Ghost in the hotel nancy characters. Nancy Drew. The Ghost in the Hotel on PC (2000). Passage of game Nancy Drew: The Ghost in the Inn
The game was in English, was held at the level of a junior detective.
Characters:
Nancy Drew is you.
Rose is the mistress of the house.
Charlie is a hired hand.
Abby is a girl turned on divination and spirits.
Luis is an antiques dealer.
You are invited to San Francisco to help with repairs in an old house where all sorts of strange things and accidents happen.
First, we look around in our room, it is made in the Chinese style: a fireplace with a dragon, a tapestry with inscriptions (when you later find Hamsi symbols for each highlighted word, it’s better to sketch them - they will come in handy, but it’s unlikely to be remembered), on the right side of the bed there is a knob , there is nothing to open it yet. There is nothing else to do here yet, we go to inspect the house and get acquainted with the inhabitants. Rose is in the kitchen, on the 1st floor, she will tell you about the accidents and ask you to assemble the mosaic on the parquet behind her. It is necessary to assemble so that there are no white stripes between the slats, the pieces can be rotated with the right mouse button. Having collected, we approach Rose and report on the work done. We examine the kitchen, look at the schedule on the sideboard, when one of the workers in the house is absent, we remember it, it will come in handy later.
We find insurance for a million dollars for the house, and on a small table to the right of Rose we read the brochure about the house. We leave the kitchen and go to the basement (this is the door on the right) to Charlie, talk about the incident. We examine the basement, part of it will be possible to inspect only in the absence of Charlie, so then we will have to return here again. Let's read all the newspapers we can find, the book on the bar about making cocktails. The piano cannot be opened yet, but in the seat of the chair near it you can see the notes. Having examined everything, we go to the main hall, it is behind a door with colored glass. Under the scaffolding next to the can of paint, take the scraper. We pass into the living room, in the table where the telephone is, in the left drawer we will find letters. After reading them, we examine the whole room - there is little of interest here, only a fire extinguisher in a nightstand in the corner and old papers in a box in front of the fireplace. We pass through the double doors and get into the office, there are not enough 3 tiles on the fireplace, you will have to look for them, the left phoenix at the base of the fireplace is something like a lever, but until the tiles are inserted, it will not be possible to press. We read all the books in the office that we get: about Lizzy, the phoenix, the piano and music theory. On one of the bookshelves lies the 1st tile we need from the fireplace, we take it. You can not climb into the computer on the table yet, but if you really want to, then you need to click on the Maze game. To gain access to information, you need to go through the maze, your task is to find a blue puddle on the floor, if you climb, read the files about passwords carefully, they will be useful to you in the future. When we go out into the living room, the phone will ring, it’s true that we won’t be able to talk - the call will fail, but so as not to go here 2 times, we will call everyone from our phone book. Emily will tell you a lot of interesting things, it's definitely worth talking to her. After discussing all the news, we go out into the main hall, examine the stairs - the right staircase creaks, in addition, you can see a tied rope on it, you shouldn’t touch it, if you untie it, the chandelier in the main hall will fall and you will be kicked out of the house for damage to valuable property. We rise to the 2nd floor and carefully examine the corridors, special attention should be paid to food elevators and ventilation shafts. There is also Abby's room, you must definitely knock on it - if you enter without asking, she will raise a cry and you will be expelled from the house again in disgrace. She's gone now, so I'll have to check back later.
Let's go down to Rose, ask her who works in the office, she will tell you about Louis. To still talk with Abby, we need to set the alarm clock to 7 pm - when we wake up, we go to her, we can only talk with her about spirits and ghosts, she is obsessed with them and explains all the incidents by their intervention. At this time, Charlie is just not there, so we go to the basement and examine what we could not get close to last time: a fireplace, a table with a hollow leg, his table, from where we take a screwdriver and a bar counter, on it we are interested in a cash register, in it has an old key. We go to the exit and see how someone slams the door. When we go out into the corridor, there is no one else, so we go to Rose, she will give you the next task - to clean off the wet tiles on the ceiling in the corridor on the second floor - and say that Abby wants to have a session to call the spirits tonight. It is necessary to complete the task of Rose, we go up to the second floor and approach the stepladder, we clean the tiles with a scraper and find the hatch, we need to open it with an old key, we go up to the attic and examine it all. The desk is not open yet, but there are a lot of interesting things in wooden boxes and chests - we will find a crowbar and an old iron, and on an old barrel with bottles there is a 2nd tile from the fireplace. Books and diaries are also worth reading. When we get out, the rope that opens the hatch will burst, but, as they say, there is no reception against scrap - we use it and get out back into the corridor. We have a screwdriver, so we go to the ventilation shaft and, having opened it, we will see the speaker, we get the first proof that all strange events are the work of man.
