X com 2 tips for passing. Basics of XCOM2 tactics: combat classes. Laboratories and workshops
Avenger- your mobile base in XCOM 2, and you will do the same in it as in the previous one: improve units, buy weapons, discover new technologies, and so on. We have collected a little information on each item and are ready to help you improve the Avenger Mobile Base. This guide is designed for those who want to quickly and effectively develop their base in the first couple of XCOM 2 games.
Primarily a communication station with the Resistance
By default, you can only get 3 contacts (regions) on the global map. This is not as good as we would like, because it will limit your ability to get the profit we need. By researching and building a Resistance Communications Station, you will be able to communicate and discover new regions, as well as spread your influence to other territories. In the beginning, building will not bring much benefit, but in the future you will receive financial benefits that will pay off the time spent.
Researching the Resistance Communications will allow you to unlock regions with unique artifacts. You can get them after clearing each location within a given continent. Some of them are so powerful that the questions that appeared at first glance, on the study of a less important technology, immediately disappear. It will take 8-16 days to build one Communication Station.
Laboratories and workshops
In the previous XCOM, there were no problems with upgrading and building additional laboratories and workshops with which you could research and produce the resources you needed. In XCOM 2, you won't need this anymore, but building additional labs and workshops directly will depend on the difficulty you choose.
For those people who prefer to play the game on an easy difficulty level and forget about it, you can completely do without additional buildings. The time required for clearing and construction of facilities goes beyond 10-15 days, but with the help of engineers, it can be reduced to 5 days. Instead, you'd be better off spending resources to build a Psi Lab or a Hall of Shadows, since the number of building slots in Avenger Mobile Base is limited.
However, on high difficulty, these buildings are indispensable. The sooner you build them, the better. Try to do this as soon as you have the opportunity. Workshops will allow you to quickly build "Gremlin" drones, which will free Engineers from earthworks.
Difficulty selection in XCOM 2 and impact on Avenger Mobile Base
The difficulty you play on is the determining factor for the first research and building at the base. If it's Normal or Low difficulty, you'll be able to use workshops and labs to a bare minimum and start building Resistance Communications Stations, Guerrilla Schools, or other upgraded buildings to boost your squads right away. This will help you quickly gain an early advantage, later on you can use the best units in your sorties.
However, if you're on a higher difficulty level, such as Veteran or Legendary, then you should look into building defensive structures that will help you withstand massive alien attacks. Here, the construction of the Expanded Command Center is the best fit. This building will help your wounded soldiers quickly recover. After that, the game will change significantly, and you will be able to use your best troops on almost every landing. But no one says that it will be easy, and resources will not be spent on it - be careful.
Commodity bonuses from the Resistance
At the end of each month, you will be able to purchase a scan bonus: medical assistance or fast construction. In addition to this, they may offer you to recruit one of the specialists or a resource fighter. Of course, you have the right to refuse and spend resources on something more useful.
Relay power will not be superfluous
Not a bad addition to placement bonuses. By creating them, you will be able to receive a power bonus to your Avenger mobile base. Remember that you will need a building slot for it!
Engineers are important to us... we need engineers...
It's impossible without them. There should be a lot of engineers, as you will constantly need them. They are a vital part of the Avenger, so be sure to get them whenever possible. They can be purchased on the Resistance market, on the Black Market, or received as a reward for completing side missions.
Why do we need them and even in such quantities? The fact is that the creation of most objects will take a lot of time, their presence will significantly reduce the time to build and release cells. You can distribute and leave several engineers for the buildings and purifications of the Avenger, simply by placing them in the desired cell.
Don't forget to dig...
It is always profitable, you dig, which means you get materials. Materials are the currency that will help you build, hire engineers, fighters, buy upgrades and collect new equipment. You will not only be rewarded with the necessary resource, but also receive a cell for construction. Some of the later excavations may take longer, but even with just one engineer, you will gradually free up a cell. A small bonus can be a reward in the form of rare alloys.
Don't be afraid to use Resistance Bases
Resistance Bases have a lot of useful benefits, when you are there, you get impressive bonuses to construction and research. And this is a very powerful "weapon" and it will be especially useful at the end of the game, when the assembly time can reach up to several months.
Remember, you don't have to sit in the headquarters all the time, but it's worth taking a break for treatment and research. This will only play into your hands.
Don't worry, we will update the guide as soon as we have more information. Follow the updates in the group in contact.
With this material, we open a series of guides for beginners. In this part, we will look at tips for playing the basic five classes of our fighters. Experienced players already know most of them, but someone may discover something new. And newcomers (of which there are only more with the release of the game on consoles) will learn a lot of useful information that will help them survive - and win.
