True, they won’t give us galaxies - you’ll get by. Well, how to save all this business alone? No way, so you will have partners, to match you. What is one girl worth who wants to marry not only Drake, but the whole squad. Also, your partners will have their own relationship with each other, which will also have to be taken into account (otherwise they will fight among themselves in the middle of the battle). And now you are ready to tactfully start saving the entire dungeon. And here you will be disappointed. Overall, the gameplay is boring. You run, find the enemy - destroy, move on. Wet you adversaries, as mentioned earlier, in a step-by-step mode, which, as it were, involves tactics. But here the whole tactic is only to hide the thick armored ones who shoot far behind their backs and not turn their backs to the enemy. And you should not expect any tactical frills from the enemy. And now the question arises, how to play a game where the gameplay is boring?
So how do you play Call of Duty? Everything is successfully compensated by cool special effects. Well, here everything is compensated by humor. Humor, ruthlessly crushing all RPG clichés, and not only them. What is worth “Hey, yes, you are a goblin standing at the boxes. You're definitely a merchant." And yes, the story is pretty good. In addition, the passage and ending depend on which guild you will cooperate with, which makes it quite possible to go through the game again. It is also worth noting the diversity of the landscape, which is uncharacteristic for dungeons. There will be flowering fields and boring, sad caves. Of course, the graphics are not so hot, so lovers of beautiful pictures and tons of soap can easily pass by.
In general, the game came out very worthy. Of course, this is not a high-class project. This game is for amateurs. Someone will play for 20 minutes, and someone will spend many pleasant hours behind her.
Conclusion: Great humor, good plot, good character development.
In November 2011, the German studio Silent Dreams released the game "Grotesque Tactics 2: Dungeons and Donuts", from the title of which it is immediately clear that, firstly, this is a thoroughbred RPG, and secondly, a project with a fair amount of humor, since donuts are important no less dungeons. The game is sold on Steam, it costs only 200 rubles, and for a minimal surcharge, the kit includes the first part of the 2010 release. The demo video is more than decent for this price level, so after carefully reviewing the competitors, I return to this particular game and buy it.
The game takes place immediately after the events of the first part. Having defeated the enemy, the heroes arrange a feast for the whole world right in the dungeon, where the last battles have just died down. Suddenly, a wave of fog covers the guests and participants of the banquet. People and non-humans (for example, elves) disappear into the darkness, or die instantly. Only the most nimble and lucky manage to hide in the lower levels of the dungeon - the way up is cut off by a mysterious fog. Main character games (Drake) is one of those lucky ones. Together with fellow comrades-in-arms from the first part, he quickly goes through training game mechanics(interface, battles, dialogues) and finds himself in front of three doors - easy, normal and elevated levels difficulties. To the left - a harmless lawn, straight ahead - skeletons hid, to the right - a giant lives. Which door you enter, this level of difficulty in the game is activated. However, you can change it along the way at any time.
The very first task (I chose the crypt with skeletons) perfectly demonstrates the features of the game as a whole. Drake enters the crypt in the company of two virgin mercenaries (the guild is so specific). However, the ladies do not even think about helping the hero deal with the dead, since Drake is not a member of the guild. Through long and rather cheerful negotiations, you can find out what can help attract girls to a joint attack on the undead, find this something, hand it to the ladies and go into battle together. Or you can ignore all these conversations and solve the problem yourself. It will be more difficult, but all the trophies and experience in battle will go to your loved one. Specifically, in this quest, the correct answer in the dialogues is always available and you can simply limit yourself to sorting out phrases, however, in other similar tasks, there will be situations when an incorrect answer instantly backfires on failure (a save should always be at hand).
The introductory part ends here. Outside the hero's door, villains are waiting for him, who immediately try to kill him. After a while, Drake finds himself recovering in the company of a lovely female angel, who brings him up to date - he offers to create his own guild and try to find a way out of the dungeon. True, Drake suffers from memory loss, which is common for all heroes, so with all the characters who took part in the first part of the game, you will have to rebuild relationships.