You need to talk to Louis, but since it happens in the evening, you need to set the clock to 12 at night, do not forget to take the key from the bed knob on the way, now it can be opened with a scraper. After talking with him, we go back to the 2nd floor, because we need a session, we will hear the cry of a woman. We approach Abby's room and knock, she will call you with her.
Rose will be at the session, you and Abby, objects will explode, ghosts will walk in mirrors, the ghost of a man will come who will say that he is Valdez and he came for his wife. When the session is over, Rose will disperse everyone to sleep and you will find yourself in your room, but it's still early to sleep, let's wander around the house. Ghosts will sigh in the corridor, someone is walking, we see their shadows. While everyone is sleeping, let's examine the kitchen, we are interested in Rose's papers on the table.
After we go to the basement, we don’t believe in ghosts, we need to inspect the place again, all this is very suspicious. As always, we are right, in the table at which the session took place (in its leg, to be more precise) we find a tape recorder and a cassette, we will take the cassette with us. We can also open the fireplace with a crowbar, but we can’t get through without a lantern, we’ll have to wait. We have nothing else to do, we go to bed, set the alarm for 8 in the morning. When we wake up, the first thing to do is talk to Abby about the tape recorder, she admits that the session is fake, but she has nothing to do with the incidents. We will also talk with Charlie on this topic, he will talk about Diego Valdez and about the food elevators, that one of them is stuck, let's deal with them. We leave the basement and approach the elevator, opening it, we will see a broken rope, you need to attach an iron to it and climb to another, to the 2nd floor. Opening it, we will see the 3rd tile from the fireplace and a broken cup with symbols. We have all the tiles, it's time to go to the office, find out the mystery of the fireplace.
When we put them in place, you need to click on the left phoenix and a secret passage will open. Having passed into it, we will fall into a narrow corridor, pay attention to the picture on the floor, take a kerosene lamp, above it (a little to the right) there is a brick that can be removed - as it turns out, you can peep what is happening in the office. We see that Louis found something in the books, but they will call him for breakfast, and he will leave. Going back to the office, you should not look into his diplomat, otherwise they will be caught and kicked out, as usual. Better let's go to the attic, the key found in the head of the bed from the desk, open it and read the letters and notes, look at the photo of the woman and some Chinese characters. There are marks on the notes, some of them are circled, remember these notes and go to the piano in the basement. When we go out into the corridor, again we will see a ghost woman in the mirror near Abby's room.
There are 7 keys on the piano that can be pressed. If you count from left to right, then you need to press 6,2,4,5,4 in turn - preferably not very slowly. The doors in the piano will open, and we can take out paper with holes from there, which needs to be applied on paper from the attic, we will rise, open everything again and find paper, where there are notes and words below, on these words we use paper with holes, we get : find diego on stairs (look for Diego on the stairs). We go to the stairs to the hall, on the central part of the stairs below there are spinning cubes, put Diego on them and, when the secret niche under the letters opens, we take the golden hieroglyph and read the letter. Now we need to inspect Abby's room, she is not there from 3 to 6 in the afternoon, so we set the alarm for 4. When we wake up and go to the door, a threatening letter will be slipped under it, we are told to get out, but we will not pay attention, we go to Abby . Let's look at all the books, read them. The picture with the zodiac actually turns out to be a mirror. Under the music center we find a box, we need to take a decoration in the form of a spider from it, we will open the closet with it. The closet will be full of equipment, let's listen to everything, look and after that we will go out into the corridor, just do not forget to put the spider in its place.
We go down to the living room and see that a fire is starting there, it’s better not to run to look at it, otherwise you won’t have time to extinguish it later - go straight to the fire extinguisher! When everything is flooded, talk to Rose. Let's go around everyone in turn and find out what they think about the fire and who they suspect. Charlie will say that he saw Abby there before the fire, and Abby will say that Charlie definitely arranged it.
It's time to explore the fireplace in the basement, set the alarm for 7 pm and wake up, go there. Having opened the grate with a crowbar, we light our way with a lantern, we get into the room behind the bar, you can only take a floppy disk. Let's read Charlie's postcard to his parents and a book, on a box of noodles one of the Hamsi symbols. You can leave this room through the stairs, you will get into the corridor, we go to watch the floppy disk and at the same time open Luis's diplomat. The cipher for the diplomat is 4653 for the left side and 4868 for the right. Let's read a piece of newspaper, an antiques magazine, a document about some deal and his business card. Some mysterious phrase "gum bo fu" will be written in the book, you need to find out about it from Emily by calling her, she does not know, but promises to ask around. Now you need to go around everyone and ask, after setting the alarm for 10 in the morning, Charlie at the same time find out why he lives here and if he still knows the secret passages. When we talk with Luis, we can’t mention the book, otherwise he will understand that they were rummaging through his things, say that they read it in a magazine. Rose will say that you have received a letter, let's go read. A letter from Emily, she learned what this mysterious word means, the left hieroglyph in the letter means gold.