Specialist
In the game, Specialists are very useful support units. The range of their skills - treatment, hacking / attacking mechanical opponents, combat readiness; almost all the abilities of the Specialists are geared towards this in one way or another. In theory, these are the most "peace-loving" of your soldiers, if not for two points. With the advent of the Skull Drill, the Specialist turns into an evil melee for ADVENT soldiers, killing them in close combat with one hit. In addition, the arrow gun that appeared in the Alien Hunters add-on, which belongs to the “assault rifle” class, as a rule, goes to the Specialist - and turns him into a rather strong damage dealer.
Ranger
Rangers specialize in two of XCOM2's innovations (compared to EU): "stealth" and melee actions.
stealth- a special state until the enemies "discovered" your fighters. Their view at this time is small and is indicated by red cells with an eye symbol and an exclamation mark. On the first hit, Stealth is removed and combat continues normally, but Scout Rangers with Phantom remain hidden. This is especially valuable on missions where stealth is not initially given (evacuations, terror missions).
close combat was already in the EU (for enemies), and appeared in EW for our fighters - the MEC had a melee "Kinetic Strike". In XCOM2, a whole branch of Ranger development is dedicated to close combat, and the number of enemies using it has also increased.
Sniper
In the EU, snipers, especially at the end of the game, were sort of demigods - they hovered in the air above the map and shot whoever they wanted through the “General View”. The trend has continued in XCOM2 - only with the adjustment that hovering in the air is no longer allowed, and General View receives distance penalties. Otherwise, it's the same guys with long-range rifles and pistols with infinite ammo. However, in XCOM2, you can turn a sniper into a real cowboy if you wish!
Grenadier
Compared to the EU, the main difference between Grenadiers and Heavy Infantry is the type of grenade launcher. If the "heavy" could fire from his RPG one or two times per mission with a special rocket, then the Grenadier uses ordinary grenades - he simply throws them further and with greater effect than ordinary fighters. At the same time, grenades can be very different, and they fly in a canopy (which makes it possible to throw them up or over a wall). Well, the use of a minigun that knocks down armor turns the grenadier into a sort of "boss hunter" - the specialization of this branch involves fighting against a single well-armored target.
psi agent
In XCOM2, psionics stand out as a separate class, which stands a little apart from the others - it has a special way of gaining experience and abilities, and psi agents do not appear in the game from the very beginning ... By the way, almost before the release of the game, the class was "secret". Compared to EU psionics, XCOM2 psionic agents have many times more abilities, allowing them to be both supports and damage dealers.
A complete XCOM 2 game guide that will help you learn the main points of the gameplay, introduce you to the interface in the game, the classes of soldiers and compartments at the Avenger Base. Additionally, information is provided on the types of tasks that you can get by playing XCOM 2. After reading this guide, you will learn something new for yourself, you can also add tips for the game in the comments.
The new world of XCOM 2. The beginning of the game.
How does the world of XCOM 2 and its history begin? The continuation of the story begins with the rescue of the protagonist of the last part, namely you, the fighter who saved the world in the past XCOM. Two decades have passed since the last operations to save the world, our rescue failed, the Earth was captured by foreigners, that is, aliens.
At the moment, the main rulers of the earth is the ADVENT Corporation. On the one hand, thanks to them, the richest urban infrastructures have been built on Earth around the world, where people are provided with medicine using the latest technological progress, and these are new treatment technologies that allow you to live longer and think how beautiful the world is. But this is the beautiful side of the coin, the mysterious alien conspiracy is hidden on the reverse side! People are taken out by wagons in trains to collect resources, through the use of their bodies and energy. But in this cruel world there are still heroes who resist the general insanity and open their eyes to the true intention of foreign invaders. This is the resistance of XCOM 2, the fighters who captured the "Avenger" - a flying ship equipped with the latest technology. This is your base! Here you have to study the aliens, build new compartments, create the latest defense and attack systems. Your main task is to restore the balance of power on the planet and overthrow ADVENT.
The first mission is to save the chief, the main leader of this project, who will coordinate all the actions of your team, this is your salvation! Take on the aliens in XCOM 2 and emerge victorious!
How to install XCOM 2
To install XCOM 2, you need to purchase a licensed version of the game, then go to STEAM - enter the activation code, or if you bought through Steam - then immediately go to the game library after purchase, click on XCOM 2 and click "Install game", after that the installation process will begin, it is automatic.
How to start XCOM 2
How to start the game XCOM 2? To start playing, you need to launch Steam, go to the "Library" tab, then find the desired game in the game list, and launch it. A pop-up window will appear with several items:
- Play
- Workshop XCOM 2
- Go out
We need to select the first item for the game, then the game itself will start. As soon as you watch the introductory videos, the game menu will appear in front of you. Here you can select several items, but we need to select "New Game".
