The best for the barbarian in diablo 3. A great guide to the barbarian. Rage Consuming Abilities
The information was collected by playing on the heroic (hardcore) mode. It will also be useful not only for hardcore characters, but also for ordinary ones.
Priority characteristics: Vitality > Strength > Agility (Intelligence not needed)
Priority options:+Armor/+% Armor, +Resist, +% Health % Damage Reduction, Vitality, Strength.
Abbreviations:
DR- Damage reduction
clvl– Character level
mlvl– Monster level
str- Strength
Dex- Agility
int- Intelligence
Vit– Vitality
AOE- Area hit
1. Mechanics of Survivability.
1.1 Armor
It allows you to reduce all damage taken by a certain percentage. Armor increases at the expense of things, strength and abilities. One point of strength gives 1 point of armor. Damage reduction formula:
%DR =*100
Armor against monsters lvl 60:
Armor - %DR
3,000 - 50%
4,500 - 60%
7,000 - 70%
9,000 - 75%
12,000 - 80%
17,000 - 85%
27,000 - 90%
Reduction of damage from elemental and physical attacks of the enemy as a percentage. Raises at the expense of things, abilities and Intelligence. One point of intelligence gives 0.1 points of resistance. The formula for reducing damage due to resistance is:
%DR =*100
Resistance Against Level 60 Monsters:
Resistance - %DR
25 - 8%
50 - 14%
75 - 20%
100 - 25%
150 - 33%
200 - 40%
300 - 50%
Chance to avoid any enemy attack. Increases due to items, skills and Dexterity. This parameter does not provide static dodge amounts like Strength and Intelligence. The more agility you have, the less dodge points you will receive.
0-100 dex gives 0.10% dodge per point
100-500 dex - gives 0.03% evasion per point
500-1000 dex - gives 0.02% dodge per point
1000-8000 dex - gives 0.01% dodge per point
100 Dex. - gives 10% evasion
500 Dex. - gives 20% evasion
1000 Dex. - gives 30% evasion
2000 Dex. - gives 40% evasion
3000 Dex. - gives 50% evasion
100 Dexterity @ 0.1% per point = (100*0.1%) = 10.00%
400 Dexterity @ 0.025% per point =(400*0.025%)=10.00%
100 Dexterity @ 0.02% per point =(100*0.02%)=2.00%
Total Agility Evasion: (10.00%+10.00%+2.00%)=22%
=1-[(1-22%)*(1-10%)] =30% Total Evasion
Chance to block an enemy attack. There are three main stats for a shield: armor, block chance, and the amount of damage it blocks. The block capability is calculated after the damage taken is reduced. This means that the shield works after all the damage taken has been reduced by the armor. If the amount of damage reduced is greater than the amount of shield blocks, then you take damage reduced by that amount (shield block), and if the amount of damage taken is less than what the shield can block, then you do not take any damage. Example:
Let's say you have 60% damage reduction with armor, a shield with 15% block chance, and 1000 HP. block amount, 10% agility dodge, and 20% resistance to all magical damage. Suppose a monster hit you for 5000 damage.
If you feel like you can deal more damage then consider replacing Tough as Nails with Berserker Rage and the Insanity rune for Wrath of the Berkserker.
3.2.2 Solo farm
Used if you know the content well and are good at farming.
3.2.5 Stun
Use this build if you are in tight corridors where there is no room for maneuverability.
Provides some healing
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakIntroduction
If you want to play calmly, while drinking coffee so as not to fall asleep, play as a barbarian tank. This guide is definitely not for you. It's about the Barbarian with a full focus on damage. We will survive due to such characteristics as "Life Steal". Simply put, a certain percentage of the damage we deal is converted into health, healing the barbarian. And the fool understands that in this case, the survival rate will increase directly with an increase in DPS (Damage per Second).
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakSkills and talents
Each skill is described below.