A new riddle appeared near the bed, to the right of it, squares with images of animals on the wall. You need to click on them in turn in the correct sequence of the Chinese horoscope. That is, a rat - a bull - a tiger - a hare - a dragon - a snake - a horse - a sheep - a monkey - a rooster - a dog - a pig.
A second riddle will appear, here you will need all the Hamsi symbols that you have found. You also need to press in the correct order. Having brought the symbol under the golden arrow, click on it, the main thing is not to confuse the symbols. They go in order on the tapestry (child, beginning, daughters, four, eye, fire, moon, kind, river, gold). After opening the safe, read the letters and will of Elizabeth. Insert the golden hieroglyph into the stone cube and the next rebus will open. In it, you need to turn all the crescents into suns. When you decide, the cube will turn and you will have to solve the next puzzle, something like tags, to collect the picture. This is the last riddle, but you will have to suffer, you will suffer for the sake of a large ruby, get it as soon as the cube opens.
Calling friends, we learn that the ruby must be inserted into the eye of the Phoenix and he will show us the way to gold. Phoenixes on the stairs, one of their bonds is missing an eye. You need to insert only during the day, otherwise it will not work. When placed, the beams will go and connect on the floor in the center of the hall. Having opened the floor with a crowbar, you will find gold and immediately get hit on the head. When you come to your senses, you will see how Louis steals your gold coins, he will not give it back, you will have to take action. Run up the stairs, but not along the creaky one, otherwise he will hear and run away, calling names at the same time. Run along the left ladder to the rope, untie it and enjoy the view of the defeated enemy. All our gold. Let's watch the video.
Recently, more and more new genres of computer games have appeared. Gamers began to forget about previously released projects. This is due to the improved graphics of new products, with exciting stories and action. Probably, everyone has already forgotten about the adventures of the detective girl. But the passage of "Nancy Drew. The Ghost in the Inn may still be of interest to some.
About the game
Hotel Ghost Story is the third in a series of games about Nancy. This is still a quest that Her Interactive has also been working on. The game appeared in 2000, but "got" to Russia after 7 years.
The new part is not boring. Nancy Drew game. The Ghost in the Hotel ”passage, as always, will delight fans of this genre. For some, the project will cause nostalgia, someone may not like it at all. One way or another, the story about the detective girl has forever entered the world list of computer games.
The third part tells about what is happening in San Francisco. The main story is based on the 122nd book of the same name.
Characters
These games usually only pit the player against the main character. He goes through quests alone, sometimes he can be helped by a "voice from above" or similar mystical things. This game has prepared more heroes. In addition to Nancy herself, the player will meet two of the girl's acquaintances - a young worker and an antique dealer.
Fans immediately said that these are not the best characters in the game. Nevertheless, each is written well, you can understand their characters and not rush to quickly switch dialogues.
Training
So, the passage of "Nancy Drew. The Ghost in the Hotel begins with training. It is advised to pass it to those who first get acquainted with the game, as well as with management. After that, you can choose the difficulty of the tasks. Keep in mind that during the passage itself, this cannot be done.
The Junior Detective level is the most popular, so we will consider the passage in this mode.
Investigation started
The story begins with Nancy's room. The player will have to watch the video and look around at an unfamiliar location. Near the door we notice a tapestry. It has a riddle with highlighted words. You need to pay attention to them. Next, we switch our gaze to the fireplace. Here we find a dragon. You need to look at it and find the first symbol. We remember everything we see.
We pass into the hall. Notice the scaffolding. You need to move the cuvette to pick up a spatula.
We are looking for windows in the living room. We leaf through the book on the table. After we study all the contents of the cardboard box. The fire extinguisher can be found in the nightstand. Be sure to find a phone so that you can use it if necessary. There are more letters in the secretary that need to be read.
First puzzles
There are a number of tasks waiting for us in the library. First you need to find a fireplace and incomplete tiling. After we look at the bookshelf. On it we are looking for a book about the piano, we study the materials found. After we see the edge of the tile next to it. Let's take this part.
We examine the cardboard box. We get acquainted with the book about the legends of San Francisco. On the table near the chairs we find "Mahjong". On one of the elements of the game, we notice the second symbol. In the library we see a laptop and examine the table. We read a book, and then click on the laptop. We find the "Labyrinth" and start the game.
After completing the puzzle, it remains to study in detail all the information on the device. We need hotel addresses, passwords. And don't forget: it's important to read all the books and records you can get your hands on.
Basement
The next location is the basement. To get there, you need to exit the library into the living room, return to the hall. Under the stairs we are looking for a door that leads to the corridor. Immediately behind the left door is the cellar.