The first thing to choose is the difficulty of the game. To get started, we recommend going through the "Tutorial in XCOM 2", this will allow you to receive instructions during the game, which will facilitate the overall gameplay and answer many questions, for example, how to get intelligence and others.
In training, you will need to complete a pre-prepared game scenario to rescue a VIP person, it will seem to you that you have already started the game, but this is not so - you are not allowed to perform unnecessary actions to the right or left during training. Chef's Liberation Day takes place on a holiday called "The Day of the Unification of People and Aliens."
Game interface
Let's move on to discussing the game interface and the main game elements that you need to know, view the picture below and read the description for each element.
Fighter disguise status
When your fighters are in disguise mode, you will see a certain icon of a fighter in a cape (hood) on the screen, and blue elements will be displayed along the edges of the screen, which means that the enemy is not aware of your presence. This element of the game is called disguise, it can be both group and single, for example, for rangers. Also, when hacking the observation towers, you can reactivate the squad's disguise, use this opportunity, although if the hack fails, the situation may worsen.
Game tasks
During the passage of each mission in the game there will be several tasks, the first task is the main one, the second or others are secondary. Secondary tasks can change over time with each new mission, so keep an eye on this element on the screen and adapt to the situation. This can be the salvation of the entire squad, the destruction of all opponents, and so on.
Right corner of the screen in the game
On the right screen there are several interface buttons that will come in handy: "End Turn", "Select a fighter", "Rotate the camera" and "Call a ranger". In short, with the help of the first button you can complete the move before controlling the fighters, in other words, it is not necessary to give instructions to each fighter to complete the move, but this is desirable! Choosing a fighter allows you to change the selected fighter to another, which will allow you to think through the move much more correctly than making moves sequentially. The first thing to do is look at the chances of hitting the enemy and the amount of possible damage for each selected fighter, and only then - act! The camera is rotated either using the buttons at the top of the screen, or by pressing the Q and E keys. Calling a ranger - has 2 options for using it: indicating the evacuation zone and rescuing your fighter, who is in this very zone.
Information about soldiers
The screen also provides information about the currently selected soldier. This information provides you with data such as: health, action points, armor, cover, surveillance and disguise status. Additionally, all good and bad effects imposed on the fighter are registered. These parameters must be constantly monitored and monitored, since the cover can be destroyed and the fighter will be under heavy fire, in which all opponents will be able to make their attacks with almost 100% hit chance.
Status of weapons and ammunition
Keep track of the weapon that is selected, as well as the amount of ammunition. There are times when you played too much, or spent the entire clip on a powerful attack and forgot to reload, and if you do not have special devices installed on your weapon for free reloading, then it will take one action point, which means you will not be able to fire a shot or get better cover.
Actions in XCOM 2
There are several classes in the game and each of them has its own skills, which you will choose as your fighters develop and increase their levels. Therefore, watch the screen and carefully read the description of each skill or action that a fighter can perform, for example, a sniper can attack an enemy using Lightning Hands, this is an attack with a pistol without spending action points on it. In this way, you can finish off a wounded enemy, and then make a full-fledged attack on an enemy with full health or armor. Actions that you cannot perform during this turn for various reasons are covered with a dark layer, that is, darkened. Additionally, the screen indicates: the name, class and rank of the selected fighter.
Fighter name and unique abilities
It also indicates special actions that a fighter can perform with a certain percentage of probability.
Tactics in XCOM 2
We will pay special attention to this section, but now we will discuss the basic rules of the game. Due to the fact that all maps are randomly generated, each mission and approach to the enemy will be unique, in one case you can take a position from above and make an attack, in the other case you can make a frontal attack or attack from the flank using grenades. You can destroy the wall and enter from a position where you are not expected, blow up the building under the enemy and cause it to collapse. There are many options for tactics, stay tuned, and we will soon publish an article on the passage of the XCOM 2 game.
Soldier health
Ranger
Specialist
Fighters of this class have at their disposal their own flying drone "Gremlin", it is capable of both attacking and defending. When attacking, you can deal 100% damage to the enemy, hack combat robots, terminals with an increased chance of success. When defending, you can heal your squad, support them, or destroy enemy systems. |
Grenadier
The grenadier soldier is a great everyday option, I take them on every mission. The main task of the fighters of this class is explosions, the destruction of any defense, enemy armor, heavy fighters. They have a machine gun, as well as a grenade launcher. With the help of this weapon, you can throw grenades over long distances, or with the proper skills to fire double shots. Grenadiers are versatile fighters that can attack in an area and suppress opponents. |
Sniper
psi agent
Strategic gameplay
In XCOM 2, there are not only missions in which your fighters participate. The game has additional gameplay that allows you to upgrade the Avenger ship, complete side missions, build compartments, and trade.