Guide to the Barbarian. Hit, crush, break Guide to the Barbarian. Hit, crush, breakpain resistanceGuide to the Barbarian. Hit, crush, break Guide to the Barbarian. Hit, crush, breakReduces the damage we take by 65% for 7 seconds. Will repeatedly help during battles against bosses and elites with "bad" affixes. |
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakCharacteristics
Priority of characteristics that affect damage:
Strength > Critical Strike Chance (about 40%) = Critical Damage > Attack Speed
Priority of protective characteristics:
Lifesteal > Armor > All Elemental Resistances > Percentage of Health > Vitality
Life Steal (lifesteal)
The parameter on which the entire game for the DD-barbarian will be based. Found on weapons and belts. Thanks to the passive "Frenzy" we get 3% even without proper equipment. Approximately three percent from each weapon and another three from the belt. As a result, we get 12%! Everything would be fine, but the developers did not like such a large figure, and they decided to "cut" this parameter a little. The point is that on "Inferno" efficiency Life Steal-a decreases by as much as 80%. At first glance, it might seem that Life on Hit will be better than Life Steal, but this is true only for tanks.
Let's count: 12x20/100=2.4
As you can see, when dealing damage, we will only receive 2.4% of it as health. Even in the first act, crits will fly out at about 65k.
Let's count again: 65000x2.4/100=1560
With such a small blow, we regenerate 1560 health, which is very good. Given that the probability of a critical hit is approximately 40%, then we will restore ~1700 health after every 2-3 hits. Note that I counted the regeneration with act 1 gear. Further more.
Consider healing with the perfect gear. Let's assume that you already have 50% crit chance, massive damage, and high crit damage. Every second hit will deal at least 250k. In this case, every 2 hits restore the barbarian 6000 HP (250000x2.4/100). Let's compare this value with the characteristic Life on Hit, and for this two. To achieve such HP regeneration, you need exactly 3000LoH, and such a value is almost impossible (or very difficult) to collect.
Strength
The main characteristic of the barbarians. Greatly increases all damage, and also increases the amount of armor. Definitely the most useful feature. It is desirable to have on each subject. The value to aim for - 2000 .
Agility
Slightly increases your chance to dodge attacks. Not very important, but can sometimes help. We do not collect.
Intelligence
Increases resistances to all elements (100 intellect is 10 resistances to everything). Resistances are very necessary for the class, but collecting intelligence is superfluous. It is much easier to get resistances "directly".
Armor
Reduces ALL damage received. Nobody wants to die in one hit, right? No need to chase armor at the expense of damage, we are not tanks. Collect as many as you can.
Armor Damage Reduction Calculation
3000 armor reduces all damage taken by 48%
4500 armor reduces all damage taken by 58.06%
7000 armor reduces all damage taken by 68.3%
9000 armor reduces all damage taken by 73.5%
12000 armor reduces all damage taken by 78.7%
17000 armor reduces all damage taken by 83.9%
resistance
The title is already self-explanatory. Reduces damage taken from a certain element (or from all, with the appropriate parameter).
- Act 1 - about 300
Act 2 - 600+
Act 3 - 800+
Act 4 - 1000+
This should be enough to keep the number of deaths to a minimum. The characteristic is very specific, since some people manage to feel good even with low resistance values. You just need to find the settings that you feel comfortable playing with.
Vitality
Affects the character's maximum health. Each point of the characteristic adds 10 HP to us.
- Act 1 - 35000
Act 2 - 40000
Act 3 - 45000
Act 4 - 50000
The values are approximate, since you can safely sacrifice several thousand HP in favor of resistances or armor (see priority of protective characteristics).
Critical Strike Chance
The minimum requirement to play Act 1 is 30% (no buffs, of course). In almost the best equipment, you need to reach the 50% bar. This will significantly increase both our damage and healing from Life Steal-a.
Critical Damage
A very important parameter for us. As can be seen from the stat priority, the importance of critical damage is approximately equal to the probability of a critical hit. Aim for a stat above 400%, but it will be very difficult to achieve this due to the high prices of good weapons with gem sockets.
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakGuide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakSelection of things
Helmet
Mandatory with strength, survivability, resistances and critical strike chance. If possible, also a socket with a purple stone for a bonus to health.