There you need to study the cash register, press the button and take the key. On the table you will notice the tools, among them we find a screwdriver and pick it up. We are looking for a newspaper clipping and studying the materials. In the ottoman we take away the music notebook. Now you need to open the door in the round table. Don't worry right away, it will be empty. For now, this is for general information only.
Schedule
Now you need to go to the dining room. Here you will remember the time in the game. Later, you will need to look at the clock, because after talking with Rose, you will get the work time of the rest of the characters in the game.
We collect the puzzle and proceed to the next task. In the buffet we find an insurance policy. We look through the kitchen elevator. We follow up and note for ourselves the creaky steps.
A spatula will be needed in order to peel off the wallpaper and find a hatch to the attic. The key from the cash register will just open it.
Attic
Passage of Nancy Drew. Ghost in the hotel "requires care. Therefore, we examine here every centimeter. We take away the second part of the tile, take out the iron from the chest. We study the diary of the hostess. From the next box we get a crowbar. After that, we again read the found book about mysterious stories.
When you find the hatch, first pull the rope, and then use the crowbar. After going down, you need to follow the corridor to the right. Here we notice a kitchen elevator. We go to the dining room.
Secrets
Rose sends us back to the basement in the hotel. She wants you to fix the elevator. We meet Charlie. After talking with him, we study information from the newspaper. We return to chat with Rose, and then we go to Abby.
Work with documents
In her room, the detective must open the knob with a spatula and extract the key from there, return to the attic and open the previously closed table. We study the documents, look closely at the notes of the sheet of music at the top. It is better to write down this information. On the portrait with a woman, look for Chinese characters and click on the first character.
In the living room, we immediately call everyone who is in the phone book. Next, a bell will ring, you need to answer. Let's go to the library. We talk with Louis and return upstairs. Let's look at the time. We check the schedule: we need to wait for the moment when Abby will be absent.
Study
Abby has a good study of every corner. We read books, open drawers, etc. Due to the lack of artifacts, we will have to return to the basement. Charlie is missing, so we open the grate with a crowbar. After we go to Abby and participate in a seance. We read the papers on the table at Rose.
The next day
In the morning you need to work with the ventilation grill. We unscrew the screws with a screwdriver, remove it, inspect it, then return everything to its place. Next, you need to talk to Abby. In the basement we speak with Charlie, and in the kitchen elevator we tie the iron to the rope. Remember the symbol on the cup. We go upstairs and open the kitchen elevator there. We take the third piece of tiles.
By the fireplace, you can now collect the found pieces of the mosaic. The Phoenix head is a lever. We explore the secret passage. After intuitive actions, you need to find a piano in the basement. We play a melody, the notes for which were found in the attic. After returning to the attic, we again find a sheet with notes and click on the lower half. There is a hint there.
On the landing, you need to set the columns in the name "Diego". A cache will open in which we read the letter. Next, you need to get into Abby's room again, at a time when she will not be.
Later it turns out that all the sounds of the ghosts were rigged, and the speaker was under the ventilation grill.
Finish
In the room you need to explore the box and wardrobe. We take an ornament, a metal plate, click on the buttons on the device. You need to turn on the voice of ghosts, then insert the cassette into the right side of the tape recorder and listen to the recording. Be sure to get the cassette and return the jewelry.
In the living room, you need to tell everything to the others. At 7 pm we go down to the basement so that there is no one there. Through the grate we make our way into the dungeon, use a kerosene lamp. You need to carefully study everything, returning to the room, check the tapestry. We read the threats from the letter and go to the living room.
With the help of a fire extinguisher, we eliminate the burning box. After that, it is important to talk to everyone. We use a laptop in the library. Password "Antiquarian", login "Louis". We study the information on the diskette. The diplomat on the chair must be hacked using a combination in the left lock "4653", in the right - "4868".
The next morning, you need to talk to Charlie and Louis. But do not tell the latter about where you found the new information. After some events, we return to the room and study the letter. You will need to solve a puzzle with the signs of the zodiac.
After the decision, you need to call everyone again and ask for help. We will be told to pay attention to the Phoenix without an eye. In the hall you need to find this figurine and insert a ruby there. We only do it during the day so that the rays converge on the floor. It is necessary to open the emblem with a crowbar. Then quickly climb the right ladder and pull the rope three times.
conclusions
Nancy Drew game. The Ghost in the Hotel is a classic of the genre. The third part is not inferior to the previous ones. Gamers liked both the story and the puzzles available. Everyone could find something special for themselves. Those for whom the easy level was not enough could take advantage of the complicated tests.
The game was in English, was held at the level of a junior detective.
Characters:
Nancy Drew is you.
Rose is the mistress of the house.
Charlie is a hired hand.
Abby is a girl turned on divination and spirits.
Luis is an antiques dealer.