Mobile Headquarters "Avenger"
Everyone knows the name "Avenger", first heard while watching the movie, now it is used to refer to the main headquarters of the resistance. The game begins on the ship, we have access to compartments clogged with debris that need to be cleaned and built in them the compartments we need, of which there are many in the game. For construction, you need to collect resources such as materials, as well as explored.
Launch bays
Chief's quarters: in this compartment you can watch monthly reports, follow the actions that you and your enemies have taken. Helps to avoid future mistakes during the passage.
Bridge: use the globe, track the active actions of ADVENT, and also replenish your army of fighters.
Laboratory: study new technologies, conduct research of various kinds, perform an autopsy of aliens, gain new knowledge, and do not forget to hire scientists to speed up the overall process.
Armory: inspect your fighters, edit their equipment, increase ranks, change appearance, additionally recruit new soldiers if your main squad is in the process of treatment and do not forget to improve weapons.
Engineering compartment: If you want to create a new type of armor, weapon or ammunition, then you are right here. Keep an eye on the level of your supplies, such as: Ellerium core, alien corpses and others. Hire engineers, distribute them to various tasks and compartments. When an engineer is assigned to a compartment, its efficiency increases.
Bar/Memorial: decorative compartment - allows you to watch your soldiers in between missions, as well as examine the soldiers who died in battle, write a defeat story for each soldier separately.
Living compartment: If you want to know what your soldiers have done, or what tasks scientists and engineers are assigned to, then go to the habitation compartment, analyze the selected targets, prioritize research or development, manage personnel wisely.
Personnel Management
In XCOM 2, you can assign scientists, engineers, and even Gremlins to receive bonuses, such as: healing fighters, reducing research or building time. Also, in order to clear the compartment from debris, it is necessary to appoint an engineer who will deal with this.
the globe
On the globes, you can view the tasks that are available to you, you can determine the negative actions that are expected in the near future. There are also some kind of events, these are random goals and tasks that need to be completed in order to avoid various kinds of improvements for the aliens. For example, if you complete a task and destroy an enemy object, you can reduce the time to create the Avatar project, as well as prevent the improvement of the armor of enemy soldiers, or the appearance of Faceless in each mission.
Quest Types in XCOM 2
Main Quests
Avoid the end of the ADVENT project Avatar.
partisans
Missions of a secondary type, when completed, you improve your supply of resources and help the resistance.
Protect VIPs, complete errands for advice, and replenish your ranks with scientists or engineers at a low cost.
Counter attack
Rescue people who have been attacked by aliens, destroy ADVENT attack groups.
Rumors from the resistance
Investigate rumors, get resources, fighters or useful information. Only your ship "Avenger" participates in tasks of this type, fighters do not take part. To perform, you need to conduct an analysis of the area within a certain period.
Avenger Defense
One of the difficult missions, during which you need to destroy a ground object, or wait for your base to be repaired. The main problem is the endless waves of opponents, who are getting stronger and stronger with each wave.
Raids for materials
Attack ADVENT supply lines, trains, cars and take their resources for yourself.
Alien objects
Do not know how to reduce the time until the completion of the Avatar project - destroy enemy objects that are involved in it and are of value to the aliens.
Character group
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In this guide, we will answer the most popular questions that people have when passing XCOM 2 - how to develop the base, how to win battles on the tactical map and, most importantly, how to counter the Avatar project.
However, to begin with, general tips for passing
XCOM 2 and clarification of some aspects of game mechanics:
- In missions where there are timers, the report is kept to one, and not to zero, that is, you must complete the task while the timer is still showing one.
- In missions where you need to evacuate the team, your main goal is to reach the marked area, and the character can evacuate even if there are no action points.
- Armored enemies are more vulnerable to powerful weapons and grenades than to small arms and shotguns. Use a few grenades before shooting at such enemies.
- Do not hesitate to take on a task a device called "Combat Scanners", as it scouts the surrounding area and is guaranteed to identify the disguised Faceless.
- The position at a height gives an advantage not only in the review, but also in the accuracy of shooting, the range of the grenade throw.
- Don't forget to experiment with weapons, for example, use different types of offensive and defensive grenades. Determine the difference between them to achieve the best effect.
- Apply modules to upgrade weapons and use personal combat modules as boosters for specific characters.
- The accuracy of the hit is affected by the disposition of the soldier and the enemy (fire between covers or from the back), the type of weapon, installed improvements.