Shoulders
It's just strength, vitality and resistance to everything.
Amulet
There are several options. The ideal is strength, survivability, crit chance and critical damage, but such amulets with good indicators can hit the pocket well, so you can sacrifice survivability, for example.
Body
Strength, survivability, resistances, gem sockets.
Gloves
Strength, vitality, crit chance and damage. In addition, you can also find attack speed.
Bracers
Strength, survivability, resistances, critical strike chance.
Belt
Lifesteal, strength, vitality, resistance to all elements.
Rings
Percentage of health, chance and / or damage of a critical hit, attack speed, strength.
Legs
Strength, Vitality, Resistances, 2 Gem Sockets.
Shoes
All elemental resistances, 12% movement speed, strength, survivability.
Weapon
Two one-handed swords (because of high attack speed and 15% increase in all damage) with sockets and lifesteal. It is also desirable to have an increase in critical damage (excluding the stone). Insert emeralds.
Choice: there is no clear answer. Try to run with the spellcaster and the scoundrel and decide for yourself. It all depends on your personal preferences. For example, I don't like this Lyndon.
Guide to the Barbarian. Hit, crush, break
Guide to the Barbarian. Hit, crush, breakThanks to Kitty_Venom for help.I've always played barbarians. In Diablo 2, the barbarian was my favorite class for PvE, PvP, and even finding magic items; there is nothing better than standing in the face of evil and brandishing a huge sword. Moreover, while playing for other classes, you cannot search the corpse of a mob twice and find Windforce. The barbarian is the only class to make it over to Diablo 3, but does this barbarian still feel the same?
First, the barbarian is still the same as he was in Diablo 2: big, strong and thick-skinned. However, despite the appearance, the mechanics of this class has undergone changes. The main resource for special attacks is no longer mana, but rage, which now works in much the same way as the warrior resource in World of Warcraft - some attacks restore rage, while others use it. If you leave the battlefield, the resource will slowly deplete until it drops to zero, so you will have to constantly use attacks with rage recovery to deal more damage.
With the advent of this "new" system, the style of playing as a class changes quite significantly: from the moment you enter the game world, you will never use a standard attack. Also, you no longer have to rely on the "drain" mechanic to keep your energy pool at the proper level for using special attacks; instead, the special attacks feed off each other, generating a much greater experience flow than it did in the early levels of the Barbarian in Diablo 2.
So what skills does the barbarian have in the Diablo 3 beta? As already mentioned, there are skills that restore rage and that use it. Let's take a look at the skills you are "born" with that you will have to use for the first few levels:
Strong blow (Bash)
- Brutal hit an enemy for 145% damage with a 20% chance to knock them down.
- Restores 6 rage per hit.
Hammer of the Ancients
- Summons a massive hammer that strikes enemies in front of you for 180% damage. Hammer of the Ancients has a 15% increased chance to deal critical damage.
- Cost: 20 rage.
Threatening Shout
- A brutal shout that reduces the damage dealt by enemies within 25 yards by 50% (we'd convert yards to meters, but we're talking about pixels anyway, which can't even be counted in the metric system) by 15 seconds.
- Cost: 20 rage.
Battle Rage
- A state of rage that increases damage dealt by 30% and critical strike chance by 4% for 30 seconds.
- Cost: 20 rage.
As you can see, the barbarian starts the game with the most useful skills in terms of mechanics. At the second level, you will learn Battle Rage, a buff that burns a resource and increases damage dealt. A smart move to introduce a mechanic that will be new to many players, by level 4 most of them will already understand that the “attack” from the skill bar needs to be removed. Just in time, as the fourth level unlocks heavy artillery:
Separation (Cleave)
- Sweep in a wide arc, dealing 120% damage to the target enemy and 60% damage to all others hit.
- Restores 4 rage per hit.
Cleave. Let's talk about this skill, because as early as level four, the barbarian gets this free (actually generating rage) AoE attack without a cooldown. At this point, there were only two buttons on my panel (you don't get a third until level 6): Cleave and Battle Fury. That's all you need to get through the hordes of monsters that the game throws at you. Also quite a bit about this combo is the fact that I didn't use the new skills until Madness, which comes at level 11 (more on that later).