You are invited to San Francisco to help with repairs in an old house where all sorts of strange things and accidents happen.
First, we look around in our room, it is made in the Chinese style: a fireplace with a dragon, a tapestry with inscriptions (when you later find Hamsi symbols for each highlighted word, it’s better to sketch them - they will come in handy, but it’s unlikely to be remembered), on the right side of the bed there is a knob , there is nothing to open it yet. There is nothing else to do here yet, we go to inspect the house and get acquainted with the inhabitants. Rose is in the kitchen, on the 1st floor, she will tell you about the accidents and ask you to assemble the mosaic on the parquet behind her. It is necessary to assemble so that there are no white stripes between the slats, the pieces can be rotated with the right mouse button. Having collected, we approach Rose and report on the work done. We examine the kitchen, look at the schedule on the sideboard, when one of the workers in the house is absent, we remember it, it will come in handy later.
We find insurance for a million dollars for the house, and on a small table to the right of Rose we read the brochure about the house. We leave the kitchen and go to the basement (this is the door on the right) to Charlie, talk about the incident. We examine the basement, part of it will be possible to inspect only in the absence of Charlie, so then we will have to return here again. Let's read all the newspapers we can find, the book on the bar about making cocktails. The piano cannot be opened yet, but in the seat of the chair near it you can see the notes. Having examined everything, we go to the main hall, it is behind a door with colored glass. Under the scaffolding next to the can of paint, take the scraper. We pass into the living room, in the table where the telephone is, in the left drawer we will find letters. After reading them, we examine the whole room - there is little of interest here, only a fire extinguisher in a nightstand in the corner and old papers in a box in front of the fireplace. We pass through the double doors and get into the office, there are not enough 3 tiles on the fireplace, you will have to look for them, the left phoenix at the base of the fireplace is something like a lever, but until the tiles are inserted, it will not be possible to press. We read all the books in the office that we get: about Lizzy, the phoenix, the piano and music theory. On one of the bookshelves lies the 1st tile we need from the fireplace, we take it. You can not climb into the computer on the table yet, but if you really want to, then you need to click on the Maze game. To gain access to information, you need to go through the maze, your task is to find a blue puddle on the floor, if you climb, read the files about passwords carefully, they will be useful to you in the future. When we go out into the living room, the phone will ring, it’s true that we won’t be able to talk - the call will fail, but so as not to go here 2 times, we will call everyone from our phone book. Emily will tell you a lot of interesting things, it's definitely worth talking to her. After discussing all the news, we go out into the main hall, examine the stairs - the right staircase creaks, in addition, you can see a tied rope on it, you shouldn’t touch it, if you untie it, the chandelier in the main hall will fall and you will be kicked out of the house for damage to valuable property. We rise to the 2nd floor and carefully examine the corridors, special attention should be paid to food elevators and ventilation shafts. There is also Abby's room, you must definitely knock on it - if you enter without asking, she will raise a cry and you will be expelled from the house again in disgrace. She's gone now, so I'll have to check back later.
Let's go down to Rose, ask her who works in the office, she will tell you about Louis. To still talk with Abby, we need to set the alarm clock to 7 pm - when we wake up, we go to her, we can only talk with her about spirits and ghosts, she is obsessed with them and explains all the incidents by their intervention. At this time, Charlie is just not there, so we go to the basement and examine what we could not get close to last time: a fireplace, a table with a hollow leg, his table, from where we take a screwdriver and a bar counter, on it we are interested in a cash register, in it has an old key. We go to the exit and see how someone slams the door. When we go out into the corridor, there is no one else, so we go to Rose, she will give you the next task - to clean off the wet tiles on the ceiling in the corridor on the second floor - and say that Abby wants to have a session to call the spirits tonight. It is necessary to complete the task of Rose, we go up to the second floor and approach the stepladder, we clean the tiles with a scraper and find the hatch, we need to open it with an old key, we go up to the attic and examine it all. The desk is not open yet, but there are a lot of interesting things in wooden boxes and chests - we will find a crowbar and an old iron, and on an old barrel with bottles there is a 2nd tile from the fireplace. Books and diaries are also worth reading. When we get out, the rope that opens the hatch will burst, but, as they say, there is no reception against scrap - we use it and get out back into the corridor. We have a screwdriver, so we go to the ventilation shaft and, having opened it, we will see the speaker, we get the first proof that all strange events are the work of man.
You need to talk to Louis, but since it happens in the evening, you need to set the clock to 12 at night, do not forget to take the key from the bed knob on the way, now it can be opened with a scraper. After talking with him, we go back to the 2nd floor, because we need a session, we will hear the cry of a woman. We approach Abby's room and knock, she will call you with her.