Blow up the game environment - barrels and cars have 3 health points and explode on their own at the end of the opponent's turn, larger objects are able to withstand more damage, but if they are not touched, they will still explode over time.
Destroy the covers behind which the enemies are sitting using the abilities of your characters. Destroy floors and towers on which enemies are hiding - if they fall, they will receive additional damage, but if a kill occurs, it will not be counted in the character's statistics.
The physical model allows the spread of fire, it grows especially fast upwards - try to bypass burning buildings, as you can get not only burns, but also a fall from a height.
Hacking computer equipment (towers, doors, turrets) of aliens can be done by a specialist in the presence of direct visibility and a working drone, it is not always necessary to approach the equipment closely or destroy it in order to get through.
Flashbang grenades can prevent a critical situation, as they stun and disorient enemies. For example, Sectoids, when such effects appear, will drop their psi-magic and lose their activity.
When completing tasks in stealth mode, you should not think that this is the same as the "stealth" mode popular in video games. Use your strategic advantage to trap and destroy enemies, however if they spot your units when they are not in full cover, they will immediately disperse and you will lose your stealth bonus.
Also, do not surround the guarding enemies, as they move in a random direction and can detect your people.
The psychic abilities of your soldiers are added to their normal abilities, which greatly expands the tactical options, in addition, fighters can learn all the skills in the psi skill tree, if there is enough time and resources.
The enemy moves only in patrols, i.e. in groups of 3-4 units, most of the enemy groups are at a great distance from the landing point, waiting for the moment when you see them, and within a radius of 15 cells from you there will be 1-2 groups of enemies.
- Enemies of the Advent Spear class always attack in melee on the same turn they spot you. Try to keep them away and destroy them first.
- Mutons successfully counter any melee attack, and inflict retaliatory damage on the attacker. Take this into account in single player and online play.
- But the Sectoids, on the contrary, are very vulnerable to melee attacks, and even try to get close to the player's characters themselves. You can use these factors to attack with Ranger class soldiers.
- In addition, Sectoids like to take control of your soldiers and dead corpses. You can stun or kill them, and the negative effects will be removed by hand.
- Be very careful with Faceless - with his massive claws, he deals an area attack. The area of effect is two squares wide and three squares long from his position, so be very careful.
- In addition, with his attacks, the Faceless destroys covers and ceilings, so if you are caught at a height, it is better to leave this place, since you can completely lose a fighter during an attack.
- As soon as you group a squad, the MECHs will fire at it from a mortar and cause a lot of damage. The shelling will destroy all types of cover in the affected area. Therefore, try not to gather in a group, but keep the soldiers at a distance of 3 cells from each other.
What is Project Avatar and how to counteract it
After several story missions XCOM 2 will tell us that the aliens are working on the Avatar project, which should destroy humanity and put an end to the player's efforts to save the Earth. Reaching it is not so easy, since development is in the heart of the Pacific Ocean. The destruction of the project is associated exclusively with the plot tasks - those that are marked in red.
However, completing the story mission is not so easy. You will have to establish contact with the local Resistance branch, quickly scan and localize the enemy object. And this will have to be done all over the Earth, because while you strike in one place, buildings associated with the Avatar will be built in other places, and important secondary missions will get under your feet. You will have to strike a balance between story and side missions.
To contain the development of the Avatar project, it is necessary to build transmitters, communication stations, and also establish contact with Resistance affiliates around the globe.
In this regard, our advice is very simple - for the first 8-10 hours of an active game, you can not be too distracted by the Avatar, better develop your ship, collect resources and establish contacts. As soon as the readiness of the project exceeds 60%, it will be necessary to inflict several hits on the alien buildings in order to reduce the readiness by 2-3 points, after which you can return to the ship and the development of the Resistance network on the continent.
To keep the situation under control, it is necessary to destroy all new objects no later than 3-4 weeks after they appear on the global map. However, even if the aliens complete the Avatar project, you will have 20 days to destroy those very “red” tasks and reset the counter by a few points. But it’s better not to take risks and try to complete the plot tasks on time. Each new Project Avatar building adds +1 point to the readiness bar.
The progress of the Avatar also depends on the difficulty - the higher it is, the more branch buildings will appear on the map in the same period of time.
How to win any XCOM 2 fight
Firstly, it is necessary to save as often as possible - on the spaceship at least twice, at the beginning and at the end, and during missions - repeatedly. The first time immediately after landing, then before each reconnaissance turn, before the first attack, and while two action points are active on the last soldier. And so every move. Game mechanics XCOM 2 does not provide for the ability to attack with a "saber unsheathed", and intelligence does not always give the right results.