The Barbarian has always been the best at dealing damage to a group with Whirlwind, which is the de facto standard for this class. Still. Gone are the days when, to become a viable assassin, a barbarian had to level up to level 24 and rely on mana drain; The barbarian in Diablo 3 starts with a new power that makes the class much more enjoyable.
So, once you get the hang of Cleave, getting new levels becomes an easy task. Like any other melee class, the barbarian is very dependent on weapons, but Blizzard has taken good care of this, and you can always find enough weapons. Unlike Diablo 2, there are no stat caps on weaponry, which means you no longer have to invest points in strength or dexterity just to equip yourself with an amazing sword you've found. I was stunned when I found a Javelin that was stronger than my current weapon and put it on without a second thought. I have used swords, axes, spears, clubs, and even staffs without any hassle.
Levels five through ten introduce several new skills, most of which are quite useful for the barbarian:
Leap Attack
- A jump that deals 40% damage to all enemies within 8 yards of where it lands. Restores 15 rage if you hit an enemy.
- Cooldown: 10 seconds.
Stomp (Ground Stomp)
- Shakes the ground, dealing 30% damage to all enemies within 12 yards and stunning them for 3 seconds. Restores 15 rage if you hit an enemy.
- Cooldown: 12 seconds.
Weapon Throw
- Throw a thrown weapon at an enemy that deals 210% damage and slows the enemy by 70% for 4 seconds.
- Cost: 20 rage.
Splitting (Rend)
- Brutal strikes all enemies within 9 yards, dealing 60% damage every second for 3 seconds.
- Cost: 20 rage.
Ignore Pain
- A situational skill that reduces damage taken by 65% for 5 seconds.
- Cooldown: 60 seconds.
Bloodthirst
- Passive skill. Restores 10% of damage dealt to the enemy as health.
Pound of Meat (Pound of Flesh)
- Passive skill. Increases the chance of finding a Healing Orb by 25% + gaining an additional 100% health from it.
Veterans of Diablo 2 will notice the return of Leap Attack, a skill that works as well as ever. Stomp has an effect similar to that of a deafening scream and serves as a serious defensive tool, but at early levels it can seem useless. However, Blizzard decided to mix it in with something Diablo hasn't seen before: cooldowns. Ignoring Pain serves as a last resort, making the barbarian virtually invulnerable. I added this skill to my third slot and used it moderately during fights with a crowd of monsters or boss fights, where the risk of being crushed was quite high. Hardcore players will definitely love this skill.
Madness
- A sweeping strike that deals 80% damage. Each turn increases Madness's attack speed by 15% for 4 seconds. This effect can stack up to five times for a total bonus of 75% attack speed.
- Restores 3 rage per attack.
Eleventh level brings Madness, a skill that works the same as in Diablo 2 and World of Warcraft. The reduced damage is more than offset by attack speed, and especially with the condition that after the speed reaches its maximum, you can switch to another attack. Left click - Madness, right click - Cleave. This is what my set looked like after level 11. Until the very end, I did not change it. Madness not only allows you to kill mobs faster, the skill gives you the feeling that your character has really grown. My damage increased significantly, as soon as I received it, I felt that the speed of killing enemies increased by at least twice. Perhaps it was a subjective feeling, but everyone I spoke with shared my opinion.
Revenge
- A situational skill that deals 150% damage to all enemies within 8 yards and restores 5% hit points for each enemy hit.
- The skill has a 10% chance to activate for a short period every time you get hit.
Ruthless
- Passive skill that increases critical strike chance by 5%. Critical strike damage is increased by 50%.
- Many skills and runic effects depend on a critical hit.
Weapons Master
- A passive skill that grants a bonus based on the type of your main weapon.