Returning to the question of donuts, it should be noted that the local sense of humor is quite decent and does not cause much heartburn. Yes, there is a female zombie in the party (immune to poisons as undead) with a long battle scythe and her name is Sweet Violence. Yes, some NPCs refer to Drake as "my honey". So what? Many serious projects look much more mediocre in terms of dialogues and plot. In some places, it's even a shame that such a project was completed without huge budgets by one small studio, and therefore the overall quality of performance is a little lame. This game would be in a more expensive wrapper - there would be no price for it. As for the notorious donuts, this is just a whim of the local princess. Without sweet donuts, she does not want to listen to the questions of the hero, so it's time to go in search of a recipe for this culinary dish, solving more grandiose tasks along the way. Generally in gaming world it is very problematic to get food (where does it come from in the dungeon), so get ready that a lot will be tied to recipes. Even to create a guild, they will take not only 500 coins from you, but also a scarce fried chicken.
Technically, the game is made without any special claims. The 3D engine can rotate and scale the camera. The level of detail of objects and animation is small, but quite sufficient for a game for 200 rubles. At high resolution, the interface gives a headache. Too small buttons make you use the keyboard - it's easier to press ESC than to hit the exit cross. In general, the interface is very outdated and some kind of brake - you really want to replace it.
Map movements occur in real time. When opponents appear or when dialogues are activated, the game switches to strategic mode. Battles are in the classic turn-based version. The field is divided into cells, the characters alternately execute the orders of the player and artificial intelligence. It looks absolutely charming that the heroes step aside, yielding the line of fire to archers and magicians. That is, if one of the heroes shoots from a bow from a distant line and a friendly character stands in his way, then the latter will gallantly step aside, wait for the shot and return to his place. Very reasonable. In addition, the heroes often miss (there are no perfect soldiers), and this moment is also successfully beaten - you can see how the characters fall or look around in confusion, having lost the enemy from sight.
You will have to maneuver a lot in the game, because a strike from behind is actually more useful than a frontal attack. It is enough to go 3-4 cells and hit from the back to get the maximum effect from the attack. If you stupidly stand on one cell, then the same damage will take 2-3 moves. On the other hand, such maneuvers willy-nilly force the player to put their heroes with their backs to the enemy, since after the blow it is no longer possible to turn around. So in battle, you need to take into account both how to competently strike from the rear, and how not to expose yourself to a blow from behind.
The party of heroes consists of a maximum of 6 characters. The player manages each of them in full - changes uniforms, gives medicines, memorizes specific talents. At the same time, obeying a plot trigger or arguing with a fellow traveler (for example, an angel and a zombie can be in the group at the same time), the hero can easily leave the party, which, of course, is a shame (a lot has been invested in him). In addition to heroes, ordinary mercenaries or other friendly characters sometimes act on the side of the player. Their parameters and inventory cannot be managed. So to speak, friends for one fight.
As you probably already understood, it is impossible to create a hero at the start of the game. Drake is initially endowed with character and parameters. He fights exclusively with a rapier, and there is no way to hand him two-handed swords or a bow. At the mercy of the player given talents. Upon gaining the next level of experience, the player is awarded 1 point for distribution by talent. There are 4 level 1 talents (5 levels each), 4 level 2 talents (3 levels each), 2 level 3 talents (2 levels each). To get to level 2, you need to learn all 5 stages of at least one of the level 1 talents, and the talent tree is divided in half - by studying the talents on the left, you will not be able to select more advanced talents on the right without first spending money on cheap talents on the right. Talents themselves give all sorts of bonuses. For example, an increase in the character's health, an extended defeat by one of the special attacks, or the chance to paralyze the enemy, etc. The more the talent is studied, the higher the effectiveness of the bonus (probability to work, the amount of damage dealt, etc.). Also, with a set of levels and the acquisition of talents, special attacks are activated - unique to each hero. So, Drake soon gets the opportunity to stab with a rapier not one, but two opponents at once, standing in a line. And then, on the contrary, a powerful triple blow against one unfortunate opponent.
The abundance of quests will not let you get bored for a minute. There really is always something to do. You need to talk (I hope that you have good knowledge of English), and fight, and collect trophies (there is such a special button). In addition, all levels are generously flavored with passing comments of the characters and full-fledged dialogues, which also enlivens the game.