Rose will be at the session, you and Abby, objects will explode, ghosts will walk in mirrors, the ghost of a man will come who will say that he is Valdez and he came for his wife. When the session is over, Rose will disperse everyone to sleep and you will find yourself in your room, but it's still early to sleep, let's wander around the house. Ghosts will sigh in the corridor, someone is walking, we see their shadows. While everyone is sleeping, let's examine the kitchen, we are interested in Rose's papers on the table.
After we go to the basement, we don’t believe in ghosts, we need to inspect the place again, all this is very suspicious. As always, we are right, in the table at which the session took place (in its leg, to be more precise) we find a tape recorder and a cassette, we will take the cassette with us. We can also open the fireplace with a crowbar, but we can’t get through without a lantern, we’ll have to wait. We have nothing else to do, we go to bed, set the alarm for 8 in the morning. When we wake up, the first thing to do is talk to Abby about the tape recorder, she admits that the session is fake, but she has nothing to do with the incidents. We will also talk with Charlie on this topic, he will talk about Diego Valdez and about the food elevators, that one of them is stuck, let's deal with them. We leave the basement and approach the elevator, opening it, we will see a broken rope, you need to attach an iron to it and climb to another, to the 2nd floor. Opening it, we will see the 3rd tile from the fireplace and a broken cup with symbols. We have all the tiles, it's time to go to the office, find out the mystery of the fireplace.
When we put them in place, you need to click on the left phoenix and a secret passage will open. Having passed into it, we will fall into a narrow corridor, pay attention to the picture on the floor, take a kerosene lamp, above it (a little to the right) there is a brick that can be removed - as it turns out, you can peep what is happening in the office. We see that Louis found something in the books, but they will call him for breakfast, and he will leave. Going back to the office, you should not look into his diplomat, otherwise they will be caught and kicked out, as usual. Better let's go to the attic, the key found in the head of the bed from the desk, open it and read the letters and notes, look at the photo of the woman and some Chinese characters. There are marks on the notes, some of them are circled, remember these notes and go to the piano in the basement. When we go out into the corridor, again we will see a ghost woman in the mirror near Abby's room.
There are 7 keys on the piano that can be pressed. If you count from left to right, then you need to press 6,2,4,5,4 in turn - preferably not very slowly. The doors in the piano will open, and we can take out paper with holes from there, which needs to be applied on paper from the attic, we will rise, open everything again and find paper, where there are notes and words below, on these words we use paper with holes, we get : find diego on stairs (look for Diego on the stairs). We go to the stairs to the hall, on the central part of the stairs below there are spinning cubes, put Diego on them and, when the secret niche under the letters opens, we take the golden hieroglyph and read the letter. Now we need to inspect Abby's room, she is not there from 3 to 6 in the afternoon, so we set the alarm for 4. When we wake up and go to the door, a threatening letter will be slipped under it, we are told to get out, but we will not pay attention, we go to Abby . Let's look at all the books, read them. The picture with the zodiac actually turns out to be a mirror. Under the music center we find a box, we need to take a decoration in the form of a spider from it, we will open the closet with it. The closet will be full of equipment, let's listen to everything, look and after that we will go out into the corridor, just do not forget to put the spider in its place.
We go down to the living room and see that a fire is starting there, it’s better not to run to look at it, otherwise you won’t have time to extinguish it later - go straight to the fire extinguisher! When everything is flooded, talk to Rose. Let's go around everyone in turn and find out what they think about the fire and who they suspect. Charlie will say that he saw Abby there before the fire, and Abby will say that Charlie definitely arranged it.
It's time to explore the fireplace in the basement, set the alarm for 7 pm and wake up, go there. Having opened the grate with a crowbar, we light our way with a lantern, we get into the room behind the bar, you can only take a floppy disk. Let's read Charlie's postcard to his parents and a book, on a box of noodles one of the Hamsi symbols. You can leave this room through the stairs, you will get into the corridor, we go to watch the floppy disk and at the same time open Luis's diplomat. The cipher for the diplomat is 4653 for the left side and 4868 for the right. Let's read a piece of newspaper, an antiques magazine, a document about some deal and his business card. Some mysterious phrase "gum bo fu" will be written in the book, you need to find out about it from Emily by calling her, she does not know, but promises to ask around. Now you need to go around everyone and ask, after setting the alarm for 10 in the morning, Charlie at the same time find out why he lives here and if he still knows the secret passages. When we talk with Luis, we can’t mention the book, otherwise he will understand that they were rummaging through his things, say that they read it in a magazine. Rose will say that you have received a letter, let's go read. A letter from Emily, she learned what this mysterious word means, the left hieroglyph in the letter means gold.
A new riddle appeared near the bed, to the right of it, squares with images of animals on the wall. You need to click on them in turn in the correct sequence of the Chinese horoscope. That is, a rat - a bull - a tiger - a hare - a dragon - a snake - a horse - a sheep - a monkey - a rooster - a dog - a pig.