- Swords/Daggers: 10% increased damage
- Maces/Axes: 5% Critical Strike Chance
- Polearms/Spears: 10% attack speed
- Powerful weapon: 1 rage per hit
The last few skills you'll be able to learn in the Diablo 3 beta are mostly passive skills that have their own category and slot in the panel. Since you will only have one slot, the obvious choice is the Gunsmith. Revenge is another addition, being a reactionary skill. Those of you who play World of Warcraft know how it works - the skill becomes active as soon as a certain condition is met. I've played around with Vengeance a bit, but I have to admit that at this point in the game it's not very useful. Every time you would use Revenge, you could use something else. It will be interesting to see how the concept of reactionary skills develops.
Barbarians in Diablo 2 and Diablo 3 have little in common other than their name. The guys at Blizzard have created a cross between the WoW warrior and the original barbarian, with a significant focus on the flow of combat. The fact that the player has an incentive to use normal attacks that tends to zero works well in terms of motivation, but the question arises: why include a normal attack if there are no conditions suitable for using it?
At the same time, certain skills are too strong compared to others. Frenzy and Cleave are clearly dominant in the early levels, and developers should work on improving the rest of the skills. If the game doesn't give me a reason to switch between skills from level four to level eleven, something is wrong with this game. I enjoy playing the barbarian immensely, but there are some annoyances that need to be ironed out.
Now it is impossible to say for sure whether it will be possible to make a magicfinder out of a barbarian. The chance of rare items dropping in the beta is too low, and none of the magicfinder skills fit into the range of available levels. The fact that they are still included gives me high hopes that the barbarian may very well be a viable magicfinder character.
Despite having a few minor complaints, I am very pleased with the class so far. Blizzard has managed to balance old and new and create a class that feels like a strong melee fighter without being unbalanced. At the same time, changes in game mechanics have turned the barbarian into a completely different beast; instead of reaching at least the end of normal difficulty and feeling its full power, it is demonstrated from the very beginning, as it should be.
VegaPrime#1203 presented his view on the "dizzying" version of the development of the barbarian, based on the ability"Vortex" . The result was harsh beyond measure: the barbarian VegaPrime is a real natural disaster of epic proportions, just a walking meat grinder! This week we have an amazing introduction to Topornado!About the development option
Development options that use the Whirlwind skill are very popular among experienced barbarians. A flurry of steel and fountains of blood - that's what it's like to fight with such a hero, whose roots go back to the very beginnings of the history of Diablo. VegaPrime#1203 added some personality to this build by choosing a couple of unusual runes and focusing on the surprisingly effective legendary weapon, the Stalgard Destroyer.
This week's no-tie hero of the day is a barbarian! He cuts the truth-womb and demons.
Axes, axes and Francis! This development option managed to achieve a unique style due to the ability to bring down an incredible amount of blades and blades on opponents. Such a hero not only constantly uses "Whirlwind", but also throws axes at enemies due to the "Super Strength" skill and the "Stalgard Destroyer" property. At the same time, the integrity of the style in no way reduces its combat effectiveness. Playing for such a barbarian is a pleasure.
Skills
This is a pretty solid hero - as evidenced by the fairly balanced set of defensive and offensive skills below. In addition, you will have enough space for your own experiments!
Active Skills
- Whirlwind (with Blood Whirlwind)
- The main means of causing damage to this development option.
- The danger of constant skirmishes in melee is partly leveled due to the healing received with the help of the Blood Whirlwind rune.
- Overpower (with Flurry of Steel)
- Can be cast while Whirlwind is active.
- EIncreasing Critical Strike stats allows you to increase area damage.
- Wrath of the Berserker (with Madness)
- Allows you to increase damage dealt.
- Immunity to movement impairing effects allows you to more effectively maintain the effect of the Whirlwind skill.
- Call of the Ancients (Rage of the Ancestors)
- Permanently regenerates Fury when equipped with the Immortal King's Summon set .
- An excellent means of dealing damage to both one and several targets.
- Warcry (with Impunity)
- The direct increase in stamina allows you to reduce the damage taken in melee.
- Battle Rage (with Marauder's Rage)
- Gives bonus damage to both the barbarian and his allies.