Don't forget to turn on the autosave feature in the settings XCOM 2 and remember that they can not always affect the situation, since there are only three of them and they are overwritten within three turns. Very quickly you will hit the limit of 100 save slots, so periodically you will have to clean them or move them from the folder C:UsersUsernameDocumentsMy GamesXCOM2XComGameSaveData.
Another aspect that affects the game situation is the presence or absence of disguise. You will start most combat missions with an active disguise status, from which you can get a lot of benefits, but there are certain restrictions:
- do not get in the way of the enemy patrol, take positions in front of him and behind him;
- do not get closer than 4-5 cells - they can reveal you only if it is not a scout;
- the first attack in stealth mode must target the most powerful and "fat" enemy, or at least 3 enemies that can be hooked with one grenade, grenade launcher shot or sniper shot.
Walkthrough of XCOM 2 missions with a timer
When completing missions with a timer, determine the shortest path to the goal, and taking into account the terrain, lay out a route that will provide you with the maximum bonus in destroying enemies, i.e. use towers full of cover, useful obstacles like gas stations that can be blown up.
Use Stealth Mode to take out the first group of enemies in your path in one turn. Next, you need to break through to the goal of the mission, dealing with enemies along the way - do not spare grenades and spend at least 1 action point on moving forward.
If you have enough moves in reserve, do not rush to send a soldier forward, move in a group and first take a position around the target in a semicircle, and turn off the timer on the next move. If you see that you are not in time, for example, a large group of enemies blocked the passage, you will first need to destroy the enemies on one of the flanks with three soldiers, and the fourth soldier will have to run into the formed passage as far as possible. This is a very risky scenario and you will most likely lose a soldier who will disable the point and another 1-2 covering soldiers.
Walkthrough of XCOM 2 missions to destroy enemies, buildings or objects
Missions to destroy enemies or buildings are the easiest in the game, since there are no restrictions on the tactics used, you are not pressured by a turn timer, so you can not only trap enemies, but also bypass them from the rear or flank. On the other hand, these missions contain more aliens and mechs, so you have to be careful.
In addition, enemies will periodically receive reinforcements, including both light enemies and armored robots. At the start of your turn, when you see the marker and receive a warning that you will arrive soon, you can either move away from the landing site or surround it. Enemies will appear immediately after the end of the turn, but they will disperse and attack on the next turn. Keep in mind that several units of enemies can be sent to help at once, and the place for their landing is chosen randomly and a great random can put such a point in the most unfortunate place.
Often at the end of such tasks it is necessary to evacuate from the map. You can always designate an evacuation zone as close to your position as possible, and it doesn't have to be an open area, the roofs of buildings will do.
Passage of XCOM 2 missions for the evacuation of VIPs
This mission can be with or without a timer. Your task is to find the VIP and escort her to the evacuation zone. In some cases, the VIP will already be on the team and you just have to bring him to the point. In any case, you need to protect the person and evacuate her from the battlefield.
So, if you first need to get to the VIP, then do it as carefully as possible - you can’t allow the enemies to be next to him in the same room. Try not to use explosives, as they do splash damage and can set fire to or even collapse a building (most VIPs are hidden in buildings). Almost always, evacuation occurs at the other end of the map from the landing site, so before opening a room with a VIP, clear the perimeter of the building of enemies.
Next, you have to bring the object to the evacuation zone. Try to lead the VIP in a safe sector covered by the main group of fighters, always find him full cover, there should always be one soldier next to him and you must first attack the enemies that threaten the VIP. If you are near the edge of the map, you can drive the object along the very edge, and your group will separate it from the enemies in front and to the side, so you can use the game mechanics limitation.
Never send a VIP ahead alone, even if it is an evacuation, because according to the law of meanness, an alien in ambush may be waiting for him. It is better to wait one turn together with the team, but cover the VIP during the evacuation with several soldiers.
Walkthrough of XCOM 2 missions to protect civilians and rescue hostages
During this task, it is necessary to save the civilian population from the punitive action of "Advent" and aliens. It is easier to complete such assignments with a large squad size. The conditions of the task are such that without cheat codes it is impossible to save all the civilians. The standard situation for XCOM 2 - you will lose 5-7 civilians and save 6 to 8 people. There will also be 2-3 disguised Faceless on the map.
Your subordinates must take at least two terrain scanners - with their help it will be possible not only to determine the positions of enemies and civilians, but also to reveal the Faceless. It is advisable to take two mobile and high-speed characters capable of covering long distances. After disembarking, you must carefully examine the map, covered with the "fog of war".
The game places civilians without any order, but they are unlikely to be in burning rooms and on the upper landscapes. Look for them at ground level.