Verdict
I repeat, even based on the price, it is clear that technically the project is made at an average level, and it cannot be compared with Skyrim or dragon age. Nevertheless, it plays perfectly and will suit those who yearn for the classics. I like it.
Games like Grotesque Tactics: Evil Heroes - parody tactical RPGs, reminiscent of either Shining Force or DeathSpank - are infrequent guests on PC. It was the originality that drew attention to the "Evil Heroes" in the summer of 2010. Here we fought evil and ridiculed fantasy RPG cliches with the help of an extremely colorful company, commanded by a depressive emo kid. But there were problems with the game itself: the plot is short, the maps are small and often repeated, the controls are not the most convenient. In the sequel, the pranksters from the studio Silent Dreams vowed to improve. Apparently they were joking too...
Some of the promises Grotesque Tactics 2: Dungeons & Donuts are, of course, fulfilled. The game has grown in size, and the plot has become a little more interesting. To find a way out of the catacombs, where a lot of people were locked up against their will, you have to interact with a lot of characters and even factions, which unite elves, mercenaries and virgins from the fan club of one narcissistic paladin. Working for them, in parallel, you need to assemble and found your own guild.
Non-linearity is rare, but it still manifests itself: for example, if one of the partners dies during the flight from the fog, then you will lose them forever.
The main character, the same emo young man Drake, is no longer depressed. As the game progresses, he loses his memory, helps vampires in love find each other, hires a golem to guard the chicken coop, looks for a new husband and children for hysterical ladies, communicates with talking doors and quarrelsome skeletons, steals busts of virgins and gets royal donuts for the princess. Partners add fuel to the fire: Drake fights shoulder to shoulder with an African American warrior, a virgin archer, a glamorous angel, a fat cook and a dead girl with a scythe.
At the same time, maps have become larger, and missions have become more interesting. Either they will temporarily deprive us of half of the party, or they will force us to flee from a deadly fog. And the role-playing system has matured: there are more active skills and a whole tree of passive skills that allow you to fine-tune the specialization of the ward.
« Obsessions”, which made the characters in the party periodically lose control over themselves, beat each other and stun enemies with fiery speeches, were cut out of the sequel for some reason.
However, the list of broken promises and uncorrected errors, perhaps, is capable of driving Drake himself into depression again. The level of humor hangs around in the fanfic area for fans role playing. The controls are still awkward, and the camera is insane. But that's not the point. We were promised that the player will have to choose which faction to work for, take care of the food of his team and the rest of the survivors, and settle numerous conflicts between partners. In fact, there are no special clashes between the guilds: we systematically work for everyone and increase the useless reputation, and some choice looms only in the final. Partners quarrel even less often than in the first part. As for food, the number of quests for collecting ingredients has simply increased. Every second inhabitant of the world of Dungeons & Donuts wants to eat something special, so Drake has to look for recipes and order new dishes from his personal chef, but the further it goes, the more it tires.
The Germans could turn Grotesque Tactics into something more solid, non-linear and interesting, but limited themselves to only quantitative changes. The game has grown in size, but somewhere in quality it even took a step back. There are obvious problems with the balance in the sequel: a lot of useless skills, some characters are noticeably stronger than others, and money and potions have nowhere to go somewhere from the middle of the game - the benefit of a variety of clothes and weapons in the shops was never there. As a result, the game did not become a big comedy, but remained a not very funny joke, only repeated twice - with all the ensuing consequences.
Recently, the creators of role-playing games invariably approach the same waystone at the development stage of a new project. Translated from Elvish, the inscriptions on it read approximately as follows. "If you go to the left, you'll get money." It is no wonder that most travelers choose this route, taking off backpacks with inventory before the road, a rich arsenal and Talmuds with spells, turning into casual entertainment with an RPG touch. The second inscription campaigns for something else. “If you go to the right, you will earn respect.” A few daredevils go this way, supplying the heroes with heaps of parameters and tables, trying to earn the recognition of the players of the old school. But the alternative third way is also especially open-eyed, the instructions on the pointer to which everyone reads differently. In a studio Silent Dreams for the second time in a row, such words as “satire”, “stereotypes” and “bright heroes” are examined on a worn stone. That is why they baked according to the pattern of the first part with minor changes.