- A fairly flexible skill that can be replaced with something else if desired.
Passive Skills
- Mastery of weapons
- Gives a nice damage bonus when using Stalgard Destroyer.
- Pairs well with the Overpower skill.
- Rage of the Berserker
- The "Call of the Ancients" skill with the "Rage of the Ancestors" rune and the "Summon the Immortal King" item set allow the hero to maintain the effect of this skill almost constantly.
- Superstition
- Hardness
- Grants a much-needed stamina boost.
Alternative Skills:
- Threatening Shout (with any rune)
- Replaces Overpower with Steel Flurry.
- A decent defensive skill that will come in handy in high-level Great Rifts.
- You can also use the Threatening Shout skill with the Slow and Grim Harvest runes.
- Wrath of the Berserker (with Eternal Chaos or Giant's Step)
- Replaces Wrath of the Berserker with Madness.
- If your hero lacks survivability at high difficulty levels, then this skill with any of the indicated runes will come in handy.
Items
This development option is good at a fairly early stage, especially if you have already managed to get the Ring of Royal Opulence and several items from the Summon the Immortal King set. In general, this development option is not very picky about equipment, and it only needs a few items to successfully use it.
Armed to the teeth, the barbarian from VegaPrime is spinning in a whirlwind of death so that only heels in loot stockings sparkle.
Required Items
- Summon the Immortal King (4-item bonus)
- Gives this development option several advantages at once.
- The Call of the Ancients skill allows you to constantly replenish your rage and spin in the Whirlwind without stopping.
- Grants an increase to the base rate of accumulation of rage.
- Provides health regeneration when you spend Rage, healing you every time you cast Whirlwind .
- "Destroyer of Stalgard"
- The hatchets thrown by the hero pierce opponents through. The item's legendary modifier often triggers when using Whirlwind and Overpower .
- Allows monsters to experience the sharpness of ax blades first hand!
Items suitable for this hero
- Mr. Yang's Cursed Pants
- In combat, you will be constantly on the move and therefore constantly receiving a damage boost from this powerful item.
- Krelm's Bull Bracers (Seasonal Item)
- Allows you to forget about such unpleasant things as knockback, stun and whirlwinds caused by monsters. These effects will no longer interrupt your Whirlwind.
- Face Andariel
- Grants an additional bonus to physical damage.
- The effect of the Poison Ring works great with the Whirlwind skill.
- Boots for walking on ice
- Allows you to get rid of the vulnerability of this development option to monsters with the Freeze and Jailer properties.
- Reaper's Wraps
- If you haven't collected enough of the items in the Immortal King's Summon set, these bracers will help you build up much-needed Fury.
- Curse of the Captives
- It is recommended to upgrade the gem to level 25 or higher.
- Allows you to slow down fleeing targets, as well as retreating enemies that specialize in ranged attacks.
- Significantly increases damage when the barbarian cuts through groups of enemies.
- pain enhancer
- It goes well with the development option in general, as it increases the physical damage dealt.
- Allows you to destroy larger groups of enemies.
- Mirine, Tear of the Starweaver
- Since this variant specializes in dealing damage in an area, the powerful trigger effect of this gem, which deals damage to single targets, is very useful.
Key metrics to watch out for
- Physical damage buffs are the most effective way to increase a hero's effectiveness in combat.
- Reducing the duration of crowd control effects will make up for the lack of items such as boots for walking on ice or Krelm's bull bracers.
- Increasing your critical strike chance will allow you to cast your Overpower more often and deal damage more often through the triggered effect of Pain Amplifier .
- It is worth increasing in every possible way the characteristics that affect the survival of the hero (resistance to all types of damage, increases in health and survivability), as they will allow you to participate in battle longer.
Currently, VegaPrime is using the Topornado progression on Torment VI difficulty in normal mode, successfully completing tasks and clearing Nephalem portals. I got to play with this barbarian for a bit on the PTR for Update 2.1.2. With such a hero, you can have fun going through the initial great portals and moving to their higher levels, gradually increasing stamina. Barbarians know how dangerous it can be to play Heroic, and this development option is also at risk. In no case should you neglect protection and survivability, especially when you have only one life!