After disembarking, push one of the scouts forward and throw the first scanner. Move the second scout and throw the second scanner. Match the information from them and put the remaining two soldiers in front of a squad of enemies. The computer intelligence in these missions will in most cases take out civilians as a priority, not your squad. Please take this into account when planning your operation.
Now you have to save as many people as possible, in order to do this, you need to bring the soldier into a square that is completely included in the outlined circle. People must be in line of sight, but complete cover between the soldier and the person will not interfere with the rescue of the latter. Take care of the soldiers and make a save before each movement to a civilian - suddenly Faceless is sitting there.
It is highly undesirable to separate your soldiers one by one, as they may come under fire from superior enemy forces. Often you will have to spend the first action point to run to the hostage and open a group of enemies, and the second action point to retreat to the previous position. To search for injured people, it is most effective to deploy soldiers in a linear order, but remember that the extreme fighters will be vulnerable.
As you level up, these tasks will get more and more difficult - so get more terrain scanners and fast characters. Do not risk in vain - having evacuated the necessary 6 civilians, it is better to take care of the final destruction of the enemies.
Some buildings work better if an engineer or scientist is attached to them - pay attention to the corresponding menu at the top of the screen. Don't forget to upgrade your buildings - you can do this in build mode with the help of an engineer.
As in XCOM: Enemy Unknown, a number of buildings receive bonuses when placed with others. For example, human electricity generators, the so-called "power relays", will receive a bonus to power generation if they work on alien electricity generators. The problem is that you first need to clear the lower level, and getting to it is difficult. By successively improving the power relay, you can power the entire base with just a couple of such buildings!
On the other hand, buildings located above alien energy sources will not consume electricity at all.
Among the first buildings that need to be done are the Military Technology Center, which allows your soldiers to gain additional experience and abilities that will be useful in battle, and it will also heal wounded soldiers twice as fast, as well as the Guerrilla School.
After that, you can build another laboratory and an engineering testing department. This will significantly speed up the research and development of technology.
You can leave your advice to other players in the comments below!
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XCOM 2 is very similar to XCOM: Enemy Unknown, but there are still some differences. Therefore, this material will be useful not only to those who began their acquaintance with this tactical series with XCOM 2, but also to those who played the last part and do not mind studying the theory before starting practice.
The main thing you need to do, no matter how trite it may sound, is to try not to die. If your entire main group is killed, this is not the end. If your spare strike group dies, it's time to think hard. If you lose the third group, which was not the main one, but was forced to become one, then you have very little chance of passing, albeit not a very long game (less than 60 hours of gameplay).
Tip #1. Start on Novice difficulty.
It is clear that no one wants to look weak. But better trust us right away: XCOM 2 is hard. Unreasonably difficult. The developers endowed it with a system of random events, which pretty much abuses its powers, and sudden misses at 95% of hits are not the worst thing that will await you. Therefore, in order to deal with the gameplay features, and in order not to start replaying from the beginning, after a dozen or two hours have been spent on the passage, we advise you to start with the Beginner. This is not at all shameful, about which the developers themselves warned even those who have already played XCOM. On this difficulty, it will be easier for you to learn all the gameplay subtleties, among which, I must say, there are a lot of those that will infuriate you, so approach the test prepared by playing 2-3 hours on a beginner.
Council number 2. Learn to ambush and disguise.
The gameplay of XCOM 2, as we have already said, is not as different as Firaxis makes out to be, but, nevertheless, there are some changes. In particular, now you need to learn the ambush and camouflage algorithm. In other words, you need to learn how to be invisible. The main feature of stealth is that if you detect at least one fighter, the game immediately switches to combat mode, even if all the others are far out of sight of opponents. So be prepared for this state of affairs. But, at the same time, if the opponents are divided into groups, then there is a chance that only one group will notice you, and the other may turn out to be indifferent to your firefight, unless, of course, you get close to the required reaction distance. Therefore, if you see this, try to pay attention only to the group that has switched to combat mode. And the one that remains neutral, attack yourself when the opportunity presents itself. The main thing to do during an ambush is to neutralize the strongest opponents first. Also go around the watchtowers. Don't get in their field of view, marked with red cells. Towers can be hacked with Gremlins drones, but be prepared for the fact that the hack may fail, so it's better not to take risks and choose the hack option that has the highest probability of success.
The enemy does not sleep. Don't spend your entire turn running at once.
Council number 3. Run only as a last resort.