Dungeon kids
The story of the suicidal loser emo boy Drake and his motley comrades ended in Evil Heroes victory over the forces of evil. The path to her lay through unpretentious turn-based battles between drunken goblins and half-naked virgins, ready to fight for their loving hero in shining armor and sunglasses. Since then, very little time has passed, and therefore the winners have not yet had time to move away from the fun in honor of their victory. It was decided not to spend money on a banquet in a pompous castle, so the party was thrown right in the catacombs of the defeated enemy. But the dark haze that suddenly leaked through the cracks of some artifact swallowed up a significant part of the walking company, and drove their luckier drinking companions to the lower levels of the catacombs. The appetizer is rapidly ending, the hangover is creeping closer and closer, so looking for a way out of this situation becomes a vital necessity.
From what has been said, it follows that the bright locations from the first part have come to an end. The catacombs of the adits are made in dirty brown and gray tones. And even rare green vegetation gives off an aggressive dark “acidity”. But the number of treasured polygons per square centimeter of the screen has grown a little, adding detail to the surroundings.
Three guilds rule the roost in this depressing world. Pointy-eared elves with egos as high as Everest, mercenaries and part-time friends of goblins, as well as our old acquaintance Holy Avatar in the company of virgins quarreling over him. The one who speaks of himself only in the third person, wears sunglasses (I wonder if he sees anything in them in the dungeon?) and lulls friends and enemies with stories about his adventures. So we move through the dark catacombs, picking up quests from different factions and chopping spiders and slugs into cabbages.
One Button Tactic
But the combat is still implemented too primitively. Stealthily copying its principles from the turn-based tactical RPGs of the Land of the Rising Sun, Grotesque Tactics 2 made a bunch of mistakes. At first glance, everything seems to be the same. The cramped maps that heroes move through in real time are instantly divided into cells as soon as the squad collides with opponents and the action turns into a turn-based mode. But to include analytical thinking from this is not necessary. Tanks ahead of archers is a universal recipe for victory that works in almost all battles. The game has the beginnings of reflecting the type of terrain in the battle scene in the form of restrictions on movement and penalties in defense.
Otherwise, everything is standard. Unpretentious special skills that become available during the passage, such as poisoning or blinding the enemy, do not bring much variety. As well as the acquisition of all kinds of clothes and weapons from merchants. The lion's share of this belongings in the game is purely cosmetic in nature and practically does not affect the gameplay. Naturally, in addition to healing potions used in narrow corridors adit in high demand. The cunning camera sometimes influences the picture of the battle much more strongly, hiding the full picture of the battle from us. Without constant outside interference, she continually forgets to show several opponents pressed against the wall, who unexpectedly attacked your comrades when you were confident in your numerical superiority.
Collection of jokes
It seems everything is gray and utterly secondary. But Grotesque Tactics 2, like its predecessor - this game is not about statistics tables, voluminous inventory, and not even about a beautiful picture. An attempt to ridicule the cliches of the genre and its stereotypes - that's what the developers have relied on in the hope of drawing attention to their offspring. The confused nameless hero from the long-suffering Arcania: Gothic 4 was ridiculed here too. And along with it, many of the annoying action from the host of RPG games. So a typical courier quest is accompanied by a description of the possible terrible threats that await the heroes on the way from one character to another. Although these characters themselves are literally two steps away from each other.
Remained in place and signature skirmishes between the characters, with varying degrees of success, entertaining us in between boring battles. Jealous of each other girls from the detachment of the Holy Avatar, characters teasing each other and even flaring up conflicts, which sometimes need to be settled by personal intervention, will not let you get bored.
True, compared to the original, the volume of dialogues was still cut, trying to focus directly on the gameplay itself and the overgrown dungeons. This step was definitely wrong, because the combat here is infinitely far from the examples of the genre, the dungeons look poor, and the declared non-linearity, by and large, has remained a promise.
Humor with a short shelf life
The best thing Grotesque Tactics 2: Dungeons and Donuts perceived as an average joke. Not so good that you want to retell it at the first opportunity, but funny enough to make you smile after reading it. And such jokes are forgotten even before you have time to say "blueberry pie." Well, maybe not so fast, but still very soon.
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