What we liked about this development
This development option prompts me to turn on the music to the fullest and grind the enemies of Sanctuary to powder. This variation on a proven development path is equal parts insanity and outrageous coolness. Where do all these axes come from? What's the difference! In the end, all of them will go up to the hilt into the bodies of demons.
Magpie-axe: I gave this one, I gave this one, and I gave that one too!
The availability of this development option also influenced our choice. While such a barbarian would greatly benefit from the Summon the Immortal King set, he can do without it. Spinning around is always fun, and I can't wait to see how the release of a new set of items specifically designed for it will affect this style of play.
→ Crushing Barbarian Diablo 3With each new patch for Diablo 3, players are given more and more opportunities to experiment with their character. In Diablo 3, the barbarians boast a huge range of skills, which allows you to create a unique character with the most suitable skills. Compared to heroes such as a demon hunter or a sorcerer, barbs have the opportunity to pick up a build for any type of damage and monster power for several tens of millions of gold. Playing the diablo 3 barbarian, you can complete all four acts in a short time at all difficulty levels.
The choice of build for farming and passing depends entirely on the preferences of the player, but first it is recommended to read the description of the main characteristics and abilities of the character. In diablo 3, you can farm an inferno barbarian using any build, but the speed of completing acts depends on the effectiveness of the build.
Build diablo 3 barbarian with double tornado (lacerations)
Back in patch 1.0.4, this build had a different name, but after the release of monster power levels, the need to use a shout to increase resistance to all elements has dropped significantly. Shout is best used only when it is not possible to purchase or knock out good equipment for the character. If you wish, you can order rare items in Diablo 3 online stores, which will allow you to easily run through the most dangerous places in the game. In diablo 3, inferno barbarians also prefer increased movement speed, which allows them to move around the area as quickly as possible. In turn, the barbarian now uses lacerations in Diablo 3 much more often due to a good bonus to damage and survivability, although the character's resistances are slightly reduced. Farming barbarian diablo 3 third and fourth acts with this build is very fast, as high damage and high movement speed allows you to collect half a card in one run. Of the gear, it is worth noting the effectiveness of the Immortal King set with stones to increase survivability, and it is also necessary to always have a belt with 3% lifesteal on the character.
When choosing a weapon, it is worth noting the purchase of Contempt with a socket. This weapon has a high level of physical damage, and the bonuses to the stats are quite high. In Diablo 3 Inferno, the barbarian farms fast with at least 40% critical chance. Critical chance can be increased with rings, amulets, gloves, and a helmet.
Basic skills:
- crushing blow (onslaught)
- whirlwind (hurricane)
- lacerations (bloodlust)
- sprint (with wind speed)
- battle rage (in the thick of it)
- Berserker's Wrath (Eternal Chaos)
Passive Skills:
- mastery of weapons
- bloodlust
- frenzy
Build diablo 3 barbarian tank
Some players very often fail to play diablo 3 barbarian due to frequent deaths in the early game and lack of equipment for effective farming. Don't try to immediately deal maximum damage to the barbarian, as this is only possible if you have good gear with both attacking and defensive bonuses. In Diablo 3, the tanking barbarian is great at clearing any obstacles on any difficulty level, although his damage is much less than that of the tornado build. When attacking diablo 3 epic bosses, the barbarian will tank all the damage with ease, while the allies do damage to them without being distracted. The main parameters for an effective tanking build are: resistances to all elements, maximum health and armor. Absorbing all the damage in Diablo 3, the barbarian can single-handedly kill any boss, but it will take a very long time. In general, for farming hell in diablo 3 as a barbarian, you need to remember about the best weapons for solo play, and the maximum resistance for co-op.
Basic skills:
- madness (madness)
- revenge (provocation)
- lacerations (bloodlust)
- resistance to pain (blissful induction)
- battle rage (marauder's rage)
- war cry (impunity)
Passive Skills:
- hardness
- nerves of steel
- bloodlust