There are two zones for movement in XCOM 2: near and far. Having crossed within the first zone, you will be able to make another useful action (if you are not a sniper, of course), namely: shoot, reload, heal, or something else. One of the main mistakes of beginners is that in moments of relaxation, when the enemy has not yet been detected, they move the fighters immediately to the maximum or close to such a distance, after which the fighter can no longer do anything. Therefore, no matter how much you want to, always move according to the rules: within the near zone. But this rule, of course, does not apply to those moments when you need to urgently and far run away from enemies, when you need, on the contrary, to quickly run to the thick of the battle, or when you need to have time to reach point X in order to meet the deadline, set aside by an annoying timer. It is in the latter situations that you will find yourself most often. In other cases, when there are still many moves, do not rush forward headlong. This can be harmful to health.
Tip number 4. Study your fighters.
In XCOM 2, the characteristics of fighters have become a little wider. Moreover, it became possible to improve weapons. For example, if in Enemy Unknown the sniper was practically helpless when using a pistol, now this same sniper can improve the effectiveness of pistol shooting with your help. Among the rest of the fighters, as a rule, there are also similar secret talents that you may have guessed about, but which you have not come across in practice. For example, if you failed during a mission, then next time you might decide that it would not hurt to change the composition of the team a little. And in order to know who to change for whom, you need to be aware of the combat characteristics of your fighters. Sometimes, for example, it is much more useful to take a rookie sniper than a pumped veteran with a shotgun. And sometimes an elite sniper will be useless, and it is better to resort to the services of someone who feels better in close combat.
Council number 5. Study your enemies.
This advice is even more banal than the previous one, but without it, nowhere. Study your enemies, their habits and skills. That is why we immediately advised you to play first on the Beginner. After 3-4 hours of playing you will have learned 70% of all your enemies, and already with a real passage on the Veteran, it will be easier in the future. For example, the same Viper that suffocates your fighters is harmless if the fighters are in a heap and can insure each other. Or, for example, a Berserker with enviable health and strong melee damage. Seeing this, you need to pay all your attention to him, not allowing him to run to your soldiers. If you encounter the same Archon, then it’s better, on the contrary, to immediately spread out, because this enemy can send massive attacks that work across areas and hit several of your soldiers at once. In general, learn the habits of enemies, since in XCOM 2 their intelligence seems even more stupid than in the last part.
Every enemy has weaknesses. Study them.
Council number 6. Respect new recruits.
The signature feature of Enemy Unknown was that, having hooked a team from the very beginning, you will bring half of it to the final, unless, of course, you play on high difficulty. As a result, the need for a stormy stream of recruits disappears, and your fighters, who started pumping from the very start, improve to an extra class. In XCOM 2, the situation is different: your soldiers will die with enviable regularity, so take care of the reserve. As soon as some soldier has pumped almost to the limit bar, remove him, and give the rookie the opportunity to pump. It is especially useful to do this in non-story, ordinary, random missions.
Council number 7. Know when to back off.
Sometimes it happens that there is no way to win. You will reload from the next save and try again. Then again and again. It is possible that from the third or fourth attempt you will realize that it is almost impossible to complete the mission without significant losses. Therefore, you have two choices: sacrifice soldiers to achieve the goal, or simply retreat. The first option is good in cases where you can throw one or two less valuable fighters from your point of view to death, which will distract and delay the aliens, allowing the most valuable fighters to complete the mission. Better, in our opinion, to simply retreat. Yes, the aliens will get some superiority, yes it will be a blow to your ego, but this is nothing compared to the time it will take you to restore the former effectiveness of your fireteam.
The wider the influence on the map, the higher the future "salary".
Tip #8. Expand influence.
When operating on the global map of XCOM 2, the main thing that is required of you is to constantly expand. The faster you expand your areas of influence by establishing contact with militia groups, the higher your efficiency will be, and most importantly, you will start earning more. The size of the monthly "salary" is the factor that has the most direct impact on the passage of the game. Well, in addition to personal enrichment, when expanding, you will gain access to new alien bases, causing damage to which, you will weaken their overall influence on the planet.
Tip #9. Take your time.
This advice may seem the most absurd. How can you take your time here, if the whole game, literally from top to bottom, is crammed with counters. However, if you hurry, then you will have even fewer opportunities to realize your tactical potential. The fact is that almost every second mission, regardless of its purpose, has several solutions. Don't let the counters scare you, this is a turn-based game after all, so plan each new move taking into account the skills of your fighters and the characteristics of your current enemies.
Tip number 10. Don't mess with psionics.
Well, as a last piece of advice, we recommend not messing with psionic talents, which have now been moved to a separate class. In our opinion, and not only, psionics are extremely useless soldiers, and if at the initial difficulty they can still do something, then on the same Veteran, their effectiveness drops noticeably, just as it falls from mission to mission, as advancing your team to the finals.