A second riddle will appear, here you will need all the Hamsi symbols that you have found. You also need to press in the correct order. Having brought the symbol under the golden arrow, click on it, the main thing is not to confuse the symbols. They go in order on the tapestry (child, beginning, daughters, four, eye, fire, moon, kind, river, gold). After opening the safe, read the letters and will of Elizabeth. Insert the golden hieroglyph into the stone cube and the next rebus will open. In it, you need to turn all the crescents into suns. When you decide, the cube will turn and you will have to solve the next puzzle, something like tags, to collect the picture. This is the last riddle, but you will have to suffer, you will suffer for the sake of a large ruby, get it as soon as the cube opens.
Calling friends, we learn that the ruby must be inserted into the eye of the Phoenix and he will show us the way to gold. Phoenixes on the stairs, one of their bonds is missing an eye. You need to insert only during the day, otherwise it will not work. When placed, the beams will go and connect on the floor in the center of the hall. Having opened the floor with a crowbar, you will find gold and immediately get hit on the head. When you come to your senses, you will see how Louis steals your gold coins, he will not give it back, you will have to take action. Run up the stairs, but not along the creaky one, otherwise he will hear and run away, calling names at the same time. Run along the left ladder to the rope, untie it and enjoy the view of the defeated enemy. All our gold. Let's watch the video.
In the corridor we hear a woman's cry and the sounds made by the ghost of the hotel. They come from behind a grate near the floor across from the door to Nancy Drew's room. We can unscrew the grate with a screwdriver, taken from the basement. Behind the bars is a speaker. Here is the ghost. We go down to the basement. In a niche under the table we find a tape recorder and a device that creates steam effects. We pick up the cassette and approach the fireplace.
We raise the grate of the fireplace with a photo and go down. But it's too dark in the tunnel here. In order not to perish in obscurity, we get out back. We climb into the attic, where we open the pulpit with the key found under the bed knob. We find a sheet with notes for the song "Bandit's Treasure". Some notes are marked on it. We also read Valdez's recommendation to his cook, and examine the sheet with hieroglyphs. Crowbar open the hatch and go down.
If you do not know musical notation, then in the library we saw books on music theory and the history of the creation of the piano. The information from it will help us to correctly play those five highlighted notes from the song about the bandit on the piano in the basement.
Before leaving the library, let's examine the table at which Louis was sitting. From the book we will draw information about how the chess knight walks. Let's get lost in the computer maze. In order not to mindlessly walk through it, turn on the maze map by pressing the "M" key. Our task is to reach the opposite corner. By doing this, we will have access to the files on the computer. We learn from them the password - ANTIKVAR.
In the basement on the piano, we need to play five notes in this order: si, mi, sol, la, sol.
In the opened cache in the piano we find the notes of a familiar song. We return to the attic. We open a department. We apply notes to the bottom of the sheet with the lyrics of the song. We get the text: "Find Diego on the stairs." We go to the stairs leading to the hall from the second floor. On the lower parts of the railing we notice the letters. We need to form the name DIEGO from them. To do this, first we set the fourth letter G, then the second - I, then the fifth - O, the first - D, the third - E. In the cache that opens, we find a hieroglyph and a message to Valdez from her beloved E with a hint on how to find "a supply of coins in the house" .
It's time to remember Rose's request and fix the kitchen lift. On the first floor, we tie an iron to the rope in the elevator, go up to the second floor and take out another wooden tile from the elevator, paying attention to the broken cup with the hieroglyph. Let's go to our room for a minute. As soon as we are about to leave it, someone will slip a letter under the door and run away. The letter urges us to leave the hotel.
We go down. We go to the room with a fireplace. There is a box of papers burning in front of the fireplace. We quickly get a fire extinguisher from the nightstand in the corner and deal with the fire. After the firefighters leave, we talk with Rose, Charlie in the basement and Abby in her room. We stomp to look at what is left after the fire. There were scraps of letters left in the box that we saw in the secretary drawer. Now they are not there.
Passage of game Nancy Drew: The Ghost in the Inn
Walkthrough - Page 1
Control
For those who are playing the Nancy Drew game for the first time, I advise you to go through the tutorial by clicking on the appropriate button, and then select the difficulty level. There is a clock in the lower left corner. By clicking on the cover of this watch, you can always find out the current time.
The game was played at the Junior Detective level.
Walkthrough
Nancy's room
After watching the introductory video, look around in Nancy's room. Hanging to the left of the front door tapestry. We read the riddle embroidered on it, and pay attention to the highlighted words. On the mantelpiece is a figurine of a green dragon. We look at the base of the figure and remember first character, these symbols will be useful to us later. Looking around, we leave the room.
Hall on the first floor
We go to the right, we pass along the corridor and go down the stairs to the first floor. Looking under scaffolding, remove the cuvette and take putty knife .
Living room
We go into the living room, its door is located to the left of the grandfather clock. We pass forward to the windows. On the table we find book about the dungeons of San Francisco, scroll through it. Standing on an armchair in front of the fireplace cardboard box. We look into this box and read all the papers found. Looking into nightstand and find a fire extinguisher there. We approach the secretary, on which there is a telephone. We remember this place so that we can come here and call when the need arises. Looking in the left box secretary and read letters. Open the double doors and enter the library.
Library
We examine the fireplace and see that there are not enough facing tiles. On the bookshelf on which the figurine of the horse stands, we find a book "History of the Piano" Let's get acquainted with the records. On another bookshelf we see tile edge. We shift the books and take the first facing tile. On one of the cardboard boxes we find a book "Legends of San Francisco" about the talented actress and singer Applegate Lizzy, we read information about her. Between two green chairs there is a table on which the cards of the game "Mahjong" lie. On one of the cards we find second character. We examine the table on which the laptop stands. To the left of the laptop lies an open book about chess, we read it. We click on the laptop, then on the inscription "Labyrinth", get acquainted with rules games. Hint: to see the plan of the labyrinth, press the English letter "M" on your keyboard and at the bottom you will see the plan of the labyrinth and you can easily go through the maze using it. To access information in a laptop, you need to find in the maze colorful carpet. As soon as you find it in the maze, you will automatically get access to all the information in the laptop. Do not miss this opportunity and carefully read the contents of the notebook. By clicking on the top icon, we get hotel addresses. By pressing the key, we get passwords. To the left of the table with a laptop on a box labeled "books", we find folio about the Phoenix bird and also read notes.
We leave the library and through the living room we pass into the hall. Open the mosaic door under the stairs and enter the corridor. Open the left door and go down to the basement.
Basement
We approach the stand on which it stands cash machine, press the key and take the key. On the table we find toolbox and take a screwdriver from there. In the corner on the table we find newspaper clipping and get acquainted with the article. We open ottoman near the piano and we find there a music book "Piano Concerto". We approach the round table and open bottom door, but there is nothing in the niche. We leave the basement and go to the dining room, its door is at the end of the corridor.
Canteen
We communicate with Rose on all topics. She asks us to make a pattern on the floor. On the buffet counter Get acquainted with the work schedule of the hotel staff:
- Louis - Noon to 5 pm
- Charlie - 5am to 5pm
- Abby - out of the house from 3 to 6 p.m.
In a niche on the table we find hotel magazine, we read it. Under the white sideboard, on which decorative plates are displayed, we find unfinished mosaic. Collecting puzzle. You can rotate the puzzle pieces with the right mouse button. It is necessary to fold the mosaic so that there are no white gaps between the planks. Having completed the work, we speak with the owner of the hotel and we receive the following task from her. Finishing the inspection of the kitchen, we approach the buffet and open cupboard, in which we find an insurance policy for a million dollars.
We go out into the corridor and look into dumbwaiter, we see that the rope in it is cut off. We go out into the hall and go up to the second floor on the right stairs. We find that there are creaky steps. Turn right and climb up the ladder. We clean the wallpaper on the ceiling with a spatula, and under the wallpaper we find a hatch to the attic. We open this hatch with an old key, which we found in the cash register, and go up to the attic.
Attic
On the barrel next to the bottles we find second tile and we take her. On the chest next to the gramophone, look into wooden chest and take the iron from there. On the table next to the old sewing machine we find a diary, which, apparently, belonged to the former owner of this mansion. We read this diary and continue to inspect the attic. Looking into wood box and take the crowbar from there. On another table we find the book " mysterious story and read it. Having finished the inspection, we approach the attic hatch, which is located under the large wheel on the wall, and try to open the hatch by pulling the rope, but the rope breaks. Open the hatch with a crowbar and go down.
We take a step forward and turn right into the corridor. On the right wall we see the kitchen elevator door, open it and see that the ropes are intact here. We approach Abby's door on the left and hear sniffling outside the door. We go down the side stairs and go into the dining room.
Canteen
We inform Rose about the completed task, and she asks us to fix the kitchen elevator. It looks like she mistook Nancy not for a detective, but for a member of the maintenance crew. We leave and go down to the basement.
Basement
In the basement we get acquainted with Charlie and talk with him, but he is not very talkative. Charlie reports that Rose is looking for us. We turn left and on the table we find newspaper San Francisco News, read it. We leave the basement and go to the dining room.
Canteen
We speak with Rose about Charlie and leave the dining room.
We turn around from the kitchen elevator and go up to the second floor along the side stairs. Knock on Abby's room and talk to her. Abby is clearly obsessed with spirits and ghosts. We head to our room.